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GameEngine/GameEngine.cpp@79:66bcf8fa2d2d, 2020-05-24 (annotated)
- Committer:
- evanso
- Date:
- Sun May 24 21:11:55 2020 +0000
- Revision:
- 79:66bcf8fa2d2d
- Parent:
- 77:2ee9d1f9e282
- Child:
- 80:870bc6b4bf08
Added high score unit test which it passed!
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
evanso | 67:a2984682d641 | 2 | |
evanso | 47:49fa1adc10b4 | 3 | /** Define acelleromter object */ |
evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
evanso | 8:dd1037c5435b | 5 | |
evanso | 49:ed569eceeaa4 | 6 | /** Define SD card object */ |
evanso | 49:ed569eceeaa4 | 7 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); |
evanso | 67:a2984682d641 | 8 | |
evanso | 8:dd1037c5435b | 9 | GameEngine::GameEngine() { |
evanso | 44:2d957de3bce3 | 10 | //attach ticker to isr |
evanso | 42:3aed75338272 | 11 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
evanso | 8:dd1037c5435b | 12 | } |
evanso | 8:dd1037c5435b | 13 | |
evanso | 8:dd1037c5435b | 14 | GameEngine::~GameEngine() { |
evanso | 8:dd1037c5435b | 15 | |
evanso | 8:dd1037c5435b | 16 | } |
evanso | 8:dd1037c5435b | 17 | |
evanso | 13:12276eed13ac | 18 | void GameEngine::init() { |
evanso | 36:27aa597db3d2 | 19 | // Initalise objects |
evanso | 8:dd1037c5435b | 20 | pad.init(); |
evanso | 8:dd1037c5435b | 21 | lcd.init(); |
evanso | 8:dd1037c5435b | 22 | spaceship.init(); |
evanso | 13:12276eed13ac | 23 | map.init(pad); |
evanso | 40:71f947254fda | 24 | menu.init(); |
evanso | 47:49fa1adc10b4 | 25 | accelerometer.init(); |
evanso | 67:a2984682d641 | 26 | saved.init(); |
evanso | 69:753ba27325ce | 27 | setting.init(); |
evanso | 77:2ee9d1f9e282 | 28 | h_score.init(); |
evanso | 72:e7492591307e | 29 | |
evanso | 58:a9a39424df52 | 30 | //set first screen to main menu |
evanso | 58:a9a39424df52 | 31 | current_menu_part_= menu.get_current_menu_part(); |
evanso | 36:27aa597db3d2 | 32 | |
evanso | 74:6827b43c689d | 33 | play_music(); |
evanso | 36:27aa597db3d2 | 34 | // Set seed value |
evanso | 36:27aa597db3d2 | 35 | srand(pad.read_adc()*64000); |
evanso | 67:a2984682d641 | 36 | |
evanso | 67:a2984682d641 | 37 | //Had to inlcude save test here as getting the error sd couldnt be created |
evanso | 67:a2984682d641 | 38 | #ifdef SD_TEST |
evanso | 79:66bcf8fa2d2d | 39 | saved.run_save_test(sd,lcd); |
evanso | 79:66bcf8fa2d2d | 40 | h_score.run_save_test(sd,lcd); |
evanso | 67:a2984682d641 | 41 | #endif |
evanso | 8:dd1037c5435b | 42 | } |
evanso | 8:dd1037c5435b | 43 | |
evanso | 64:e9dfc35a1738 | 44 | void GameEngine::lcd_frame_time_isr(){ |
evanso | 64:e9dfc35a1738 | 45 | // set ISR flag |
evanso | 64:e9dfc35a1738 | 46 | lcd_frame_time_flag_ = 1; |
evanso | 64:e9dfc35a1738 | 47 | } |
evanso | 64:e9dfc35a1738 | 48 | |
evanso | 44:2d957de3bce3 | 49 | // Menu Control----------------------------------------------------------------- |
evanso | 44:2d957de3bce3 | 50 | |
evanso | 44:2d957de3bce3 | 51 | void GameEngine::game_select_part(){ |
evanso | 44:2d957de3bce3 | 52 | switch (current_menu_part_) { |
evanso | 44:2d957de3bce3 | 53 | case main_menu: run_menu(); break; |
evanso | 44:2d957de3bce3 | 54 | case play: run_play(); break; |
evanso | 44:2d957de3bce3 | 55 | case settings: run_settings(); break; |
evanso | 44:2d957de3bce3 | 56 | case saved_games: run_saved_games(); break; |
evanso | 76:6daba3002424 | 57 | case high_score: run_highscore(); break; |
evanso | 44:2d957de3bce3 | 58 | } |
evanso | 44:2d957de3bce3 | 59 | } |
evanso | 44:2d957de3bce3 | 60 | |
evanso | 44:2d957de3bce3 | 61 | void GameEngine::run_menu(){ |
evanso | 44:2d957de3bce3 | 62 | lcd.setContrast(pad.read_pot1()); |
evanso | 44:2d957de3bce3 | 63 | lcd.clear(); |
evanso | 64:e9dfc35a1738 | 64 | |
evanso | 44:2d957de3bce3 | 65 | // Scrolls, draws and selcts menu parts |
evanso | 44:2d957de3bce3 | 66 | read_joystick_direction(); |
evanso | 65:daa792a09e1f | 67 | menu.menu_scroll(d_); |
evanso | 44:2d957de3bce3 | 68 | menu.draw_part(lcd); |
evanso | 65:daa792a09e1f | 69 | menu.select_part(pad.A_pressed()); |
evanso | 69:753ba27325ce | 70 | |
evanso | 44:2d957de3bce3 | 71 | current_menu_part_ = menu.get_current_menu_part(); |
evanso | 69:753ba27325ce | 72 | |
evanso | 74:6827b43c689d | 73 | //sets sound and music setting |
evanso | 73:d1aea9b8da92 | 74 | sound_fx_ = setting.get_sound_method(); |
evanso | 74:6827b43c689d | 75 | music_fx_ = setting.get_music_method(); |
evanso | 74:6827b43c689d | 76 | stop_music(); |
evanso | 74:6827b43c689d | 77 | |
evanso | 79:66bcf8fa2d2d | 78 | //printf("sound%d\n",sound_fx_ ); |
evanso | 69:753ba27325ce | 79 | //stops double button press |
evanso | 69:753ba27325ce | 80 | if(pad.A_pressed()){ |
evanso | 69:753ba27325ce | 81 | wait(0.3); |
evanso | 70:8c4572d17441 | 82 | } |
evanso | 70:8c4572d17441 | 83 | |
evanso | 59:0b2e43312d6b | 84 | //inititialise the game if play |
evanso | 59:0b2e43312d6b | 85 | if (current_menu_part_ == play){ |
evanso | 59:0b2e43312d6b | 86 | play_init(); |
evanso | 59:0b2e43312d6b | 87 | } |
evanso | 72:e7492591307e | 88 | |
evanso | 64:e9dfc35a1738 | 89 | lcd.refresh(); |
evanso | 44:2d957de3bce3 | 90 | } |
evanso | 44:2d957de3bce3 | 91 | |
evanso | 64:e9dfc35a1738 | 92 | |
evanso | 64:e9dfc35a1738 | 93 | |
evanso | 64:e9dfc35a1738 | 94 | |
evanso | 64:e9dfc35a1738 | 95 | // Menu Play ------------------------------------------------------------------- |
evanso | 58:a9a39424df52 | 96 | |
evanso | 44:2d957de3bce3 | 97 | void GameEngine::run_play(){ |
evanso | 72:e7492591307e | 98 | //stops melody playing |
evanso | 76:6daba3002424 | 99 | pad.play_melody(2, melody_off, melody_off_note_time, 1, false); |
