class for bullet in Car_race game

Revision:
13:dd1ccafe3972
Parent:
11:61bbec4ede2c
diff -r 170175334df8 -r dd1ccafe3972 Bullet.h
--- a/Bullet.h	Tue May 02 22:25:27 2017 +0000
+++ b/Bullet.h	Thu May 04 12:04:59 2017 +0000
@@ -5,25 +5,78 @@
 #include "N5110.h"
 #include "Gamepad.h"
 
-
+/** Bullet Class
+* Bullet.h
+* @brief this header file will contain all required functions used to draw the bullet
+* @brief and control it by directing, deleting and restricting when to be used
+*
+* @author Ahmed Abu Zaid
+*
+* @date 4/5/2017
+*/
 class Bullet
 {
 
 public:
     Bullet();
     ~Bullet();
+
+    /**
+    * init Initialises the bullet.
+    *
+    * @param CarHead     Two dimentional array containing the car head coordinates
+    *
+    * This function sets the values of coordinates of the bullet
+    * depending on the car head coordinates
+    */
     void init(Vector2D CarHead);
+
+    /**
+    * draw draws the bullet.
+    *
+    * @param lcd      The object for the lcd screen class
+    *
+    * This function prints the bullet using the lcd object, and
+    * depending on the updated values of the coordinates
+    */
     void draw(N5110 &lcd);
+
+    /**
+    * update it updates the values of the bullet's coordinates
+    *
+    * @param lcd      The object for the lcd screen class
+    * @param bulletDirection    The direction of the bullet
+    *
+    * This functions updates the bullet's coordinates depending on the direction the bullet
+    * going in which is supplied by the engine when a button is pressed
+    */
     void update(N5110 &lcd,int bulletDirection);
-    void clearBullet(N5110 &lcd);
-    void destroyObstacles(N5110 &lcd);
-  //  void accident(N5110 &lcd);
+
+    /**
+    * clear_Bullet clears the bullet
+    *
+    * @param lcd      The object for the lcd screen class
+    *
+    * This function is used to clear the bullet before getting updated and re-drawn
+    * in another place, or mybe re-initialised
+    */
+    void clear_Bullet(N5110 &lcd);
+
+    /**
+    * destroy_Obstacles clears obstacle when colliding with a bullet
+    *
+    * @param lcd      The object for the lcd screen class
+    *
+    * This function clears any obstacle that collides with a bullet, it loops through
+    * the area of collision and clears the obstalce as well as the bullet
+    */
+    void destroy_Obstacles(N5110 &lcd);
 
 private:
-    
-    int _bullet_x;
-    int _bullet_y;
-    int _speed;
-    
+
+    // variables
+    int _bullet_x;  // bullet x coordinate
+    int _bullet_y;  // bullet y coordinate
+
 };
 #endif
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