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GameEngine/GameEngine.cpp@49:ed569eceeaa4, 2020-05-19 (annotated)
- Committer:
- evanso
- Date:
- Tue May 19 15:32:00 2020 +0000
- Revision:
- 49:ed569eceeaa4
- Parent:
- 47:49fa1adc10b4
- Child:
- 51:35cb8e604b72
Created saved games class
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
| evanso | 47:49fa1adc10b4 | 2 | |
| evanso | 47:49fa1adc10b4 | 3 | /** Define acelleromter object */ |
| evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
| evanso | 8:dd1037c5435b | 5 | |
| evanso | 49:ed569eceeaa4 | 6 | /** Define SD card object */ |
| evanso | 49:ed569eceeaa4 | 7 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); |
| evanso | 49:ed569eceeaa4 | 8 | |
| evanso | 8:dd1037c5435b | 9 | GameEngine::GameEngine() { |
| evanso | 44:2d957de3bce3 | 10 | //attach ticker to isr |
| evanso | 42:3aed75338272 | 11 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
| evanso | 8:dd1037c5435b | 12 | } |
| evanso | 8:dd1037c5435b | 13 | |
| evanso | 8:dd1037c5435b | 14 | GameEngine::~GameEngine() { |
| evanso | 8:dd1037c5435b | 15 | |
| evanso | 8:dd1037c5435b | 16 | } |
| evanso | 8:dd1037c5435b | 17 | |
| evanso | 13:12276eed13ac | 18 | void GameEngine::init() { |
| evanso | 36:27aa597db3d2 | 19 | // Initalise objects |
| evanso | 8:dd1037c5435b | 20 | pad.init(); |
| evanso | 8:dd1037c5435b | 21 | lcd.init(); |
| evanso | 8:dd1037c5435b | 22 | spaceship.init(); |
| evanso | 13:12276eed13ac | 23 | map.init(pad); |
| evanso | 40:71f947254fda | 24 | menu.init(); |
| evanso | 47:49fa1adc10b4 | 25 | accelerometer.init(); |
| evanso | 36:27aa597db3d2 | 26 | |
| evanso | 36:27aa597db3d2 | 27 | // Set seed value |
| evanso | 36:27aa597db3d2 | 28 | srand(pad.read_adc()*64000); |
| evanso | 36:27aa597db3d2 | 29 | |
| evanso | 36:27aa597db3d2 | 30 | // Assign values to variables |
| evanso | 45:fc3238cd28c6 | 31 | spawn_time_multipler_ = 1; |
| evanso | 45:fc3238cd28c6 | 32 | alien_number_counter_ = 3; |
| evanso | 45:fc3238cd28c6 | 33 | spawn_alien_counter_ = 0; |
| evanso | 45:fc3238cd28c6 | 34 | spaceship_lives_ = 3; |
| evanso | 45:fc3238cd28c6 | 35 | spaceship_destroyed_ = false; |
| evanso | 45:fc3238cd28c6 | 36 | reset_map_counter_ = 0; |
| evanso | 45:fc3238cd28c6 | 37 | smart_bomb_counter_ = 4; |
| evanso | 33:7fedd8029473 | 38 | create_people(); |
| evanso | 45:fc3238cd28c6 | 39 | points_ = 0; |
| evanso | 45:fc3238cd28c6 | 40 | smart_bomb_timer_ = 0; |
| evanso | 45:fc3238cd28c6 | 41 | bullet_timer_ = 0; |
| evanso | 41:5959256f4aab | 42 | current_menu_part_= menu.get_current_menu_part(); |
| evanso | 45:fc3238cd28c6 | 43 | lcd_frame_time_flag_ = 0; |
| evanso | 8:dd1037c5435b | 44 | } |
| evanso | 8:dd1037c5435b | 45 | |
| evanso | 44:2d957de3bce3 | 46 | // Menu Control----------------------------------------------------------------- |
| evanso | 44:2d957de3bce3 | 47 | |
| evanso | 44:2d957de3bce3 | 48 | void GameEngine::game_select_part(){ |
| evanso | 44:2d957de3bce3 | 49 | switch (current_menu_part_) { |
| evanso | 44:2d957de3bce3 | 50 | case main_menu: run_menu(); break; |
| evanso | 44:2d957de3bce3 | 51 | case play: run_play(); break; |
| evanso | 44:2d957de3bce3 | 52 | case settings: run_settings(); break; |
| evanso | 44:2d957de3bce3 | 53 | case saved_games: run_saved_games(); break; |
| evanso | 44:2d957de3bce3 | 54 | } |
| evanso | 44:2d957de3bce3 | 55 | } |
| evanso | 44:2d957de3bce3 | 56 | |
| evanso | 44:2d957de3bce3 | 57 | void GameEngine::run_menu(){ |
| evanso | 44:2d957de3bce3 | 58 | lcd.setContrast(pad.read_pot1()); |
| evanso | 44:2d957de3bce3 | 59 | lcd.clear(); |
| evanso | 44:2d957de3bce3 | 60 | |
| evanso | 44:2d957de3bce3 | 61 | // Scrolls, draws and selcts menu parts |
| evanso | 44:2d957de3bce3 | 62 | read_joystick_direction(); |
| evanso | 44:2d957de3bce3 | 63 | menu.menu_scroll(pad, d_); |
