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GameEngine/GameEngine.cpp@67:a2984682d641, 2020-05-21 (annotated)
- Committer:
- evanso
- Date:
- Thu May 21 20:23:24 2020 +0000
- Revision:
- 67:a2984682d641
- Parent:
- 65:daa792a09e1f
- Child:
- 68:bb1650c657ef
Added SaveGame unit test which all passed! Had to define the unit test that tests actually saving and reading from a file as kept getting an error when declaring the sd object.
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" | 
| evanso | 67:a2984682d641 | 2 | |
| evanso | 47:49fa1adc10b4 | 3 | /** Define acelleromter object */ | 
| evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); | 
| evanso | 8:dd1037c5435b | 5 | |
| evanso | 49:ed569eceeaa4 | 6 | /** Define SD card object */ | 
| evanso | 49:ed569eceeaa4 | 7 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); | 
| evanso | 67:a2984682d641 | 8 | |
| evanso | 8:dd1037c5435b | 9 | GameEngine::GameEngine() { | 
| evanso | 44:2d957de3bce3 | 10 | //attach ticker to isr | 
| evanso | 42:3aed75338272 | 11 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); | 
| evanso | 8:dd1037c5435b | 12 | } | 
| evanso | 8:dd1037c5435b | 13 | |
| evanso | 8:dd1037c5435b | 14 | GameEngine::~GameEngine() { | 
| evanso | 8:dd1037c5435b | 15 | |
| evanso | 8:dd1037c5435b | 16 | } | 
| evanso | 8:dd1037c5435b | 17 | |
| evanso | 13:12276eed13ac | 18 | void GameEngine::init() { | 
| evanso | 36:27aa597db3d2 | 19 | // Initalise objects | 
| evanso | 8:dd1037c5435b | 20 | pad.init(); | 
| evanso | 8:dd1037c5435b | 21 | lcd.init(); | 
| evanso | 8:dd1037c5435b | 22 | spaceship.init(); | 
| evanso | 13:12276eed13ac | 23 | map.init(pad); | 
| evanso | 40:71f947254fda | 24 | menu.init(); | 
| evanso | 47:49fa1adc10b4 | 25 | accelerometer.init(); | 
| evanso | 67:a2984682d641 | 26 | saved.init(); | 
| evanso | 58:a9a39424df52 | 27 | |
| evanso | 58:a9a39424df52 | 28 | //set first screen to main menu | 
| evanso | 58:a9a39424df52 | 29 | current_menu_part_= menu.get_current_menu_part(); | 
| evanso | 36:27aa597db3d2 | 30 | |
| evanso | 36:27aa597db3d2 | 31 | // Set seed value | 
| evanso | 36:27aa597db3d2 | 32 | srand(pad.read_adc()*64000); | 
| evanso | 67:a2984682d641 | 33 | |
| evanso | 67:a2984682d641 | 34 | //Had to inlcude save test here as getting the error sd couldnt be created | 
| evanso | 67:a2984682d641 | 35 | #ifdef SD_TEST | 
| evanso | 67:a2984682d641 | 36 | saved.run_save_test(sd,lcd); | 
| evanso | 67:a2984682d641 | 37 | #endif | 
| evanso | 8:dd1037c5435b | 38 | } | 
| evanso | 8:dd1037c5435b | 39 | |
| evanso | 64:e9dfc35a1738 | 40 | void GameEngine::lcd_frame_time_isr(){ | 
| evanso | 64:e9dfc35a1738 | 41 | // set ISR flag | 
| evanso | 64:e9dfc35a1738 | 42 | lcd_frame_time_flag_ = 1; | 
| evanso | 64:e9dfc35a1738 | 43 | } | 
| evanso | 64:e9dfc35a1738 | 44 | |
| evanso | 44:2d957de3bce3 | 45 | // Menu Control----------------------------------------------------------------- | 
| evanso | 44:2d957de3bce3 | 46 | |
| evanso | 44:2d957de3bce3 | 47 | void GameEngine::game_select_part(){ | 
| evanso | 44:2d957de3bce3 | 48 | switch (current_menu_part_) { | 
| evanso | 44:2d957de3bce3 | 49 | case main_menu: run_menu(); break; | 
| evanso | 44:2d957de3bce3 | 50 | case play: run_play(); break; | 
| evanso | 44:2d957de3bce3 | 51 | case settings: run_settings(); break; | 
| evanso | 44:2d957de3bce3 | 52 | case saved_games: run_saved_games(); break; | 
| evanso | 44:2d957de3bce3 | 53 | } | 
| evanso | 44:2d957de3bce3 | 54 | } | 
| evanso | 44:2d957de3bce3 | 55 | |
| evanso | 44:2d957de3bce3 | 56 | void GameEngine::run_menu(){ | 
| evanso | 44:2d957de3bce3 | 57 | lcd.setContrast(pad.read_pot1()); | 
| evanso | 44:2d957de3bce3 | 58 | lcd.clear(); | 
| evanso | 64:e9dfc35a1738 | 59 | |
| evanso | 44:2d957de3bce3 | 60 | // Scrolls, draws and selcts menu parts | 
| evanso | 44:2d957de3bce3 | 61 | read_joystick_direction(); | 
| evanso | 65:daa792a09e1f | 62 | menu.menu_scroll(d_); | 
| evanso | 44:2d957de3bce3 | 63 | menu.draw_part(lcd); | 
| evanso | 65:daa792a09e1f | 64 | menu.select_part(pad.A_pressed()); | 
| evanso | 64:e9dfc35a1738 | 65 | |
| evanso | 44:2d957de3bce3 | 66 | current_menu_part_ = menu.get_current_menu_part(); | 
| evanso | 64:e9dfc35a1738 | 67 | |
| evanso | 59:0b2e43312d6b | 68 | //inititialise the game if play | 
| evanso | 59:0b2e43312d6b | 69 | if (current_menu_part_ == play){ | 
| evanso | 59:0b2e43312d6b | 70 | play_init(); | 
| evanso | 59:0b2e43312d6b | 71 | } | 
| evanso | 64:e9dfc35a1738 | 72 | |
| evanso | 64:e9dfc35a1738 | 73 | lcd.refresh(); | 
| evanso | 44:2d957de3bce3 | 74 | } | 
| evanso | 44:2d957de3bce3 | 75 | |
| evanso | 64:e9dfc35a1738 | 76 | |
| evanso | 64:e9dfc35a1738 | 77 | |
| evanso | 64:e9dfc35a1738 | 78 | |
| evanso | 64:e9dfc35a1738 | 79 | // Menu Play ------------------------------------------------------------------- | 
| evanso | 58:a9a39424df52 | 80 | |
| evanso | 44:2d957de3bce3 | 81 | void GameEngine::run_play(){ | 
| evanso | 64:e9dfc35a1738 | 82 | int paused_flag = false; | 
| evanso | 44:2d957de3bce3 | 83 | while (1) { | 
