Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
GameEngine/GameEngine.cpp@56:663d0546c235, 2020-05-19 (annotated)
- Committer:
- evanso
- Date:
- Tue May 19 19:36:56 2020 +0000
- Revision:
- 56:663d0546c235
- Parent:
- 55:c04568b25617
- Child:
- 57:d4ce42c24561
Added pause screen that can excite or save and excite from playable part of game
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
| evanso | 47:49fa1adc10b4 | 2 | |
| evanso | 47:49fa1adc10b4 | 3 | /** Define acelleromter object */ |
| evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
| evanso | 8:dd1037c5435b | 5 | |
| evanso | 49:ed569eceeaa4 | 6 | /** Define SD card object */ |
| evanso | 49:ed569eceeaa4 | 7 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); |
| evanso | 49:ed569eceeaa4 | 8 | |
| evanso | 8:dd1037c5435b | 9 | GameEngine::GameEngine() { |
| evanso | 44:2d957de3bce3 | 10 | //attach ticker to isr |
| evanso | 42:3aed75338272 | 11 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
| evanso | 8:dd1037c5435b | 12 | } |
| evanso | 8:dd1037c5435b | 13 | |
| evanso | 8:dd1037c5435b | 14 | GameEngine::~GameEngine() { |
| evanso | 8:dd1037c5435b | 15 | |
| evanso | 8:dd1037c5435b | 16 | } |
| evanso | 8:dd1037c5435b | 17 | |
| evanso | 13:12276eed13ac | 18 | void GameEngine::init() { |
| evanso | 36:27aa597db3d2 | 19 | // Initalise objects |
| evanso | 8:dd1037c5435b | 20 | pad.init(); |
| evanso | 8:dd1037c5435b | 21 | lcd.init(); |
| evanso | 8:dd1037c5435b | 22 | spaceship.init(); |
| evanso | 13:12276eed13ac | 23 | map.init(pad); |
| evanso | 40:71f947254fda | 24 | menu.init(); |
| evanso | 47:49fa1adc10b4 | 25 | accelerometer.init(); |
| evanso | 36:27aa597db3d2 | 26 | |
| evanso | 36:27aa597db3d2 | 27 | // Set seed value |
| evanso | 36:27aa597db3d2 | 28 | srand(pad.read_adc()*64000); |
| evanso | 36:27aa597db3d2 | 29 | |
| evanso | 36:27aa597db3d2 | 30 | // Assign values to variables |
| evanso | 45:fc3238cd28c6 | 31 | spawn_time_multipler_ = 1; |
| evanso | 51:35cb8e604b72 | 32 | alien_number_ = 3; |
| evanso | 45:fc3238cd28c6 | 33 | spawn_alien_counter_ = 0; |
| evanso | 45:fc3238cd28c6 | 34 | spaceship_lives_ = 3; |
| evanso | 45:fc3238cd28c6 | 35 | spaceship_destroyed_ = false; |
| evanso | 45:fc3238cd28c6 | 36 | reset_map_counter_ = 0; |
| evanso | 45:fc3238cd28c6 | 37 | smart_bomb_counter_ = 4; |
| evanso | 33:7fedd8029473 | 38 | create_people(); |
| evanso | 45:fc3238cd28c6 | 39 | points_ = 0; |
| evanso | 45:fc3238cd28c6 | 40 | smart_bomb_timer_ = 0; |
| evanso | 45:fc3238cd28c6 | 41 | bullet_timer_ = 0; |
| evanso | 41:5959256f4aab | 42 | current_menu_part_= menu.get_current_menu_part(); |
| evanso | 45:fc3238cd28c6 | 43 | lcd_frame_time_flag_ = 0; |
| evanso | 56:663d0546c235 | 44 | paused_flag_ = false; |
| evanso | 56:663d0546c235 | 45 | exit_flag_ = false; |
| evanso | 8:dd1037c5435b | 46 | } |
| evanso | 8:dd1037c5435b | 47 | |
| evanso | 44:2d957de3bce3 | 48 | // Menu Control----------------------------------------------------------------- |
| evanso | 44:2d957de3bce3 | 49 | |
| evanso | 44:2d957de3bce3 | 50 | void GameEngine::game_select_part(){ |
| evanso | 44:2d957de3bce3 | 51 | switch (current_menu_part_) { |
| evanso | 44:2d957de3bce3 | 52 | case main_menu: run_menu(); break; |
| evanso | 44:2d957de3bce3 | 53 | case play: run_play(); break; |
| evanso | 44:2d957de3bce3 | 54 | case settings: run_settings(); break; |
| evanso | 44:2d957de3bce3 | 55 | case saved_games: run_saved_games(); break; |
| evanso | 44:2d957de3bce3 | 56 | } |
| evanso | 44:2d957de3bce3 | 57 | } |
| evanso | 44:2d957de3bce3 | 58 | |
| evanso | 44:2d957de3bce3 | 59 | void GameEngine::run_menu(){ |
| evanso | 44:2d957de3bce3 | 60 | lcd.setContrast(pad.read_pot1()); |
| evanso | 44:2d957de3bce3 | 61 | lcd.clear(); |
| evanso | 44:2d957de3bce3 | 62 | |
| evanso | 44:2d957de3bce3 | 63 | // Scrolls, draws and selcts menu parts |
| evanso | 44:2d957de3bce3 | 64 | read_joystick_direction(); |
| evanso | 44:2d957de3bce3 | 65 | menu.menu_scroll(pad, d_); |
| evanso | 44:2d957de3bce3 | 66 | menu.draw_part(lcd); |
| evanso | 44:2d957de3bce3 | 67 | menu.select_part(lcd, pad); |
| evanso | 44:2d957de3bce3 | 68 | |
| evanso | 44:2d957de3bce3 | 69 | current_menu_part_ = menu.get_current_menu_part(); |
| evanso | 44:2d957de3bce3 | 70 | |
