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GameEngine/GameEngine.cpp@47:49fa1adc10b4, 2020-05-19 (annotated)
- Committer:
- evanso
- Date:
- Tue May 19 14:57:09 2020 +0000
- Revision:
- 47:49fa1adc10b4
- Parent:
- 45:fc3238cd28c6
- Child:
- 49:ed569eceeaa4
Added accelerometer control function to the game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
evanso | 47:49fa1adc10b4 | 2 | |
evanso | 47:49fa1adc10b4 | 3 | /** Define acelleromter object */ |
evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
evanso | 8:dd1037c5435b | 5 | |
evanso | 8:dd1037c5435b | 6 | GameEngine::GameEngine() { |
evanso | 44:2d957de3bce3 | 7 | //attach ticker to isr |
evanso | 42:3aed75338272 | 8 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
evanso | 8:dd1037c5435b | 9 | } |
evanso | 8:dd1037c5435b | 10 | |
evanso | 8:dd1037c5435b | 11 | GameEngine::~GameEngine() { |
evanso | 8:dd1037c5435b | 12 | |
evanso | 8:dd1037c5435b | 13 | } |
evanso | 8:dd1037c5435b | 14 | |
evanso | 13:12276eed13ac | 15 | void GameEngine::init() { |
evanso | 36:27aa597db3d2 | 16 | // Initalise objects |
evanso | 8:dd1037c5435b | 17 | pad.init(); |
evanso | 8:dd1037c5435b | 18 | lcd.init(); |
evanso | 8:dd1037c5435b | 19 | spaceship.init(); |
evanso | 13:12276eed13ac | 20 | map.init(pad); |
evanso | 40:71f947254fda | 21 | menu.init(); |
evanso | 47:49fa1adc10b4 | 22 | accelerometer.init(); |
evanso | 36:27aa597db3d2 | 23 | |
evanso | 36:27aa597db3d2 | 24 | // Set seed value |
evanso | 36:27aa597db3d2 | 25 | srand(pad.read_adc()*64000); |
evanso | 36:27aa597db3d2 | 26 | |
evanso | 36:27aa597db3d2 | 27 | // Assign values to variables |
evanso | 45:fc3238cd28c6 | 28 | spawn_time_multipler_ = 1; |
evanso | 45:fc3238cd28c6 | 29 | alien_number_counter_ = 3; |
evanso | 45:fc3238cd28c6 | 30 | spawn_alien_counter_ = 0; |
evanso | 45:fc3238cd28c6 | 31 | spaceship_lives_ = 3; |
evanso | 45:fc3238cd28c6 | 32 | spaceship_destroyed_ = false; |
evanso | 45:fc3238cd28c6 | 33 | reset_map_counter_ = 0; |
evanso | 45:fc3238cd28c6 | 34 | smart_bomb_counter_ = 4; |
evanso | 33:7fedd8029473 | 35 | create_people(); |
evanso | 45:fc3238cd28c6 | 36 | points_ = 0; |
evanso | 45:fc3238cd28c6 | 37 | smart_bomb_timer_ = 0; |
evanso | 45:fc3238cd28c6 | 38 | bullet_timer_ = 0; |
evanso | 41:5959256f4aab | 39 | current_menu_part_= menu.get_current_menu_part(); |
evanso | 45:fc3238cd28c6 | 40 | lcd_frame_time_flag_ = 0; |
evanso | 8:dd1037c5435b | 41 | } |
evanso | 8:dd1037c5435b | 42 | |
evanso | 44:2d957de3bce3 | 43 | // Menu Control----------------------------------------------------------------- |
evanso | 44:2d957de3bce3 | 44 | |
evanso | 44:2d957de3bce3 | 45 | void GameEngine::game_select_part(){ |
evanso | 44:2d957de3bce3 | 46 | switch (current_menu_part_) { |
evanso | 44:2d957de3bce3 | 47 | case main_menu: run_menu(); break; |
evanso | 44:2d957de3bce3 | 48 | case play: run_play(); break; |
evanso | 44:2d957de3bce3 | 49 | case settings: run_settings(); break; |