| evanso | 64:e9dfc35a1738 | 84 | // Timer interupt to set frame rate of game | 
| evanso | 45:fc3238cd28c6 | 85 | if (lcd_frame_time_flag_) { | 
| evanso | 44:2d957de3bce3 | 86 | // resets ISR flag | 
| evanso | 45:fc3238cd28c6 | 87 | lcd_frame_time_flag_ = 0; | 
| evanso | 44:2d957de3bce3 | 88 | |
| evanso | 64:e9dfc35a1738 | 89 | //Pause button pressed | 
| evanso | 58:a9a39424df52 | 90 | if (pad.start_pressed()){ | 
| evanso | 64:e9dfc35a1738 | 91 | paused_flag = !paused_flag; | 
| evanso | 63:4631447440cf | 92 | wait(0.035); | 
| evanso | 58:a9a39424df52 | 93 | } | 
| evanso | 64:e9dfc35a1738 | 94 | |
| evanso | 64:e9dfc35a1738 | 95 | //Draws pause screen if paused button presed | 
| evanso | 64:e9dfc35a1738 | 96 | if (paused_flag){ | 
| evanso | 64:e9dfc35a1738 | 97 | run_paused_game(); | 
| evanso | 57:d4ce42c24561 | 98 | |
| evanso | 64:e9dfc35a1738 | 99 | //Otherwise draw gameplay screen | 
| evanso | 56:663d0546c235 | 100 | }else{ | 
| evanso | 56:663d0546c235 | 101 | gameplay_loop(); | 
| evanso | 56:663d0546c235 | 102 | } | 
| evanso | 44:2d957de3bce3 | 103 | |
| evanso | 64:e9dfc35a1738 | 104 | // break out of run play loop when lives = 0 | 
| evanso | 59:0b2e43312d6b | 105 | if(!spaceship_lives_){ | 
| evanso | 59:0b2e43312d6b | 106 | draw_game_over_screen(); | 
| evanso | 59:0b2e43312d6b | 107 | reset_map(); | 
| evanso | 65:daa792a09e1f | 108 | pad.leds_off(); | 
| evanso | 59:0b2e43312d6b | 109 | break; | 
| evanso | 59:0b2e43312d6b | 110 | } | 
| evanso | 56:663d0546c235 | 111 | |
| evanso | 56:663d0546c235 | 112 | //Returns to mainmenu if exit slected in pause screen | 
| evanso | 56:663d0546c235 | 113 | if(exit_flag_){ | 
| evanso | 57:d4ce42c24561 | 114 | reset_map(); | 
| evanso | 56:663d0546c235 | 115 | break; | 
| evanso | 56:663d0546c235 | 116 | } | 
| evanso | 44:2d957de3bce3 | 117 | } | 
| evanso | 44:2d957de3bce3 | 118 | |
| evanso | 64:e9dfc35a1738 | 119 | // MCU put to sleep between each frame to save power | 
| evanso | 64:e9dfc35a1738 | 120 | sleep(); | 
| evanso | 57:d4ce42c24561 | 121 | } | 
| evanso | 65:daa792a09e1f | 122 | //stop taking double a press | 
| evanso | 65:daa792a09e1f | 123 | wait(0.5); | 
| evanso | 44:2d957de3bce3 | 124 | } | 
| evanso | 44:2d957de3bce3 | 125 | |
| evanso | 64:e9dfc35a1738 | 126 | void GameEngine::play_init(){ | 
| evanso | 64:e9dfc35a1738 | 127 | // Define variables | 
| evanso | 64:e9dfc35a1738 | 128 | spawn_time_multipler_ = 1; | 
| evanso | 64:e9dfc35a1738 | 129 | alien_number_ = 5; | 
| evanso | 64:e9dfc35a1738 | 130 | spawn_alien_counter_ = 0; | 
| evanso | 64:e9dfc35a1738 | 131 | spaceship_lives_ = 3; | 
| evanso | 64:e9dfc35a1738 | 132 | reset_map_counter_ = 0; | 
| evanso | 64:e9dfc35a1738 | 133 | smart_bomb_counter_ = 4; | 
| evanso | 64:e9dfc35a1738 | 134 | create_people(); | 
| evanso | 64:e9dfc35a1738 | 135 | points_ = 0; | 
| evanso | 64:e9dfc35a1738 | 136 | smart_bomb_timer_ = 0; | 
| evanso | 64:e9dfc35a1738 | 137 | bullet_timer_ = 0; | 
| evanso | 64:e9dfc35a1738 | 138 | lcd_frame_time_flag_ = 0; | 
| evanso | 64:e9dfc35a1738 | 139 | |
| evanso | 64:e9dfc35a1738 | 140 | //Flags for screen control | 
| evanso | 64:e9dfc35a1738 | 141 | exit_flag_ = false; | 
| evanso | 64:e9dfc35a1738 | 142 | run_save_a_game_flag_ = false; | 
| evanso | 64:e9dfc35a1738 | 143 | spaceship_destroyed_ = false; | 
| evanso | 64:e9dfc35a1738 | 144 | } | 
| evanso | 64:e9dfc35a1738 | 145 | |
| evanso | 13:12276eed13ac | 146 | void GameEngine::gameplay_loop() { | 
| evanso | 30:814674b189f0 | 147 | // clear screen and set contrast | 
| evanso | 13:12276eed13ac | 148 | lcd.setContrast(pad.read_pot1()); | 
| evanso | 8:dd1037c5435b | 149 | lcd.clear(); | 
| evanso | 11:ab578a151f67 | 150 | |
| evanso | 64:e9dfc35a1738 | 151 | // creats aliens and people | 
| evanso | 41:5959256f4aab | 152 | spawn_aliens(); | 
| evanso | 41:5959256f4aab | 153 | spawn_people(); | 
| evanso | 41:5959256f4aab | 154 | |
| evanso | 41:5959256f4aab | 155 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite | 
| evanso | 45:fc3238cd28c6 | 156 | if (!spaceship_destroyed_){ | 
| evanso | 62:f0c86a854a9e | 157 | read_joystick_direction(); | 
| evanso | 65:daa792a09e1f | 158 | //read_accelerometer_direction(accelerometer.get_roll_angle(), | 
| evanso | 65:daa792a09e1f | 159 | //accelerometer.get_pitch_angle()); | 
| evanso | 41:5959256f4aab | 160 | spaceship.movement(d_); | 
| evanso | 41:5959256f4aab | 161 | spaceship.draw(lcd); | 
| evanso | 47:49fa1adc10b4 | 162 | create_weapons_bullets(); | 
| evanso | 47:49fa1adc10b4 | 163 | create_weapons_smart_bomb(); | 
| evanso | 41:5959256f4aab | 164 | } | 
| evanso | 41:5959256f4aab | 165 | |
| evanso | 41:5959256f4aab | 166 | // Draws objects | 
| evanso | 41:5959256f4aab | 167 | map.draw_map(lcd, d_); | 
| evanso | 41:5959256f4aab | 168 | draw_aliens(); | 
| evanso | 41:5959256f4aab | 169 | draw_bullets(); | 
| evanso | 41:5959256f4aab | 170 | draw_explosions(); | 
| evanso | 41:5959256f4aab | 171 | draw_people(); | 
| evanso | 45:fc3238cd28c6 | 172 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); | 
| evanso | 41:5959256f4aab | 173 | spaceship_lives_leds(); | 