| evanso | 44:2d957de3bce3 | 71 | lcd.refresh(); |
| evanso | 44:2d957de3bce3 | 72 | } |
| evanso | 44:2d957de3bce3 | 73 | |
| evanso | 44:2d957de3bce3 | 74 | void GameEngine::run_play(){ |
| evanso | 44:2d957de3bce3 | 75 | while (1) { |
| evanso | 44:2d957de3bce3 | 76 | // Checks flag and prints spaceship on lcd then resets flag |
| evanso | 45:fc3238cd28c6 | 77 | if (lcd_frame_time_flag_) { |
| evanso | 44:2d957de3bce3 | 78 | // resets ISR flag |
| evanso | 45:fc3238cd28c6 | 79 | lcd_frame_time_flag_ = 0; |
| evanso | 44:2d957de3bce3 | 80 | |
| evanso | 56:663d0546c235 | 81 | //Pause screen |
| evanso | 56:663d0546c235 | 82 | if (paused_flag_ || pad.start_pressed()){ |
| evanso | 56:663d0546c235 | 83 | run_paused_game(); |
| evanso | 56:663d0546c235 | 84 | }else{ |
| evanso | 56:663d0546c235 | 85 | gameplay_loop(); |
| evanso | 56:663d0546c235 | 86 | } |
| evanso | 44:2d957de3bce3 | 87 | |
| evanso | 44:2d957de3bce3 | 88 | // break out of game loop when lives = 0 |
| evanso | 45:fc3238cd28c6 | 89 | if(!spaceship_lives_){ |
| evanso | 56:663d0546c235 | 90 | //game over screen then back to menu |
| evanso | 56:663d0546c235 | 91 | lcd.clear(); |
| evanso | 56:663d0546c235 | 92 | lcd.printString("Game Over",15,3); |
| evanso | 56:663d0546c235 | 93 | lcd.refresh(); |
| evanso | 56:663d0546c235 | 94 | wait(3); |
| evanso | 56:663d0546c235 | 95 | current_menu_part_ = main_menu; |
| evanso | 56:663d0546c235 | 96 | break; |
| evanso | 44:2d957de3bce3 | 97 | } |
| evanso | 56:663d0546c235 | 98 | |
| evanso | 56:663d0546c235 | 99 | //Returns to mainmenu if exit slected in pause screen |
| evanso | 56:663d0546c235 | 100 | if(exit_flag_){ |
| evanso | 56:663d0546c235 | 101 | break; |
| evanso | 56:663d0546c235 | 102 | } |
| evanso | 44:2d957de3bce3 | 103 | } |
| evanso | 44:2d957de3bce3 | 104 | |
| evanso | 44:2d957de3bce3 | 105 | // MCU put to sleep between each frame to save power |
| evanso | 44:2d957de3bce3 | 106 | sleep(); |
| evanso | 44:2d957de3bce3 | 107 | } |
| evanso | 51:35cb8e604b72 | 108 | |
| evanso | 56:663d0546c235 | 109 | |
| evanso | 56:663d0546c235 | 110 | |
| evanso | 44:2d957de3bce3 | 111 | } |
| evanso | 44:2d957de3bce3 | 112 | |
| evanso | 13:12276eed13ac | 113 | void GameEngine::gameplay_loop() { |
| evanso | 30:814674b189f0 | 114 | // clear screen and set contrast |
| evanso | 13:12276eed13ac | 115 | lcd.setContrast(pad.read_pot1()); |
| evanso | 8:dd1037c5435b | 116 | lcd.clear(); |
| evanso | 11:ab578a151f67 | 117 | |
| evanso | 41:5959256f4aab | 118 | // creat objects |
| evanso | 41:5959256f4aab | 119 | spawn_aliens(); |
| evanso | 41:5959256f4aab | 120 | spawn_people(); |
| evanso | 41:5959256f4aab | 121 | |
| evanso | 41:5959256f4aab | 122 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite |
| evanso | 45:fc3238cd28c6 | 123 | if (!spaceship_destroyed_){ |
| evanso | 47:49fa1adc10b4 | 124 | //read_joystick_direction(); |
| evanso | 47:49fa1adc10b4 | 125 | read_accelerometer_direction(); |
| evanso | 41:5959256f4aab | 126 | spaceship.movement(d_); |
| evanso | 41:5959256f4aab | 127 | spaceship.draw(lcd); |
| evanso | 47:49fa1adc10b4 | 128 | create_weapons_bullets(); |
| evanso | 47:49fa1adc10b4 | 129 | create_weapons_smart_bomb(); |
| evanso | 41:5959256f4aab | 130 | } |
| evanso | 41:5959256f4aab | 131 | |
| evanso | 41:5959256f4aab | 132 | // Draws objects |
| evanso | 41:5959256f4aab | 133 | map.draw_map(lcd, d_); |
| evanso | 41:5959256f4aab | 134 | draw_aliens(); |
| evanso | 41:5959256f4aab | 135 | draw_bullets(); |
| evanso | 41:5959256f4aab | 136 | draw_explosions(); |
| evanso | 41:5959256f4aab | 137 | draw_people(); |
| evanso | 45:fc3238cd28c6 | 138 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
| evanso | 41:5959256f4aab | 139 | spaceship_lives_leds(); |
| evanso | 41:5959256f4aab | 140 | |
| evanso | 41:5959256f4aab | 141 | reset_map_timer(); |
| evanso | 30:814674b189f0 | 142 | |
| evanso | 56:663d0546c235 | 143 | |
| evanso | 18:11068b98e261 | 144 | // refresh's screen |
| evanso | 18:11068b98e261 | 145 | lcd.refresh(); |
| evanso | 13:12276eed13ac | 146 | } |
| evanso | 13:12276eed13ac | 147 | |
| evanso | 41:5959256f4aab | 148 | void GameEngine::run_settings(){ |
| evanso | 41:5959256f4aab | 149 | |
| evanso | 41:5959256f4aab | 150 | } |