| evanso | 44:2d957de3bce3 | 64 | menu.draw_part(lcd); |
| evanso | 44:2d957de3bce3 | 65 | menu.select_part(lcd, pad); |
| evanso | 44:2d957de3bce3 | 66 | |
| evanso | 44:2d957de3bce3 | 67 | current_menu_part_ = menu.get_current_menu_part(); |
| evanso | 44:2d957de3bce3 | 68 | |
| evanso | 44:2d957de3bce3 | 69 | lcd.refresh(); |
| evanso | 44:2d957de3bce3 | 70 | } |
| evanso | 44:2d957de3bce3 | 71 | |
| evanso | 44:2d957de3bce3 | 72 | void GameEngine::run_play(){ |
| evanso | 44:2d957de3bce3 | 73 | while (1) { |
| evanso | 44:2d957de3bce3 | 74 | // Checks flag and prints spaceship on lcd then resets flag |
| evanso | 45:fc3238cd28c6 | 75 | if (lcd_frame_time_flag_) { |
| evanso | 44:2d957de3bce3 | 76 | // resets ISR flag |
| evanso | 45:fc3238cd28c6 | 77 | lcd_frame_time_flag_ = 0; |
| evanso | 44:2d957de3bce3 | 78 | |
| evanso | 44:2d957de3bce3 | 79 | gameplay_loop(); |
| evanso | 44:2d957de3bce3 | 80 | |
| evanso | 44:2d957de3bce3 | 81 | // break out of game loop when lives = 0 |
| evanso | 45:fc3238cd28c6 | 82 | if(!spaceship_lives_){ |
| evanso | 44:2d957de3bce3 | 83 | break; |
| evanso | 44:2d957de3bce3 | 84 | |
| evanso | 44:2d957de3bce3 | 85 | } |
| evanso | 44:2d957de3bce3 | 86 | } |
| evanso | 44:2d957de3bce3 | 87 | |
| evanso | 44:2d957de3bce3 | 88 | // MCU put to sleep between each frame to save power |
| evanso | 44:2d957de3bce3 | 89 | sleep(); |
| evanso | 44:2d957de3bce3 | 90 | } |
| evanso | 44:2d957de3bce3 | 91 | lcd.clear(); |
| evanso | 44:2d957de3bce3 | 92 | lcd.printString("Game Over",15,3); |
| evanso | 44:2d957de3bce3 | 93 | lcd.refresh(); |
| evanso | 44:2d957de3bce3 | 94 | wait(3); |
| evanso | 44:2d957de3bce3 | 95 | current_menu_part_ = main_menu; |
| evanso | 44:2d957de3bce3 | 96 | } |
| evanso | 44:2d957de3bce3 | 97 | |
| evanso | 13:12276eed13ac | 98 | void GameEngine::gameplay_loop() { |
| evanso | 41:5959256f4aab | 99 | |
| evanso | 30:814674b189f0 | 100 | // clear screen and set contrast |
| evanso | 13:12276eed13ac | 101 | lcd.setContrast(pad.read_pot1()); |
| evanso | 8:dd1037c5435b | 102 | lcd.clear(); |
| evanso | 11:ab578a151f67 | 103 | |
| evanso | 41:5959256f4aab | 104 | // creat objects |
| evanso | 41:5959256f4aab | 105 | spawn_aliens(); |
| evanso | 41:5959256f4aab | 106 | spawn_people(); |
| evanso | 41:5959256f4aab | 107 | |
| evanso | 41:5959256f4aab | 108 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite |
| evanso | 45:fc3238cd28c6 | 109 | if (!spaceship_destroyed_){ |
| evanso | 47:49fa1adc10b4 | 110 | //read_joystick_direction(); |
| evanso | 47:49fa1adc10b4 | 111 | read_accelerometer_direction(); |
| evanso | 41:5959256f4aab | 112 | spaceship.movement(d_); |
| evanso | 41:5959256f4aab | 113 | spaceship.draw(lcd); |
| evanso | 47:49fa1adc10b4 | 114 | create_weapons_bullets(); |
| evanso | 47:49fa1adc10b4 | 115 | create_weapons_smart_bomb(); |
| evanso | 41:5959256f4aab | 116 | } |
| evanso | 41:5959256f4aab | 117 | |
| evanso | 41:5959256f4aab | 118 | // Draws objects |
| evanso | 41:5959256f4aab | 119 | map.draw_map(lcd, d_); |
| evanso | 41:5959256f4aab | 120 | draw_aliens(); |
| evanso | 41:5959256f4aab | 121 | draw_bullets(); |
| evanso | 41:5959256f4aab | 122 | draw_explosions(); |
| evanso | 41:5959256f4aab | 123 | draw_people(); |
| evanso | 45:fc3238cd28c6 | 124 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
| evanso | 41:5959256f4aab | 125 | spaceship_lives_leds(); |
| evanso | 41:5959256f4aab | 126 | |
| evanso | 41:5959256f4aab | 127 | reset_map_timer(); |
| evanso | 30:814674b189f0 | 128 | |
| evanso | 18:11068b98e261 | 129 | // refresh's screen |
| evanso | 18:11068b98e261 | 130 | lcd.refresh(); |
| evanso | 13:12276eed13ac | 131 | } |
| evanso | 13:12276eed13ac | 132 | |
| evanso | 41:5959256f4aab | 133 | void GameEngine::run_settings(){ |
| evanso | 41:5959256f4aab | 134 | |
| evanso | 41:5959256f4aab | 135 | } |