evanso | 64:e9dfc35a1738 | 100 | int paused_flag = false; |
evanso | 44:2d957de3bce3 | 101 | while (1) { |
evanso | 64:e9dfc35a1738 | 102 | // Timer interupt to set frame rate of game |
evanso | 45:fc3238cd28c6 | 103 | if (lcd_frame_time_flag_) { |
evanso | 44:2d957de3bce3 | 104 | // resets ISR flag |
evanso | 45:fc3238cd28c6 | 105 | lcd_frame_time_flag_ = 0; |
evanso | 44:2d957de3bce3 | 106 | |
evanso | 64:e9dfc35a1738 | 107 | //Pause button pressed |
evanso | 68:bb1650c657ef | 108 | if (pad.start_pressed() && paused_counter_ > 10 ){ |
evanso | 64:e9dfc35a1738 | 109 | paused_flag = !paused_flag; |
evanso | 68:bb1650c657ef | 110 | paused_counter_ = 0 ; |
evanso | 58:a9a39424df52 | 111 | } |
evanso | 68:bb1650c657ef | 112 | paused_counter_++; |
evanso | 64:e9dfc35a1738 | 113 | |
evanso | 64:e9dfc35a1738 | 114 | //Draws pause screen if paused button presed |
evanso | 64:e9dfc35a1738 | 115 | if (paused_flag){ |
evanso | 68:bb1650c657ef | 116 | run_paused_game(); |
evanso | 68:bb1650c657ef | 117 | |
evanso | 64:e9dfc35a1738 | 118 | //Otherwise draw gameplay screen |
evanso | 56:663d0546c235 | 119 | }else{ |
evanso | 56:663d0546c235 | 120 | gameplay_loop(); |
evanso | 56:663d0546c235 | 121 | } |
evanso | 44:2d957de3bce3 | 122 | |
evanso | 68:bb1650c657ef | 123 | // break out of run play loop when lives = 0 or exite flag set |
evanso | 68:bb1650c657ef | 124 | if(!spaceship_lives_||exit_flag_){ |
evanso | 59:0b2e43312d6b | 125 | if(!spaceship_lives_){ |
evanso | 59:0b2e43312d6b | 126 | draw_game_over_screen(); |
evanso | 68:bb1650c657ef | 127 | } |
evanso | 59:0b2e43312d6b | 128 | reset_map(); |
evanso | 65:daa792a09e1f | 129 | pad.leds_off(); |
evanso | 59:0b2e43312d6b | 130 | break; |
evanso | 56:663d0546c235 | 131 | } |
evanso | 44:2d957de3bce3 | 132 | } |
evanso | 44:2d957de3bce3 | 133 | |
evanso | 64:e9dfc35a1738 | 134 | // MCU put to sleep between each frame to save power |
evanso | 64:e9dfc35a1738 | 135 | sleep(); |
evanso | 57:d4ce42c24561 | 136 | } |
evanso | 65:daa792a09e1f | 137 | //stop taking double a press |
evanso | 69:753ba27325ce | 138 | wait(0.4); |
evanso | 74:6827b43c689d | 139 | play_music(); |
evanso | 74:6827b43c689d | 140 | } |
evanso | 74:6827b43c689d | 141 | |
evanso | 74:6827b43c689d | 142 | void GameEngine::play_music(){ |
evanso | 74:6827b43c689d | 143 | if(music_fx_ == music_on){ |
evanso | 74:6827b43c689d | 144 | pad.play_melody(88, star_wars, star_wars_note_time, 108, true); |
evanso | 74:6827b43c689d | 145 | } |
evanso | 74:6827b43c689d | 146 | |
evanso | 74:6827b43c689d | 147 | } |
evanso | 74:6827b43c689d | 148 | |
evanso | 74:6827b43c689d | 149 | void GameEngine::stop_music(){ |
evanso | 74:6827b43c689d | 150 | if(music_fx_ == music_off){ |
evanso | 74:6827b43c689d | 151 | pad.play_melody(2, melody_off, melody_off_note_time, 50, false); |
evanso | 74:6827b43c689d | 152 | } |
evanso | 44:2d957de3bce3 | 153 | } |
evanso | 44:2d957de3bce3 | 154 | |
evanso | 64:e9dfc35a1738 | 155 | void GameEngine::play_init(){ |
evanso | 64:e9dfc35a1738 | 156 | // Define variables |
evanso | 64:e9dfc35a1738 | 157 | spawn_time_multipler_ = 1; |
evanso | 64:e9dfc35a1738 | 158 | alien_number_ = 5; |
evanso | 64:e9dfc35a1738 | 159 | spawn_alien_counter_ = 0; |
evanso | 64:e9dfc35a1738 | 160 | spaceship_lives_ = 3; |
evanso | 64:e9dfc35a1738 | 161 | reset_map_counter_ = 0; |
evanso | 64:e9dfc35a1738 | 162 | smart_bomb_counter_ = 4; |
evanso | 64:e9dfc35a1738 | 163 | create_people(); |
evanso | 64:e9dfc35a1738 | 164 | points_ = 0; |
evanso | 64:e9dfc35a1738 | 165 | smart_bomb_timer_ = 0; |
evanso | 64:e9dfc35a1738 | 166 | bullet_timer_ = 0; |
evanso | 64:e9dfc35a1738 | 167 | lcd_frame_time_flag_ = 0; |
evanso | 68:bb1650c657ef | 168 | paused_counter_ = 25; |
evanso | 64:e9dfc35a1738 | 169 | |
evanso | 64:e9dfc35a1738 | 170 | //Flags for screen control |
evanso | 64:e9dfc35a1738 | 171 | exit_flag_ = false; |
evanso | 64:e9dfc35a1738 | 172 | run_save_a_game_flag_ = false; |
evanso | 64:e9dfc35a1738 | 173 | spaceship_destroyed_ = false; |
evanso | 76:6daba3002424 | 174 | saved.init(); |
evanso | 64:e9dfc35a1738 | 175 | } |
evanso | 64:e9dfc35a1738 | 176 | |
evanso | 13:12276eed13ac | 177 | void GameEngine::gameplay_loop() { |
evanso | 30:814674b189f0 | 178 | // clear screen and set contrast |
evanso | 13:12276eed13ac | 179 | lcd.setContrast(pad.read_pot1()); |
evanso | 8:dd1037c5435b | 180 | lcd.clear(); |
evanso | 11:ab578a151f67 | 181 | |
evanso | 64:e9dfc35a1738 | 182 | // creats aliens and people |
evanso | 41:5959256f4aab | 183 | spawn_aliens(); |
evanso | 41:5959256f4aab | 184 | spawn_people(); |
evanso | 41:5959256f4aab | 185 | |
evanso | 41:5959256f4aab | 186 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite |
evanso | 71:bcbac2cfe005 | 187 | spaceship_not_detroyed(); |
evanso | 41:5959256f4aab | 188 | |
evanso | 41:5959256f4aab | 189 | // Draws objects |
evanso | 41:5959256f4aab | 190 | map.draw_map(lcd, d_); |
evanso | 41:5959256f4aab | 191 | draw_aliens(); |
evanso | 41:5959256f4aab | 192 | draw_bullets(); |
evanso | 41:5959256f4aab | 193 | draw_explosions(); |
evanso | 41:5959256f4aab | 194 | draw_people(); |
evanso | 45:fc3238cd28c6 | 195 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
evanso | 41:5959256f4aab | 196 | spaceship_lives_leds(); |
evanso | 41:5959256f4aab | 197 | |
evanso | 41:5959256f4aab | 198 | reset_map_timer(); |
evanso | 30:814674b189f0 | 199 | |
evanso | 18:11068b98e261 | 200 | // refresh's screen |
evanso | 18:11068b98e261 | 201 | lcd.refresh(); |
evanso | 13:12276eed13ac | 202 | } |
evanso | 13:12276eed13ac | 203 | |
evanso | 71:bcbac2cfe005 | 204 | void GameEngine::spaceship_not_detroyed(){ |
evanso | 71:bcbac2cfe005 | 205 | if (!spaceship_destroyed_){ |