| evanso | 41:5959256f4aab | 151 | |
| evanso | 41:5959256f4aab | 152 | void GameEngine::run_saved_games(){ |
| evanso | 41:5959256f4aab | 153 | |
| evanso | 41:5959256f4aab | 154 | } |
| evanso | 41:5959256f4aab | 155 | |
| evanso | 56:663d0546c235 | 156 | void GameEngine::run_paused_game(){ |
| evanso | 56:663d0546c235 | 157 | draw_pause_screen(); |
| evanso | 56:663d0546c235 | 158 | paused_flag_ = true; |
| evanso | 56:663d0546c235 | 159 | |
| evanso | 56:663d0546c235 | 160 | //Exit |
| evanso | 56:663d0546c235 | 161 | if (pad.A_pressed()){ |
| evanso | 56:663d0546c235 | 162 | current_menu_part_ = main_menu; |
| evanso | 56:663d0546c235 | 163 | exit_flag_ = true; |
| evanso | 56:663d0546c235 | 164 | } |
| evanso | 56:663d0546c235 | 165 | |
| evanso | 56:663d0546c235 | 166 | //Save&Exit |
| evanso | 56:663d0546c235 | 167 | if (pad.B_pressed()){ |
| evanso | 56:663d0546c235 | 168 | //Define struct data |
| evanso | 56:663d0546c235 | 169 | SavedGamesData data; |
| evanso | 56:663d0546c235 | 170 | |
| evanso | 56:663d0546c235 | 171 | //Set values in struct data |
| evanso | 56:663d0546c235 | 172 | data.score = points_; |
| evanso | 56:663d0546c235 | 173 | data.lives = spaceship_lives_; |
| evanso | 56:663d0546c235 | 174 | data.smart_bombs = smart_bomb_counter_; |
| evanso | 56:663d0546c235 | 175 | data.alien_number = alien_number_; |
| evanso | 56:663d0546c235 | 176 | |
| evanso | 56:663d0546c235 | 177 | //save game data to file |
| evanso | 56:663d0546c235 | 178 | saved.add_saved_data(sd, data, lcd); |
| evanso | 56:663d0546c235 | 179 | |
| evanso | 56:663d0546c235 | 180 | current_menu_part_ = main_menu; |
| evanso | 56:663d0546c235 | 181 | exit_flag_ = true; |
| evanso | 56:663d0546c235 | 182 | } |
| evanso | 56:663d0546c235 | 183 | |
| evanso | 56:663d0546c235 | 184 | if (pad.start_pressed()){ |
| evanso | 56:663d0546c235 | 185 | paused_flag_ = false; |
| evanso | 56:663d0546c235 | 186 | } |
| evanso | 56:663d0546c235 | 187 | } |
| evanso | 56:663d0546c235 | 188 | |
| evanso | 56:663d0546c235 | 189 | void GameEngine::draw_pause_screen(){ |
| evanso | 56:663d0546c235 | 190 | // clear screen and set contrast |
| evanso | 56:663d0546c235 | 191 | lcd.setContrast(pad.read_pot1()); |
| evanso | 56:663d0546c235 | 192 | lcd.clear(); |
| evanso | 56:663d0546c235 | 193 | |
| evanso | 56:663d0546c235 | 194 | //Draw strings |
| evanso | 56:663d0546c235 | 195 | lcd.printString("Paused!",24,0); |
| evanso | 56:663d0546c235 | 196 | lcd.printString("A to Exit",15,2); |
| evanso | 56:663d0546c235 | 197 | lcd.printString("B to Save&Exit",0,4); |
| evanso | 56:663d0546c235 | 198 | |
| evanso | 56:663d0546c235 | 199 | // refresh's screen |
| evanso | 56:663d0546c235 | 200 | lcd.refresh(); |
| evanso | 56:663d0546c235 | 201 | } |
| evanso | 56:663d0546c235 | 202 | |
| evanso | 42:3aed75338272 | 203 | void GameEngine::lcd_frame_time_isr(){ |
| evanso | 42:3aed75338272 | 204 | // set ISR flag |
| evanso | 45:fc3238cd28c6 | 205 | lcd_frame_time_flag_ = 1; |
| evanso | 42:3aed75338272 | 206 | } |
| evanso | 42:3aed75338272 | 207 | |
| evanso | 39:fc5586b930e3 | 208 | //Spaceship control ------------------------------------------------------------ |
| evanso | 39:fc5586b930e3 | 209 | |
| evanso | 15:90b6821bcf64 | 210 | void GameEngine::read_joystick_direction(){ |
| evanso | 13:12276eed13ac | 211 | d_ = pad.get_direction(); |
| evanso | 18:11068b98e261 | 212 | } |
| evanso | 18:11068b98e261 | 213 | |
| evanso | 47:49fa1adc10b4 | 214 | void GameEngine::read_accelerometer_direction(){ |
| evanso | 47:49fa1adc10b4 | 215 | float roll = accelerometer.get_roll_angle(); |
| evanso | 47:49fa1adc10b4 | 216 | float pitch = accelerometer.get_pitch_angle(); |
| evanso | 47:49fa1adc10b4 | 217 | // printf("Pitch = %f Roll = %f\n", pitch, roll); |
| evanso | 47:49fa1adc10b4 | 218 | |
| evanso | 47:49fa1adc10b4 | 219 | //north |
| evanso | 47:49fa1adc10b4 | 220 | if(pitch >= -35){ |
| evanso | 47:49fa1adc10b4 | 221 | if(roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 222 | d_ = NE; |
| evanso | 47:49fa1adc10b4 | 223 | }else if (roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 224 | d_ = NW; |
| evanso | 47:49fa1adc10b4 | 225 | }else { |
| evanso | 47:49fa1adc10b4 | 226 | d_ = N; |
| evanso | 47:49fa1adc10b4 | 227 | } |