| evanso | 41:5959256f4aab | 136 | |
| evanso | 41:5959256f4aab | 137 | void GameEngine::run_saved_games(){ |
| evanso | 41:5959256f4aab | 138 | |
| evanso | 41:5959256f4aab | 139 | } |
| evanso | 41:5959256f4aab | 140 | |
| evanso | 42:3aed75338272 | 141 | void GameEngine::lcd_frame_time_isr(){ |
| evanso | 42:3aed75338272 | 142 | // set ISR flag |
| evanso | 45:fc3238cd28c6 | 143 | lcd_frame_time_flag_ = 1; |
| evanso | 42:3aed75338272 | 144 | } |
| evanso | 42:3aed75338272 | 145 | |
| evanso | 44:2d957de3bce3 | 146 | |
| evanso | 44:2d957de3bce3 | 147 | |
| evanso | 39:fc5586b930e3 | 148 | //Spaceship control ------------------------------------------------------------ |
| evanso | 39:fc5586b930e3 | 149 | |
| evanso | 15:90b6821bcf64 | 150 | void GameEngine::read_joystick_direction(){ |
| evanso | 13:12276eed13ac | 151 | d_ = pad.get_direction(); |
| evanso | 18:11068b98e261 | 152 | } |
| evanso | 18:11068b98e261 | 153 | |
| evanso | 47:49fa1adc10b4 | 154 | void GameEngine::read_accelerometer_direction(){ |
| evanso | 47:49fa1adc10b4 | 155 | float roll = accelerometer.get_roll_angle(); |
| evanso | 47:49fa1adc10b4 | 156 | float pitch = accelerometer.get_pitch_angle(); |
| evanso | 47:49fa1adc10b4 | 157 | // printf("Pitch = %f Roll = %f\n", pitch, roll); |
| evanso | 47:49fa1adc10b4 | 158 | |
| evanso | 47:49fa1adc10b4 | 159 | //north |
| evanso | 47:49fa1adc10b4 | 160 | if(pitch >= -35){ |
| evanso | 47:49fa1adc10b4 | 161 | if(roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 162 | d_ = NE; |
| evanso | 47:49fa1adc10b4 | 163 | }else if (roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 164 | d_ = NW; |
| evanso | 47:49fa1adc10b4 | 165 | }else { |
| evanso | 47:49fa1adc10b4 | 166 | d_ = N; |
| evanso | 47:49fa1adc10b4 | 167 | } |
| evanso | 47:49fa1adc10b4 | 168 | //south |
| evanso | 47:49fa1adc10b4 | 169 | }else if(pitch <= -55){ |
| evanso | 47:49fa1adc10b4 | 170 | if (roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 171 | d_ = SE; |
| evanso | 47:49fa1adc10b4 | 172 | }else if(roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 173 | d_ = SW; |
| evanso | 47:49fa1adc10b4 | 174 | }else { |
| evanso | 47:49fa1adc10b4 | 175 | d_ = S; |
| evanso | 47:49fa1adc10b4 | 176 | } |
| evanso | 47:49fa1adc10b4 | 177 | // East/west |
| evanso | 47:49fa1adc10b4 | 178 | }else { |
| evanso | 47:49fa1adc10b4 | 179 | if (roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 180 | d_ = E; |
| evanso | 47:49fa1adc10b4 | 181 | }else if(roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 182 | d_ = W; |
| evanso | 47:49fa1adc10b4 | 183 | }else{ |
| evanso | 47:49fa1adc10b4 | 184 | d_ = CENTRE; |
| evanso | 47:49fa1adc10b4 | 185 | } |
| evanso | 47:49fa1adc10b4 | 186 | } |
| evanso | 47:49fa1adc10b4 | 187 | } |
| evanso | 47:49fa1adc10b4 | 188 | |
| evanso | 39:fc5586b930e3 | 189 | void GameEngine::spaceship_lives_leds(){ |
| evanso | 39:fc5586b930e3 | 190 | pad.leds_off(); |
| evanso | 39:fc5586b930e3 | 191 | |
| evanso | 39:fc5586b930e3 | 192 | //top two red leds on if 1 lives left |
| evanso | 45:fc3238cd28c6 | 193 | if(spaceship_lives_ >= 1){ |
| evanso | 39:fc5586b930e3 | 194 | pad.led(1,1); |
| evanso | 39:fc5586b930e3 | 195 | pad.led(4,1); |
| evanso | 39:fc5586b930e3 | 196 | } |
| evanso | 39:fc5586b930e3 | 197 | |
| evanso | 39:fc5586b930e3 | 198 | //middle two orange leds also on if 2 lives left |
| evanso | 45:fc3238cd28c6 | 199 | if(spaceship_lives_ >= 2){ |
| evanso | 39:fc5586b930e3 | 200 | pad.led(2,1); |
| evanso | 39:fc5586b930e3 | 201 | pad.led(5,1); |
| evanso | 39:fc5586b930e3 | 202 | } |
| evanso | 39:fc5586b930e3 | 203 | |
| evanso | 39:fc5586b930e3 | 204 | //bottom two red leds also on if 3 lives left |
| evanso | 45:fc3238cd28c6 | 205 | if(spaceship_lives_ == 3){ |
| evanso | 39:fc5586b930e3 | 206 | pad.led(3,1); |
| evanso | 39:fc5586b930e3 | 207 | pad.led(6,1); |
