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Dependencies: Ball Ball1 Gamepad N5110 Paddle1 PongEngine cab lab mbed
Fork of Pong by
Diff: main.cpp
- Revision:
- 1:25a839625a1e
- Parent:
- 0:e1442f3aa3c7
- Child:
- 3:910d7e87f367
--- a/main.cpp Wed Feb 08 19:51:44 2017 +0000 +++ b/main.cpp Wed Mar 01 13:55:16 2017 +0000 @@ -2,16 +2,13 @@ #include "mbed.h" #include "Gamepad.h" #include "N5110.h" -#include "Paddle.h" -#include "Ball.h" #include "PongEngine.h" #define PADDLE_WIDTH 2 #define PADDLE_HEIGHT 10 -#define P1_X 1 -#define P2_X WIDTH - PADDLE_WIDTH - P1_X #define BALL_RADIUS 2 #define BALL_SPEED 3 + /////////////// structs ///////////////// struct UserInput { Direction d; @@ -20,25 +17,24 @@ /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; -Paddle p1; -Paddle p2; -Ball ball; PongEngine pong; ///////////// prototypes /////////////// void init(); -UserInput read_input(); void update_game(UserInput input); void render(); ///////////// functions //////////////// int main() { - init(); + int fps = 8; - int fps = 3; + init(); + + render(); // draw initial frame + wait(1.0f/fps); while (1) { - UserInput input = read_input(); - update_game(input); + pong.read_input(pad); + pong.update(pad); render(); wait(1.0f/fps); } @@ -49,35 +45,18 @@ lcd.init(); pad.init(); - p1.init(P1_X,PADDLE_HEIGHT,PADDLE_WIDTH); - p2.init(P2_X,PADDLE_HEIGHT,PADDLE_WIDTH); - ball.init(BALL_RADIUS,BALL_SPEED,pad); - pong.init(); // does nothing yet -} + float rand1 = pad.read_pot(); + Vector2D rand2 = pad.get_coord(); + int seed = int(1.0e6f*(rand1 + (rand2.x/rand2.y))); + // create some random number from ADC pins to use in srand + + pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_RADIUS,BALL_SPEED,seed); -UserInput read_input() -{ - Direction d = pad.get_direction(); - float mag = pad.get_mag(); - UserInput input = {d,mag}; - return input; -} - -void update_game(UserInput input) -{ - // important to update paddles and ball before checking collisions so can - // correct for it before updating the display - p1.update(input.d,input.mag); - p2.update(input.d,input.mag); - ball.update(); - pong.check_collisions(ball,p1,p2); } void render() { lcd.clear(); // clear screen, re-draw and refresh - p1.draw(lcd); - p2.draw(lcd); - ball.draw(lcd); + pong.draw(lcd); lcd.refresh(); } \ No newline at end of file