| evanso | 47:49fa1adc10b4 | 228 | //south |
| evanso | 47:49fa1adc10b4 | 229 | }else if(pitch <= -55){ |
| evanso | 47:49fa1adc10b4 | 230 | if (roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 231 | d_ = SE; |
| evanso | 47:49fa1adc10b4 | 232 | }else if(roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 233 | d_ = SW; |
| evanso | 47:49fa1adc10b4 | 234 | }else { |
| evanso | 47:49fa1adc10b4 | 235 | d_ = S; |
| evanso | 47:49fa1adc10b4 | 236 | } |
| evanso | 47:49fa1adc10b4 | 237 | // East/west |
| evanso | 47:49fa1adc10b4 | 238 | }else { |
| evanso | 47:49fa1adc10b4 | 239 | if (roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 240 | d_ = E; |
| evanso | 47:49fa1adc10b4 | 241 | }else if(roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 242 | d_ = W; |
| evanso | 47:49fa1adc10b4 | 243 | }else{ |
| evanso | 47:49fa1adc10b4 | 244 | d_ = CENTRE; |
| evanso | 47:49fa1adc10b4 | 245 | } |
| evanso | 47:49fa1adc10b4 | 246 | } |
| evanso | 47:49fa1adc10b4 | 247 | } |
| evanso | 47:49fa1adc10b4 | 248 | |
| evanso | 39:fc5586b930e3 | 249 | void GameEngine::spaceship_lives_leds(){ |
| evanso | 39:fc5586b930e3 | 250 | pad.leds_off(); |
| evanso | 39:fc5586b930e3 | 251 | |
| evanso | 39:fc5586b930e3 | 252 | //top two red leds on if 1 lives left |
| evanso | 45:fc3238cd28c6 | 253 | if(spaceship_lives_ >= 1){ |
| evanso | 39:fc5586b930e3 | 254 | pad.led(1,1); |
| evanso | 39:fc5586b930e3 | 255 | pad.led(4,1); |
| evanso | 39:fc5586b930e3 | 256 | } |
| evanso | 39:fc5586b930e3 | 257 | |
| evanso | 39:fc5586b930e3 | 258 | //middle two orange leds also on if 2 lives left |
| evanso | 45:fc3238cd28c6 | 259 | if(spaceship_lives_ >= 2){ |
| evanso | 39:fc5586b930e3 | 260 | pad.led(2,1); |
| evanso | 39:fc5586b930e3 | 261 | pad.led(5,1); |
| evanso | 39:fc5586b930e3 | 262 | } |
| evanso | 39:fc5586b930e3 | 263 | |
| evanso | 39:fc5586b930e3 | 264 | //bottom two red leds also on if 3 lives left |
| evanso | 45:fc3238cd28c6 | 265 | if(spaceship_lives_ == 3){ |
| evanso | 39:fc5586b930e3 | 266 | pad.led(3,1); |
| evanso | 39:fc5586b930e3 | 267 | pad.led(6,1); |
| evanso | 39:fc5586b930e3 | 268 | } |
| evanso | 39:fc5586b930e3 | 269 | } |
| evanso | 39:fc5586b930e3 | 270 | |
| evanso | 44:2d957de3bce3 | 271 | |
| evanso | 44:2d957de3bce3 | 272 | |
| evanso | 36:27aa597db3d2 | 273 | //Weapon control --------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 274 | |
| evanso | 36:27aa597db3d2 | 275 | void GameEngine::create_weapons_bullets(){ |
| evanso | 39:fc5586b930e3 | 276 | // controlls speed that bullet can be fired |
| evanso | 45:fc3238cd28c6 | 277 | if(bullet_timer_ <=0){ |
| evanso | 39:fc5586b930e3 | 278 | if (pad.A_pressed()){ |
| evanso | 36:27aa597db3d2 | 279 | // Bullet object |
| evanso | 36:27aa597db3d2 | 280 | Weapons new_bullet; |
| evanso | 36:27aa597db3d2 | 281 | |
| evanso | 36:27aa597db3d2 | 282 | new_bullet.init(spaceship.get_pos(), |
| evanso | 36:27aa597db3d2 | 283 | spaceship.get_spaceship_sprite_direction(), true); |
| evanso | 36:27aa597db3d2 | 284 | |
| evanso | 36:27aa597db3d2 | 285 | // Stores bullet object in vector |
| evanso | 36:27aa597db3d2 | 286 | bullet_vector.push_back(new_bullet); |
| evanso | 39:fc5586b930e3 | 287 | } |
| evanso | 45:fc3238cd28c6 | 288 | bullet_timer_ = 5; |
| evanso | 39:fc5586b930e3 | 289 | } |
| evanso | 45:fc3238cd28c6 | 290 | bullet_timer_--; |
| evanso | 36:27aa597db3d2 | 291 | } |
| evanso | 36:27aa597db3d2 | 292 | |
| evanso | 36:27aa597db3d2 | 293 | void GameEngine::create_weapons_smart_bomb(){ |
| evanso | 39:fc5586b930e3 | 294 | // timer to stop smart bomb button be accidently pressed twice |
| evanso | 45:fc3238cd28c6 | 295 | if(smart_bomb_timer_ <=0){ |
| evanso | 45:fc3238cd28c6 | 296 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ |
| evanso | 39:fc5586b930e3 | 297 | weapons.smart_bomb(lcd); |
| evanso | 45:fc3238cd28c6 | 298 | smart_bomb_counter_--; |
| evanso | 39:fc5586b930e3 | 299 | |
| evanso | 39:fc5586b930e3 | 300 | //Deletes alien object if on screen |
| evanso | 39:fc5586b930e3 | 301 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
| evanso | 39:fc5586b930e3 | 302 | Vector2D alien_pos = alien_vector[i].get_pos(); |
| evanso | 36:27aa597db3d2 | 303 | |
