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GameEngine/GameEngine.cpp@45:fc3238cd28c6, 2020-05-19 (annotated)
- Committer:
- evanso
- Date:
- Tue May 19 12:40:14 2020 +0000
- Revision:
- 45:fc3238cd28c6
- Parent:
- 44:2d957de3bce3
- Child:
- 47:49fa1adc10b4
Added progression to the game so as the time goes on it gets harder.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
evanso | 8:dd1037c5435b | 2 | |
evanso | 8:dd1037c5435b | 3 | GameEngine::GameEngine() { |
evanso | 44:2d957de3bce3 | 4 | //attach ticker to isr |
evanso | 42:3aed75338272 | 5 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
evanso | 8:dd1037c5435b | 6 | } |
evanso | 8:dd1037c5435b | 7 | |
evanso | 8:dd1037c5435b | 8 | GameEngine::~GameEngine() { |
evanso | 8:dd1037c5435b | 9 | |
evanso | 8:dd1037c5435b | 10 | } |
evanso | 8:dd1037c5435b | 11 | |
evanso | 13:12276eed13ac | 12 | void GameEngine::init() { |
evanso | 36:27aa597db3d2 | 13 | // Initalise objects |
evanso | 8:dd1037c5435b | 14 | pad.init(); |
evanso | 8:dd1037c5435b | 15 | lcd.init(); |
evanso | 8:dd1037c5435b | 16 | spaceship.init(); |
evanso | 13:12276eed13ac | 17 | map.init(pad); |
evanso | 40:71f947254fda | 18 | menu.init(); |
evanso | 36:27aa597db3d2 | 19 | |
evanso | 36:27aa597db3d2 | 20 | // Set seed value |
evanso | 36:27aa597db3d2 | 21 | srand(pad.read_adc()*64000); |
evanso | 36:27aa597db3d2 | 22 | |
evanso | 36:27aa597db3d2 | 23 | // Assign values to variables |
evanso | 45:fc3238cd28c6 | 24 | spawn_time_multipler_ = 1; |
evanso | 45:fc3238cd28c6 | 25 | alien_number_counter_ = 3; |
evanso | 45:fc3238cd28c6 | 26 | spawn_alien_counter_ = 0; |
evanso | 45:fc3238cd28c6 | 27 | spaceship_lives_ = 3; |
evanso | 45:fc3238cd28c6 | 28 | spaceship_destroyed_ = false; |
evanso | 45:fc3238cd28c6 | 29 | reset_map_counter_ = 0; |
evanso | 45:fc3238cd28c6 | 30 | smart_bomb_counter_ = 4; |
evanso | 33:7fedd8029473 | 31 | create_people(); |
evanso | 45:fc3238cd28c6 | 32 | points_ = 0; |
evanso | 45:fc3238cd28c6 | 33 | smart_bomb_timer_ = 0; |
evanso | 45:fc3238cd28c6 | 34 | bullet_timer_ = 0; |
evanso | 41:5959256f4aab | 35 | current_menu_part_= menu.get_current_menu_part(); |
evanso | 45:fc3238cd28c6 | 36 | lcd_frame_time_flag_ = 0; |
evanso | 8:dd1037c5435b | 37 | } |
evanso | 8:dd1037c5435b | 38 | |
evanso | 44:2d957de3bce3 | 39 | // Menu Control----------------------------------------------------------------- |
evanso | 44:2d957de3bce3 | 40 | |
evanso | 44:2d957de3bce3 | 41 | void GameEngine::game_select_part(){ |
evanso | 44:2d957de3bce3 | 42 | switch (current_menu_part_) { |
evanso | 44:2d957de3bce3 | 43 | case main_menu: run_menu(); break; |
evanso | 44:2d957de3bce3 | 44 | case play: run_play(); break; |
evanso | 44:2d957de3bce3 | 45 | case settings: run_settings(); break; |
evanso | 44:2d957de3bce3 | 46 | case saved_games: run_saved_games(); break; |
evanso | 44:2d957de3bce3 | 47 | } |
evanso | 44:2d957de3bce3 | 48 | } |
evanso | 44:2d957de3bce3 | 49 | |
evanso | 44:2d957de3bce3 | 50 | void GameEngine::run_menu(){ |
evanso | 44:2d957de3bce3 | 51 | lcd.setContrast(pad.read_pot1()); |
evanso | 44:2d957de3bce3 | 52 | lcd.clear(); |
evanso | 44:2d957de3bce3 | 53 | |
evanso | 44:2d957de3bce3 | 54 | // Scrolls, draws and selcts menu parts |
evanso | 44:2d957de3bce3 | 55 | read_joystick_direction(); |
evanso | 44:2d957de3bce3 | 56 | menu.menu_scroll(pad, d_); |
evanso | 44:2d957de3bce3 | 57 | menu.draw_part(lcd); |