| evanso | 41:5959256f4aab | 174 | |
| evanso | 41:5959256f4aab | 175 | reset_map_timer(); | 
| evanso | 30:814674b189f0 | 176 | |
| evanso | 18:11068b98e261 | 177 | // refresh's screen | 
| evanso | 18:11068b98e261 | 178 | lcd.refresh(); | 
| evanso | 13:12276eed13ac | 179 | } | 
| evanso | 13:12276eed13ac | 180 | |
| evanso | 64:e9dfc35a1738 | 181 | void GameEngine::draw_game_over_screen(){ | 
| evanso | 64:e9dfc35a1738 | 182 | //Draws game over screen then back to menu | 
| evanso | 64:e9dfc35a1738 | 183 | lcd.clear(); | 
| evanso | 64:e9dfc35a1738 | 184 | lcd.printString("Game Over",15,3); | 
| evanso | 64:e9dfc35a1738 | 185 | lcd.refresh(); | 
| evanso | 64:e9dfc35a1738 | 186 | wait(3); | 
| evanso | 64:e9dfc35a1738 | 187 | current_menu_part_ = main_menu; | 
| evanso | 62:f0c86a854a9e | 188 | } | 
| evanso | 62:f0c86a854a9e | 189 | |
| evanso | 62:f0c86a854a9e | 190 | void GameEngine::run_paused_game(){ | 
| evanso | 64:e9dfc35a1738 | 191 | //Lunch save a game screen | 
| evanso | 64:e9dfc35a1738 | 192 | if (pad.B_pressed()||run_save_a_game_flag_){ | 
| evanso | 63:4631447440cf | 193 | wait(0.035); | 
| evanso | 64:e9dfc35a1738 | 194 | run_save_a_game_flag_ = true; | 
| evanso | 64:e9dfc35a1738 | 195 | run_save_a_game(); | 
| evanso | 64:e9dfc35a1738 | 196 | |
| evanso | 64:e9dfc35a1738 | 197 | //Draw pause screen | 
| evanso | 62:f0c86a854a9e | 198 | }else{ | 
| evanso | 62:f0c86a854a9e | 199 | draw_pause_screen(); | 
| evanso | 62:f0c86a854a9e | 200 | paused_flag_ = true; | 
| evanso | 62:f0c86a854a9e | 201 | } | 
| evanso | 64:e9dfc35a1738 | 202 | |
| evanso | 64:e9dfc35a1738 | 203 | //Exit to main menu | 
| evanso | 63:4631447440cf | 204 | if (pad.A_pressed()||saved.get_error()){ | 
| evanso | 64:e9dfc35a1738 | 205 | wait(0.035); | 
| evanso | 56:663d0546c235 | 206 | current_menu_part_ = main_menu; | 
| evanso | 56:663d0546c235 | 207 | exit_flag_ = true; | 
| evanso | 56:663d0546c235 | 208 | } | 
| evanso | 56:663d0546c235 | 209 | } | 
| evanso | 56:663d0546c235 | 210 | |
| evanso | 56:663d0546c235 | 211 | void GameEngine::draw_pause_screen(){ | 
| evanso | 56:663d0546c235 | 212 | // clear screen and set contrast | 
| evanso | 56:663d0546c235 | 213 | lcd.setContrast(pad.read_pot1()); | 
| evanso | 56:663d0546c235 | 214 | lcd.clear(); | 
| evanso | 56:663d0546c235 | 215 | |
| evanso | 56:663d0546c235 | 216 | //Draw strings | 
| evanso | 56:663d0546c235 | 217 | lcd.printString("Paused!",24,0); | 
| evanso | 56:663d0546c235 | 218 | lcd.printString("A to Exit",15,2); | 
| evanso | 56:663d0546c235 | 219 | lcd.printString("B to Save&Exit",0,4); | 
| evanso | 56:663d0546c235 | 220 | |
| evanso | 56:663d0546c235 | 221 | // refresh's screen | 
| evanso | 56:663d0546c235 | 222 | lcd.refresh(); | 
| evanso | 56:663d0546c235 | 223 | } | 
| evanso | 56:663d0546c235 | 224 | |
| evanso | 64:e9dfc35a1738 | 225 | void GameEngine::run_save_a_game(){ | 
| evanso | 64:e9dfc35a1738 | 226 | //Draw and interact with save ya game screen | 
| evanso | 64:e9dfc35a1738 | 227 | read_joystick_direction(); | 
| evanso | 64:e9dfc35a1738 | 228 | saved.saved_games_scroll(d_); | 
| evanso | 64:e9dfc35a1738 | 229 | saved.save_game_screen(lcd); | 
| evanso | 64:e9dfc35a1738 | 230 | |
| evanso | 64:e9dfc35a1738 | 231 | //Save game to save file that is displayed | 
| evanso | 64:e9dfc35a1738 | 232 | if (pad.A_pressed()){ | 
| evanso | 64:e9dfc35a1738 | 233 | wait(0.035); | 
| evanso | 64:e9dfc35a1738 | 234 | //Define struct data | 
| evanso | 64:e9dfc35a1738 | 235 | SavedGamesData data; | 
| evanso | 64:e9dfc35a1738 | 236 | |
| evanso | 64:e9dfc35a1738 | 237 | //Set values in struct data and saves them selected file | 
| evanso | 64:e9dfc35a1738 | 238 | data.score = points_; | 
| evanso | 64:e9dfc35a1738 | 239 | data.lives = spaceship_lives_; | 
| evanso | 64:e9dfc35a1738 | 240 | data.smart_bombs = smart_bomb_counter_; | 
| evanso | 64:e9dfc35a1738 | 241 | data.alien_number = alien_number_; | 
| evanso | 64:e9dfc35a1738 | 242 | saved.add_saved_data(sd, data, lcd); | 
| evanso | 64:e9dfc35a1738 | 243 | |
| evanso | 64:e9dfc35a1738 | 244 | //exit to main menu | 
| evanso | 64:e9dfc35a1738 | 245 | current_menu_part_ = main_menu; | 
| evanso | 64:e9dfc35a1738 | 246 | reset_map(); | 
| evanso | 64:e9dfc35a1738 | 247 | exit_flag_ = true; | 
| evanso | 64:e9dfc35a1738 | 248 | } | 
| evanso | 64:e9dfc35a1738 | 249 | } | 
| evanso | 64:e9dfc35a1738 | 250 | |
| evanso | 64:e9dfc35a1738 | 251 | |
| evanso | 64:e9dfc35a1738 | 252 | |
| evanso | 64:e9dfc35a1738 | 253 | |
| evanso | 64:e9dfc35a1738 | 254 | // Menu Setting ---------------------------------------------------------------- | 
| evanso | 64:e9dfc35a1738 | 255 | |
| evanso | 64:e9dfc35a1738 | 256 | void GameEngine::run_settings(){ | 
| evanso | 64:e9dfc35a1738 | 257 | |
| evanso | 57:d4ce42c24561 | 258 | } | 
| evanso | 57:d4ce42c24561 | 259 | |
| evanso | 64:e9dfc35a1738 | 260 | |
| evanso | 64:e9dfc35a1738 | 261 | |
| evanso | 64:e9dfc35a1738 | 262 | // Menu Saved Games ------------------------------------------------------------ | 
| evanso | 64:e9dfc35a1738 | 263 | |