evanso | 71:bcbac2cfe005 | 206 | |
evanso | 71:bcbac2cfe005 | 207 | //changes the control method depedning whats selected in the setting |
evanso | 71:bcbac2cfe005 | 208 | if(setting.get_control_method() == joy ){ |
evanso | 71:bcbac2cfe005 | 209 | read_joystick_direction(); |
evanso | 71:bcbac2cfe005 | 210 | }else { |
evanso | 71:bcbac2cfe005 | 211 | read_accelerometer_direction(accelerometer.get_roll_angle(), |
evanso | 71:bcbac2cfe005 | 212 | accelerometer.get_pitch_angle()); |
evanso | 71:bcbac2cfe005 | 213 | } |
evanso | 71:bcbac2cfe005 | 214 | |
evanso | 72:e7492591307e | 215 | //Stops movement of spaceship and map after destroyed |
evanso | 71:bcbac2cfe005 | 216 | spaceship.movement(d_); |
evanso | 71:bcbac2cfe005 | 217 | spaceship.draw(lcd); |
evanso | 71:bcbac2cfe005 | 218 | create_weapons_bullets(); |
evanso | 71:bcbac2cfe005 | 219 | create_weapons_smart_bomb(); |
evanso | 71:bcbac2cfe005 | 220 | } |
evanso | 71:bcbac2cfe005 | 221 | } |
evanso | 71:bcbac2cfe005 | 222 | |
evanso | 64:e9dfc35a1738 | 223 | void GameEngine::draw_game_over_screen(){ |
evanso | 76:6daba3002424 | 224 | //Draws game over screen then back to menu |
evanso | 76:6daba3002424 | 225 | lcd.clear(); |
evanso | 76:6daba3002424 | 226 | lcd.printString("Game Over",15,0); |
evanso | 76:6daba3002424 | 227 | |
evanso | 76:6daba3002424 | 228 | //draws score/highscore part of screen |
evanso | 76:6daba3002424 | 229 | char buffer[11]; |
evanso | 76:6daba3002424 | 230 | sprintf(buffer,"Score = %d",points_); |
evanso | 79:66bcf8fa2d2d | 231 | lcd.printString(buffer,12,2); |
evanso | 77:2ee9d1f9e282 | 232 | h_score.set_error(false); |
evanso | 76:6daba3002424 | 233 | |
evanso | 77:2ee9d1f9e282 | 234 | //Prints new high score if a high score and no error |
evanso | 77:2ee9d1f9e282 | 235 | if(calculate_new_score()&& !h_score.get_error()){ |
evanso | 76:6daba3002424 | 236 | lcd.printString("NEW HIGH SCORE",0,4); |
evanso | 76:6daba3002424 | 237 | |
evanso | 76:6daba3002424 | 238 | if(music_fx_ == music_on){ |
evanso | 76:6daba3002424 | 239 | pad.play_melody(61, take_on_me, take_on_me_note_time, 140, false); |
evanso | 76:6daba3002424 | 240 | } |
evanso | 76:6daba3002424 | 241 | |
evanso | 76:6daba3002424 | 242 | }else if(music_fx_ == music_on){ |
evanso | 74:6827b43c689d | 243 | pad.play_melody(23, god_farther, god_farther_note_time, 80, false); |
evanso | 74:6827b43c689d | 244 | } |
evanso | 76:6daba3002424 | 245 | |
evanso | 64:e9dfc35a1738 | 246 | lcd.refresh(); |
evanso | 72:e7492591307e | 247 | wait(6); |
evanso | 64:e9dfc35a1738 | 248 | current_menu_part_ = main_menu; |
evanso | 62:f0c86a854a9e | 249 | } |
evanso | 62:f0c86a854a9e | 250 | |
evanso | 62:f0c86a854a9e | 251 | void GameEngine::run_paused_game(){ |
evanso | 64:e9dfc35a1738 | 252 | //Lunch save a game screen |
evanso | 64:e9dfc35a1738 | 253 | if (pad.B_pressed()||run_save_a_game_flag_){ |
evanso | 64:e9dfc35a1738 | 254 | run_save_a_game_flag_ = true; |
evanso | 64:e9dfc35a1738 | 255 | run_save_a_game(); |
evanso | 64:e9dfc35a1738 | 256 | |
evanso | 64:e9dfc35a1738 | 257 | //Draw pause screen |
evanso | 62:f0c86a854a9e | 258 | }else{ |
evanso | 62:f0c86a854a9e | 259 | draw_pause_screen(); |
evanso | 62:f0c86a854a9e | 260 | paused_flag_ = true; |
evanso | 62:f0c86a854a9e | 261 | } |
evanso | 64:e9dfc35a1738 | 262 | |
evanso | 64:e9dfc35a1738 | 263 | //Exit to main menu |
evanso | 63:4631447440cf | 264 | if (pad.A_pressed()||saved.get_error()){ |
evanso | 56:663d0546c235 | 265 | current_menu_part_ = main_menu; |
evanso | 74:6827b43c689d | 266 | play_music(); |
evanso | 56:663d0546c235 | 267 | exit_flag_ = true; |
evanso | 76:6daba3002424 | 268 | saved.set_error(false); |
evanso | 56:663d0546c235 | 269 | } |
evanso | 56:663d0546c235 | 270 | } |
evanso | 56:663d0546c235 | 271 | |
evanso | 56:663d0546c235 | 272 | void GameEngine::draw_pause_screen(){ |
evanso | 56:663d0546c235 | 273 | // clear screen and set contrast |
evanso | 56:663d0546c235 | 274 | lcd.setContrast(pad.read_pot1()); |
evanso | 56:663d0546c235 | 275 | lcd.clear(); |
evanso | 56:663d0546c235 | 276 | |
evanso | 56:663d0546c235 | 277 | //Draw strings |
evanso | 56:663d0546c235 | 278 | lcd.printString("Paused!",24,0); |
evanso | 69:753ba27325ce | 279 | lcd.printString("Exit(A)",24,3); |
evanso | 69:753ba27325ce | 280 | lcd.printString("Save&Exit(B)",6,4); |
evanso | 56:663d0546c235 | 281 | |
evanso | 56:663d0546c235 | 282 | // refresh's screen |
evanso | 56:663d0546c235 | 283 | lcd.refresh(); |
evanso | 56:663d0546c235 | 284 | } |
evanso | 56:663d0546c235 | 285 | |
evanso | 64:e9dfc35a1738 | 286 | void GameEngine::run_save_a_game(){ |
evanso | 64:e9dfc35a1738 | 287 | //Draw and interact with save ya game screen |
evanso | 64:e9dfc35a1738 | 288 | read_joystick_direction(); |
evanso | 64:e9dfc35a1738 | 289 | saved.saved_games_scroll(d_); |
evanso | 64:e9dfc35a1738 | 290 | saved.save_game_screen(lcd); |
evanso | 64:e9dfc35a1738 | 291 | |
evanso | 64:e9dfc35a1738 | 292 | //Save game to save file that is displayed |
evanso | 68:bb1650c657ef | 293 | if (pad.A_pressed()){ |
evanso | 64:e9dfc35a1738 | 294 | //Define struct data |
evanso | 64:e9dfc35a1738 | 295 | SavedGamesData data; |
evanso | 64:e9dfc35a1738 | 296 | |
evanso | 64:e9dfc35a1738 | 297 | //Set values in struct data and saves them selected file |
evanso | 64:e9dfc35a1738 | 298 | data.score = points_; |
evanso | 64:e9dfc35a1738 | 299 | data.lives = spaceship_lives_; |
evanso | 64:e9dfc35a1738 | 300 | data.smart_bombs = smart_bomb_counter_; |
evanso | 64:e9dfc35a1738 | 301 | data.alien_number = alien_number_; |
evanso | 64:e9dfc35a1738 | 302 | saved.add_saved_data(sd, data, lcd); |