evanso | 44:2d957de3bce3 | 58 | menu.select_part(lcd, pad); |
evanso | 44:2d957de3bce3 | 59 | |
evanso | 44:2d957de3bce3 | 60 | current_menu_part_ = menu.get_current_menu_part(); |
evanso | 44:2d957de3bce3 | 61 | |
evanso | 44:2d957de3bce3 | 62 | lcd.refresh(); |
evanso | 44:2d957de3bce3 | 63 | } |
evanso | 44:2d957de3bce3 | 64 | |
evanso | 44:2d957de3bce3 | 65 | void GameEngine::run_play(){ |
evanso | 44:2d957de3bce3 | 66 | while (1) { |
evanso | 44:2d957de3bce3 | 67 | // Checks flag and prints spaceship on lcd then resets flag |
evanso | 45:fc3238cd28c6 | 68 | if (lcd_frame_time_flag_) { |
evanso | 44:2d957de3bce3 | 69 | // resets ISR flag |
evanso | 45:fc3238cd28c6 | 70 | lcd_frame_time_flag_ = 0; |
evanso | 44:2d957de3bce3 | 71 | |
evanso | 44:2d957de3bce3 | 72 | gameplay_loop(); |
evanso | 44:2d957de3bce3 | 73 | |
evanso | 44:2d957de3bce3 | 74 | // break out of game loop when lives = 0 |
evanso | 45:fc3238cd28c6 | 75 | if(!spaceship_lives_){ |
evanso | 44:2d957de3bce3 | 76 | break; |
evanso | 44:2d957de3bce3 | 77 | |
evanso | 44:2d957de3bce3 | 78 | } |
evanso | 44:2d957de3bce3 | 79 | } |
evanso | 44:2d957de3bce3 | 80 | |
evanso | 44:2d957de3bce3 | 81 | // MCU put to sleep between each frame to save power |
evanso | 44:2d957de3bce3 | 82 | sleep(); |
evanso | 44:2d957de3bce3 | 83 | } |
evanso | 44:2d957de3bce3 | 84 | lcd.clear(); |
evanso | 44:2d957de3bce3 | 85 | lcd.printString("Game Over",15,3); |
evanso | 44:2d957de3bce3 | 86 | lcd.refresh(); |
evanso | 44:2d957de3bce3 | 87 | wait(3); |
evanso | 44:2d957de3bce3 | 88 | current_menu_part_ = main_menu; |
evanso | 44:2d957de3bce3 | 89 | } |
evanso | 44:2d957de3bce3 | 90 | |
evanso | 13:12276eed13ac | 91 | void GameEngine::gameplay_loop() { |
evanso | 41:5959256f4aab | 92 | |
evanso | 30:814674b189f0 | 93 | // clear screen and set contrast |
evanso | 13:12276eed13ac | 94 | lcd.setContrast(pad.read_pot1()); |
evanso | 8:dd1037c5435b | 95 | lcd.clear(); |
evanso | 11:ab578a151f67 | 96 | |
evanso | 41:5959256f4aab | 97 | // creat objects |
evanso | 41:5959256f4aab | 98 | create_weapons_bullets(); |
evanso | 41:5959256f4aab | 99 | create_weapons_smart_bomb(); |
evanso | 41:5959256f4aab | 100 | spawn_aliens(); |
evanso | 41:5959256f4aab | 101 | spawn_people(); |
evanso | 41:5959256f4aab | 102 | |
evanso | 41:5959256f4aab | 103 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite |
evanso | 45:fc3238cd28c6 | 104 | if (!spaceship_destroyed_){ |
evanso | 41:5959256f4aab | 105 | read_joystick_direction(); |
evanso | 41:5959256f4aab | 106 | spaceship.movement(d_); |
evanso | 41:5959256f4aab | 107 | spaceship.draw(lcd); |
evanso | 41:5959256f4aab | 108 | } |
evanso | 41:5959256f4aab | 109 | |
evanso | 41:5959256f4aab | 110 | // Draws objects |
evanso | 41:5959256f4aab | 111 | map.draw_map(lcd, d_); |
evanso | 41:5959256f4aab | 112 | draw_aliens(); |
evanso | 41:5959256f4aab | 113 | draw_bullets(); |
evanso | 41:5959256f4aab | 114 | draw_explosions(); |
evanso | 41:5959256f4aab | 115 | draw_people(); |
evanso | 45:fc3238cd28c6 | 116 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
evanso | 41:5959256f4aab | 117 | spaceship_lives_leds(); |
evanso | 41:5959256f4aab | 118 | |
evanso | 41:5959256f4aab | 119 | reset_map_timer(); |
evanso | 30:814674b189f0 | 120 | |
evanso | 18:11068b98e261 | 121 | // refresh's screen |
evanso | 18:11068b98e261 | 122 | lcd.refresh(); |