| evanso | 64:e9dfc35a1738 | 264 | void GameEngine::run_saved_games(){ | 
| evanso | 64:e9dfc35a1738 | 265 | // Draws and interact with save screen | 
| evanso | 64:e9dfc35a1738 | 266 | read_joystick_direction(); | 
| evanso | 64:e9dfc35a1738 | 267 | saved.saved_games_scroll(d_); | 
| evanso | 64:e9dfc35a1738 | 268 | saved.display_saved_games(lcd); | 
| evanso | 64:e9dfc35a1738 | 269 | |
| evanso | 64:e9dfc35a1738 | 270 | //go back to main menu | 
| evanso | 64:e9dfc35a1738 | 271 | if (pad.B_pressed()){ | 
| evanso | 64:e9dfc35a1738 | 272 | wait(0.035); | 
| evanso | 64:e9dfc35a1738 | 273 | current_menu_part_ = main_menu; | 
| evanso | 64:e9dfc35a1738 | 274 | } | 
| evanso | 64:e9dfc35a1738 | 275 | |
| evanso | 64:e9dfc35a1738 | 276 | //Load save, if no file press b go back to main menu | 
| evanso | 64:e9dfc35a1738 | 277 | if (pad.A_pressed()){ | 
| evanso | 64:e9dfc35a1738 | 278 | wait(0.035); | 
| evanso | 64:e9dfc35a1738 | 279 | saved_games_overide_init(); | 
| evanso | 64:e9dfc35a1738 | 280 | if(saved.get_error()) { | 
| evanso | 64:e9dfc35a1738 | 281 | saved.set_error(false); | 
| evanso | 64:e9dfc35a1738 | 282 | current_menu_part_ = main_menu; | 
| evanso | 64:e9dfc35a1738 | 283 | }else{ | 
| evanso | 64:e9dfc35a1738 | 284 | current_menu_part_ = play; | 
| evanso | 64:e9dfc35a1738 | 285 | } | 
| evanso | 64:e9dfc35a1738 | 286 | } | 
| evanso | 64:e9dfc35a1738 | 287 | } | 
| evanso | 64:e9dfc35a1738 | 288 | |
| evanso | 64:e9dfc35a1738 | 289 | void GameEngine::saved_games_overide_init(){ | 
| evanso | 64:e9dfc35a1738 | 290 | play_init(); | 
| evanso | 64:e9dfc35a1738 | 291 | |
| evanso | 64:e9dfc35a1738 | 292 | //Creats data object add sett it values to data saved in the file | 
| evanso | 64:e9dfc35a1738 | 293 | SavedGamesData displayed_game; | 
| evanso | 64:e9dfc35a1738 | 294 | displayed_game = saved.read_saved_data(sd, lcd); | 
| evanso | 64:e9dfc35a1738 | 295 | |
| evanso | 64:e9dfc35a1738 | 296 | //Set the variables to value in the displayed saved struct | 
| evanso | 64:e9dfc35a1738 | 297 | points_ = displayed_game.score; | 
| evanso | 64:e9dfc35a1738 | 298 | spaceship_lives_ = displayed_game.lives; | 
| evanso | 64:e9dfc35a1738 | 299 | smart_bomb_counter_= displayed_game.smart_bombs; | 
| evanso | 64:e9dfc35a1738 | 300 | alien_number_ = displayed_game.alien_number; | 
| evanso | 64:e9dfc35a1738 | 301 | } | 
| evanso | 64:e9dfc35a1738 | 302 | |
| evanso | 64:e9dfc35a1738 | 303 | |
| evanso | 64:e9dfc35a1738 | 304 | |
| evanso | 42:3aed75338272 | 305 | |
| evanso | 39:fc5586b930e3 | 306 | //Spaceship control ------------------------------------------------------------ | 
| evanso | 39:fc5586b930e3 | 307 | |
| evanso | 15:90b6821bcf64 | 308 | void GameEngine::read_joystick_direction(){ | 
| evanso | 13:12276eed13ac | 309 | d_ = pad.get_direction(); | 
| evanso | 18:11068b98e261 | 310 | } | 
| evanso | 18:11068b98e261 | 311 | |
| evanso | 65:daa792a09e1f | 312 | void GameEngine::read_accelerometer_direction(float roll,float pitch){ | 
| evanso | 47:49fa1adc10b4 | 313 | // printf("Pitch = %f Roll = %f\n", pitch, roll); | 
| evanso | 47:49fa1adc10b4 | 314 | |
| evanso | 47:49fa1adc10b4 | 315 | //north | 
| evanso | 47:49fa1adc10b4 | 316 | if(pitch >= -35){ | 
| evanso | 47:49fa1adc10b4 | 317 | if(roll >= 10){ | 
| evanso | 47:49fa1adc10b4 | 318 | d_ = NE; | 
| evanso | 47:49fa1adc10b4 | 319 | }else if (roll <= -10){ | 
| evanso | 47:49fa1adc10b4 | 320 | d_ = NW; | 
| evanso | 47:49fa1adc10b4 | 321 | }else { | 
| evanso | 47:49fa1adc10b4 | 322 | d_ = N; | 
| evanso | 47:49fa1adc10b4 | 323 | } | 
| evanso | 47:49fa1adc10b4 | 324 | //south | 
| evanso | 47:49fa1adc10b4 | 325 | }else if(pitch <= -55){ | 
| evanso | 47:49fa1adc10b4 | 326 | if (roll >= 10){ | 
| evanso | 47:49fa1adc10b4 | 327 | d_ = SE; | 
| evanso | 47:49fa1adc10b4 | 328 | }else if(roll <= -10){ | 
| evanso | 47:49fa1adc10b4 | 329 | d_ = SW; | 
| evanso | 47:49fa1adc10b4 | 330 | }else { | 
| evanso | 47:49fa1adc10b4 | 331 | d_ = S; | 
| evanso | 47:49fa1adc10b4 | 332 | } | 
| evanso | 47:49fa1adc10b4 | 333 | // East/west | 
| evanso | 47:49fa1adc10b4 | 334 | }else { | 
| evanso | 47:49fa1adc10b4 | 335 | if (roll >= 10){ | 
| evanso | 47:49fa1adc10b4 | 336 | d_ = E; | 
| evanso | 47:49fa1adc10b4 | 337 | }else if(roll <= -10){ | 
| evanso | 47:49fa1adc10b4 | 338 | d_ = W; | 
| evanso | 47:49fa1adc10b4 | 339 | }else{ | 
| evanso | 47:49fa1adc10b4 | 340 | d_ = CENTRE; | 
| evanso | 47:49fa1adc10b4 | 341 | } | 
| evanso | 47:49fa1adc10b4 | 342 | } | 
| evanso | 47:49fa1adc10b4 | 343 | } | 
| evanso | 47:49fa1adc10b4 | 344 | |
| evanso | 39:fc5586b930e3 | 345 | void GameEngine::spaceship_lives_leds(){ | 
| evanso | 39:fc5586b930e3 | 346 | pad.leds_off(); | 
| evanso | 39:fc5586b930e3 | 347 | |
| evanso | 39:fc5586b930e3 | 348 | //top two red leds on if 1 lives left | 
| evanso | 45:fc3238cd28c6 | 349 | if(spaceship_lives_ >= 1){ | 
| evanso | 39:fc5586b930e3 | 350 | pad.led(1,1); | 
| evanso | 39:fc5586b930e3 | 351 | pad.led(4,1); | 
| evanso | 39:fc5586b930e3 | 352 | } | 
| evanso | 39:fc5586b930e3 | 353 | |
| evanso | 39:fc5586b930e3 | 354 | //middle two orange leds also on if 2 lives left | 