evanso | 64:e9dfc35a1738 | 303 | |
evanso | 64:e9dfc35a1738 | 304 | //exit to main menu |
evanso | 64:e9dfc35a1738 | 305 | current_menu_part_ = main_menu; |
evanso | 64:e9dfc35a1738 | 306 | exit_flag_ = true; |
evanso | 64:e9dfc35a1738 | 307 | } |
evanso | 64:e9dfc35a1738 | 308 | } |
evanso | 64:e9dfc35a1738 | 309 | |
evanso | 64:e9dfc35a1738 | 310 | |
evanso | 64:e9dfc35a1738 | 311 | |
evanso | 64:e9dfc35a1738 | 312 | |
evanso | 64:e9dfc35a1738 | 313 | // Menu Setting ---------------------------------------------------------------- |
evanso | 64:e9dfc35a1738 | 314 | |
evanso | 69:753ba27325ce | 315 | void GameEngine::run_settings(){ |
evanso | 69:753ba27325ce | 316 | lcd.clear(); |
evanso | 69:753ba27325ce | 317 | lcd.setContrast(pad.read_pot1()); |
evanso | 69:753ba27325ce | 318 | |
evanso | 69:753ba27325ce | 319 | // Scrolls, draws and changes different parts |
evanso | 69:753ba27325ce | 320 | read_joystick_direction(); |
evanso | 69:753ba27325ce | 321 | setting.settings_scroll(d_); |
evanso | 69:753ba27325ce | 322 | setting.display_settings_screen(lcd, pad.read_pot1()); |
evanso | 69:753ba27325ce | 323 | setting.change_setting(pad.A_pressed()); |
evanso | 74:6827b43c689d | 324 | |
evanso | 74:6827b43c689d | 325 | //stops music emedently changed |
evanso | 74:6827b43c689d | 326 | music_fx_ = setting.get_music_method(); |
evanso | 74:6827b43c689d | 327 | stop_music(); |
evanso | 69:753ba27325ce | 328 | |
evanso | 69:753ba27325ce | 329 | //go back to main menu if b |
evanso | 69:753ba27325ce | 330 | if (pad.B_pressed()){ |
evanso | 69:753ba27325ce | 331 | current_menu_part_ = main_menu; |
evanso | 69:753ba27325ce | 332 | } |
evanso | 69:753ba27325ce | 333 | |
evanso | 69:753ba27325ce | 334 | lcd.refresh(); |
evanso | 57:d4ce42c24561 | 335 | } |
evanso | 57:d4ce42c24561 | 336 | |
evanso | 64:e9dfc35a1738 | 337 | |
evanso | 64:e9dfc35a1738 | 338 | |
evanso | 64:e9dfc35a1738 | 339 | // Menu Saved Games ------------------------------------------------------------ |
evanso | 64:e9dfc35a1738 | 340 | |
evanso | 64:e9dfc35a1738 | 341 | void GameEngine::run_saved_games(){ |
evanso | 64:e9dfc35a1738 | 342 | // Draws and interact with save screen |
evanso | 64:e9dfc35a1738 | 343 | read_joystick_direction(); |
evanso | 64:e9dfc35a1738 | 344 | saved.saved_games_scroll(d_); |
evanso | 64:e9dfc35a1738 | 345 | saved.display_saved_games(lcd); |
evanso | 64:e9dfc35a1738 | 346 | |
evanso | 64:e9dfc35a1738 | 347 | //go back to main menu |
evanso | 69:753ba27325ce | 348 | if (pad.B_pressed()){ |
evanso | 64:e9dfc35a1738 | 349 | current_menu_part_ = main_menu; |
evanso | 64:e9dfc35a1738 | 350 | } |
evanso | 64:e9dfc35a1738 | 351 | |
evanso | 69:753ba27325ce | 352 | //Load save, if no file press go back to main menu |
evanso | 64:e9dfc35a1738 | 353 | if (pad.A_pressed()){ |
evanso | 64:e9dfc35a1738 | 354 | wait(0.035); |
evanso | 64:e9dfc35a1738 | 355 | saved_games_overide_init(); |
evanso | 64:e9dfc35a1738 | 356 | if(saved.get_error()) { |
evanso | 64:e9dfc35a1738 | 357 | saved.set_error(false); |
evanso | 64:e9dfc35a1738 | 358 | current_menu_part_ = main_menu; |
evanso | 64:e9dfc35a1738 | 359 | }else{ |
evanso | 64:e9dfc35a1738 | 360 | current_menu_part_ = play; |
evanso | 64:e9dfc35a1738 | 361 | } |
evanso | 64:e9dfc35a1738 | 362 | } |
evanso | 64:e9dfc35a1738 | 363 | } |
evanso | 64:e9dfc35a1738 | 364 | |
evanso | 64:e9dfc35a1738 | 365 | void GameEngine::saved_games_overide_init(){ |
evanso | 64:e9dfc35a1738 | 366 | play_init(); |
evanso | 64:e9dfc35a1738 | 367 | |
evanso | 64:e9dfc35a1738 | 368 | //Creats data object add sett it values to data saved in the file |
evanso | 64:e9dfc35a1738 | 369 | SavedGamesData displayed_game; |
evanso | 64:e9dfc35a1738 | 370 | displayed_game = saved.read_saved_data(sd, lcd); |
evanso | 64:e9dfc35a1738 | 371 | |
evanso | 64:e9dfc35a1738 | 372 | //Set the variables to value in the displayed saved struct |
evanso | 64:e9dfc35a1738 | 373 | points_ = displayed_game.score; |
evanso | 64:e9dfc35a1738 | 374 | spaceship_lives_ = displayed_game.lives; |
evanso | 64:e9dfc35a1738 | 375 | smart_bomb_counter_= displayed_game.smart_bombs; |
evanso | 64:e9dfc35a1738 | 376 | alien_number_ = displayed_game.alien_number; |
evanso | 64:e9dfc35a1738 | 377 | } |
evanso | 64:e9dfc35a1738 | 378 | |
evanso | 76:6daba3002424 | 379 | // Menu High score ------------------------------------------------------------- |
evanso | 64:e9dfc35a1738 | 380 | |
evanso | 76:6daba3002424 | 381 | void GameEngine::run_highscore(){ |
evanso | 77:2ee9d1f9e282 | 382 | lcd.clear(); |
evanso | 77:2ee9d1f9e282 | 383 | lcd.printString("High Scores",9,0); |
evanso | 77:2ee9d1f9e282 | 384 | lcd.printString("Back(B)",21,5); |
evanso | 76:6daba3002424 | 385 | |
evanso | 77:2ee9d1f9e282 | 386 | //sets error to false as may of become true from privuous error |
evanso | 77:2ee9d1f9e282 | 387 | h_score.set_error(false); |
evanso | 77:2ee9d1f9e282 | 388 | |
evanso | 77:2ee9d1f9e282 | 389 | //draws score/highscore part of screen |
evanso | 77:2ee9d1f9e282 | 390 | char buffer[11]; |
evanso | 77:2ee9d1f9e282 | 391 | sprintf(buffer,"Score = %d",h_score.read_high_score(sd)); |
evanso | 77:2ee9d1f9e282 | 392 | lcd.printString(buffer,9,3); |
evanso | 77:2ee9d1f9e282 | 393 | |
evanso | 77:2ee9d1f9e282 | 394 | // If error reading high score just say no high score or sd card |
evanso | 77:2ee9d1f9e282 | 395 | if (h_score.get_error()){ |
evanso | 77:2ee9d1f9e282 | 396 | h_score.no_high_scores(lcd); |
evanso | 77:2ee9d1f9e282 | 397 | wait(3); |
evanso | 77:2ee9d1f9e282 | 398 | current_menu_part_ = main_menu; |
evanso | 77:2ee9d1f9e282 | 399 | } |
evanso | 77:2ee9d1f9e282 | 400 | |
evanso | 77:2ee9d1f9e282 | 401 | //go back to main menu when b pressed |