evanso | 13:12276eed13ac | 123 | } |
evanso | 13:12276eed13ac | 124 | |
evanso | 41:5959256f4aab | 125 | void GameEngine::run_settings(){ |
evanso | 41:5959256f4aab | 126 | |
evanso | 41:5959256f4aab | 127 | } |
evanso | 41:5959256f4aab | 128 | |
evanso | 41:5959256f4aab | 129 | void GameEngine::run_saved_games(){ |
evanso | 41:5959256f4aab | 130 | |
evanso | 41:5959256f4aab | 131 | } |
evanso | 41:5959256f4aab | 132 | |
evanso | 42:3aed75338272 | 133 | void GameEngine::lcd_frame_time_isr(){ |
evanso | 42:3aed75338272 | 134 | // set ISR flag |
evanso | 45:fc3238cd28c6 | 135 | lcd_frame_time_flag_ = 1; |
evanso | 42:3aed75338272 | 136 | } |
evanso | 42:3aed75338272 | 137 | |
evanso | 44:2d957de3bce3 | 138 | |
evanso | 44:2d957de3bce3 | 139 | |
evanso | 39:fc5586b930e3 | 140 | //Spaceship control ------------------------------------------------------------ |
evanso | 39:fc5586b930e3 | 141 | |
evanso | 15:90b6821bcf64 | 142 | void GameEngine::read_joystick_direction(){ |
evanso | 13:12276eed13ac | 143 | d_ = pad.get_direction(); |
evanso | 18:11068b98e261 | 144 | } |
evanso | 18:11068b98e261 | 145 | |
evanso | 39:fc5586b930e3 | 146 | void GameEngine::spaceship_lives_leds(){ |
evanso | 39:fc5586b930e3 | 147 | pad.leds_off(); |
evanso | 39:fc5586b930e3 | 148 | |
evanso | 39:fc5586b930e3 | 149 | //top two red leds on if 1 lives left |
evanso | 45:fc3238cd28c6 | 150 | if(spaceship_lives_ >= 1){ |
evanso | 39:fc5586b930e3 | 151 | pad.led(1,1); |
evanso | 39:fc5586b930e3 | 152 | pad.led(4,1); |
evanso | 39:fc5586b930e3 | 153 | } |
evanso | 39:fc5586b930e3 | 154 | |
evanso | 39:fc5586b930e3 | 155 | //middle two orange leds also on if 2 lives left |
evanso | 45:fc3238cd28c6 | 156 | if(spaceship_lives_ >= 2){ |
evanso | 39:fc5586b930e3 | 157 | pad.led(2,1); |
evanso | 39:fc5586b930e3 | 158 | pad.led(5,1); |
evanso | 39:fc5586b930e3 | 159 | } |
evanso | 39:fc5586b930e3 | 160 | |
evanso | 39:fc5586b930e3 | 161 | //bottom two red leds also on if 3 lives left |
evanso | 45:fc3238cd28c6 | 162 | if(spaceship_lives_ == 3){ |
evanso | 39:fc5586b930e3 | 163 | pad.led(3,1); |
evanso | 39:fc5586b930e3 | 164 | pad.led(6,1); |
evanso | 39:fc5586b930e3 | 165 | } |
evanso | 39:fc5586b930e3 | 166 | } |
evanso | 39:fc5586b930e3 | 167 | |
evanso | 44:2d957de3bce3 | 168 | |
evanso | 44:2d957de3bce3 | 169 | |
evanso | 36:27aa597db3d2 | 170 | //Weapon control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 171 | |
evanso | 36:27aa597db3d2 | 172 | void GameEngine::create_weapons_bullets(){ |
evanso | 39:fc5586b930e3 | 173 | // controlls speed that bullet can be fired |
evanso | 45:fc3238cd28c6 | 174 | if(bullet_timer_ <=0){ |
evanso | 39:fc5586b930e3 | 175 | if (pad.A_pressed()){ |
evanso | 36:27aa597db3d2 | 176 | // Bullet object |
evanso | 36:27aa597db3d2 | 177 | Weapons new_bullet; |
evanso | 36:27aa597db3d2 | 178 | |
evanso | 36:27aa597db3d2 | 179 | new_bullet.init(spaceship.get_pos(), |
evanso | 36:27aa597db3d2 | 180 | spaceship.get_spaceship_sprite_direction(), true); |
evanso | 36:27aa597db3d2 | 181 | |
evanso | 36:27aa597db3d2 | 182 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 183 | bullet_vector.push_back(new_bullet); |
evanso | 39:fc5586b930e3 | 184 | } |
evanso | 45:fc3238cd28c6 | 185 | bullet_timer_ = 5; |
evanso | 39:fc5586b930e3 | 186 | } |
evanso | 45:fc3238cd28c6 | 187 | bullet_timer_--; |
evanso | 36:27aa597db3d2 | 188 | } |
evanso | 36:27aa597db3d2 | 189 | |