evanso | 44:2d957de3bce3 | 50 | case saved_games: run_saved_games(); break; |
evanso | 44:2d957de3bce3 | 51 | } |
evanso | 44:2d957de3bce3 | 52 | } |
evanso | 44:2d957de3bce3 | 53 | |
evanso | 44:2d957de3bce3 | 54 | void GameEngine::run_menu(){ |
evanso | 44:2d957de3bce3 | 55 | lcd.setContrast(pad.read_pot1()); |
evanso | 44:2d957de3bce3 | 56 | lcd.clear(); |
evanso | 44:2d957de3bce3 | 57 | |
evanso | 44:2d957de3bce3 | 58 | // Scrolls, draws and selcts menu parts |
evanso | 44:2d957de3bce3 | 59 | read_joystick_direction(); |
evanso | 44:2d957de3bce3 | 60 | menu.menu_scroll(pad, d_); |
evanso | 44:2d957de3bce3 | 61 | menu.draw_part(lcd); |
evanso | 44:2d957de3bce3 | 62 | menu.select_part(lcd, pad); |
evanso | 44:2d957de3bce3 | 63 | |
evanso | 44:2d957de3bce3 | 64 | current_menu_part_ = menu.get_current_menu_part(); |
evanso | 44:2d957de3bce3 | 65 | |
evanso | 44:2d957de3bce3 | 66 | lcd.refresh(); |
evanso | 44:2d957de3bce3 | 67 | } |
evanso | 44:2d957de3bce3 | 68 | |
evanso | 44:2d957de3bce3 | 69 | void GameEngine::run_play(){ |
evanso | 44:2d957de3bce3 | 70 | while (1) { |
evanso | 44:2d957de3bce3 | 71 | // Checks flag and prints spaceship on lcd then resets flag |
evanso | 45:fc3238cd28c6 | 72 | if (lcd_frame_time_flag_) { |
evanso | 44:2d957de3bce3 | 73 | // resets ISR flag |
evanso | 45:fc3238cd28c6 | 74 | lcd_frame_time_flag_ = 0; |
evanso | 44:2d957de3bce3 | 75 | |
evanso | 44:2d957de3bce3 | 76 | gameplay_loop(); |
evanso | 44:2d957de3bce3 | 77 | |
evanso | 44:2d957de3bce3 | 78 | // break out of game loop when lives = 0 |
evanso | 45:fc3238cd28c6 | 79 | if(!spaceship_lives_){ |
evanso | 44:2d957de3bce3 | 80 | break; |
evanso | 44:2d957de3bce3 | 81 | |
evanso | 44:2d957de3bce3 | 82 | } |
evanso | 44:2d957de3bce3 | 83 | } |
evanso | 44:2d957de3bce3 | 84 | |
evanso | 44:2d957de3bce3 | 85 | // MCU put to sleep between each frame to save power |
evanso | 44:2d957de3bce3 | 86 | sleep(); |
evanso | 44:2d957de3bce3 | 87 | } |
evanso | 44:2d957de3bce3 | 88 | lcd.clear(); |
evanso | 44:2d957de3bce3 | 89 | lcd.printString("Game Over",15,3); |
evanso | 44:2d957de3bce3 | 90 | lcd.refresh(); |
evanso | 44:2d957de3bce3 | 91 | wait(3); |
evanso | 44:2d957de3bce3 | 92 | current_menu_part_ = main_menu; |
evanso | 44:2d957de3bce3 | 93 | } |
evanso | 44:2d957de3bce3 | 94 | |
evanso | 13:12276eed13ac | 95 | void GameEngine::gameplay_loop() { |
evanso | 41:5959256f4aab | 96 | |
evanso | 30:814674b189f0 | 97 | // clear screen and set contrast |
evanso | 13:12276eed13ac | 98 | lcd.setContrast(pad.read_pot1()); |
evanso | 8:dd1037c5435b | 99 | lcd.clear(); |
evanso | 11:ab578a151f67 | 100 | |
evanso | 41:5959256f4aab | 101 | // creat objects |
evanso | 41:5959256f4aab | 102 | spawn_aliens(); |
evanso | 41:5959256f4aab | 103 | spawn_people(); |
evanso | 41:5959256f4aab | 104 | |
evanso | 41:5959256f4aab | 105 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite |
evanso | 45:fc3238cd28c6 | 106 | if (!spaceship_destroyed_){ |
evanso | 47:49fa1adc10b4 | 107 | //read_joystick_direction(); |