evanso | 77:2ee9d1f9e282 | 402 | if (pad.B_pressed()){ |
evanso | 77:2ee9d1f9e282 | 403 | current_menu_part_ = main_menu; |
evanso | 77:2ee9d1f9e282 | 404 | } |
evanso | 77:2ee9d1f9e282 | 405 | |
evanso | 77:2ee9d1f9e282 | 406 | lcd.refresh(); |
evanso | 76:6daba3002424 | 407 | } |
evanso | 76:6daba3002424 | 408 | |
evanso | 76:6daba3002424 | 409 | bool GameEngine::calculate_new_score(){ |
evanso | 76:6daba3002424 | 410 | bool new_high_score = false; |
evanso | 76:6daba3002424 | 411 | |
evanso | 76:6daba3002424 | 412 | //gets old high score and return true if current score is greater |
evanso | 76:6daba3002424 | 413 | int saved_high_score = h_score.read_high_score(sd); |
evanso | 76:6daba3002424 | 414 | if (points_ > saved_high_score){ |
evanso | 76:6daba3002424 | 415 | new_high_score = true; |
evanso | 77:2ee9d1f9e282 | 416 | h_score.save_new_high_score(sd, lcd, points_); |
evanso | 76:6daba3002424 | 417 | } |
evanso | 76:6daba3002424 | 418 | return new_high_score; |
evanso | 76:6daba3002424 | 419 | } |
evanso | 64:e9dfc35a1738 | 420 | |
evanso | 42:3aed75338272 | 421 | |
evanso | 39:fc5586b930e3 | 422 | //Spaceship control ------------------------------------------------------------ |
evanso | 39:fc5586b930e3 | 423 | |
evanso | 15:90b6821bcf64 | 424 | void GameEngine::read_joystick_direction(){ |
evanso | 13:12276eed13ac | 425 | d_ = pad.get_direction(); |
evanso | 18:11068b98e261 | 426 | } |
evanso | 18:11068b98e261 | 427 | |
evanso | 65:daa792a09e1f | 428 | void GameEngine::read_accelerometer_direction(float roll,float pitch){ |
evanso | 47:49fa1adc10b4 | 429 | // printf("Pitch = %f Roll = %f\n", pitch, roll); |
evanso | 47:49fa1adc10b4 | 430 | |
evanso | 47:49fa1adc10b4 | 431 | //north |
evanso | 47:49fa1adc10b4 | 432 | if(pitch >= -35){ |
evanso | 47:49fa1adc10b4 | 433 | if(roll >= 10){ |
evanso | 47:49fa1adc10b4 | 434 | d_ = NE; |
evanso | 47:49fa1adc10b4 | 435 | }else if (roll <= -10){ |
evanso | 47:49fa1adc10b4 | 436 | d_ = NW; |
evanso | 47:49fa1adc10b4 | 437 | }else { |
evanso | 47:49fa1adc10b4 | 438 | d_ = N; |
evanso | 47:49fa1adc10b4 | 439 | } |
evanso | 47:49fa1adc10b4 | 440 | //south |
evanso | 47:49fa1adc10b4 | 441 | }else if(pitch <= -55){ |
evanso | 47:49fa1adc10b4 | 442 | if (roll >= 10){ |
evanso | 47:49fa1adc10b4 | 443 | d_ = SE; |
evanso | 47:49fa1adc10b4 | 444 | }else if(roll <= -10){ |
evanso | 47:49fa1adc10b4 | 445 | d_ = SW; |
evanso | 47:49fa1adc10b4 | 446 | }else { |
evanso | 47:49fa1adc10b4 | 447 | d_ = S; |
evanso | 47:49fa1adc10b4 | 448 | } |
evanso | 47:49fa1adc10b4 | 449 | // East/west |
evanso | 47:49fa1adc10b4 | 450 | }else { |
evanso | 47:49fa1adc10b4 | 451 | if (roll >= 10){ |
evanso | 47:49fa1adc10b4 | 452 | d_ = E; |
evanso | 47:49fa1adc10b4 | 453 | }else if(roll <= -10){ |
evanso | 47:49fa1adc10b4 | 454 | d_ = W; |
evanso | 47:49fa1adc10b4 | 455 | }else{ |
evanso | 47:49fa1adc10b4 | 456 | d_ = CENTRE; |
evanso | 47:49fa1adc10b4 | 457 | } |
evanso | 47:49fa1adc10b4 | 458 | } |
evanso | 47:49fa1adc10b4 | 459 | } |
evanso | 47:49fa1adc10b4 | 460 | |
evanso | 39:fc5586b930e3 | 461 | void GameEngine::spaceship_lives_leds(){ |
evanso | 39:fc5586b930e3 | 462 | pad.leds_off(); |
evanso | 39:fc5586b930e3 | 463 | |
evanso | 39:fc5586b930e3 | 464 | //top two red leds on if 1 lives left |
evanso | 45:fc3238cd28c6 | 465 | if(spaceship_lives_ >= 1){ |
evanso | 39:fc5586b930e3 | 466 | pad.led(1,1); |
evanso | 39:fc5586b930e3 | 467 | pad.led(4,1); |
evanso | 39:fc5586b930e3 | 468 | } |
evanso | 39:fc5586b930e3 | 469 | |
evanso | 39:fc5586b930e3 | 470 | //middle two orange leds also on if 2 lives left |
evanso | 45:fc3238cd28c6 | 471 | if(spaceship_lives_ >= 2){ |
evanso | 39:fc5586b930e3 | 472 | pad.led(2,1); |
evanso | 39:fc5586b930e3 | 473 | pad.led(5,1); |
evanso | 39:fc5586b930e3 | 474 | } |
evanso | 39:fc5586b930e3 | 475 | |
evanso | 39:fc5586b930e3 | 476 | //bottom two red leds also on if 3 lives left |
evanso | 45:fc3238cd28c6 | 477 | if(spaceship_lives_ == 3){ |
evanso | 39:fc5586b930e3 | 478 | pad.led(3,1); |
evanso | 39:fc5586b930e3 | 479 | pad.led(6,1); |
evanso | 39:fc5586b930e3 | 480 | } |
evanso | 39:fc5586b930e3 | 481 | } |
evanso | 39:fc5586b930e3 | 482 | |
evanso | 44:2d957de3bce3 | 483 | |
evanso | 44:2d957de3bce3 | 484 | |
evanso | 36:27aa597db3d2 | 485 | //Weapon control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 486 | |
evanso | 36:27aa597db3d2 | 487 | void GameEngine::create_weapons_bullets(){ |
evanso | 39:fc5586b930e3 | 488 | // controlls speed that bullet can be fired |
evanso | 45:fc3238cd28c6 | 489 | if(bullet_timer_ <=0){ |
evanso | 39:fc5586b930e3 | 490 | if (pad.A_pressed()){ |
evanso | 36:27aa597db3d2 | 491 | // Bullet object |
evanso | 36:27aa597db3d2 | 492 | Weapons new_bullet; |
evanso | 36:27aa597db3d2 | 493 | |
evanso | 36:27aa597db3d2 | 494 | new_bullet.init(spaceship.get_pos(), |
evanso | 36:27aa597db3d2 | 495 | spaceship.get_spaceship_sprite_direction(), true); |
evanso | 36:27aa597db3d2 | 496 | |
evanso | 36:27aa597db3d2 | 497 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 498 | bullet_vector.push_back(new_bullet); |
evanso | 39:fc5586b930e3 | 499 | } |
evanso | 77:2ee9d1f9e282 | 500 | bullet_timer_ = 10; |
evanso | 39:fc5586b930e3 | 501 | } |
evanso | 45:fc3238cd28c6 | 502 | bullet_timer_--; |
evanso | 36:27aa597db3d2 | 503 | } |
evanso | 36:27aa597db3d2 | 504 | |
evanso | 36:27aa597db3d2 | 505 | void GameEngine::create_weapons_smart_bomb(){ |
evanso | 39:fc5586b930e3 | 506 | // timer to stop smart bomb button be accidently pressed twice |
evanso | 45:fc3238cd28c6 | 507 | if(smart_bomb_timer_ <=0){ |
evanso | 45:fc3238cd28c6 | 508 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ |
evanso | 39:fc5586b930e3 | 509 | weapons.smart_bomb(lcd); |
evanso | 45:fc3238cd28c6 | 510 | smart_bomb_counter_--; |
evanso | 39:fc5586b930e3 | 511 | |
evanso | 39:fc5586b930e3 | 512 | //Deletes alien object if on screen |
evanso | 39:fc5586b930e3 | 513 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
evanso | 39:fc5586b930e3 | 514 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 515 | |
evanso | 72:e7492591307e | 516 | |
evanso | 39:fc5586b930e3 | 517 | // Creats explosion if alien was on the screen |
evanso | 39:fc5586b930e3 | 518 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
evanso | 39:fc5586b930e3 | 519 | create_explosion(alien_pos); |
evanso | 39:fc5586b930e3 | 520 | |
evanso | 39:fc5586b930e3 | 521 | //delete person object if was being abducted by destroyed alien |
evanso | 39:fc5586b930e3 | 522 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 39:fc5586b930e3 | 523 | people_vector.erase(people_vector.begin() + |
evanso | 39:fc5586b930e3 | 524 | alien_vector[i].get_collision_people_element()); |
evanso | 39:fc5586b930e3 | 525 | } |
evanso | 39:fc5586b930e3 | 526 | |
evanso | 39:fc5586b930e3 | 527 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 528 | points_ ++; |
evanso | 39:fc5586b930e3 | 529 | } |
evanso | 36:27aa597db3d2 | 530 | } |
evanso | 45:fc3238cd28c6 | 531 | smart_bomb_timer_ = 30; |
evanso | 39:fc5586b930e3 | 532 | } |
evanso | 39:fc5586b930e3 | 533 | } |
evanso | 45:fc3238cd28c6 | 534 | smart_bomb_timer_--; |
evanso | 36:27aa597db3d2 | 535 | } |
evanso | 36:27aa597db3d2 | 536 | |
evanso | 36:27aa597db3d2 | 537 | void GameEngine::draw_bullets(){ |
evanso | 36:27aa597db3d2 | 538 | // interates over bullet vectors, moves and draws bullet objects |
evanso | 36:27aa597db3d2 | 539 | |
evanso | 36:27aa597db3d2 | 540 | // Alien bullets |
evanso | 36:27aa597db3d2 | 541 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 542 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
evanso | 36:27aa597db3d2 | 543 | |
evanso | 36:27aa597db3d2 | 544 | // deletes alien bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 545 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 546 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 547 | } |
evanso | 36:27aa597db3d2 | 548 | |
evanso | 36:27aa597db3d2 | 549 | // Deletes bullet and shpaceship if collision detected |
evanso | 36:27aa597db3d2 | 550 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
evanso | 45:fc3238cd28c6 | 551 | !spaceship_destroyed_ ){ |
evanso | 36:27aa597db3d2 | 552 | create_explosion(spaceship.get_pos()); |
evanso | 36:27aa597db3d2 | 553 | |
evanso | 45:fc3238cd28c6 | 554 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 555 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 556 | } |
evanso | 36:27aa597db3d2 | 557 | } |
evanso | 36:27aa597db3d2 | 558 | |
evanso | 36:27aa597db3d2 | 559 | // Spaceship bullets |
evanso | 36:27aa597db3d2 | 560 | for (int i = 0; i < bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 561 | bullet_vector[i].draw_bullet(lcd); |
evanso | 36:27aa597db3d2 | 562 | |
evanso | 36:27aa597db3d2 | 563 | // deletes bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 564 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 565 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 566 | } |
evanso | 36:27aa597db3d2 | 567 | } |
evanso | 36:27aa597db3d2 | 568 | } |
evanso | 36:27aa597db3d2 | 569 | |
evanso | 36:27aa597db3d2 | 570 | |
evanso | 36:27aa597db3d2 | 571 | |
evanso | 36:27aa597db3d2 | 572 | //Alien Control ---------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 573 | |
evanso | 32:c006a9882778 | 574 | void GameEngine::spawn_aliens(){ |
evanso | 51:35cb8e604b72 | 575 | if(alien_vector.size() <= alien_number_){ |
evanso | 34:85ccc16f24d2 | 576 | create_alien(); |
evanso | 32:c006a9882778 | 577 | } |
evanso | 32:c006a9882778 | 578 | |
evanso | 45:fc3238cd28c6 | 579 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); |
evanso | 45:fc3238cd28c6 | 580 | |
evanso | 34:85ccc16f24d2 | 581 | //slowley incresing the alien counter as game goes on to make harder |
evanso | 45:fc3238cd28c6 | 582 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ |
evanso | 51:35cb8e604b72 | 583 | alien_number_++; |
evanso | 45:fc3238cd28c6 | 584 | spawn_time_multipler_++; |
evanso | 32:c006a9882778 | 585 | } |
evanso | 34:85ccc16f24d2 | 586 | |
evanso | 45:fc3238cd28c6 | 587 | spawn_alien_counter_++; |
evanso | 32:c006a9882778 | 588 | } |
evanso | 32:c006a9882778 | 589 | |
evanso | 36:27aa597db3d2 | 590 | void GameEngine::create_alien(){ |
evanso | 36:27aa597db3d2 | 591 | int position_x_start = 0; |
evanso | 36:27aa597db3d2 | 592 | |
evanso | 36:27aa597db3d2 | 593 | // Alien object |
evanso | 36:27aa597db3d2 | 594 | Alien new_alien; |
evanso | 36:27aa597db3d2 | 595 | |
evanso | 36:27aa597db3d2 | 596 | //spawns aliens between x > 84 and x <0 |
evanso | 36:27aa597db3d2 | 597 | if(rand() % 2){ |
evanso | 36:27aa597db3d2 | 598 | position_x_start = rand() % 84 + 84; |
evanso | 36:27aa597db3d2 | 599 | }else{ |
evanso | 36:27aa597db3d2 | 600 | position_x_start =rand() % 83 - 84; |
evanso | 36:27aa597db3d2 | 601 | } |
evanso | 39:fc5586b930e3 | 602 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); |
evanso | 36:27aa597db3d2 | 603 | |
evanso | 36:27aa597db3d2 | 604 | // Stores alien object in vector |
evanso | 36:27aa597db3d2 | 605 | alien_vector.push_back(new_alien); |
evanso | 36:27aa597db3d2 | 606 | } |
evanso | 36:27aa597db3d2 | 607 | |
evanso | 36:27aa597db3d2 | 608 | void GameEngine::check_alien_people_collision(int i){ |
evanso | 40:71f947254fda | 609 | // only a collision if all three of theses conditions are met: |