evanso | 36:27aa597db3d2 | 190 | void GameEngine::create_weapons_smart_bomb(){ |
evanso | 39:fc5586b930e3 | 191 | // timer to stop smart bomb button be accidently pressed twice |
evanso | 45:fc3238cd28c6 | 192 | if(smart_bomb_timer_ <=0){ |
evanso | 45:fc3238cd28c6 | 193 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ |
evanso | 39:fc5586b930e3 | 194 | weapons.smart_bomb(lcd); |
evanso | 45:fc3238cd28c6 | 195 | smart_bomb_counter_--; |
evanso | 39:fc5586b930e3 | 196 | |
evanso | 39:fc5586b930e3 | 197 | //Deletes alien object if on screen |
evanso | 39:fc5586b930e3 | 198 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
evanso | 39:fc5586b930e3 | 199 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 200 | |
evanso | 39:fc5586b930e3 | 201 | // Creats explosion if alien was on the screen |
evanso | 39:fc5586b930e3 | 202 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
evanso | 39:fc5586b930e3 | 203 | create_explosion(alien_pos); |
evanso | 39:fc5586b930e3 | 204 | |
evanso | 39:fc5586b930e3 | 205 | //delete person object if was being abducted by destroyed alien |
evanso | 39:fc5586b930e3 | 206 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 39:fc5586b930e3 | 207 | people_vector.erase(people_vector.begin() + |
evanso | 39:fc5586b930e3 | 208 | alien_vector[i].get_collision_people_element()); |
evanso | 39:fc5586b930e3 | 209 | } |
evanso | 39:fc5586b930e3 | 210 | |
evanso | 39:fc5586b930e3 | 211 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 212 | points_ ++; |
evanso | 39:fc5586b930e3 | 213 | } |
evanso | 36:27aa597db3d2 | 214 | } |
evanso | 45:fc3238cd28c6 | 215 | smart_bomb_timer_ = 30; |
evanso | 39:fc5586b930e3 | 216 | } |
evanso | 39:fc5586b930e3 | 217 | } |
evanso | 45:fc3238cd28c6 | 218 | smart_bomb_timer_--; |
evanso | 36:27aa597db3d2 | 219 | } |
evanso | 36:27aa597db3d2 | 220 | |
evanso | 36:27aa597db3d2 | 221 | void GameEngine::draw_bullets(){ |
evanso | 36:27aa597db3d2 | 222 | // interates over bullet vectors, moves and draws bullet objects |
evanso | 36:27aa597db3d2 | 223 | |
evanso | 36:27aa597db3d2 | 224 | // Alien bullets |
evanso | 36:27aa597db3d2 | 225 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 226 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
evanso | 36:27aa597db3d2 | 227 | |
evanso | 36:27aa597db3d2 | 228 | // deletes alien bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 229 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 230 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 231 | } |
evanso | 36:27aa597db3d2 | 232 | |
evanso | 36:27aa597db3d2 | 233 | // Deletes bullet and shpaceship if collision detected |
evanso | 36:27aa597db3d2 | 234 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
evanso | 45:fc3238cd28c6 | 235 | !spaceship_destroyed_ ){ |
evanso | 36:27aa597db3d2 | 236 | create_explosion(spaceship.get_pos()); |
evanso | 36:27aa597db3d2 | 237 | |
evanso | 45:fc3238cd28c6 | 238 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 239 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 240 | } |
evanso | 36:27aa597db3d2 | 241 | } |
evanso | 36:27aa597db3d2 | 242 | |
evanso | 36:27aa597db3d2 | 243 | // Spaceship bullets |
evanso | 36:27aa597db3d2 | 244 | for (int i = 0; i < bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 245 | bullet_vector[i].draw_bullet(lcd); |
evanso | 36:27aa597db3d2 | 246 | |