| evanso | 39:fc5586b930e3 | 208 | } |
| evanso | 39:fc5586b930e3 | 209 | } |
| evanso | 39:fc5586b930e3 | 210 | |
| evanso | 44:2d957de3bce3 | 211 | |
| evanso | 44:2d957de3bce3 | 212 | |
| evanso | 36:27aa597db3d2 | 213 | //Weapon control --------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 214 | |
| evanso | 36:27aa597db3d2 | 215 | void GameEngine::create_weapons_bullets(){ |
| evanso | 39:fc5586b930e3 | 216 | // controlls speed that bullet can be fired |
| evanso | 45:fc3238cd28c6 | 217 | if(bullet_timer_ <=0){ |
| evanso | 39:fc5586b930e3 | 218 | if (pad.A_pressed()){ |
| evanso | 36:27aa597db3d2 | 219 | // Bullet object |
| evanso | 36:27aa597db3d2 | 220 | Weapons new_bullet; |
| evanso | 36:27aa597db3d2 | 221 | |
| evanso | 36:27aa597db3d2 | 222 | new_bullet.init(spaceship.get_pos(), |
| evanso | 36:27aa597db3d2 | 223 | spaceship.get_spaceship_sprite_direction(), true); |
| evanso | 36:27aa597db3d2 | 224 | |
| evanso | 36:27aa597db3d2 | 225 | // Stores bullet object in vector |
| evanso | 36:27aa597db3d2 | 226 | bullet_vector.push_back(new_bullet); |
| evanso | 39:fc5586b930e3 | 227 | } |
| evanso | 45:fc3238cd28c6 | 228 | bullet_timer_ = 5; |
| evanso | 39:fc5586b930e3 | 229 | } |
| evanso | 45:fc3238cd28c6 | 230 | bullet_timer_--; |
| evanso | 36:27aa597db3d2 | 231 | } |
| evanso | 36:27aa597db3d2 | 232 | |
| evanso | 36:27aa597db3d2 | 233 | void GameEngine::create_weapons_smart_bomb(){ |
| evanso | 39:fc5586b930e3 | 234 | // timer to stop smart bomb button be accidently pressed twice |
| evanso | 45:fc3238cd28c6 | 235 | if(smart_bomb_timer_ <=0){ |
| evanso | 45:fc3238cd28c6 | 236 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ |
| evanso | 39:fc5586b930e3 | 237 | weapons.smart_bomb(lcd); |
| evanso | 45:fc3238cd28c6 | 238 | smart_bomb_counter_--; |
| evanso | 39:fc5586b930e3 | 239 | |
| evanso | 39:fc5586b930e3 | 240 | //Deletes alien object if on screen |
| evanso | 39:fc5586b930e3 | 241 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
| evanso | 39:fc5586b930e3 | 242 | Vector2D alien_pos = alien_vector[i].get_pos(); |
| evanso | 36:27aa597db3d2 | 243 | |
| evanso | 39:fc5586b930e3 | 244 | // Creats explosion if alien was on the screen |
| evanso | 39:fc5586b930e3 | 245 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
| evanso | 39:fc5586b930e3 | 246 | create_explosion(alien_pos); |
| evanso | 39:fc5586b930e3 | 247 | |
| evanso | 39:fc5586b930e3 | 248 | //delete person object if was being abducted by destroyed alien |
| evanso | 39:fc5586b930e3 | 249 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 39:fc5586b930e3 | 250 | people_vector.erase(people_vector.begin() + |
| evanso | 39:fc5586b930e3 | 251 | alien_vector[i].get_collision_people_element()); |
| evanso | 39:fc5586b930e3 | 252 | } |
| evanso | 39:fc5586b930e3 | 253 | |
| evanso | 39:fc5586b930e3 | 254 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 45:fc3238cd28c6 | 255 | points_ ++; |
| evanso | 39:fc5586b930e3 | 256 | } |
| evanso | 36:27aa597db3d2 | 257 | } |
| evanso | 45:fc3238cd28c6 | 258 | smart_bomb_timer_ = 30; |
| evanso | 39:fc5586b930e3 | 259 | } |
| evanso | 39:fc5586b930e3 | 260 | } |
| evanso | 45:fc3238cd28c6 | 261 | smart_bomb_timer_--; |
| evanso | 36:27aa597db3d2 | 262 | } |
| evanso | 36:27aa597db3d2 | 263 | |
| evanso | 36:27aa597db3d2 | 264 | void GameEngine::draw_bullets(){ |
| evanso | 36:27aa597db3d2 | 265 | // interates over bullet vectors, moves and draws bullet objects |
| evanso | 36:27aa597db3d2 | 266 | |
| evanso | 36:27aa597db3d2 | 267 | // Alien bullets |
| evanso | 36:27aa597db3d2 | 268 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 269 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
| evanso | 36:27aa597db3d2 | 270 | |
| evanso | 36:27aa597db3d2 | 271 | // deletes alien bullet object after bullet has moved set distance |