| evanso | 39:fc5586b930e3 | 304 | // Creats explosion if alien was on the screen |
| evanso | 39:fc5586b930e3 | 305 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
| evanso | 39:fc5586b930e3 | 306 | create_explosion(alien_pos); |
| evanso | 39:fc5586b930e3 | 307 | |
| evanso | 39:fc5586b930e3 | 308 | //delete person object if was being abducted by destroyed alien |
| evanso | 39:fc5586b930e3 | 309 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 39:fc5586b930e3 | 310 | people_vector.erase(people_vector.begin() + |
| evanso | 39:fc5586b930e3 | 311 | alien_vector[i].get_collision_people_element()); |
| evanso | 39:fc5586b930e3 | 312 | } |
| evanso | 39:fc5586b930e3 | 313 | |
| evanso | 39:fc5586b930e3 | 314 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 45:fc3238cd28c6 | 315 | points_ ++; |
| evanso | 39:fc5586b930e3 | 316 | } |
| evanso | 36:27aa597db3d2 | 317 | } |
| evanso | 45:fc3238cd28c6 | 318 | smart_bomb_timer_ = 30; |
| evanso | 39:fc5586b930e3 | 319 | } |
| evanso | 39:fc5586b930e3 | 320 | } |
| evanso | 45:fc3238cd28c6 | 321 | smart_bomb_timer_--; |
| evanso | 36:27aa597db3d2 | 322 | } |
| evanso | 36:27aa597db3d2 | 323 | |
| evanso | 36:27aa597db3d2 | 324 | void GameEngine::draw_bullets(){ |
| evanso | 36:27aa597db3d2 | 325 | // interates over bullet vectors, moves and draws bullet objects |
| evanso | 36:27aa597db3d2 | 326 | |
| evanso | 36:27aa597db3d2 | 327 | // Alien bullets |
| evanso | 36:27aa597db3d2 | 328 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 329 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
| evanso | 36:27aa597db3d2 | 330 | |
| evanso | 36:27aa597db3d2 | 331 | // deletes alien bullet object after bullet has moved set distance |
| evanso | 36:27aa597db3d2 | 332 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
| evanso | 36:27aa597db3d2 | 333 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 334 | } |
| evanso | 36:27aa597db3d2 | 335 | |
| evanso | 36:27aa597db3d2 | 336 | // Deletes bullet and shpaceship if collision detected |
| evanso | 36:27aa597db3d2 | 337 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
| evanso | 45:fc3238cd28c6 | 338 | !spaceship_destroyed_ ){ |
| evanso | 36:27aa597db3d2 | 339 | create_explosion(spaceship.get_pos()); |
| evanso | 36:27aa597db3d2 | 340 | |
| evanso | 45:fc3238cd28c6 | 341 | spaceship_destroyed_ = true; |
| evanso | 36:27aa597db3d2 | 342 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 343 | } |
| evanso | 36:27aa597db3d2 | 344 | } |
| evanso | 36:27aa597db3d2 | 345 | |
| evanso | 36:27aa597db3d2 | 346 | // Spaceship bullets |
| evanso | 36:27aa597db3d2 | 347 | for (int i = 0; i < bullet_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 348 | bullet_vector[i].draw_bullet(lcd); |
| evanso | 36:27aa597db3d2 | 349 | |
| evanso | 36:27aa597db3d2 | 350 | // deletes bullet object after bullet has moved set distance |
| evanso | 36:27aa597db3d2 | 351 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
| evanso | 36:27aa597db3d2 | 352 | bullet_vector.erase(bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 353 | } |
| evanso | 36:27aa597db3d2 | 354 | } |
| evanso | 36:27aa597db3d2 | 355 | } |
| evanso | 36:27aa597db3d2 | 356 | |
| evanso | 36:27aa597db3d2 | 357 | |
| evanso | 36:27aa597db3d2 | 358 | |
| evanso | 36:27aa597db3d2 | 359 | //Alien Control ---------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 360 | |
| evanso | 32:c006a9882778 | 361 | void GameEngine::spawn_aliens(){ |
| evanso | 51:35cb8e604b72 | 362 | if(alien_vector.size() <= alien_number_){ |
| evanso | 34:85ccc16f24d2 | 363 | create_alien(); |
| evanso | 32:c006a9882778 | 364 | } |
| evanso | 32:c006a9882778 | 365 | |
| evanso | 45:fc3238cd28c6 | 366 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); |
| evanso | 45:fc3238cd28c6 | 367 | |
| evanso | 34:85ccc16f24d2 | 368 | //slowley incresing the alien counter as game goes on to make harder |
| evanso | 45:fc3238cd28c6 | 369 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ |
| evanso | 51:35cb8e604b72 | 370 | alien_number_++; |
| evanso | 45:fc3238cd28c6 | 371 | spawn_time_multipler_++; |
| evanso | 32:c006a9882778 | 372 | } |
| evanso | 34:85ccc16f24d2 | 373 | |
| evanso | 45:fc3238cd28c6 | 374 | spawn_alien_counter_++; |
| evanso | 32:c006a9882778 | 375 | } |