evanso | 36:27aa597db3d2 | 247 | // deletes bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 248 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 249 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 250 | } |
evanso | 36:27aa597db3d2 | 251 | } |
evanso | 36:27aa597db3d2 | 252 | } |
evanso | 36:27aa597db3d2 | 253 | |
evanso | 36:27aa597db3d2 | 254 | |
evanso | 36:27aa597db3d2 | 255 | |
evanso | 36:27aa597db3d2 | 256 | //Alien Control ---------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 257 | |
evanso | 32:c006a9882778 | 258 | void GameEngine::spawn_aliens(){ |
evanso | 45:fc3238cd28c6 | 259 | if(alien_vector.size() <= alien_number_counter_){ |
evanso | 34:85ccc16f24d2 | 260 | create_alien(); |
evanso | 32:c006a9882778 | 261 | } |
evanso | 32:c006a9882778 | 262 | |
evanso | 45:fc3238cd28c6 | 263 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); |
evanso | 45:fc3238cd28c6 | 264 | |
evanso | 34:85ccc16f24d2 | 265 | //slowley incresing the alien counter as game goes on to make harder |
evanso | 45:fc3238cd28c6 | 266 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ |
evanso | 45:fc3238cd28c6 | 267 | alien_number_counter_++; |
evanso | 45:fc3238cd28c6 | 268 | spawn_time_multipler_++; |
evanso | 32:c006a9882778 | 269 | } |
evanso | 34:85ccc16f24d2 | 270 | |
evanso | 45:fc3238cd28c6 | 271 | spawn_alien_counter_++; |
evanso | 32:c006a9882778 | 272 | } |
evanso | 32:c006a9882778 | 273 | |
evanso | 36:27aa597db3d2 | 274 | void GameEngine::create_alien(){ |
evanso | 36:27aa597db3d2 | 275 | int position_x_start = 0; |
evanso | 36:27aa597db3d2 | 276 | |
evanso | 36:27aa597db3d2 | 277 | // Alien object |
evanso | 36:27aa597db3d2 | 278 | Alien new_alien; |
evanso | 36:27aa597db3d2 | 279 | |
evanso | 36:27aa597db3d2 | 280 | //spawns aliens between x > 84 and x <0 |
evanso | 36:27aa597db3d2 | 281 | if(rand() % 2){ |
evanso | 36:27aa597db3d2 | 282 | position_x_start = rand() % 84 + 84; |
evanso | 36:27aa597db3d2 | 283 | }else{ |
evanso | 36:27aa597db3d2 | 284 | position_x_start =rand() % 83 - 84; |
evanso | 36:27aa597db3d2 | 285 | } |
evanso | 39:fc5586b930e3 | 286 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); |
evanso | 36:27aa597db3d2 | 287 | |
evanso | 36:27aa597db3d2 | 288 | // Stores alien object in vector |
evanso | 36:27aa597db3d2 | 289 | alien_vector.push_back(new_alien); |
evanso | 36:27aa597db3d2 | 290 | } |
evanso | 36:27aa597db3d2 | 291 | |
evanso | 36:27aa597db3d2 | 292 | void GameEngine::check_alien_people_collision(int i){ |
evanso | 40:71f947254fda | 293 | // only a collision if all three of theses conditions are met: |
evanso | 40:71f947254fda | 294 | // check all these codition for every alien to every person |
evanso | 40:71f947254fda | 295 | // 1)person hasn't already had a collision |
evanso | 40:71f947254fda | 296 | // 2)There is an acutaual collision of people and alien |
evanso | 36:27aa597db3d2 | 297 | for (int x = 0; x < people_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 298 | if (!people_vector[x].get_alien_collision_flag() && |
evanso | 36:27aa597db3d2 | 299 | people_vector[x].check_alien_collision(alien_vector[i])){ |
evanso | 36:27aa597db3d2 | 300 | alien_vector[i].set_collision_people_element(x); |
evanso | 36:27aa597db3d2 | 301 | } |
evanso | 36:27aa597db3d2 | 302 | } |
evanso | 36:27aa597db3d2 | 303 | |
evanso | 36:27aa597db3d2 | 304 | //draws collision if detected |