| evanso | 36:27aa597db3d2 | 272 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
| evanso | 36:27aa597db3d2 | 273 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 274 | } |
| evanso | 36:27aa597db3d2 | 275 | |
| evanso | 36:27aa597db3d2 | 276 | // Deletes bullet and shpaceship if collision detected |
| evanso | 36:27aa597db3d2 | 277 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
| evanso | 45:fc3238cd28c6 | 278 | !spaceship_destroyed_ ){ |
| evanso | 36:27aa597db3d2 | 279 | create_explosion(spaceship.get_pos()); |
| evanso | 36:27aa597db3d2 | 280 | |
| evanso | 45:fc3238cd28c6 | 281 | spaceship_destroyed_ = true; |
| evanso | 36:27aa597db3d2 | 282 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 283 | } |
| evanso | 36:27aa597db3d2 | 284 | } |
| evanso | 36:27aa597db3d2 | 285 | |
| evanso | 36:27aa597db3d2 | 286 | // Spaceship bullets |
| evanso | 36:27aa597db3d2 | 287 | for (int i = 0; i < bullet_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 288 | bullet_vector[i].draw_bullet(lcd); |
| evanso | 36:27aa597db3d2 | 289 | |
| evanso | 36:27aa597db3d2 | 290 | // deletes bullet object after bullet has moved set distance |
| evanso | 36:27aa597db3d2 | 291 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
| evanso | 36:27aa597db3d2 | 292 | bullet_vector.erase(bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 293 | } |
| evanso | 36:27aa597db3d2 | 294 | } |
| evanso | 36:27aa597db3d2 | 295 | } |
| evanso | 36:27aa597db3d2 | 296 | |
| evanso | 36:27aa597db3d2 | 297 | |
| evanso | 36:27aa597db3d2 | 298 | |
| evanso | 36:27aa597db3d2 | 299 | //Alien Control ---------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 300 | |
| evanso | 32:c006a9882778 | 301 | void GameEngine::spawn_aliens(){ |
| evanso | 45:fc3238cd28c6 | 302 | if(alien_vector.size() <= alien_number_counter_){ |
| evanso | 34:85ccc16f24d2 | 303 | create_alien(); |
| evanso | 32:c006a9882778 | 304 | } |
| evanso | 32:c006a9882778 | 305 | |
| evanso | 45:fc3238cd28c6 | 306 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); |
| evanso | 45:fc3238cd28c6 | 307 | |
| evanso | 34:85ccc16f24d2 | 308 | //slowley incresing the alien counter as game goes on to make harder |
| evanso | 45:fc3238cd28c6 | 309 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ |
| evanso | 45:fc3238cd28c6 | 310 | alien_number_counter_++; |
| evanso | 45:fc3238cd28c6 | 311 | spawn_time_multipler_++; |
| evanso | 32:c006a9882778 | 312 | } |
| evanso | 34:85ccc16f24d2 | 313 | |
| evanso | 45:fc3238cd28c6 | 314 | spawn_alien_counter_++; |
| evanso | 32:c006a9882778 | 315 | } |
| evanso | 32:c006a9882778 | 316 | |
| evanso | 36:27aa597db3d2 | 317 | void GameEngine::create_alien(){ |
| evanso | 36:27aa597db3d2 | 318 | int position_x_start = 0; |
| evanso | 36:27aa597db3d2 | 319 | |
| evanso | 36:27aa597db3d2 | 320 | // Alien object |
| evanso | 36:27aa597db3d2 | 321 | Alien new_alien; |
| evanso | 36:27aa597db3d2 | 322 | |
| evanso | 36:27aa597db3d2 | 323 | //spawns aliens between x > 84 and x <0 |
| evanso | 36:27aa597db3d2 | 324 | if(rand() % 2){ |
| evanso | 36:27aa597db3d2 | 325 | position_x_start = rand() % 84 + 84; |
| evanso | 36:27aa597db3d2 | 326 | }else{ |
| evanso | 36:27aa597db3d2 | 327 | position_x_start =rand() % 83 - 84; |
| evanso | 36:27aa597db3d2 | 328 | } |
| evanso | 39:fc5586b930e3 | 329 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); |
| evanso | 36:27aa597db3d2 | 330 | |
| evanso | 36:27aa597db3d2 | 331 | // Stores alien object in vector |
| evanso | 36:27aa597db3d2 | 332 | alien_vector.push_back(new_alien); |
| evanso | 36:27aa597db3d2 | 333 | } |
| evanso | 36:27aa597db3d2 | 334 | |
| evanso | 36:27aa597db3d2 | 335 | void GameEngine::check_alien_people_collision(int i){ |
| evanso | 40:71f947254fda | 336 | // only a collision if all three of theses conditions are met: |
