class for obstacles in Car_race game
Obstacles.h
- Committer:
- fy14aaz
- Date:
- 2017-05-04
- Revision:
- 11:c0922d4fda7b
- Parent:
- 10:515df7535b2f
File content as of revision 11:c0922d4fda7b:
#ifndef OBSTACLES_H #define OBSTACLES_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Car Obstacles * Obstacles.h * @brief this header file will contain all required functions used to draw the Obstacles * @brief updating them, checking for collisions as well as tracking the score * * @author Ahmed Abu Zaid * * @date 4/5/2017 */ class Obstacles { public: Obstacles(); ~Obstacles(); /** * init Initialises the Obstacles. * * @param seed random number that specifies which position the obstacle shall be drawn at * * This function sets the initial values of scores and the seed for the obstacle */ void init(int seed); /** * draw draws the obstacles. * * @param lcd The object for the lcd screen class * @param seed random number that specifies which position the obstacle shall be drawn at * * This function prints the obstalces in one of three positions at the top of the screen * that are determined by the seed */ void draw(N5110 &lcd,int seed); /** * update it updates the values of the car's coordinates * * @param lcd The object for the lcd screen class * * This functions loops through the entire screen and stores the valuse of the pixels' * states, in order to shift the whole thing down */ void update(N5110 &lcd); /** * add_Score it increments the value of the score * * @param lcd The object for the lcd screen class * * This functions is called to increment the value of the score, which happens * when an obstacle leaves the screen from the bottom */ void add_Score(N5110 &lcd); /** * reduce_Score reduces the score * * This functions is called to reduce the value of the score each time a feature is used * such as R/L jumps, bullet fired etc */ void reduce_Score(); /** * get_Score * * This functions returns the value of the adjustable score which is used in the * use of the features such as R/L jumps, bullet fired etc */ int get_Score(); /** * get_TotalScore * * This functions returns the value of the total score that is printed on the screen * while the game running, as well as when the game is over */ int get_TotalScore(); private: int _Obstacle_pos_x; // x position of obstacle int _score; // adjustable score int _totalscore; // total/final score }; #endif