evanso | 36:27aa597db3d2 | 305 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 306 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 307 | map.get_length_map(), map.get_position_x_map(),true); |
evanso | 36:27aa597db3d2 | 308 | }else{ |
evanso | 36:27aa597db3d2 | 309 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 310 | map.get_length_map(), map.get_position_x_map(),false); |
evanso | 36:27aa597db3d2 | 311 | } |
evanso | 36:27aa597db3d2 | 312 | } |
evanso | 36:27aa597db3d2 | 313 | |
evanso | 36:27aa597db3d2 | 314 | void GameEngine::alliens_fire_bullets(int i){ |
evanso | 36:27aa597db3d2 | 315 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
evanso | 36:27aa597db3d2 | 316 | Weapons alien_bullet; |
evanso | 36:27aa597db3d2 | 317 | |
evanso | 36:27aa597db3d2 | 318 | // fires bullet towards direction of spaceship |
evanso | 36:27aa597db3d2 | 319 | bool alien_bullet_direction = false; |
evanso | 36:27aa597db3d2 | 320 | Vector2D spaceship_pos = spaceship.get_pos(); |
evanso | 36:27aa597db3d2 | 321 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 322 | if(spaceship_pos.x > alien_pos.x){ |
evanso | 36:27aa597db3d2 | 323 | alien_bullet_direction = true; |
evanso | 36:27aa597db3d2 | 324 | } |
evanso | 36:27aa597db3d2 | 325 | |
evanso | 36:27aa597db3d2 | 326 | alien_bullet.init(alien_vector[i].get_pos(), |
evanso | 36:27aa597db3d2 | 327 | alien_bullet_direction , false); |
evanso | 36:27aa597db3d2 | 328 | |
evanso | 36:27aa597db3d2 | 329 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 330 | alien_bullet_vector.push_back(alien_bullet); |
evanso | 36:27aa597db3d2 | 331 | } |
evanso | 36:27aa597db3d2 | 332 | } |
evanso | 36:27aa597db3d2 | 333 | |
evanso | 36:27aa597db3d2 | 334 | void GameEngine::delete_aliens(int i){ |
evanso | 36:27aa597db3d2 | 335 | for (int x = 0; x < bullet_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 336 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
evanso | 36:27aa597db3d2 | 337 | create_explosion(alien_vector[i].get_pos()); |
evanso | 36:27aa597db3d2 | 338 | |
evanso | 36:27aa597db3d2 | 339 | //delete person object if was carried by destroyed alien |
evanso | 36:27aa597db3d2 | 340 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 341 | people_vector.erase(people_vector.begin() + |
evanso | 36:27aa597db3d2 | 342 | alien_vector[i].get_collision_people_element()); |
evanso | 36:27aa597db3d2 | 343 | } |
evanso | 36:27aa597db3d2 | 344 | |
evanso | 39:fc5586b930e3 | 345 | bullet_vector.erase(bullet_vector.begin()+ x); |
evanso | 39:fc5586b930e3 | 346 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 347 | points_ ++; |
evanso | 36:27aa597db3d2 | 348 | } |
evanso | 36:27aa597db3d2 | 349 | } |
evanso | 36:27aa597db3d2 | 350 | } |
evanso | 36:27aa597db3d2 | 351 | |
evanso | 36:27aa597db3d2 | 352 | void GameEngine::draw_aliens(){ |
evanso | 36:27aa597db3d2 | 353 | // interates over alien vector and draws each new_alien object |
evanso | 36:27aa597db3d2 | 354 | for (int i = 0; i < alien_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 355 | |
evanso | 36:27aa597db3d2 | 356 | check_alien_people_collision(i); |
evanso | 36:27aa597db3d2 | 357 | |
evanso | 36:27aa597db3d2 | 358 | // deleted spaceship if alien ship touches spaceship |
evanso | 36:27aa597db3d2 | 359 | if (spaceship.check_alien_collision(alien_vector[i]) && |
evanso | 45:fc3238cd28c6 | 360 | !spaceship_destroyed_){ |