| evanso | 45:fc3238cd28c6 | 355 | if(spaceship_lives_ >= 2){ | 
| evanso | 39:fc5586b930e3 | 356 | pad.led(2,1); | 
| evanso | 39:fc5586b930e3 | 357 | pad.led(5,1); | 
| evanso | 39:fc5586b930e3 | 358 | } | 
| evanso | 39:fc5586b930e3 | 359 | |
| evanso | 39:fc5586b930e3 | 360 | //bottom two red leds also on if 3 lives left | 
| evanso | 45:fc3238cd28c6 | 361 | if(spaceship_lives_ == 3){ | 
| evanso | 39:fc5586b930e3 | 362 | pad.led(3,1); | 
| evanso | 39:fc5586b930e3 | 363 | pad.led(6,1); | 
| evanso | 39:fc5586b930e3 | 364 | } | 
| evanso | 39:fc5586b930e3 | 365 | } | 
| evanso | 39:fc5586b930e3 | 366 | |
| evanso | 44:2d957de3bce3 | 367 | |
| evanso | 44:2d957de3bce3 | 368 | |
| evanso | 36:27aa597db3d2 | 369 | //Weapon control --------------------------------------------------------------- | 
| evanso | 36:27aa597db3d2 | 370 | |
| evanso | 36:27aa597db3d2 | 371 | void GameEngine::create_weapons_bullets(){ | 
| evanso | 39:fc5586b930e3 | 372 | // controlls speed that bullet can be fired | 
| evanso | 45:fc3238cd28c6 | 373 | if(bullet_timer_ <=0){ | 
| evanso | 39:fc5586b930e3 | 374 | if (pad.A_pressed()){ | 
| evanso | 36:27aa597db3d2 | 375 | // Bullet object | 
| evanso | 36:27aa597db3d2 | 376 | Weapons new_bullet; | 
| evanso | 36:27aa597db3d2 | 377 | |
| evanso | 36:27aa597db3d2 | 378 | new_bullet.init(spaceship.get_pos(), | 
| evanso | 36:27aa597db3d2 | 379 | spaceship.get_spaceship_sprite_direction(), true); | 
| evanso | 36:27aa597db3d2 | 380 | |
| evanso | 36:27aa597db3d2 | 381 | // Stores bullet object in vector | 
| evanso | 36:27aa597db3d2 | 382 | bullet_vector.push_back(new_bullet); | 
| evanso | 39:fc5586b930e3 | 383 | } | 
| evanso | 45:fc3238cd28c6 | 384 | bullet_timer_ = 5; | 
| evanso | 39:fc5586b930e3 | 385 | } | 
| evanso | 45:fc3238cd28c6 | 386 | bullet_timer_--; | 
| evanso | 36:27aa597db3d2 | 387 | } | 
| evanso | 36:27aa597db3d2 | 388 | |
| evanso | 36:27aa597db3d2 | 389 | void GameEngine::create_weapons_smart_bomb(){ | 
| evanso | 39:fc5586b930e3 | 390 | // timer to stop smart bomb button be accidently pressed twice | 
| evanso | 45:fc3238cd28c6 | 391 | if(smart_bomb_timer_ <=0){ | 
| evanso | 45:fc3238cd28c6 | 392 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ | 
| evanso | 39:fc5586b930e3 | 393 | weapons.smart_bomb(lcd); | 
| evanso | 45:fc3238cd28c6 | 394 | smart_bomb_counter_--; | 
| evanso | 39:fc5586b930e3 | 395 | |
| evanso | 39:fc5586b930e3 | 396 | //Deletes alien object if on screen | 
| evanso | 39:fc5586b930e3 | 397 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ | 
| evanso | 39:fc5586b930e3 | 398 | Vector2D alien_pos = alien_vector[i].get_pos(); | 
| evanso | 36:27aa597db3d2 | 399 | |
| evanso | 39:fc5586b930e3 | 400 | // Creats explosion if alien was on the screen | 
| evanso | 39:fc5586b930e3 | 401 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ | 
| evanso | 39:fc5586b930e3 | 402 | create_explosion(alien_pos); | 
| evanso | 39:fc5586b930e3 | 403 | |
| evanso | 39:fc5586b930e3 | 404 | //delete person object if was being abducted by destroyed alien | 
| evanso | 39:fc5586b930e3 | 405 | if(alien_vector[i].get_collision_people_element() > -1){ | 
| evanso | 39:fc5586b930e3 | 406 | people_vector.erase(people_vector.begin() + | 
| evanso | 39:fc5586b930e3 | 407 | alien_vector[i].get_collision_people_element()); | 
| evanso | 39:fc5586b930e3 | 408 | } | 
| evanso | 39:fc5586b930e3 | 409 | |
| evanso | 39:fc5586b930e3 | 410 | alien_vector.erase(alien_vector.begin()+ i); | 
| evanso | 45:fc3238cd28c6 | 411 | points_ ++; | 
| evanso | 39:fc5586b930e3 | 412 | } | 
| evanso | 36:27aa597db3d2 | 413 | } | 
| evanso | 45:fc3238cd28c6 | 414 | smart_bomb_timer_ = 30; | 
| evanso | 39:fc5586b930e3 | 415 | } | 
| evanso | 39:fc5586b930e3 | 416 | } | 
| evanso | 45:fc3238cd28c6 | 417 | smart_bomb_timer_--; | 
| evanso | 36:27aa597db3d2 | 418 | } | 
| evanso | 36:27aa597db3d2 | 419 | |
| evanso | 36:27aa597db3d2 | 420 | void GameEngine::draw_bullets(){ | 
| evanso | 36:27aa597db3d2 | 421 | // interates over bullet vectors, moves and draws bullet objects | 
| evanso | 36:27aa597db3d2 | 422 | |
| evanso | 36:27aa597db3d2 | 423 | // Alien bullets | 
| evanso | 36:27aa597db3d2 | 424 | for (int i = 0; i < alien_bullet_vector.size(); i++){ | 
| evanso | 36:27aa597db3d2 | 425 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); | 
| evanso | 36:27aa597db3d2 | 426 | |
| evanso | 36:27aa597db3d2 | 427 | // deletes alien bullet object after bullet has moved set distance | 
| evanso | 36:27aa597db3d2 | 428 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ | 
| evanso | 36:27aa597db3d2 | 429 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); | 
| evanso | 36:27aa597db3d2 | 430 | } | 
| evanso | 36:27aa597db3d2 | 431 | |
| evanso | 36:27aa597db3d2 | 432 | // Deletes bullet and shpaceship if collision detected | 
| evanso | 36:27aa597db3d2 | 433 | if (spaceship.check_collision(alien_bullet_vector[i]) && | 
| evanso | 45:fc3238cd28c6 | 434 | !spaceship_destroyed_ ){ | 
| evanso | 36:27aa597db3d2 | 435 | create_explosion(spaceship.get_pos()); | 
| evanso | 36:27aa597db3d2 | 436 | |
