ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.
Dependents: rosserial_mbed_hello_world_publisher_kinetic s-rov-firmware ROS_HCSR04 DISCO-F469NI_LCDTS_demo ... more
ROSSerial_mbed for Kinetic Distribution
The Robot Operating System (ROS) is a flexible framework for writing robot software. It is a collection of tools, libraries, and conventions that aim to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.
The rosserial_mbed package allows to write ROS nodes on any mbed enabled devices and have them connected to a running ROS system on your computer using the serial port.
Hello World (example publisher)
Import programrosserial_mbed_hello_world_publisher_kinetic
rosserial_mbed Hello World example for Kinetic Kame distribution
Running the Code
Now, launch the roscore in a new terminal window:
Quote:
$ roscore
Next, run the rosserial client application that forwards your MBED messages to the rest of ROS. Make sure to use the correct serial port:
Quote:
$ rosrun rosserial_python serial_node.py /dev/ttyACM0
Finally, watch the greetings come in from your MBED by launching a new terminal window and entering :
Quote:
$ rostopic echo chatter
See Also
More examples
Blink
/* * rosserial Subscriber Example * Blinks an LED on callback */ #include "mbed.h" #include <ros.h> #include <std_msgs/Empty.h> ros::NodeHandle nh; DigitalOut myled(LED1); void messageCb(const std_msgs::Empty& toggle_msg){ myled = !myled; // blink the led } ros::Subscriber<std_msgs::Empty> sub("toggle_led", &messageCb); int main() { nh.initNode(); nh.subscribe(sub); while (1) { nh.spinOnce(); wait_ms(1); } }
Push
/* * Button Example for Rosserial */ #include "mbed.h" #include <ros.h> #include <std_msgs/Bool.h> PinName button = p20; ros::NodeHandle nh; std_msgs::Bool pushed_msg; ros::Publisher pub_button("pushed", &pushed_msg); DigitalIn button_pin(button); DigitalOut led_pin(LED1); bool last_reading; long last_debounce_time=0; long debounce_delay=50; bool published = true; Timer t; int main() { t.start(); nh.initNode(); nh.advertise(pub_button); //Enable the pullup resistor on the button button_pin.mode(PullUp); //The button is a normally button last_reading = ! button_pin; while (1) { bool reading = ! button_pin; if (last_reading!= reading) { last_debounce_time = t.read_ms(); published = false; } //if the button value has not changed for the debounce delay, we know its stable if ( !published && (t.read_ms() - last_debounce_time) > debounce_delay) { led_pin = reading; pushed_msg.data = reading; pub_button.publish(&pushed_msg); published = true; } last_reading = reading; nh.spinOnce(); } }
Diff: visualization_msgs/Marker.h
- Revision:
- 0:9e9b7db60fd5
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/visualization_msgs/Marker.h Sat Dec 31 00:48:34 2016 +0000 @@ -0,0 +1,312 @@ +#ifndef _ROS_visualization_msgs_Marker_h +#define _ROS_visualization_msgs_Marker_h + +#include <stdint.h> +#include <string.h> +#include <stdlib.h> +#include "ros/msg.h" +#include "std_msgs/Header.h" +#include "geometry_msgs/Pose.h" +#include "geometry_msgs/Vector3.h" +#include "std_msgs/ColorRGBA.h" +#include "ros/duration.h" +#include "geometry_msgs/Point.h" + +namespace visualization_msgs +{ + + class Marker : public ros::Msg + { + public: + typedef std_msgs::Header _header_type; + _header_type header; + typedef const char* _ns_type; + _ns_type ns; + typedef int32_t _id_type; + _id_type id; + typedef int32_t _type_type; + _type_type type; + typedef int32_t _action_type; + _action_type action; + typedef geometry_msgs::Pose _pose_type; + _pose_type pose; + typedef geometry_msgs::Vector3 _scale_type; + _scale_type scale; + typedef std_msgs::ColorRGBA _color_type; + _color_type color; + typedef ros::Duration _lifetime_type; + _lifetime_type lifetime; + typedef bool _frame_locked_type; + _frame_locked_type frame_locked; + uint32_t points_length; + typedef geometry_msgs::Point _points_type; + _points_type st_points; + _points_type * points; + uint32_t colors_length; + typedef std_msgs::ColorRGBA _colors_type; + _colors_type st_colors; + _colors_type * colors; + typedef const char* _text_type; + _text_type text; + typedef const char* _mesh_resource_type; + _mesh_resource_type mesh_resource; + typedef bool _mesh_use_embedded_materials_type; + _mesh_use_embedded_materials_type mesh_use_embedded_materials; + enum { ARROW = 0 }; + enum { CUBE = 1 }; + enum { SPHERE = 2 }; + enum { CYLINDER = 3 }; + enum { LINE_STRIP = 4 }; + enum { LINE_LIST = 5 }; + enum { CUBE_LIST = 6 }; + enum { SPHERE_LIST = 7 }; + enum { POINTS = 8 }; + enum { TEXT_VIEW_FACING = 9 }; + enum { MESH_RESOURCE = 10 }; + enum { TRIANGLE_LIST = 11 }; + enum { ADD = 0 }; + enum { MODIFY = 0 }; + enum { DELETE = 2 }; + enum { DELETEALL = 3 }; + + Marker(): + header(), + ns(""), + id(0), + type(0), + action(0), + pose(), + scale(), + color(), + lifetime(), + frame_locked(0), + points_length(0), points(NULL), + colors_length(0), colors(NULL), + text(""), + mesh_resource(""), + mesh_use_embedded_materials(0) + { + } + + virtual int serialize(unsigned char *outbuffer) const + { + int offset = 0; + offset += this->header.serialize(outbuffer + offset); + uint32_t length_ns = strlen(this->ns); + varToArr(outbuffer + offset, length_ns); + offset += 4; + memcpy(outbuffer + offset, this->ns, length_ns); + offset += length_ns; + union { + int32_t real; + uint32_t base; + } u_id; + u_id.real = this->id; + *(outbuffer + offset + 0) = (u_id.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_id.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_id.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_id.base >> (8 * 3)) & 0xFF; + offset += sizeof(this->id); + union { + int32_t real; + uint32_t base; + } u_type; + u_type.real = this->type; + *(outbuffer + offset + 0) = (u_type.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_type.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_type.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_type.base >> (8 * 3)) & 0xFF; + offset += sizeof(this->type); + union { + int32_t real; + uint32_t base; + } u_action; + u_action.real = this->action; + *(outbuffer + offset + 0) = (u_action.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_action.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_action.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_action.base >> (8 * 3)) & 0xFF; + offset += sizeof(this->action); + offset += this->pose.serialize(outbuffer + offset); + offset += this->scale.serialize(outbuffer + offset); + offset += this->color.serialize(outbuffer + offset); + *(outbuffer + offset + 0) = (this->lifetime.sec >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (this->lifetime.sec >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (this->lifetime.sec >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (this->lifetime.sec >> (8 * 3)) & 0xFF; + offset += sizeof(this->lifetime.sec); + *(outbuffer + offset + 0) = (this->lifetime.nsec >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (this->lifetime.nsec >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (this->lifetime.nsec >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (this->lifetime.nsec >> (8 * 3)) & 0xFF; + offset += sizeof(this->lifetime.nsec); + union { + bool real; + uint8_t base; + } u_frame_locked; + u_frame_locked.real = this->frame_locked; + *(outbuffer + offset + 0) = (u_frame_locked.base >> (8 * 0)) & 0xFF; + offset += sizeof(this->frame_locked); + *(outbuffer + offset + 0) = (this->points_length >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (this->points_length >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (this->points_length >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (this->points_length >> (8 * 3)) & 0xFF; + offset += sizeof(this->points_length); + for( uint32_t i = 0; i < points_length; i++){ + offset += this->points[i].serialize(outbuffer + offset); + } + *(outbuffer + offset + 0) = (this->colors_length >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (this->colors_length >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (this->colors_length >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (this->colors_length >> (8 * 3)) & 0xFF; + offset += sizeof(this->colors_length); + for( uint32_t i = 0; i < colors_length; i++){ + offset += this->colors[i].serialize(outbuffer + offset); + } + uint32_t length_text = strlen(this->text); + varToArr(outbuffer + offset, length_text); + offset += 4; + memcpy(outbuffer + offset, this->text, length_text); + offset += length_text; + uint32_t length_mesh_resource = strlen(this->mesh_resource); + varToArr(outbuffer + offset, length_mesh_resource); + offset += 4; + memcpy(outbuffer + offset, this->mesh_resource, length_mesh_resource); + offset += length_mesh_resource; + union { + bool real; + uint8_t base; + } u_mesh_use_embedded_materials; + u_mesh_use_embedded_materials.real = this->mesh_use_embedded_materials; + *(outbuffer + offset + 0) = (u_mesh_use_embedded_materials.base >> (8 * 0)) & 0xFF; + offset += sizeof(this->mesh_use_embedded_materials); + return offset; + } + + virtual int deserialize(unsigned char *inbuffer) + { + int offset = 0; + offset += this->header.deserialize(inbuffer + offset); + uint32_t length_ns; + arrToVar(length_ns, (inbuffer + offset)); + offset += 4; + for(unsigned int k= offset; k< offset+length_ns; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_ns-1]=0; + this->ns = (char *)(inbuffer + offset-1); + offset += length_ns; + union { + int32_t real; + uint32_t base; + } u_id; + u_id.base = 0; + u_id.