evanso | 36:27aa597db3d2 | 361 | create_explosion(spaceship.get_pos()); |
evanso | 45:fc3238cd28c6 | 362 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 363 | } |
evanso | 36:27aa597db3d2 | 364 | |
evanso | 36:27aa597db3d2 | 365 | alliens_fire_bullets(i); |
evanso | 36:27aa597db3d2 | 366 | |
evanso | 36:27aa597db3d2 | 367 | delete_aliens(i); |
evanso | 34:85ccc16f24d2 | 368 | } |
evanso | 34:85ccc16f24d2 | 369 | } |
evanso | 34:85ccc16f24d2 | 370 | |
evanso | 36:27aa597db3d2 | 371 | |
evanso | 36:27aa597db3d2 | 372 | |
evanso | 36:27aa597db3d2 | 373 | //Explotion Control ------------------------------------------------------------ |
evanso | 36:27aa597db3d2 | 374 | |
evanso | 36:27aa597db3d2 | 375 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
evanso | 36:27aa597db3d2 | 376 | // explosion object |
evanso | 36:27aa597db3d2 | 377 | Explosion new_explosion; |
evanso | 36:27aa597db3d2 | 378 | |
evanso | 36:27aa597db3d2 | 379 | new_explosion.init(destroyed_position); |
evanso | 33:7fedd8029473 | 380 | |
evanso | 36:27aa597db3d2 | 381 | // Stores explosion object in vector |
evanso | 36:27aa597db3d2 | 382 | explosion_vector.push_back(new_explosion); |
evanso | 36:27aa597db3d2 | 383 | } |
evanso | 36:27aa597db3d2 | 384 | |
evanso | 36:27aa597db3d2 | 385 | void GameEngine::draw_explosions(){ |
evanso | 36:27aa597db3d2 | 386 | // interates over expoltion vector and draws each explosion object then |
evanso | 36:27aa597db3d2 | 387 | // deleted object after set size |
evanso | 36:27aa597db3d2 | 388 | for (int i = 0; i < explosion_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 389 | explosion_vector[i].draw_explosion(lcd); |
evanso | 31:6015e8ed859c | 390 | |
evanso | 36:27aa597db3d2 | 391 | // delete explosion after reaches set size |
evanso | 36:27aa597db3d2 | 392 | if(explosion_vector[i].get_explosion_radius() == 8){ |
evanso | 36:27aa597db3d2 | 393 | explosion_vector.erase(explosion_vector.begin()+ i); |
evanso | 31:6015e8ed859c | 394 | } |
evanso | 36:27aa597db3d2 | 395 | } |
evanso | 36:27aa597db3d2 | 396 | } |
evanso | 36:27aa597db3d2 | 397 | |
evanso | 36:27aa597db3d2 | 398 | |
evanso | 36:27aa597db3d2 | 399 | |
evanso | 36:27aa597db3d2 | 400 | //People Control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 401 | |
evanso | 36:27aa597db3d2 | 402 | void GameEngine::spawn_people(){ |
evanso | 36:27aa597db3d2 | 403 | // Keeps number of people objects constant as people objecs are erased |
evanso | 36:27aa597db3d2 | 404 | if(people_vector.size() <= 5){ |
evanso | 36:27aa597db3d2 | 405 | create_people(); |
evanso | 31:6015e8ed859c | 406 | } |
evanso | 20:febd920ec29e | 407 | } |
evanso | 20:febd920ec29e | 408 | |
evanso | 33:7fedd8029473 | 409 | void GameEngine::create_people(){ |
evanso | 33:7fedd8029473 | 410 | // People object |
evanso | 33:7fedd8029473 | 411 | People people; |
evanso | 33:7fedd8029473 | 412 | |
evanso | 33:7fedd8029473 | 413 | people.init(pad, (rand() % 168 - 84)); |
evanso | 33:7fedd8029473 | 414 | |
evanso | 33:7fedd8029473 | 415 | // Stores alien object in vector |
evanso | 33:7fedd8029473 | 416 | people_vector.push_back(people); |
evanso | 33:7fedd8029473 | 417 | } |
evanso | 33:7fedd8029473 | 418 | |
evanso | 33:7fedd8029473 | 419 | void GameEngine::draw_people(){ |
evanso | 33:7fedd8029473 | 420 | for (int i = 0; i < people_vector.size(); i++){ |
evanso | 34:85ccc16f24d2 | 421 | people_vector[i].draw_people(lcd, d_, |