| evanso | 45:fc3238cd28c6 | 437 | spaceship_destroyed_ = true; | 
| evanso | 36:27aa597db3d2 | 438 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); | 
| evanso | 36:27aa597db3d2 | 439 | } | 
| evanso | 36:27aa597db3d2 | 440 | } | 
| evanso | 36:27aa597db3d2 | 441 | |
| evanso | 36:27aa597db3d2 | 442 | // Spaceship bullets | 
| evanso | 36:27aa597db3d2 | 443 | for (int i = 0; i < bullet_vector.size(); i++){ | 
| evanso | 36:27aa597db3d2 | 444 | bullet_vector[i].draw_bullet(lcd); | 
| evanso | 36:27aa597db3d2 | 445 | |
| evanso | 36:27aa597db3d2 | 446 | // deletes bullet object after bullet has moved set distance | 
| evanso | 36:27aa597db3d2 | 447 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ | 
| evanso | 36:27aa597db3d2 | 448 | bullet_vector.erase(bullet_vector.begin()+ i); | 
| evanso | 36:27aa597db3d2 | 449 | } | 
| evanso | 36:27aa597db3d2 | 450 | } | 
| evanso | 36:27aa597db3d2 | 451 | } | 
| evanso | 36:27aa597db3d2 | 452 | |
| evanso | 36:27aa597db3d2 | 453 | |
| evanso | 36:27aa597db3d2 | 454 | |
| evanso | 36:27aa597db3d2 | 455 | //Alien Control ---------------------------------------------------------------- | 
| evanso | 36:27aa597db3d2 | 456 | |
| evanso | 32:c006a9882778 | 457 | void GameEngine::spawn_aliens(){ | 
| evanso | 51:35cb8e604b72 | 458 | if(alien_vector.size() <= alien_number_){ | 
| evanso | 34:85ccc16f24d2 | 459 | create_alien(); | 
| evanso | 32:c006a9882778 | 460 | } | 
| evanso | 32:c006a9882778 | 461 | |
| evanso | 45:fc3238cd28c6 | 462 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); | 
| evanso | 45:fc3238cd28c6 | 463 | |
| evanso | 34:85ccc16f24d2 | 464 | //slowley incresing the alien counter as game goes on to make harder | 
| evanso | 45:fc3238cd28c6 | 465 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ | 
| evanso | 51:35cb8e604b72 | 466 | alien_number_++; | 
| evanso | 45:fc3238cd28c6 | 467 | spawn_time_multipler_++; | 
| evanso | 32:c006a9882778 | 468 | } | 
| evanso | 34:85ccc16f24d2 | 469 | |
| evanso | 45:fc3238cd28c6 | 470 | spawn_alien_counter_++; | 
| evanso | 32:c006a9882778 | 471 | } | 
| evanso | 32:c006a9882778 | 472 | |
| evanso | 36:27aa597db3d2 | 473 | void GameEngine::create_alien(){ | 
| evanso | 36:27aa597db3d2 | 474 | int position_x_start = 0; | 
| evanso | 36:27aa597db3d2 | 475 | |
| evanso | 36:27aa597db3d2 | 476 | // Alien object | 
| evanso | 36:27aa597db3d2 | 477 | Alien new_alien; | 
| evanso | 36:27aa597db3d2 | 478 | |
| evanso | 36:27aa597db3d2 | 479 | //spawns aliens between x > 84 and x <0 | 
| evanso | 36:27aa597db3d2 | 480 | if(rand() % 2){ | 
| evanso | 36:27aa597db3d2 | 481 | position_x_start = rand() % 84 + 84; | 
| evanso | 36:27aa597db3d2 | 482 | }else{ | 
| evanso | 36:27aa597db3d2 | 483 | position_x_start =rand() % 83 - 84; | 
| evanso | 36:27aa597db3d2 | 484 | } | 
| evanso | 39:fc5586b930e3 | 485 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); | 
| evanso | 36:27aa597db3d2 | 486 | |
| evanso | 36:27aa597db3d2 | 487 | // Stores alien object in vector | 
| evanso | 36:27aa597db3d2 | 488 | alien_vector.push_back(new_alien); | 
| evanso | 36:27aa597db3d2 | 489 | } | 
| evanso | 36:27aa597db3d2 | 490 | |
| evanso | 36:27aa597db3d2 | 491 | void GameEngine::check_alien_people_collision(int i){ | 
| evanso | 40:71f947254fda | 492 | // only a collision if all three of theses conditions are met: | 
| evanso | 40:71f947254fda | 493 | // check all these codition for every alien to every person | 
| evanso | 40:71f947254fda | 494 | // 1)person hasn't already had a collision | 
| evanso | 40:71f947254fda | 495 | // 2)There is an acutaual collision of people and alien | 
| evanso | 36:27aa597db3d2 | 496 | for (int x = 0; x < people_vector.size(); x++){ | 
| evanso | 36:27aa597db3d2 | 497 | if (!people_vector[x].get_alien_collision_flag() && | 
| evanso | 36:27aa597db3d2 | 498 | people_vector[x].check_alien_collision(alien_vector[i])){ | 
| evanso | 36:27aa597db3d2 | 499 | alien_vector[i].set_collision_people_element(x); | 
| evanso | 36:27aa597db3d2 | 500 | } | 
| evanso | 36:27aa597db3d2 | 501 | } | 
| evanso | 36:27aa597db3d2 | 502 | |
| evanso | 36:27aa597db3d2 | 503 | //draws collision if detected | 
| evanso | 36:27aa597db3d2 | 504 | if(alien_vector[i].get_collision_people_element() > -1){ | 
| evanso | 36:27aa597db3d2 | 505 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, | 
| evanso | 36:27aa597db3d2 | 506 | map.get_length_map(), map.get_position_x_map(),true); | 
| evanso | 36:27aa597db3d2 | 507 | }else{ | 
| evanso | 36:27aa597db3d2 | 508 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, | 
| evanso | 36:27aa597db3d2 | 509 | map.get_length_map(), map.get_position_x_map(),false); | 
| evanso | 36:27aa597db3d2 | 510 | } | 
| evanso | 36:27aa597db3d2 | 511 | } | 
| evanso | 36:27aa597db3d2 | 512 | |
| evanso | 36:27aa597db3d2 | 513 | void GameEngine::alliens_fire_bullets(int i){ | 
| evanso | 36:27aa597db3d2 | 514 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ | 
| evanso | 36:27aa597db3d2 | 515 | Weapons alien_bullet; | 
| evanso | 36:27aa597db3d2 | 516 | |
