FSST - Hardwarenahe Programmierung
Lösung MyTimer
class MyTimer : public Timer{ // inheritance public: MyTimer() : Timer(){ stop(); reset(); } void Start() { start(); } void Stop() { stop(); } void Reset() { reset(); } int CheckTimerMS() { return read_ms(); } int CheckTimerS() { return read(); } }; int main() { MyTimer tm; while(1) { tm.Start(); wait(1); tm.Stop(); printf("\r\nTimer stopped: %d ", tm.CheckTimerMS()); tm.Reset(); }