evanso | 40:71f947254fda | 610 | // check all these codition for every alien to every person |
evanso | 40:71f947254fda | 611 | // 1)person hasn't already had a collision |
evanso | 40:71f947254fda | 612 | // 2)There is an acutaual collision of people and alien |
evanso | 36:27aa597db3d2 | 613 | for (int x = 0; x < people_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 614 | if (!people_vector[x].get_alien_collision_flag() && |
evanso | 36:27aa597db3d2 | 615 | people_vector[x].check_alien_collision(alien_vector[i])){ |
evanso | 36:27aa597db3d2 | 616 | alien_vector[i].set_collision_people_element(x); |
evanso | 36:27aa597db3d2 | 617 | } |
evanso | 36:27aa597db3d2 | 618 | } |
evanso | 36:27aa597db3d2 | 619 | |
evanso | 36:27aa597db3d2 | 620 | //draws collision if detected |
evanso | 36:27aa597db3d2 | 621 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 622 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 623 | map.get_length_map(), map.get_position_x_map(),true); |
evanso | 36:27aa597db3d2 | 624 | }else{ |
evanso | 36:27aa597db3d2 | 625 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 626 | map.get_length_map(), map.get_position_x_map(),false); |
evanso | 36:27aa597db3d2 | 627 | } |
evanso | 36:27aa597db3d2 | 628 | } |
evanso | 36:27aa597db3d2 | 629 | |
evanso | 36:27aa597db3d2 | 630 | void GameEngine::alliens_fire_bullets(int i){ |
evanso | 36:27aa597db3d2 | 631 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
evanso | 36:27aa597db3d2 | 632 | Weapons alien_bullet; |
evanso | 36:27aa597db3d2 | 633 | |
evanso | 36:27aa597db3d2 | 634 | // fires bullet towards direction of spaceship |
evanso | 36:27aa597db3d2 | 635 | bool alien_bullet_direction = false; |
evanso | 36:27aa597db3d2 | 636 | Vector2D spaceship_pos = spaceship.get_pos(); |
evanso | 36:27aa597db3d2 | 637 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 638 | if(spaceship_pos.x > alien_pos.x){ |
evanso | 36:27aa597db3d2 | 639 | alien_bullet_direction = true; |
evanso | 36:27aa597db3d2 | 640 | } |
evanso | 36:27aa597db3d2 | 641 | |
evanso | 36:27aa597db3d2 | 642 | alien_bullet.init(alien_vector[i].get_pos(), |
evanso | 36:27aa597db3d2 | 643 | alien_bullet_direction , false); |
evanso | 36:27aa597db3d2 | 644 | |
evanso | 36:27aa597db3d2 | 645 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 646 | alien_bullet_vector.push_back(alien_bullet); |
evanso | 36:27aa597db3d2 | 647 | } |
evanso | 36:27aa597db3d2 | 648 | } |
evanso | 36:27aa597db3d2 | 649 | |
evanso | 36:27aa597db3d2 | 650 | void GameEngine::delete_aliens(int i){ |
evanso | 36:27aa597db3d2 | 651 | for (int x = 0; x < bullet_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 652 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
evanso | 36:27aa597db3d2 | 653 | create_explosion(alien_vector[i].get_pos()); |
evanso | 36:27aa597db3d2 | 654 | |
evanso | 36:27aa597db3d2 | 655 | //delete person object if was carried by destroyed alien |
evanso | 36:27aa597db3d2 | 656 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 657 | people_vector.erase(people_vector.begin() + |
evanso | 36:27aa597db3d2 | 658 | alien_vector[i].get_collision_people_element()); |
evanso | 36:27aa597db3d2 | 659 | } |
evanso | 72:e7492591307e | 660 | |
evanso | 39:fc5586b930e3 | 661 | bullet_vector.erase(bullet_vector.begin()+ x); |
evanso | 39:fc5586b930e3 | 662 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 663 | points_ ++; |
evanso | 36:27aa597db3d2 | 664 | } |
evanso | 36:27aa597db3d2 | 665 | } |
evanso | 36:27aa597db3d2 | 666 | } |
evanso | 36:27aa597db3d2 | 667 | |
evanso | 36:27aa597db3d2 | 668 | void GameEngine::draw_aliens(){ |
evanso | 36:27aa597db3d2 | 669 | // interates over alien vector and draws each new_alien object |
evanso | 36:27aa597db3d2 | 670 | for (int i = 0; i < alien_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 671 | |
evanso | 36:27aa597db3d2 | 672 | check_alien_people_collision(i); |
evanso | 36:27aa597db3d2 | 673 | |
evanso | 36:27aa597db3d2 | 674 | // deleted spaceship if alien ship touches spaceship |
evanso | 36:27aa597db3d2 | 675 | if (spaceship.check_alien_collision(alien_vector[i]) && |
evanso | 45:fc3238cd28c6 | 676 | !spaceship_destroyed_){ |
evanso | 36:27aa597db3d2 | 677 | create_explosion(spaceship.get_pos()); |
evanso | 45:fc3238cd28c6 | 678 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 679 | } |
evanso | 36:27aa597db3d2 | 680 | |
evanso | 36:27aa597db3d2 | 681 | alliens_fire_bullets(i); |
evanso | 36:27aa597db3d2 | 682 | |
evanso | 36:27aa597db3d2 | 683 | delete_aliens(i); |
evanso | 34:85ccc16f24d2 | 684 | } |
evanso | 34:85ccc16f24d2 | 685 | } |
evanso | 34:85ccc16f24d2 | 686 | |
evanso | 36:27aa597db3d2 | 687 | |
evanso | 36:27aa597db3d2 | 688 | |
evanso | 36:27aa597db3d2 | 689 | //Explotion Control ------------------------------------------------------------ |
evanso | 36:27aa597db3d2 | 690 | |
evanso | 36:27aa597db3d2 | 691 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
evanso | 36:27aa597db3d2 | 692 | // explosion object |
evanso | 36:27aa597db3d2 | 693 | Explosion new_explosion; |
evanso | 36:27aa597db3d2 | 694 | |
evanso | 36:27aa597db3d2 | 695 | new_explosion.init(destroyed_position); |
evanso | 33:7fedd8029473 | 696 | |
evanso | 36:27aa597db3d2 | 697 | // Stores explosion object in vector |
evanso | 36:27aa597db3d2 | 698 | explosion_vector.push_back(new_explosion); |
evanso | 72:e7492591307e | 699 | |
evanso | 72:e7492591307e | 700 | |
evanso | 73:d1aea9b8da92 | 701 | //plays explosion sound if sound fx on |
evanso | 73:d1aea9b8da92 | 702 | if (sound_fx_ == on){ |
evanso | 73:d1aea9b8da92 | 703 | pad.tone(40,0.1); |
evanso | 73:d1aea9b8da92 | 704 | } |
