class for obstacles in Car_race game

Files at this revision

API Documentation at this revision

Comitter:
fy14aaz
Date:
Thu May 04 12:04:51 2017 +0000
Parent:
10:515df7535b2f
Commit message:
final version

Changed in this revision

Obstacles.cpp Show annotated file Show diff for this revision Revisions of this file
Obstacles.h Show annotated file Show diff for this revision Revisions of this file
diff -r 515df7535b2f -r c0922d4fda7b Obstacles.cpp
--- a/Obstacles.cpp	Tue May 02 22:25:19 2017 +0000
+++ b/Obstacles.cpp	Thu May 04 12:04:51 2017 +0000
@@ -12,81 +12,81 @@
 
 void Obstacles::init(int seed)
 {
-    _Obstacle_x = seed;
-    _score = 0;
+    _Obstacle_pos_x = seed;     
+    _score = 0;               // initialise scores
     _totalscore = 0;
-    // try to draw them here in this function as we need the draw function for another purpose
-    // are we done though? we might need to split the draw function into two, one for drawing the car
-    // and the other for drawing the obstacles as they are drawn in a time basis
+    // printf("_Obstacle_pos_x=%d \n",_Obstacle_pos_x);
 }
 
 void Obstacles::draw(N5110 &lcd,int seed)
 {
-    _Obstacle_x = seed;
-
-    switch(_Obstacle_x) {
+    _Obstacle_pos_x = seed;     // give a random number to the x position of the obstacle
+    // printf("_Obstacle_pos_x=%d \n",_Obstacle_pos_x);
+    switch(_Obstacle_pos_x) {
         case 0:
-            lcd.drawRect(2,11,25,2,FILL_BLACK);  // it was lcd.drawRect(2,2,25,2,FILL_BLACK);
+            lcd.drawRect(2,11,25,2,FILL_BLACK);  // draw in the left
             break;
 
         case 1:
-            lcd.drawRect(28,11,27,2,FILL_BLACK);  // it was lcd.drawRect(28,2,27,2,FILL_BLACK);
+            lcd.drawRect(28,11,27,2,FILL_BLACK);  // draw in the middle
             break;
 
         case 2:
-            lcd.drawRect(56,11,25,2,FILL_BLACK);  // it was  lcd.drawRect(56,2,25,2,FILL_BLACK);
+            lcd.drawRect(56,11,25,2,FILL_BLACK);  // draw in the right
             break;
     }
 }
 
-void Obstacles::update(N5110 &lcd) // adjust this function to be able to store all pixels values
+void Obstacles::update(N5110 &lcd)
 {
-    // then they are used to shift the screen
-    addScore(lcd);
-    char pixelstate[82][37];              // it was char pixelstate[82][46];
-    for (int i=1; i<83; i+=1) {          // it was    for (int i=1; i<83; i+=1) {
-        for (int j=10; j<47; j+=1) {   // it was for (int j=1; j<47; j+=1) {
-            if (lcd.getPixel(i,j)) {      // if (lcd.getPixel(i,j)) {
-                pixelstate[i-1][j-10]=1;   //  pixelstate[i-1][j-1]=1;
+    add_Score(lcd);
+
+    char pixelstate[82][37];              // generate an array to store pixels' values
+    for (int i=1; i<83; i+=1) {
+        for (int j=10; j<47; j+=1) {       // notice that we start from the 10th row as to allow enough for the
+            if (lcd.getPixel(i,j)) {         // real time prints to be displayed in the first 10 rows
+                pixelstate[i-1][j-10]=1;
             } else  {
-                pixelstate[i-1][j-10]=0;        //  pixelstate[i-1][j-1]=0;
+                pixelstate[i-1][j-10]=0;
             }
         }
     }
-    for (int i=1; i<83; i+=1) {           // it was  for (int i=1; i<83; i+=1) {
-        for (int j=10; j<47; j+=1) {    // it was  for (int j=1; j<47; j+=1) {
-            if ((pixelstate[i-1][j-10]) ) {   // it was  if ((pixelstate[i-1][j-1]) ) {
-                lcd.setPixel(i,j+2);         //       lcd.setPixel(i,j+2);
-            }      // CAN INCREASE THE SPEED BY ADDING 1 FOR Y VALUES
-            if ((pixelstate[i-1][j-11]==0) ) {    // if ((pixelstate[i-1][j-2]==0) ) {
-                lcd.setPixel(i,j+1,false);     //  lcd.setPixel(i,j+1,false);
+    for (int i=1; i<83; i+=1) {              // loop through the array values now and then
+        for (int j=10; j<47; j+=1) {                // shift all the pixels down
+            if ((pixelstate[i-1][j-10]) ) {
+                lcd.setPixel(i,j+2);            // pixels move in an increment of two for higher speed
+            }
+            if ((pixelstate[i-1][j-11]==0) ) {
+                lcd.setPixel(i,j+1,false);
             }
         }
     }
 }
 
