Ben Evans University Second Year Project. Game Called Defender.
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CheckAlienCollision.h
00001 #ifndef CHECKALIENCOLLISION_H 00002 #define CHECKALIENCOLLISION_H 00003 00004 // Included Headers ------------------------------------------------------------ 00005 #include "mbed.h" 00006 #include "Position.h" 00007 #include "Alien.h" 00008 00009 /** CheckAlienCollision class 00010 * @brief Check Alien Collision parent class 00011 * @author Benjamin Evans, University of Leeds 00012 * @date May 2020 00013 */ 00014 class CheckAlienCollision: virtual public Position{ 00015 public: 00016 // Function prototypes ----------------------------------------------------- 00017 00018 /** Checks if alien collides with a sprite 00019 * @param alien @details Alien object 00020 */ 00021 bool check_alien_collision(Alien alien); 00022 00023 protected: 00024 // Function prototypes ----------------------------------------------------- 00025 00026 /** Checks if alien collides with top right of sprite and return flag 00027 * @param alien @details Alien object 00028 * @param alien_pos @details vector2D of alien xy position 00029 * @return check_collision @details check collision flag 00030 */ 00031 bool check_top_right(Alien alien, Vector2D alien_pos); 00032 00033 /** Checks if alien collides with top left of sprite and return flag 00034 * @param alien @details Alien object 00035 * @param alien_pos @details vector2D of alien xy position 00036 * @return check_collision @details check collision flag 00037 */ 00038 bool check_top_left(Alien alien, Vector2D alien_pos); 00039 00040 /** Checks if alien collides with bottom right sprite and return flag 00041 * @param alien @details Alien object 00042 * @param alien_pos @details vector2D of alien xy position 00043 * @return check_collision @details check collision flag 00044 */ 00045 bool check_bottom_right(Alien alien, Vector2D alien_pos); 00046 00047 /** Checks if alien collides with bottom left sprite and return flag 00048 * @param alien @details Alien object 00049 * @param alien_pos @details vector2D of alien xy position 00050 * @return check_collision @details check collision flag 00051 */ 00052 bool check_bottom_left(Alien alien, Vector2D alien_pos); 00053 00054 // Variables --------------------------------------------------------------- 00055 00056 /** Length of sprite in x direction */ 00057 int sprite_x_length; 00058 00059 /** Length of sprite in y direction */ 00060 int sprite_y_length; 00061 00062 /** Flag if there is is a alien collision*/ 00063 bool alien_collision_flag; 00064 00065 /** Flag if the alien that colided is tracking */ 00066 bool alien_track; 00067 }; 00068 00069 #endif
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