Leds work simultanously. Version 3.1

Dependencies:   HCSR

Dependents:   bertl_led bertl_led bertl_led bertl_led ... more

Fork of Bertl by Bertl_Team_PE

BULME HTL Graz-Gösting

FSST - Hardwarenahe Programmierung

Created by Prof.Dr. Franz Pucher

Inhalt

Inhalt

Start mit folgendem Code in main.cpp eines neuen Projektes mbed_blinky:

#include "mbed.h"
#include "const.h"
#include "Robot.h"

Robot bertl;
    
int main()
{
    bertl.NibbleLeds(0x0F);
    wait(1);
    bertl.NibbleLeds(0x00);
    
    while(1)
    {
        if(bertl.IsButtonPressed(BTN_BL))
        {
            bertl.TurnLedOn(LED_BL1);
        }
        if(bertl.IsButtonPressed(BTN_BR))
        {
            bertl.TurnLedOff(LED_BL1);
        }
    }
}
Revision:
18:e9bb4513ae3a
Parent:
17:308802267a62
--- a/const.h	Thu Nov 12 19:05:56 2015 +0000
+++ b/const.h	Fri Feb 19 15:28:42 2016 +0000
@@ -1,6 +1,6 @@
 /*! \file const.h
 \brief A Documented file.
-* name:   const.h    Version: 3.0 \n
+* name:   const.h    Version: 3.2 \n
 * author: PE HTL BULME \n
 * email:  pe@bulme.at \n
 * description:
@@ -11,17 +11,17 @@
 #define CONST_H
 #define TIME  /**< if defined Bertl uses the time and not motor encoder*/
 const int MOVE=500;     /**< ms move forward or backward */
-const int TURN=500;     /**< ms TurnLeft or TurnRigth (nearly 90 degree) */
-const int STEPTIME=20;  /**< ms turn left or right for adjusting moves for TurnLeft or TurnRigth */
+const int TURN=500;     /**< ms TurnLeft or TurnRight (nearly 90 degree) */
+const int STEPTIME=20;  /**< ms turn left or right for adjusting moves for TurnLeft or TurnRight */
 
 /*! \var int ULTRASONIC_DISTANCE
 \brief Bertl Ultrasonic Distance Sensor from 1 to n; 5 is ok for nearly 5 cm.
 \warning no warning*/
-const int ULTRASONIC_DISTANCE = 5;    /*  Distance sensor  */
+const int ULTRASONIC_DISTANCE = 6;    /*  Distance sensor  */
 /*! \var int SPEED
 \brief Bertl speed 0.2 (slow) - 1.0 (fast).
 \warning speed below 0.2 possible the motor won't start */
-const float SPEED = 0.4;    /*  Bertl speed 0.2 (slow) - 1.0 (fast) */
+const float SPEED = 0.1;    /*  Bertl speed 0.2 (slow) - 1.0 (fast) */
 /*! \var int DISTANCE
 \brief one wheel turn is appr. 24 ticks.
 \warning maybe the number has to be adjusted */