| evanso | 40:71f947254fda | 337 | // check all these codition for every alien to every person |
| evanso | 40:71f947254fda | 338 | // 1)person hasn't already had a collision |
| evanso | 40:71f947254fda | 339 | // 2)There is an acutaual collision of people and alien |
| evanso | 36:27aa597db3d2 | 340 | for (int x = 0; x < people_vector.size(); x++){ |
| evanso | 36:27aa597db3d2 | 341 | if (!people_vector[x].get_alien_collision_flag() && |
| evanso | 36:27aa597db3d2 | 342 | people_vector[x].check_alien_collision(alien_vector[i])){ |
| evanso | 36:27aa597db3d2 | 343 | alien_vector[i].set_collision_people_element(x); |
| evanso | 36:27aa597db3d2 | 344 | } |
| evanso | 36:27aa597db3d2 | 345 | } |
| evanso | 36:27aa597db3d2 | 346 | |
| evanso | 36:27aa597db3d2 | 347 | //draws collision if detected |
| evanso | 36:27aa597db3d2 | 348 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 36:27aa597db3d2 | 349 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
| evanso | 36:27aa597db3d2 | 350 | map.get_length_map(), map.get_position_x_map(),true); |
| evanso | 36:27aa597db3d2 | 351 | }else{ |
| evanso | 36:27aa597db3d2 | 352 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
| evanso | 36:27aa597db3d2 | 353 | map.get_length_map(), map.get_position_x_map(),false); |
| evanso | 36:27aa597db3d2 | 354 | } |
| evanso | 36:27aa597db3d2 | 355 | } |
| evanso | 36:27aa597db3d2 | 356 | |
| evanso | 36:27aa597db3d2 | 357 | void GameEngine::alliens_fire_bullets(int i){ |
| evanso | 36:27aa597db3d2 | 358 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
| evanso | 36:27aa597db3d2 | 359 | Weapons alien_bullet; |
| evanso | 36:27aa597db3d2 | 360 | |
| evanso | 36:27aa597db3d2 | 361 | // fires bullet towards direction of spaceship |
| evanso | 36:27aa597db3d2 | 362 | bool alien_bullet_direction = false; |
| evanso | 36:27aa597db3d2 | 363 | Vector2D spaceship_pos = spaceship.get_pos(); |
| evanso | 36:27aa597db3d2 | 364 | Vector2D alien_pos = alien_vector[i].get_pos(); |
| evanso | 36:27aa597db3d2 | 365 | if(spaceship_pos.x > alien_pos.x){ |
| evanso | 36:27aa597db3d2 | 366 | alien_bullet_direction = true; |
| evanso | 36:27aa597db3d2 | 367 | } |
| evanso | 36:27aa597db3d2 | 368 | |
| evanso | 36:27aa597db3d2 | 369 | alien_bullet.init(alien_vector[i].get_pos(), |
| evanso | 36:27aa597db3d2 | 370 | alien_bullet_direction , false); |
| evanso | 36:27aa597db3d2 | 371 | |
| evanso | 36:27aa597db3d2 | 372 | // Stores bullet object in vector |
| evanso | 36:27aa597db3d2 | 373 | alien_bullet_vector.push_back(alien_bullet); |
| evanso | 36:27aa597db3d2 | 374 | } |
| evanso | 36:27aa597db3d2 | 375 | } |
| evanso | 36:27aa597db3d2 | 376 | |
| evanso | 36:27aa597db3d2 | 377 | void GameEngine::delete_aliens(int i){ |
| evanso | 36:27aa597db3d2 | 378 | for (int x = 0; x < bullet_vector.size(); x++){ |
| evanso | 36:27aa597db3d2 | 379 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
| evanso | 36:27aa597db3d2 | 380 | create_explosion(alien_vector[i].get_pos()); |
| evanso | 36:27aa597db3d2 | 381 | |
| evanso | 36:27aa597db3d2 | 382 | //delete person object if was carried by destroyed alien |
| evanso | 36:27aa597db3d2 | 383 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 36:27aa597db3d2 | 384 | people_vector.erase(people_vector.begin() + |
| evanso | 36:27aa597db3d2 | 385 | alien_vector[i].get_collision_people_element()); |
| evanso | 36:27aa597db3d2 | 386 | } |
| evanso | 36:27aa597db3d2 | 387 | |
| evanso | 39:fc5586b930e3 | 388 | bullet_vector.erase(bullet_vector.begin()+ x); |
| evanso | 39:fc5586b930e3 | 389 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 45:fc3238cd28c6 | 390 | points_ ++; |
| evanso | 36:27aa597db3d2 | 391 | } |
| evanso | 36:27aa597db3d2 | 392 | } |
| evanso | 36:27aa597db3d2 | 393 | } |
| evanso | 36:27aa597db3d2 | 394 | |
| evanso | 36:27aa597db3d2 | 395 | void GameEngine::draw_aliens(){ |