evanso | 34:85ccc16f24d2 | 422 | map.get_length_map(), map.get_position_x_map()); |
evanso | 34:85ccc16f24d2 | 423 | |
evanso | 34:85ccc16f24d2 | 424 | //errase person if at top of screen as captured by alien and alien is |
evanso | 34:85ccc16f24d2 | 425 | //set to track mode |
evanso | 34:85ccc16f24d2 | 426 | Vector2D people_pos = people_vector[i].get_pos(); |
evanso | 40:71f947254fda | 427 | |
evanso | 40:71f947254fda | 428 | for (int x = 0; x < alien_vector.size(); x++){ |
evanso | 40:71f947254fda | 429 | Vector2D alien_pos = alien_vector[x].get_pos(); |
evanso | 40:71f947254fda | 430 | if(people_pos.y < 30 && alien_pos.y < 9){ |
evanso | 40:71f947254fda | 431 | |
evanso | 40:71f947254fda | 432 | //set alien who abducted person to track mode |
evanso | 34:85ccc16f24d2 | 433 | if(alien_vector[x].get_collision_people_element() == i){ |
evanso | 34:85ccc16f24d2 | 434 | alien_vector[x].set_track_flag(true); |
evanso | 40:71f947254fda | 435 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 436 | } |
evanso | 40:71f947254fda | 437 | |
evanso | 40:71f947254fda | 438 | } |
evanso | 34:85ccc16f24d2 | 439 | |
evanso | 34:85ccc16f24d2 | 440 | } |
evanso | 33:7fedd8029473 | 441 | } |
evanso | 33:7fedd8029473 | 442 | } |
evanso | 33:7fedd8029473 | 443 | |
evanso | 19:1bc0a2d22054 | 444 | |
evanso | 25:70b55f5bfc87 | 445 | |
evanso | 36:27aa597db3d2 | 446 | //Map Control------------------------------------------------------------------- |
evanso | 19:1bc0a2d22054 | 447 | |
evanso | 36:27aa597db3d2 | 448 | void GameEngine::reset_map_timer(){ |
evanso | 45:fc3238cd28c6 | 449 | if(spaceship_destroyed_){ |
evanso | 45:fc3238cd28c6 | 450 | reset_map_counter_++; |
evanso | 36:27aa597db3d2 | 451 | |
evanso | 36:27aa597db3d2 | 452 | // stops map movement |
evanso | 36:27aa597db3d2 | 453 | d_ = CENTRE; |
evanso | 36:27aa597db3d2 | 454 | |
evanso | 36:27aa597db3d2 | 455 | // reset map after set time |
evanso | 45:fc3238cd28c6 | 456 | if(reset_map_counter_ == 50){ |
evanso | 36:27aa597db3d2 | 457 | reset_map(); |
evanso | 25:70b55f5bfc87 | 458 | } |
evanso | 36:27aa597db3d2 | 459 | } |
evanso | 25:70b55f5bfc87 | 460 | } |
evanso | 36:27aa597db3d2 | 461 | |
evanso | 30:814674b189f0 | 462 | void GameEngine::reset_map(){ |
evanso | 36:27aa597db3d2 | 463 | // Reassign values to variables |
evanso | 30:814674b189f0 | 464 | spaceship.init(); |
evanso | 45:fc3238cd28c6 | 465 | spaceship_lives_--; |
evanso | 45:fc3238cd28c6 | 466 | spaceship_destroyed_ = false; |
evanso | 45:fc3238cd28c6 | 467 | reset_map_counter_ = 0; |
evanso | 33:7fedd8029473 | 468 | |
evanso | 34:85ccc16f24d2 | 469 | // erase aliens so redrawn in random positions when respawning spaceship |
evanso | 34:85ccc16f24d2 | 470 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 471 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 472 | } |
evanso | 36:27aa597db3d2 | 473 | |
evanso | 34:85ccc16f24d2 | 474 | // erase all people so redrawn at bottom of map |
evanso | 34:85ccc16f24d2 | 475 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 476 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 477 | } |
evanso | 36:27aa597db3d2 | 478 | |
evanso | 36:27aa597db3d2 | 479 | // erase all alien bullets |
evanso | 34:85ccc16f24d2 | 480 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 481 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 33:7fedd8029473 | 482 | } |
evanso | 20:febd920ec29e | 483 | } |