-void Obstacles::addScore(N5110 &lcd)
+void Obstacles::add_Score(N5110 &lcd)
 {
-    for (int i=2; i<83; i+=1) {
-        if (lcd.getPixel(i,46)) {
-            _score++;
-            _totalscore++;
+    // loop through the last row of the screen and check if a pixel is detected
+    for (int i=2; i<83; i+=1) {             // if so, then an obstacle is passing, hence break out from the loop since
+        if (lcd.getPixel(i,46)) {                   // only one pixel is sufficient to prove that
+            _score++;           // increase adjustable score
+            _totalscore++;      // increase total/final score
+            // printf("Done \n");
             break;
         }
     }
 }
 
-void Obstacles::updateScore()
+void Obstacles::reduce_Score()
 {
-    _score -= 10;
+    _score -= 10;     // reduce score when feature is used in other functions
 }
 
-int Obstacles::getScore()
+int Obstacles::get_Score()
 {
-    return _score;
+    return _score;        // adjustable score
 }
-int Obstacles::getTotalScore()
+int Obstacles::get_TotalScore()
 {
-    return _totalscore;
+    return _totalscore;   // total/final score
 }
 
diff -r 515df7535b2f -r c0922d4fda7b Obstacles.h
--- a/Obstacles.h	Tue May 02 22:25:19 2017 +0000
+++ b/Obstacles.h	Thu May 04 12:04:51 2017 +0000
@@ -5,29 +5,93 @@
 #include "N5110.h"
 #include "Gamepad.h"
 
+/** Car Obstacles
+*  Obstacles.h
+* @brief this header file will contain all required functions used to draw the Obstacles
+* @brief updating them, checking for collisions as well as tracking the score
+*
+* @author Ahmed Abu Zaid
+*
+* @date 4/5/2017
+*/
 class Obstacles
 
 {
-  
-  public:
-  
-   Obstacles();
-   ~Obstacles();
-   
-   void init(int seed);
-   void draw(N5110 &lcd,int seed);
-   void update(N5110 &lcd);
-   void addScore(N5110 &lcd);
-   void updateScore();
-   int getScore();
-   int getTotalScore();
-    
-  private:
-   
-   
-   int _Obstacle_x;
-   int _score;
-   int _totalscore;
+
+public:
+
+    Obstacles();
+    ~Obstacles();
+
+    /**
+     * init Initialises the Obstacles.
+     *
+     * @param seed     random number that specifies which position the obstacle shall be drawn at
+     *
+     * This function sets the initial values of scores and the seed for the obstacle
+     */
+    void init(int seed);
+
+    /**
+     *  draw draws the obstacles.
+     *
+     *  @param lcd      The object for the lcd screen class
+     *  @param seed     random number that specifies which position the obstacle shall be drawn at
+     *
+     *  This function prints the obstalces in one of three positions at the top of the screen
+     *  that are determined by the seed
+     */
+
+    void draw(N5110 &lcd,int seed);
+    /**
+     * update it updates the values of the car's coordinates
+     *
+     * @param lcd      The object for the lcd screen class
+     *
+     * This functions loops through the entire screen and stores the valuse of the pixels'
+     * states, in order to shift the whole thing down
+     */
+    void update(N5110 &lcd);
+
+    /**
+     * add_Score it increments the value of the score
+     *
+     * @param lcd      The object for the lcd screen class
+     *
+     * This functions is called to increment the value of the score, which happens
+     * when an obstacle leaves the screen from the bottom
+     */
+    void add_Score(N5110 &lcd);
+
+    /**
+     * reduce_Score reduces the score
+     *
+     * This functions is called to reduce the value of the score each time a feature is used
+     * such as R/L jumps, bullet fired etc
+     */
+    void reduce_Score();
+
+    /**
+     * get_Score
+     *
+     * This functions returns the value of the adjustable score which is used in the
+     * use of the features such as R/L jumps, bullet fired etc
+     */
+    int get_Score();
+
+    /**
+     * get_TotalScore
+     *
+     * This functions returns the value of the total score that is printed on the screen
+     * while the game running, as well as when the game is over
+     */
+    int get_TotalScore();
+
+private:
+
+    int _Obstacle_pos_x;   // x position of obstacle
+    int _score;            // adjustable score
+    int _totalscore;       // total/final score
 };
 
 #endif
\ No newline at end of file