evanso | 47:49fa1adc10b4 | 108 | read_accelerometer_direction(); |
evanso | 41:5959256f4aab | 109 | spaceship.movement(d_); |
evanso | 41:5959256f4aab | 110 | spaceship.draw(lcd); |
evanso | 47:49fa1adc10b4 | 111 | create_weapons_bullets(); |
evanso | 47:49fa1adc10b4 | 112 | create_weapons_smart_bomb(); |
evanso | 41:5959256f4aab | 113 | } |
evanso | 41:5959256f4aab | 114 | |
evanso | 41:5959256f4aab | 115 | // Draws objects |
evanso | 41:5959256f4aab | 116 | map.draw_map(lcd, d_); |
evanso | 41:5959256f4aab | 117 | draw_aliens(); |
evanso | 41:5959256f4aab | 118 | draw_bullets(); |
evanso | 41:5959256f4aab | 119 | draw_explosions(); |
evanso | 41:5959256f4aab | 120 | draw_people(); |
evanso | 45:fc3238cd28c6 | 121 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
evanso | 41:5959256f4aab | 122 | spaceship_lives_leds(); |
evanso | 41:5959256f4aab | 123 | |
evanso | 41:5959256f4aab | 124 | reset_map_timer(); |
evanso | 30:814674b189f0 | 125 | |
evanso | 18:11068b98e261 | 126 | // refresh's screen |
evanso | 18:11068b98e261 | 127 | lcd.refresh(); |
evanso | 13:12276eed13ac | 128 | } |
evanso | 13:12276eed13ac | 129 | |
evanso | 41:5959256f4aab | 130 | void GameEngine::run_settings(){ |
evanso | 41:5959256f4aab | 131 | |
evanso | 41:5959256f4aab | 132 | } |
evanso | 41:5959256f4aab | 133 | |
evanso | 41:5959256f4aab | 134 | void GameEngine::run_saved_games(){ |
evanso | 41:5959256f4aab | 135 | |
evanso | 41:5959256f4aab | 136 | } |
evanso | 41:5959256f4aab | 137 | |
evanso | 42:3aed75338272 | 138 | void GameEngine::lcd_frame_time_isr(){ |
evanso | 42:3aed75338272 | 139 | // set ISR flag |
evanso | 45:fc3238cd28c6 | 140 | lcd_frame_time_flag_ = 1; |
evanso | 42:3aed75338272 | 141 | } |
evanso | 42:3aed75338272 | 142 | |
evanso | 44:2d957de3bce3 | 143 | |
evanso | 44:2d957de3bce3 | 144 | |
evanso | 39:fc5586b930e3 | 145 | //Spaceship control ------------------------------------------------------------ |
evanso | 39:fc5586b930e3 | 146 | |
evanso | 15:90b6821bcf64 | 147 | void GameEngine::read_joystick_direction(){ |
evanso | 13:12276eed13ac | 148 | d_ = pad.get_direction(); |
evanso | 18:11068b98e261 | 149 | } |
evanso | 18:11068b98e261 | 150 | |
evanso | 47:49fa1adc10b4 | 151 | void GameEngine::read_accelerometer_direction(){ |
evanso | 47:49fa1adc10b4 | 152 | float roll = accelerometer.get_roll_angle(); |
evanso | 47:49fa1adc10b4 | 153 | float pitch = accelerometer.get_pitch_angle(); |
evanso | 47:49fa1adc10b4 | 154 | // printf("Pitch = %f Roll = %f\n", pitch, roll); |
evanso | 47:49fa1adc10b4 | 155 | |
evanso | 47:49fa1adc10b4 | 156 | //north |
evanso | 47:49fa1adc10b4 | 157 | if(pitch >= -35){ |
evanso | 47:49fa1adc10b4 | 158 | if(roll >= 10){ |
evanso | 47:49fa1adc10b4 | 159 | d_ = NE; |
evanso | 47:49fa1adc10b4 | 160 | }else if (roll <= -10){ |
evanso | 47:49fa1adc10b4 | 161 | d_ = NW; |
evanso | 47:49fa1adc10b4 | 162 | }else { |
evanso | 47:49fa1adc10b4 | 163 | d_ = N; |
evanso | 47:49fa1adc10b4 | 164 | } |