| evanso | 36:27aa597db3d2 | 396 | // interates over alien vector and draws each new_alien object |
| evanso | 36:27aa597db3d2 | 397 | for (int i = 0; i < alien_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 398 | |
| evanso | 36:27aa597db3d2 | 399 | check_alien_people_collision(i); |
| evanso | 36:27aa597db3d2 | 400 | |
| evanso | 36:27aa597db3d2 | 401 | // deleted spaceship if alien ship touches spaceship |
| evanso | 36:27aa597db3d2 | 402 | if (spaceship.check_alien_collision(alien_vector[i]) && |
| evanso | 45:fc3238cd28c6 | 403 | !spaceship_destroyed_){ |
| evanso | 36:27aa597db3d2 | 404 | create_explosion(spaceship.get_pos()); |
| evanso | 45:fc3238cd28c6 | 405 | spaceship_destroyed_ = true; |
| evanso | 36:27aa597db3d2 | 406 | } |
| evanso | 36:27aa597db3d2 | 407 | |
| evanso | 36:27aa597db3d2 | 408 | alliens_fire_bullets(i); |
| evanso | 36:27aa597db3d2 | 409 | |
| evanso | 36:27aa597db3d2 | 410 | delete_aliens(i); |
| evanso | 34:85ccc16f24d2 | 411 | } |
| evanso | 34:85ccc16f24d2 | 412 | } |
| evanso | 34:85ccc16f24d2 | 413 | |
| evanso | 36:27aa597db3d2 | 414 | |
| evanso | 36:27aa597db3d2 | 415 | |
| evanso | 36:27aa597db3d2 | 416 | //Explotion Control ------------------------------------------------------------ |
| evanso | 36:27aa597db3d2 | 417 | |
| evanso | 36:27aa597db3d2 | 418 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
| evanso | 36:27aa597db3d2 | 419 | // explosion object |
| evanso | 36:27aa597db3d2 | 420 | Explosion new_explosion; |
| evanso | 36:27aa597db3d2 | 421 | |
| evanso | 36:27aa597db3d2 | 422 | new_explosion.init(destroyed_position); |
| evanso | 33:7fedd8029473 | 423 | |
| evanso | 36:27aa597db3d2 | 424 | // Stores explosion object in vector |
| evanso | 36:27aa597db3d2 | 425 | explosion_vector.push_back(new_explosion); |
| evanso | 36:27aa597db3d2 | 426 | } |
| evanso | 36:27aa597db3d2 | 427 | |
| evanso | 36:27aa597db3d2 | 428 | void GameEngine::draw_explosions(){ |
| evanso | 36:27aa597db3d2 | 429 | // interates over expoltion vector and draws each explosion object then |
| evanso | 36:27aa597db3d2 | 430 | // deleted object after set size |
| evanso | 36:27aa597db3d2 | 431 | for (int i = 0; i < explosion_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 432 | explosion_vector[i].draw_explosion(lcd); |
| evanso | 31:6015e8ed859c | 433 | |
| evanso | 36:27aa597db3d2 | 434 | // delete explosion after reaches set size |
| evanso | 36:27aa597db3d2 | 435 | if(explosion_vector[i].get_explosion_radius() == 8){ |
| evanso | 36:27aa597db3d2 | 436 | explosion_vector.erase(explosion_vector.begin()+ i); |
| evanso | 31:6015e8ed859c | 437 | } |
| evanso | 36:27aa597db3d2 | 438 | } |
| evanso | 36:27aa597db3d2 | 439 | } |
| evanso | 36:27aa597db3d2 | 440 | |
| evanso | 36:27aa597db3d2 | 441 | |
| evanso | 36:27aa597db3d2 | 442 | |
| evanso | 36:27aa597db3d2 | 443 | //People Control --------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 444 | |
| evanso | 36:27aa597db3d2 | 445 | void GameEngine::spawn_people(){ |
| evanso | 36:27aa597db3d2 | 446 | // Keeps number of people objects constant as people objecs are erased |
| evanso | 36:27aa597db3d2 | 447 | if(people_vector.size() <= 5){ |
| evanso | 36:27aa597db3d2 | 448 | create_people(); |
| evanso | 31:6015e8ed859c | 449 | } |
| evanso | 20:febd920ec29e | 450 | } |
| evanso | 20:febd920ec29e | 451 | |
| evanso | 33:7fedd8029473 | 452 | void GameEngine::create_people(){ |
| evanso | 33:7fedd8029473 | 453 | // People object |
| evanso | 33:7fedd8029473 | 454 | People people; |
| evanso | 33:7fedd8029473 | 455 | |
| evanso | 33:7fedd8029473 | 456 | people.init(pad, (rand() % 168 - 84)); |
| evanso | 33:7fedd8029473 | 457 | |
| evanso | 33:7fedd8029473 | 458 | // Stores alien object in vector |
| evanso | 33:7fedd8029473 | 459 | people_vector.push_back(people); |
| evanso | 33:7fedd8029473 | 460 | } |