| evanso | 36:27aa597db3d2 | 517 | // fires bullet towards direction of spaceship | 
| evanso | 36:27aa597db3d2 | 518 | bool alien_bullet_direction = false; | 
| evanso | 36:27aa597db3d2 | 519 | Vector2D spaceship_pos = spaceship.get_pos(); | 
| evanso | 36:27aa597db3d2 | 520 | Vector2D alien_pos = alien_vector[i].get_pos(); | 
| evanso | 36:27aa597db3d2 | 521 | if(spaceship_pos.x > alien_pos.x){ | 
| evanso | 36:27aa597db3d2 | 522 | alien_bullet_direction = true; | 
| evanso | 36:27aa597db3d2 | 523 | } | 
| evanso | 36:27aa597db3d2 | 524 | |
| evanso | 36:27aa597db3d2 | 525 | alien_bullet.init(alien_vector[i].get_pos(), | 
| evanso | 36:27aa597db3d2 | 526 | alien_bullet_direction , false); | 
| evanso | 36:27aa597db3d2 | 527 | |
| evanso | 36:27aa597db3d2 | 528 | // Stores bullet object in vector | 
| evanso | 36:27aa597db3d2 | 529 | alien_bullet_vector.push_back(alien_bullet); | 
| evanso | 36:27aa597db3d2 | 530 | } | 
| evanso | 36:27aa597db3d2 | 531 | } | 
| evanso | 36:27aa597db3d2 | 532 | |
| evanso | 36:27aa597db3d2 | 533 | void GameEngine::delete_aliens(int i){ | 
| evanso | 36:27aa597db3d2 | 534 | for (int x = 0; x < bullet_vector.size(); x++){ | 
| evanso | 36:27aa597db3d2 | 535 | if (alien_vector[i].check_collision(bullet_vector[x])){ | 
| evanso | 36:27aa597db3d2 | 536 | create_explosion(alien_vector[i].get_pos()); | 
| evanso | 36:27aa597db3d2 | 537 | |
| evanso | 36:27aa597db3d2 | 538 | //delete person object if was carried by destroyed alien | 
| evanso | 36:27aa597db3d2 | 539 | if(alien_vector[i].get_collision_people_element() > -1){ | 
| evanso | 36:27aa597db3d2 | 540 | people_vector.erase(people_vector.begin() + | 
| evanso | 36:27aa597db3d2 | 541 | alien_vector[i].get_collision_people_element()); | 
| evanso | 36:27aa597db3d2 | 542 | } | 
| evanso | 36:27aa597db3d2 | 543 | |
| evanso | 39:fc5586b930e3 | 544 | bullet_vector.erase(bullet_vector.begin()+ x); | 
| evanso | 39:fc5586b930e3 | 545 | alien_vector.erase(alien_vector.begin()+ i); | 
| evanso | 45:fc3238cd28c6 | 546 | points_ ++; | 
| evanso | 36:27aa597db3d2 | 547 | } | 
| evanso | 36:27aa597db3d2 | 548 | } | 
| evanso | 36:27aa597db3d2 | 549 | } | 
| evanso | 36:27aa597db3d2 | 550 | |
| evanso | 36:27aa597db3d2 | 551 | void GameEngine::draw_aliens(){ | 
| evanso | 36:27aa597db3d2 | 552 | // interates over alien vector and draws each new_alien object | 
| evanso | 36:27aa597db3d2 | 553 | for (int i = 0; i < alien_vector.size(); i++){ | 
| evanso | 36:27aa597db3d2 | 554 | |
| evanso | 36:27aa597db3d2 | 555 | check_alien_people_collision(i); | 
| evanso | 36:27aa597db3d2 | 556 | |
| evanso | 36:27aa597db3d2 | 557 | // deleted spaceship if alien ship touches spaceship | 
| evanso | 36:27aa597db3d2 | 558 | if (spaceship.check_alien_collision(alien_vector[i]) && | 
| evanso | 45:fc3238cd28c6 | 559 | !spaceship_destroyed_){ | 
| evanso | 36:27aa597db3d2 | 560 | create_explosion(spaceship.get_pos()); | 
| evanso | 45:fc3238cd28c6 | 561 | spaceship_destroyed_ = true; | 
| evanso | 36:27aa597db3d2 | 562 | } | 
| evanso | 36:27aa597db3d2 | 563 | |
| evanso | 36:27aa597db3d2 | 564 | alliens_fire_bullets(i); | 
| evanso | 36:27aa597db3d2 | 565 | |
| evanso | 36:27aa597db3d2 | 566 | delete_aliens(i); | 
| evanso | 34:85ccc16f24d2 | 567 | } | 
| evanso | 34:85ccc16f24d2 | 568 | } | 
| evanso | 34:85ccc16f24d2 | 569 | |
| evanso | 36:27aa597db3d2 | 570 | |
| evanso | 36:27aa597db3d2 | 571 | |
| evanso | 36:27aa597db3d2 | 572 | //Explotion Control ------------------------------------------------------------ | 
| evanso | 36:27aa597db3d2 | 573 | |
| evanso | 36:27aa597db3d2 | 574 | void GameEngine::create_explosion(Vector2D destroyed_position){ | 
| evanso | 36:27aa597db3d2 | 575 | // explosion object | 
| evanso | 36:27aa597db3d2 | 576 | Explosion new_explosion; | 
| evanso | 36:27aa597db3d2 | 577 | |
| evanso | 36:27aa597db3d2 | 578 | new_explosion.init(destroyed_position); | 
| evanso | 33:7fedd8029473 | 579 | |
| evanso | 36:27aa597db3d2 | 580 | // Stores explosion object in vector | 
| evanso | 36:27aa597db3d2 | 581 | explosion_vector.push_back(new_explosion); | 
| evanso | 36:27aa597db3d2 | 582 | } | 
| evanso | 36:27aa597db3d2 | 583 | |
| evanso | 36:27aa597db3d2 | 584 | void GameEngine::draw_explosions(){ | 
| evanso | 36:27aa597db3d2 | 585 | // interates over expoltion vector and draws each explosion object then | 
| evanso | 36:27aa597db3d2 | 586 | // deleted object after set size | 
| evanso | 36:27aa597db3d2 | 587 | for (int i = 0; i < explosion_vector.size(); i++){ | 
| evanso | 36:27aa597db3d2 | 588 | explosion_vector[i].draw_explosion(lcd); | 
| evanso | 31:6015e8ed859c | 589 | |
| evanso | 36:27aa597db3d2 | 590 | // delete explosion after reaches set size | 
| evanso | 36:27aa597db3d2 | 591 | if(explosion_vector[i].get_explosion_radius() == 8){ | 
| evanso | 36:27aa597db3d2 | 592 | explosion_vector.erase(explosion_vector.begin()+ i); | 
| evanso | 31:6015e8ed859c | 593 | } | 
| evanso | 36:27aa597db3d2 | 594 | } | 
| evanso | 36:27aa597db3d2 | 595 | } | 
| evanso | 36:27aa597db3d2 | 596 | |
| evanso | 36:27aa597db3d2 | 597 | |
| evanso | 36:27aa597db3d2 | 598 | |
