class for bullet in Car_race game
Bullet.h
- Committer:
- fy14aaz
- Date:
- 2017-05-04
- Revision:
- 13:dd1ccafe3972
- Parent:
- 11:61bbec4ede2c
File content as of revision 13:dd1ccafe3972:
#ifndef BULLET_H #define BULLET_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Bullet Class * Bullet.h * @brief this header file will contain all required functions used to draw the bullet * @brief and control it by directing, deleting and restricting when to be used * * @author Ahmed Abu Zaid * * @date 4/5/2017 */ class Bullet { public: Bullet(); ~Bullet(); /** * init Initialises the bullet. * * @param CarHead Two dimentional array containing the car head coordinates * * This function sets the values of coordinates of the bullet * depending on the car head coordinates */ void init(Vector2D CarHead); /** * draw draws the bullet. * * @param lcd The object for the lcd screen class * * This function prints the bullet using the lcd object, and * depending on the updated values of the coordinates */ void draw(N5110 &lcd); /** * update it updates the values of the bullet's coordinates * * @param lcd The object for the lcd screen class * @param bulletDirection The direction of the bullet * * This functions updates the bullet's coordinates depending on the direction the bullet * going in which is supplied by the engine when a button is pressed */ void update(N5110 &lcd,int bulletDirection); /** * clear_Bullet clears the bullet * * @param lcd The object for the lcd screen class * * This function is used to clear the bullet before getting updated and re-drawn * in another place, or mybe re-initialised */ void clear_Bullet(N5110 &lcd); /** * destroy_Obstacles clears obstacle when colliding with a bullet * * @param lcd The object for the lcd screen class * * This function clears any obstacle that collides with a bullet, it loops through * the area of collision and clears the obstalce as well as the bullet */ void destroy_Obstacles(N5110 &lcd); private: // variables int _bullet_x; // bullet x coordinate int _bullet_y; // bullet y coordinate }; #endif