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_id.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_id.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_id.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + this->id = u_id.real; + offset += sizeof(this->id); + union { + int32_t real; + uint32_t base; + } u_type; + u_type.base = 0; + u_type.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_type.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_type.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_type.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + this->type = u_type.real; + offset += sizeof(this->type); + union { + int32_t real; + uint32_t base; + } u_action; + u_action.base = 0; + u_action.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_action.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_action.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_action.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + this->action = u_action.real; + offset += sizeof(this->action); + offset += this->pose.deserialize(inbuffer + offset); + offset += this->scale.deserialize(inbuffer + offset); + offset += this->color.deserialize(inbuffer + offset); + this->lifetime.sec = ((uint32_t) (*(inbuffer + offset))); + this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + offset += sizeof(this->lifetime.sec); + this->lifetime.nsec = ((uint32_t) (*(inbuffer + offset))); + this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + offset += sizeof(this->lifetime.nsec); + union { + bool real; + uint8_t base; + } u_frame_locked; + u_frame_locked.base = 0; + u_frame_locked.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0); + this->frame_locked = u_frame_locked.real; + offset += sizeof(this->frame_locked); + uint32_t points_lengthT = ((uint32_t) (*(inbuffer + offset))); + points_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + points_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + points_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + offset += sizeof(this->points_length); + if(points_lengthT > points_length) + this->points = (geometry_msgs::Point*)realloc(this->points, points_lengthT * sizeof(geometry_msgs::Point)); + points_length = points_lengthT; + for( uint32_t i = 0; i < points_length; i++){ + offset += this->st_points.deserialize(inbuffer + offset); + memcpy( &(this->points[i]), &(this->st_points), sizeof(geometry_msgs::Point)); + } + uint32_t colors_lengthT = ((uint32_t) (*(inbuffer + offset))); + colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + offset += sizeof(this->colors_length); + if(colors_lengthT > colors_length) + this->colors = (std_msgs::ColorRGBA*)realloc(this->colors, colors_lengthT * sizeof(std_msgs::ColorRGBA)); + colors_length = colors_lengthT; + for( uint32_t i = 0; i < colors_length; i++){ + offset += this->st_colors.deserialize(inbuffer + offset); + memcpy( &(this->colors[i]), &(this->st_colors), sizeof(std_msgs::ColorRGBA)); + } + uint32_t length_text; + arrToVar(length_text, (inbuffer + offset)); + offset += 4; + for(unsigned int k= offset; k< offset+length_text; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_text-1]=0; + this->text = (char *)(inbuffer + offset-1); + offset += length_text; + uint32_t length_mesh_resource; + arrToVar(length_mesh_resource, (inbuffer + offset)); + offset += 4; + for(unsigned int k= offset; k< offset+length_mesh_resource; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_mesh_resource-1]=0; + this->mesh_resource = (char *)(inbuffer + offset-1); + offset += length_mesh_resource; + union { + bool real; + uint8_t base; + } u_mesh_use_embedded_materials; + u_mesh_use_embedded_materials.base = 0; + u_mesh_use_embedded_materials.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0); + this->mesh_use_embedded_materials = u_mesh_use_embedded_materials.real; + offset += sizeof(this->mesh_use_embedded_materials); + return offset; + } + + const char * getType(){ return "visualization_msgs/Marker"; }; + const char * getMD5(){ return "4048c9de2a16f4ae8e0538085ebf1b97"; }; + + }; + +} +#endif \ No newline at end of file