evanso | 47:49fa1adc10b4 | 165 | //south |
evanso | 47:49fa1adc10b4 | 166 | }else if(pitch <= -55){ |
evanso | 47:49fa1adc10b4 | 167 | if (roll >= 10){ |
evanso | 47:49fa1adc10b4 | 168 | d_ = SE; |
evanso | 47:49fa1adc10b4 | 169 | }else if(roll <= -10){ |
evanso | 47:49fa1adc10b4 | 170 | d_ = SW; |
evanso | 47:49fa1adc10b4 | 171 | }else { |
evanso | 47:49fa1adc10b4 | 172 | d_ = S; |
evanso | 47:49fa1adc10b4 | 173 | } |
evanso | 47:49fa1adc10b4 | 174 | // East/west |
evanso | 47:49fa1adc10b4 | 175 | }else { |
evanso | 47:49fa1adc10b4 | 176 | if (roll >= 10){ |
evanso | 47:49fa1adc10b4 | 177 | d_ = E; |
evanso | 47:49fa1adc10b4 | 178 | }else if(roll <= -10){ |
evanso | 47:49fa1adc10b4 | 179 | d_ = W; |
evanso | 47:49fa1adc10b4 | 180 | }else{ |
evanso | 47:49fa1adc10b4 | 181 | d_ = CENTRE; |
evanso | 47:49fa1adc10b4 | 182 | } |
evanso | 47:49fa1adc10b4 | 183 | } |
evanso | 47:49fa1adc10b4 | 184 | } |
evanso | 47:49fa1adc10b4 | 185 | |
evanso | 39:fc5586b930e3 | 186 | void GameEngine::spaceship_lives_leds(){ |
evanso | 39:fc5586b930e3 | 187 | pad.leds_off(); |
evanso | 39:fc5586b930e3 | 188 | |
evanso | 39:fc5586b930e3 | 189 | //top two red leds on if 1 lives left |
evanso | 45:fc3238cd28c6 | 190 | if(spaceship_lives_ >= 1){ |
evanso | 39:fc5586b930e3 | 191 | pad.led(1,1); |
evanso | 39:fc5586b930e3 | 192 | pad.led(4,1); |
evanso | 39:fc5586b930e3 | 193 | } |
evanso | 39:fc5586b930e3 | 194 | |
evanso | 39:fc5586b930e3 | 195 | //middle two orange leds also on if 2 lives left |
evanso | 45:fc3238cd28c6 | 196 | if(spaceship_lives_ >= 2){ |
evanso | 39:fc5586b930e3 | 197 | pad.led(2,1); |
evanso | 39:fc5586b930e3 | 198 | pad.led(5,1); |
evanso | 39:fc5586b930e3 | 199 | } |
evanso | 39:fc5586b930e3 | 200 | |
evanso | 39:fc5586b930e3 | 201 | //bottom two red leds also on if 3 lives left |
evanso | 45:fc3238cd28c6 | 202 | if(spaceship_lives_ == 3){ |
evanso | 39:fc5586b930e3 | 203 | pad.led(3,1); |
evanso | 39:fc5586b930e3 | 204 | pad.led(6,1); |
evanso | 39:fc5586b930e3 | 205 | } |
evanso | 39:fc5586b930e3 | 206 | } |
evanso | 39:fc5586b930e3 | 207 | |
evanso | 44:2d957de3bce3 | 208 | |
evanso | 44:2d957de3bce3 | 209 | |
evanso | 36:27aa597db3d2 | 210 | //Weapon control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 211 | |
evanso | 36:27aa597db3d2 | 212 | void GameEngine::create_weapons_bullets(){ |
evanso | 39:fc5586b930e3 | 213 | // controlls speed that bullet can be fired |
evanso | 45:fc3238cd28c6 | 214 | if(bullet_timer_ <=0){ |
evanso | 39:fc5586b930e3 | 215 | if (pad.A_pressed()){ |
evanso | 36:27aa597db3d2 | 216 | // Bullet object |
evanso | 36:27aa597db3d2 | 217 | Weapons new_bullet; |
evanso | 36:27aa597db3d2 | 218 | |
evanso | 36:27aa597db3d2 | 219 | new_bullet.init(spaceship.get_pos(), |
evanso | 36:27aa597db3d2 | 220 | spaceship.get_spaceship_sprite_direction(), true); |
evanso | 36:27aa597db3d2 | 221 | |
evanso | 36:27aa597db3d2 | 222 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 223 | bullet_vector.push_back(new_bullet); |