| evanso | 33:7fedd8029473 | 461 | |
| evanso | 33:7fedd8029473 | 462 | void GameEngine::draw_people(){ |
| evanso | 33:7fedd8029473 | 463 | for (int i = 0; i < people_vector.size(); i++){ |
| evanso | 34:85ccc16f24d2 | 464 | people_vector[i].draw_people(lcd, d_, |
| evanso | 34:85ccc16f24d2 | 465 | map.get_length_map(), map.get_position_x_map()); |
| evanso | 34:85ccc16f24d2 | 466 | |
| evanso | 34:85ccc16f24d2 | 467 | //errase person if at top of screen as captured by alien and alien is |
| evanso | 34:85ccc16f24d2 | 468 | //set to track mode |
| evanso | 34:85ccc16f24d2 | 469 | Vector2D people_pos = people_vector[i].get_pos(); |
| evanso | 40:71f947254fda | 470 | |
| evanso | 40:71f947254fda | 471 | for (int x = 0; x < alien_vector.size(); x++){ |
| evanso | 40:71f947254fda | 472 | Vector2D alien_pos = alien_vector[x].get_pos(); |
| evanso | 40:71f947254fda | 473 | if(people_pos.y < 30 && alien_pos.y < 9){ |
| evanso | 40:71f947254fda | 474 | |
| evanso | 40:71f947254fda | 475 | //set alien who abducted person to track mode |
| evanso | 34:85ccc16f24d2 | 476 | if(alien_vector[x].get_collision_people_element() == i){ |
| evanso | 34:85ccc16f24d2 | 477 | alien_vector[x].set_track_flag(true); |
| evanso | 40:71f947254fda | 478 | people_vector.erase(people_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 479 | } |
| evanso | 40:71f947254fda | 480 | |
| evanso | 40:71f947254fda | 481 | } |
| evanso | 34:85ccc16f24d2 | 482 | |
| evanso | 34:85ccc16f24d2 | 483 | } |
| evanso | 33:7fedd8029473 | 484 | } |
| evanso | 33:7fedd8029473 | 485 | } |
| evanso | 33:7fedd8029473 | 486 | |
| evanso | 19:1bc0a2d22054 | 487 | |
| evanso | 25:70b55f5bfc87 | 488 | |
| evanso | 36:27aa597db3d2 | 489 | //Map Control------------------------------------------------------------------- |
| evanso | 19:1bc0a2d22054 | 490 | |
| evanso | 36:27aa597db3d2 | 491 | void GameEngine::reset_map_timer(){ |
| evanso | 45:fc3238cd28c6 | 492 | if(spaceship_destroyed_){ |
| evanso | 45:fc3238cd28c6 | 493 | reset_map_counter_++; |
| evanso | 36:27aa597db3d2 | 494 | |
| evanso | 36:27aa597db3d2 | 495 | // stops map movement |
| evanso | 36:27aa597db3d2 | 496 | d_ = CENTRE; |
| evanso | 36:27aa597db3d2 | 497 | |
| evanso | 36:27aa597db3d2 | 498 | // reset map after set time |
| evanso | 45:fc3238cd28c6 | 499 | if(reset_map_counter_ == 50){ |
| evanso | 36:27aa597db3d2 | 500 | reset_map(); |
| evanso | 25:70b55f5bfc87 | 501 | } |
| evanso | 36:27aa597db3d2 | 502 | } |
| evanso | 25:70b55f5bfc87 | 503 | } |
| evanso | 36:27aa597db3d2 | 504 | |
| evanso | 30:814674b189f0 | 505 | void GameEngine::reset_map(){ |
| evanso | 36:27aa597db3d2 | 506 | // Reassign values to variables |
| evanso | 30:814674b189f0 | 507 | spaceship.init(); |
| evanso | 45:fc3238cd28c6 | 508 | spaceship_lives_--; |
| evanso | 45:fc3238cd28c6 | 509 | spaceship_destroyed_ = false; |
| evanso | 45:fc3238cd28c6 | 510 | reset_map_counter_ = 0; |
| evanso | 33:7fedd8029473 | 511 | |
| evanso | 34:85ccc16f24d2 | 512 | // erase aliens so redrawn in random positions when respawning spaceship |
| evanso | 34:85ccc16f24d2 | 513 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 514 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 515 | } |
| evanso | 36:27aa597db3d2 | 516 | |
| evanso | 34:85ccc16f24d2 | 517 | // erase all people so redrawn at bottom of map |
| evanso | 34:85ccc16f24d2 | 518 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 519 | people_vector.erase(people_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 520 | } |
| evanso | 36:27aa597db3d2 | 521 | |
| evanso | 36:27aa597db3d2 | 522 | // erase all alien bullets |
| evanso | 34:85ccc16f24d2 | 523 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 524 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 33:7fedd8029473 | 525 | } |
| evanso | 20:febd920ec29e | 526 | } |