| evanso | 32:c006a9882778 | 376 | |
| evanso | 36:27aa597db3d2 | 377 | void GameEngine::create_alien(){ |
| evanso | 36:27aa597db3d2 | 378 | int position_x_start = 0; |
| evanso | 36:27aa597db3d2 | 379 | |
| evanso | 36:27aa597db3d2 | 380 | // Alien object |
| evanso | 36:27aa597db3d2 | 381 | Alien new_alien; |
| evanso | 36:27aa597db3d2 | 382 | |
| evanso | 36:27aa597db3d2 | 383 | //spawns aliens between x > 84 and x <0 |
| evanso | 36:27aa597db3d2 | 384 | if(rand() % 2){ |
| evanso | 36:27aa597db3d2 | 385 | position_x_start = rand() % 84 + 84; |
| evanso | 36:27aa597db3d2 | 386 | }else{ |
| evanso | 36:27aa597db3d2 | 387 | position_x_start =rand() % 83 - 84; |
| evanso | 36:27aa597db3d2 | 388 | } |
| evanso | 39:fc5586b930e3 | 389 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); |
| evanso | 36:27aa597db3d2 | 390 | |
| evanso | 36:27aa597db3d2 | 391 | // Stores alien object in vector |
| evanso | 36:27aa597db3d2 | 392 | alien_vector.push_back(new_alien); |
| evanso | 36:27aa597db3d2 | 393 | } |
| evanso | 36:27aa597db3d2 | 394 | |
| evanso | 36:27aa597db3d2 | 395 | void GameEngine::check_alien_people_collision(int i){ |
| evanso | 40:71f947254fda | 396 | // only a collision if all three of theses conditions are met: |
| evanso | 40:71f947254fda | 397 | // check all these codition for every alien to every person |
| evanso | 40:71f947254fda | 398 | // 1)person hasn't already had a collision |
| evanso | 40:71f947254fda | 399 | // 2)There is an acutaual collision of people and alien |
| evanso | 36:27aa597db3d2 | 400 | for (int x = 0; x < people_vector.size(); x++){ |
| evanso | 36:27aa597db3d2 | 401 | if (!people_vector[x].get_alien_collision_flag() && |
| evanso | 36:27aa597db3d2 | 402 | people_vector[x].check_alien_collision(alien_vector[i])){ |
| evanso | 36:27aa597db3d2 | 403 | alien_vector[i].set_collision_people_element(x); |
| evanso | 36:27aa597db3d2 | 404 | } |
| evanso | 36:27aa597db3d2 | 405 | } |
| evanso | 36:27aa597db3d2 | 406 | |
| evanso | 36:27aa597db3d2 | 407 | //draws collision if detected |
| evanso | 36:27aa597db3d2 | 408 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 36:27aa597db3d2 | 409 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
| evanso | 36:27aa597db3d2 | 410 | map.get_length_map(), map.get_position_x_map(),true); |
| evanso | 36:27aa597db3d2 | 411 | }else{ |
| evanso | 36:27aa597db3d2 | 412 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
| evanso | 36:27aa597db3d2 | 413 | map.get_length_map(), map.get_position_x_map(),false); |
| evanso | 36:27aa597db3d2 | 414 | } |
| evanso | 36:27aa597db3d2 | 415 | } |
| evanso | 36:27aa597db3d2 | 416 | |
| evanso | 36:27aa597db3d2 | 417 | void GameEngine::alliens_fire_bullets(int i){ |
| evanso | 36:27aa597db3d2 | 418 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
| evanso | 36:27aa597db3d2 | 419 | Weapons alien_bullet; |
| evanso | 36:27aa597db3d2 | 420 | |
| evanso | 36:27aa597db3d2 | 421 | // fires bullet towards direction of spaceship |
| evanso | 36:27aa597db3d2 | 422 | bool alien_bullet_direction = false; |
| evanso | 36:27aa597db3d2 | 423 | Vector2D spaceship_pos = spaceship.get_pos(); |
| evanso | 36:27aa597db3d2 | 424 | Vector2D alien_pos = alien_vector[i].get_pos(); |
| evanso | 36:27aa597db3d2 | 425 | if(spaceship_pos.x > alien_pos.x){ |
| evanso | 36:27aa597db3d2 | 426 | alien_bullet_direction = true; |
| evanso | 36:27aa597db3d2 | 427 | } |
| evanso | 36:27aa597db3d2 | 428 | |
| evanso | 36:27aa597db3d2 | 429 | alien_bullet.init(alien_vector[i].get_pos(), |
| evanso | 36:27aa597db3d2 | 430 | alien_bullet_direction , false); |
| evanso | 36:27aa597db3d2 | 431 | |
| evanso | 36:27aa597db3d2 | 432 | // Stores bullet object in vector |
| evanso | 36:27aa597db3d2 | 433 | alien_bullet_vector.push_back(alien_bullet); |
| evanso | 36:27aa597db3d2 | 434 | } |
| evanso | 36:27aa597db3d2 | 435 | } |
| evanso | 36:27aa597db3d2 | 436 | |
| evanso | 36:27aa597db3d2 | 437 | void GameEngine::delete_aliens(int i){ |
| evanso | 36:27aa597db3d2 | 438 | for (int x = 0; x < bullet_vector.size(); x++){ |
| evanso | 36:27aa597db3d2 | 439 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
| evanso | 36:27aa597db3d2 | 440 | create_explosion(alien_vector[i].get_pos()); |
| evanso | 36:27aa597db3d2 | 441 | |