evanso | 39:fc5586b930e3 | 224 | } |
evanso | 45:fc3238cd28c6 | 225 | bullet_timer_ = 5; |
evanso | 39:fc5586b930e3 | 226 | } |
evanso | 45:fc3238cd28c6 | 227 | bullet_timer_--; |
evanso | 36:27aa597db3d2 | 228 | } |
evanso | 36:27aa597db3d2 | 229 | |
evanso | 36:27aa597db3d2 | 230 | void GameEngine::create_weapons_smart_bomb(){ |
evanso | 39:fc5586b930e3 | 231 | // timer to stop smart bomb button be accidently pressed twice |
evanso | 45:fc3238cd28c6 | 232 | if(smart_bomb_timer_ <=0){ |
evanso | 45:fc3238cd28c6 | 233 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ |
evanso | 39:fc5586b930e3 | 234 | weapons.smart_bomb(lcd); |
evanso | 45:fc3238cd28c6 | 235 | smart_bomb_counter_--; |
evanso | 39:fc5586b930e3 | 236 | |
evanso | 39:fc5586b930e3 | 237 | //Deletes alien object if on screen |
evanso | 39:fc5586b930e3 | 238 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
evanso | 39:fc5586b930e3 | 239 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 240 | |
evanso | 39:fc5586b930e3 | 241 | // Creats explosion if alien was on the screen |
evanso | 39:fc5586b930e3 | 242 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
evanso | 39:fc5586b930e3 | 243 | create_explosion(alien_pos); |
evanso | 39:fc5586b930e3 | 244 | |
evanso | 39:fc5586b930e3 | 245 | //delete person object if was being abducted by destroyed alien |
evanso | 39:fc5586b930e3 | 246 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 39:fc5586b930e3 | 247 | people_vector.erase(people_vector.begin() + |
evanso | 39:fc5586b930e3 | 248 | alien_vector[i].get_collision_people_element()); |
evanso | 39:fc5586b930e3 | 249 | } |
evanso | 39:fc5586b930e3 | 250 | |
evanso | 39:fc5586b930e3 | 251 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 252 | points_ ++; |
evanso | 39:fc5586b930e3 | 253 | } |
evanso | 36:27aa597db3d2 | 254 | } |
evanso | 45:fc3238cd28c6 | 255 | smart_bomb_timer_ = 30; |
evanso | 39:fc5586b930e3 | 256 | } |
evanso | 39:fc5586b930e3 | 257 | } |
evanso | 45:fc3238cd28c6 | 258 | smart_bomb_timer_--; |
evanso | 36:27aa597db3d2 | 259 | } |
evanso | 36:27aa597db3d2 | 260 | |
evanso | 36:27aa597db3d2 | 261 | void GameEngine::draw_bullets(){ |
evanso | 36:27aa597db3d2 | 262 | // interates over bullet vectors, moves and draws bullet objects |
evanso | 36:27aa597db3d2 | 263 | |
evanso | 36:27aa597db3d2 | 264 | // Alien bullets |
evanso | 36:27aa597db3d2 | 265 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 266 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
evanso | 36:27aa597db3d2 | 267 | |
evanso | 36:27aa597db3d2 | 268 | // deletes alien bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 269 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 270 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 271 | } |
evanso | 36:27aa597db3d2 | 272 | |
evanso | 36:27aa597db3d2 | 273 | // Deletes bullet and shpaceship if collision detected |
evanso | 36:27aa597db3d2 | 274 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