| evanso | 36:27aa597db3d2 | 599 | //People Control --------------------------------------------------------------- | 
| evanso | 36:27aa597db3d2 | 600 | |
| evanso | 36:27aa597db3d2 | 601 | void GameEngine::spawn_people(){ | 
| evanso | 36:27aa597db3d2 | 602 | // Keeps number of people objects constant as people objecs are erased | 
| evanso | 36:27aa597db3d2 | 603 | if(people_vector.size() <= 5){ | 
| evanso | 36:27aa597db3d2 | 604 | create_people(); | 
| evanso | 31:6015e8ed859c | 605 | } | 
| evanso | 20:febd920ec29e | 606 | } | 
| evanso | 20:febd920ec29e | 607 | |
| evanso | 33:7fedd8029473 | 608 | void GameEngine::create_people(){ | 
| evanso | 33:7fedd8029473 | 609 | // People object | 
| evanso | 33:7fedd8029473 | 610 | People people; | 
| evanso | 33:7fedd8029473 | 611 | |
| evanso | 33:7fedd8029473 | 612 | people.init(pad, (rand() % 168 - 84)); | 
| evanso | 33:7fedd8029473 | 613 | |
| evanso | 33:7fedd8029473 | 614 | // Stores alien object in vector | 
| evanso | 33:7fedd8029473 | 615 | people_vector.push_back(people); | 
| evanso | 33:7fedd8029473 | 616 | } | 
| evanso | 33:7fedd8029473 | 617 | |
| evanso | 33:7fedd8029473 | 618 | void GameEngine::draw_people(){ | 
| evanso | 33:7fedd8029473 | 619 | for (int i = 0; i < people_vector.size(); i++){ | 
| evanso | 34:85ccc16f24d2 | 620 | people_vector[i].draw_people(lcd, d_, | 
| evanso | 34:85ccc16f24d2 | 621 | map.get_length_map(), map.get_position_x_map()); | 
| evanso | 34:85ccc16f24d2 | 622 | |
| evanso | 34:85ccc16f24d2 | 623 | //errase person if at top of screen as captured by alien and alien is | 
| evanso | 34:85ccc16f24d2 | 624 | //set to track mode | 
| evanso | 34:85ccc16f24d2 | 625 | Vector2D people_pos = people_vector[i].get_pos(); | 
| evanso | 40:71f947254fda | 626 | |
| evanso | 40:71f947254fda | 627 | for (int x = 0; x < alien_vector.size(); x++){ | 
| evanso | 40:71f947254fda | 628 | Vector2D alien_pos = alien_vector[x].get_pos(); | 
| evanso | 40:71f947254fda | 629 | if(people_pos.y < 30 && alien_pos.y < 9){ | 
| evanso | 40:71f947254fda | 630 | |
| evanso | 40:71f947254fda | 631 | //set alien who abducted person to track mode | 
| evanso | 34:85ccc16f24d2 | 632 | if(alien_vector[x].get_collision_people_element() == i){ | 
| evanso | 34:85ccc16f24d2 | 633 | alien_vector[x].set_track_flag(true); | 
| evanso | 40:71f947254fda | 634 | people_vector.erase(people_vector.begin()+ i); | 
| evanso | 34:85ccc16f24d2 | 635 | } | 
| evanso | 40:71f947254fda | 636 | |
| evanso | 40:71f947254fda | 637 | } | 
| evanso | 34:85ccc16f24d2 | 638 | |
| evanso | 34:85ccc16f24d2 | 639 | } | 
| evanso | 33:7fedd8029473 | 640 | } | 
| evanso | 33:7fedd8029473 | 641 | } | 
| evanso | 33:7fedd8029473 | 642 | |
| evanso | 19:1bc0a2d22054 | 643 | |
| evanso | 25:70b55f5bfc87 | 644 | |
| evanso | 36:27aa597db3d2 | 645 | //Map Control------------------------------------------------------------------- | 
| evanso | 19:1bc0a2d22054 | 646 | |
| evanso | 36:27aa597db3d2 | 647 | void GameEngine::reset_map_timer(){ | 
| evanso | 45:fc3238cd28c6 | 648 | if(spaceship_destroyed_){ | 
| evanso | 45:fc3238cd28c6 | 649 | reset_map_counter_++; | 
| evanso | 36:27aa597db3d2 | 650 | |
| evanso | 36:27aa597db3d2 | 651 | // stops map movement | 
| evanso | 36:27aa597db3d2 | 652 | d_ = CENTRE; | 
| evanso | 36:27aa597db3d2 | 653 | |
| evanso | 36:27aa597db3d2 | 654 | // reset map after set time | 
| evanso | 45:fc3238cd28c6 | 655 | if(reset_map_counter_ == 50){ | 
| evanso | 36:27aa597db3d2 | 656 | reset_map(); | 
| evanso | 25:70b55f5bfc87 | 657 | } | 
| evanso | 36:27aa597db3d2 | 658 | } | 
| evanso | 25:70b55f5bfc87 | 659 | } | 
| evanso | 36:27aa597db3d2 | 660 | |
| evanso | 30:814674b189f0 | 661 | void GameEngine::reset_map(){ | 
| evanso | 36:27aa597db3d2 | 662 | // Reassign values to variables | 
| evanso | 30:814674b189f0 | 663 | spaceship.init(); | 
| evanso | 45:fc3238cd28c6 | 664 | spaceship_lives_--; | 
| evanso | 45:fc3238cd28c6 | 665 | spaceship_destroyed_ = false; | 
| evanso | 45:fc3238cd28c6 | 666 | reset_map_counter_ = 0; | 
| evanso | 33:7fedd8029473 | 667 | |
| evanso | 34:85ccc16f24d2 | 668 | // erase aliens so redrawn in random positions when respawning spaceship | 
| evanso | 34:85ccc16f24d2 | 669 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ | 
| evanso | 34:85ccc16f24d2 | 670 | alien_vector.erase(alien_vector.begin()+ i); | 
| evanso | 34:85ccc16f24d2 | 671 | } | 
| evanso | 36:27aa597db3d2 | 672 | |
| evanso | 34:85ccc16f24d2 | 673 | // erase all people so redrawn at bottom of map | 
| evanso | 34:85ccc16f24d2 | 674 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ | 
| evanso | 34:85ccc16f24d2 | 675 | people_vector.erase(people_vector.begin()+ i); | 
| evanso | 34:85ccc16f24d2 | 676 | } | 
| evanso | 36:27aa597db3d2 | 677 | |
| evanso | 36:27aa597db3d2 | 678 | // erase all alien bullets | 
| evanso | 34:85ccc16f24d2 | 679 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ | 
| evanso | 34:85ccc16f24d2 | 680 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); | 
| evanso | 33:7fedd8029473 | 681 | } | 
| evanso | 20:febd920ec29e | 682 | } |