| evanso | 36:27aa597db3d2 | 442 | //delete person object if was carried by destroyed alien |
| evanso | 36:27aa597db3d2 | 443 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 36:27aa597db3d2 | 444 | people_vector.erase(people_vector.begin() + |
| evanso | 36:27aa597db3d2 | 445 | alien_vector[i].get_collision_people_element()); |
| evanso | 36:27aa597db3d2 | 446 | } |
| evanso | 36:27aa597db3d2 | 447 | |
| evanso | 39:fc5586b930e3 | 448 | bullet_vector.erase(bullet_vector.begin()+ x); |
| evanso | 39:fc5586b930e3 | 449 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 45:fc3238cd28c6 | 450 | points_ ++; |
| evanso | 36:27aa597db3d2 | 451 | } |
| evanso | 36:27aa597db3d2 | 452 | } |
| evanso | 36:27aa597db3d2 | 453 | } |
| evanso | 36:27aa597db3d2 | 454 | |
| evanso | 36:27aa597db3d2 | 455 | void GameEngine::draw_aliens(){ |
| evanso | 36:27aa597db3d2 | 456 | // interates over alien vector and draws each new_alien object |
| evanso | 36:27aa597db3d2 | 457 | for (int i = 0; i < alien_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 458 | |
| evanso | 36:27aa597db3d2 | 459 | check_alien_people_collision(i); |
| evanso | 36:27aa597db3d2 | 460 | |
| evanso | 36:27aa597db3d2 | 461 | // deleted spaceship if alien ship touches spaceship |
| evanso | 36:27aa597db3d2 | 462 | if (spaceship.check_alien_collision(alien_vector[i]) && |
| evanso | 45:fc3238cd28c6 | 463 | !spaceship_destroyed_){ |
| evanso | 36:27aa597db3d2 | 464 | create_explosion(spaceship.get_pos()); |
| evanso | 45:fc3238cd28c6 | 465 | spaceship_destroyed_ = true; |
| evanso | 36:27aa597db3d2 | 466 | } |
| evanso | 36:27aa597db3d2 | 467 | |
| evanso | 36:27aa597db3d2 | 468 | alliens_fire_bullets(i); |
| evanso | 36:27aa597db3d2 | 469 | |
| evanso | 36:27aa597db3d2 | 470 | delete_aliens(i); |
| evanso | 34:85ccc16f24d2 | 471 | } |
| evanso | 34:85ccc16f24d2 | 472 | } |
| evanso | 34:85ccc16f24d2 | 473 | |
| evanso | 36:27aa597db3d2 | 474 | |
| evanso | 36:27aa597db3d2 | 475 | |
| evanso | 36:27aa597db3d2 | 476 | //Explotion Control ------------------------------------------------------------ |
| evanso | 36:27aa597db3d2 | 477 | |
| evanso | 36:27aa597db3d2 | 478 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
| evanso | 36:27aa597db3d2 | 479 | // explosion object |
| evanso | 36:27aa597db3d2 | 480 | Explosion new_explosion; |
| evanso | 36:27aa597db3d2 | 481 | |
| evanso | 36:27aa597db3d2 | 482 | new_explosion.init(destroyed_position); |
| evanso | 33:7fedd8029473 | 483 | |
| evanso | 36:27aa597db3d2 | 484 | // Stores explosion object in vector |
| evanso | 36:27aa597db3d2 | 485 | explosion_vector.push_back(new_explosion); |
| evanso | 36:27aa597db3d2 | 486 | } |
| evanso | 36:27aa597db3d2 | 487 | |
| evanso | 36:27aa597db3d2 | 488 | void GameEngine::draw_explosions(){ |
| evanso | 36:27aa597db3d2 | 489 | // interates over expoltion vector and draws each explosion object then |
| evanso | 36:27aa597db3d2 | 490 | // deleted object after set size |
| evanso | 36:27aa597db3d2 | 491 | for (int i = 0; i < explosion_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 492 | explosion_vector[i].draw_explosion(lcd); |
| evanso | 31:6015e8ed859c | 493 | |
| evanso | 36:27aa597db3d2 | 494 | // delete explosion after reaches set size |
| evanso | 36:27aa597db3d2 | 495 | if(explosion_vector[i].get_explosion_radius() == 8){ |
| evanso | 36:27aa597db3d2 | 496 | explosion_vector.erase(explosion_vector.begin()+ i); |
| evanso | 31:6015e8ed859c | 497 | } |
| evanso | 36:27aa597db3d2 | 498 | } |
| evanso | 36:27aa597db3d2 | 499 | } |
| evanso | 36:27aa597db3d2 | 500 | |
| evanso | 36:27aa597db3d2 | 501 | |
| evanso | 36:27aa597db3d2 | 502 | |
| evanso | 36:27aa597db3d2 | 503 | //People Control --------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 504 | |
| evanso | 36:27aa597db3d2 | 505 | void GameEngine::spawn_people(){ |
| evanso | 36:27aa597db3d2 | 506 | // Keeps number of people objects constant as people objecs are erased |
| evanso | 36:27aa597db3d2 | 507 | if(people_vector.size() <= 5){ |
| evanso | 36:27aa597db3d2 | 508 | create_people(); |
| evanso | 31:6015e8ed859c | 509 | } |
| evanso | 20:febd920ec29e | 510 | } |
| evanso | 20:febd920ec29e | 511 | |
| evanso | 33:7fedd8029473 | 512 | void GameEngine::create_people(){ |