evanso | 36:27aa597db3d2 | 705 | } |
evanso | 36:27aa597db3d2 | 706 | |
evanso | 36:27aa597db3d2 | 707 | void GameEngine::draw_explosions(){ |
evanso | 36:27aa597db3d2 | 708 | // interates over expoltion vector and draws each explosion object then |
evanso | 36:27aa597db3d2 | 709 | // deleted object after set size |
evanso | 36:27aa597db3d2 | 710 | for (int i = 0; i < explosion_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 711 | explosion_vector[i].draw_explosion(lcd); |
evanso | 31:6015e8ed859c | 712 | |
evanso | 36:27aa597db3d2 | 713 | // delete explosion after reaches set size |
evanso | 36:27aa597db3d2 | 714 | if(explosion_vector[i].get_explosion_radius() == 8){ |
evanso | 36:27aa597db3d2 | 715 | explosion_vector.erase(explosion_vector.begin()+ i); |
evanso | 31:6015e8ed859c | 716 | } |
evanso | 36:27aa597db3d2 | 717 | } |
evanso | 36:27aa597db3d2 | 718 | } |
evanso | 36:27aa597db3d2 | 719 | |
evanso | 36:27aa597db3d2 | 720 | |
evanso | 36:27aa597db3d2 | 721 | |
evanso | 36:27aa597db3d2 | 722 | //People Control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 723 | |
evanso | 36:27aa597db3d2 | 724 | void GameEngine::spawn_people(){ |
evanso | 36:27aa597db3d2 | 725 | // Keeps number of people objects constant as people objecs are erased |
evanso | 36:27aa597db3d2 | 726 | if(people_vector.size() <= 5){ |
evanso | 36:27aa597db3d2 | 727 | create_people(); |
evanso | 31:6015e8ed859c | 728 | } |
evanso | 20:febd920ec29e | 729 | } |
evanso | 20:febd920ec29e | 730 | |
evanso | 33:7fedd8029473 | 731 | void GameEngine::create_people(){ |
evanso | 33:7fedd8029473 | 732 | // People object |
evanso | 33:7fedd8029473 | 733 | People people; |
evanso | 33:7fedd8029473 | 734 | |
evanso | 33:7fedd8029473 | 735 | people.init(pad, (rand() % 168 - 84)); |
evanso | 33:7fedd8029473 | 736 | |
evanso | 33:7fedd8029473 | 737 | // Stores alien object in vector |
evanso | 33:7fedd8029473 | 738 | people_vector.push_back(people); |
evanso | 33:7fedd8029473 | 739 | } |
evanso | 33:7fedd8029473 | 740 | |
evanso | 33:7fedd8029473 | 741 | void GameEngine::draw_people(){ |
evanso | 33:7fedd8029473 | 742 | for (int i = 0; i < people_vector.size(); i++){ |
evanso | 34:85ccc16f24d2 | 743 | people_vector[i].draw_people(lcd, d_, |
evanso | 34:85ccc16f24d2 | 744 | map.get_length_map(), map.get_position_x_map()); |
evanso | 34:85ccc16f24d2 | 745 | |
evanso | 34:85ccc16f24d2 | 746 | //errase person if at top of screen as captured by alien and alien is |
evanso | 34:85ccc16f24d2 | 747 | //set to track mode |
evanso | 34:85ccc16f24d2 | 748 | Vector2D people_pos = people_vector[i].get_pos(); |
evanso | 40:71f947254fda | 749 | |
evanso | 40:71f947254fda | 750 | for (int x = 0; x < alien_vector.size(); x++){ |
evanso | 40:71f947254fda | 751 | Vector2D alien_pos = alien_vector[x].get_pos(); |
evanso | 40:71f947254fda | 752 | if(people_pos.y < 30 && alien_pos.y < 9){ |
evanso | 40:71f947254fda | 753 | |
evanso | 40:71f947254fda | 754 | //set alien who abducted person to track mode |
evanso | 34:85ccc16f24d2 | 755 | if(alien_vector[x].get_collision_people_element() == i){ |
evanso | 34:85ccc16f24d2 | 756 | alien_vector[x].set_track_flag(true); |
evanso | 40:71f947254fda | 757 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 758 | } |
evanso | 40:71f947254fda | 759 | |
evanso | 40:71f947254fda | 760 | } |
evanso | 34:85ccc16f24d2 | 761 | |
evanso | 34:85ccc16f24d2 | 762 | } |
evanso | 33:7fedd8029473 | 763 | } |
evanso | 33:7fedd8029473 | 764 | } |
evanso | 33:7fedd8029473 | 765 | |
evanso | 19:1bc0a2d22054 | 766 | |
evanso | 25:70b55f5bfc87 | 767 | |
evanso | 36:27aa597db3d2 | 768 | //Map Control------------------------------------------------------------------- |
evanso | 19:1bc0a2d22054 | 769 | |
evanso | 36:27aa597db3d2 | 770 | void GameEngine::reset_map_timer(){ |
evanso | 45:fc3238cd28c6 | 771 | if(spaceship_destroyed_){ |
evanso | 45:fc3238cd28c6 | 772 | reset_map_counter_++; |
evanso | 36:27aa597db3d2 | 773 | |
evanso | 36:27aa597db3d2 | 774 | // stops map movement |
evanso | 36:27aa597db3d2 | 775 | d_ = CENTRE; |
evanso | 36:27aa597db3d2 | 776 | |
evanso | 36:27aa597db3d2 | 777 | // reset map after set time |
evanso | 45:fc3238cd28c6 | 778 | if(reset_map_counter_ == 50){ |
evanso | 36:27aa597db3d2 | 779 | reset_map(); |
evanso | 25:70b55f5bfc87 | 780 | } |
evanso | 36:27aa597db3d2 | 781 | } |
evanso | 25:70b55f5bfc87 | 782 | } |
evanso | 36:27aa597db3d2 | 783 | |
evanso | 30:814674b189f0 | 784 | void GameEngine::reset_map(){ |
evanso | 36:27aa597db3d2 | 785 | // Reassign values to variables |
evanso | 30:814674b189f0 | 786 | spaceship.init(); |
evanso | 45:fc3238cd28c6 | 787 | spaceship_lives_--; |
evanso | 45:fc3238cd28c6 | 788 | spaceship_destroyed_ = false; |
evanso | 45:fc3238cd28c6 | 789 | reset_map_counter_ = 0; |
evanso | 33:7fedd8029473 | 790 | |
evanso | 34:85ccc16f24d2 | 791 | // erase aliens so redrawn in random positions when respawning spaceship |
evanso | 34:85ccc16f24d2 | 792 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 793 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 794 | } |
evanso | 36:27aa597db3d2 | 795 | |
evanso | 34:85ccc16f24d2 | 796 | // erase all people so redrawn at bottom of map |
evanso | 34:85ccc16f24d2 | 797 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 798 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 799 | } |
evanso | 36:27aa597db3d2 | 800 | |
evanso | 36:27aa597db3d2 | 801 | // erase all alien bullets |
evanso | 34:85ccc16f24d2 | 802 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 803 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 33:7fedd8029473 | 804 | } |
evanso | 20:febd920ec29e | 805 | } |