| evanso | 33:7fedd8029473 | 513 | // People object |
| evanso | 33:7fedd8029473 | 514 | People people; |
| evanso | 33:7fedd8029473 | 515 | |
| evanso | 33:7fedd8029473 | 516 | people.init(pad, (rand() % 168 - 84)); |
| evanso | 33:7fedd8029473 | 517 | |
| evanso | 33:7fedd8029473 | 518 | // Stores alien object in vector |
| evanso | 33:7fedd8029473 | 519 | people_vector.push_back(people); |
| evanso | 33:7fedd8029473 | 520 | } |
| evanso | 33:7fedd8029473 | 521 | |
| evanso | 33:7fedd8029473 | 522 | void GameEngine::draw_people(){ |
| evanso | 33:7fedd8029473 | 523 | for (int i = 0; i < people_vector.size(); i++){ |
| evanso | 34:85ccc16f24d2 | 524 | people_vector[i].draw_people(lcd, d_, |
| evanso | 34:85ccc16f24d2 | 525 | map.get_length_map(), map.get_position_x_map()); |
| evanso | 34:85ccc16f24d2 | 526 | |
| evanso | 34:85ccc16f24d2 | 527 | //errase person if at top of screen as captured by alien and alien is |
| evanso | 34:85ccc16f24d2 | 528 | //set to track mode |
| evanso | 34:85ccc16f24d2 | 529 | Vector2D people_pos = people_vector[i].get_pos(); |
| evanso | 40:71f947254fda | 530 | |
| evanso | 40:71f947254fda | 531 | for (int x = 0; x < alien_vector.size(); x++){ |
| evanso | 40:71f947254fda | 532 | Vector2D alien_pos = alien_vector[x].get_pos(); |
| evanso | 40:71f947254fda | 533 | if(people_pos.y < 30 && alien_pos.y < 9){ |
| evanso | 40:71f947254fda | 534 | |
| evanso | 40:71f947254fda | 535 | //set alien who abducted person to track mode |
| evanso | 34:85ccc16f24d2 | 536 | if(alien_vector[x].get_collision_people_element() == i){ |
| evanso | 34:85ccc16f24d2 | 537 | alien_vector[x].set_track_flag(true); |
| evanso | 40:71f947254fda | 538 | people_vector.erase(people_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 539 | } |
| evanso | 40:71f947254fda | 540 | |
| evanso | 40:71f947254fda | 541 | } |
| evanso | 34:85ccc16f24d2 | 542 | |
| evanso | 34:85ccc16f24d2 | 543 | } |
| evanso | 33:7fedd8029473 | 544 | } |
| evanso | 33:7fedd8029473 | 545 | } |
| evanso | 33:7fedd8029473 | 546 | |
| evanso | 19:1bc0a2d22054 | 547 | |
| evanso | 25:70b55f5bfc87 | 548 | |
| evanso | 36:27aa597db3d2 | 549 | //Map Control------------------------------------------------------------------- |
| evanso | 19:1bc0a2d22054 | 550 | |
| evanso | 36:27aa597db3d2 | 551 | void GameEngine::reset_map_timer(){ |
| evanso | 45:fc3238cd28c6 | 552 | if(spaceship_destroyed_){ |
| evanso | 45:fc3238cd28c6 | 553 | reset_map_counter_++; |
| evanso | 36:27aa597db3d2 | 554 | |
| evanso | 36:27aa597db3d2 | 555 | // stops map movement |
| evanso | 36:27aa597db3d2 | 556 | d_ = CENTRE; |
| evanso | 36:27aa597db3d2 | 557 | |
| evanso | 36:27aa597db3d2 | 558 | // reset map after set time |
| evanso | 45:fc3238cd28c6 | 559 | if(reset_map_counter_ == 50){ |
| evanso | 36:27aa597db3d2 | 560 | reset_map(); |
| evanso | 25:70b55f5bfc87 | 561 | } |
| evanso | 36:27aa597db3d2 | 562 | } |
| evanso | 25:70b55f5bfc87 | 563 | } |
| evanso | 36:27aa597db3d2 | 564 | |
| evanso | 30:814674b189f0 | 565 | void GameEngine::reset_map(){ |
| evanso | 36:27aa597db3d2 | 566 | // Reassign values to variables |
| evanso | 30:814674b189f0 | 567 | spaceship.init(); |
| evanso | 45:fc3238cd28c6 | 568 | spaceship_lives_--; |
| evanso | 45:fc3238cd28c6 | 569 | spaceship_destroyed_ = false; |
| evanso | 45:fc3238cd28c6 | 570 | reset_map_counter_ = 0; |
| evanso | 33:7fedd8029473 | 571 | |
| evanso | 34:85ccc16f24d2 | 572 | // erase aliens so redrawn in random positions when respawning spaceship |
| evanso | 34:85ccc16f24d2 | 573 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 574 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 575 | } |
| evanso | 36:27aa597db3d2 | 576 | |
| evanso | 34:85ccc16f24d2 | 577 | // erase all people so redrawn at bottom of map |
| evanso | 34:85ccc16f24d2 | 578 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 579 | people_vector.erase(people_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 580 | } |
| evanso | 36:27aa597db3d2 | 581 | |
| evanso | 36:27aa597db3d2 | 582 | // erase all alien bullets |
| evanso | 34:85ccc16f24d2 | 583 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 584 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 33:7fedd8029473 | 585 | } |
| evanso | 20:febd920ec29e | 586 | } |