evanso | 45:fc3238cd28c6 | 275 | !spaceship_destroyed_ ){ |
evanso | 36:27aa597db3d2 | 276 | create_explosion(spaceship.get_pos()); |
evanso | 36:27aa597db3d2 | 277 | |
evanso | 45:fc3238cd28c6 | 278 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 279 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 280 | } |
evanso | 36:27aa597db3d2 | 281 | } |
evanso | 36:27aa597db3d2 | 282 | |
evanso | 36:27aa597db3d2 | 283 | // Spaceship bullets |
evanso | 36:27aa597db3d2 | 284 | for (int i = 0; i < bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 285 | bullet_vector[i].draw_bullet(lcd); |
evanso | 36:27aa597db3d2 | 286 | |
evanso | 36:27aa597db3d2 | 287 | // deletes bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 288 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 289 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 290 | } |
evanso | 36:27aa597db3d2 | 291 | } |
evanso | 36:27aa597db3d2 | 292 | } |
evanso | 36:27aa597db3d2 | 293 | |
evanso | 36:27aa597db3d2 | 294 | |
evanso | 36:27aa597db3d2 | 295 | |
evanso | 36:27aa597db3d2 | 296 | //Alien Control ---------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 297 | |
evanso | 32:c006a9882778 | 298 | void GameEngine::spawn_aliens(){ |
evanso | 45:fc3238cd28c6 | 299 | if(alien_vector.size() <= alien_number_counter_){ |
evanso | 34:85ccc16f24d2 | 300 | create_alien(); |
evanso | 32:c006a9882778 | 301 | } |
evanso | 32:c006a9882778 | 302 | |
evanso | 45:fc3238cd28c6 | 303 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); |
evanso | 45:fc3238cd28c6 | 304 | |
evanso | 34:85ccc16f24d2 | 305 | //slowley incresing the alien counter as game goes on to make harder |
evanso | 45:fc3238cd28c6 | 306 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ |
evanso | 45:fc3238cd28c6 | 307 | alien_number_counter_++; |
evanso | 45:fc3238cd28c6 | 308 | spawn_time_multipler_++; |
evanso | 32:c006a9882778 | 309 | } |
evanso | 34:85ccc16f24d2 | 310 | |
evanso | 45:fc3238cd28c6 | 311 | spawn_alien_counter_++; |
evanso | 32:c006a9882778 | 312 | } |
evanso | 32:c006a9882778 | 313 | |
evanso | 36:27aa597db3d2 | 314 | void GameEngine::create_alien(){ |
evanso | 36:27aa597db3d2 | 315 | int position_x_start = 0; |
evanso | 36:27aa597db3d2 | 316 | |
evanso | 36:27aa597db3d2 | 317 | // Alien object |
evanso | 36:27aa597db3d2 | 318 | Alien new_alien; |
evanso | 36:27aa597db3d2 | 319 | |
evanso | 36:27aa597db3d2 | 320 | //spawns aliens between x > 84 and x <0 |
evanso | 36:27aa597db3d2 | 321 | if(rand() % 2){ |
evanso | 36:27aa597db3d2 | 322 | position_x_start = rand() % 84 + 84; |
evanso | 36:27aa597db3d2 | 323 | }else{ |
evanso | 36:27aa597db3d2 | 324 | position_x_start =rand() % 83 - 84; |
evanso | 36:27aa597db3d2 | 325 | } |
evanso | 39:fc5586b930e3 | 326 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); |
evanso | 36:27aa597db3d2 | 327 | |
evanso | 36:27aa597db3d2 | 328 | // Stores alien object in vector |
evanso | 36:27aa597db3d2 | 329 | alien_vector.push_back(new_alien); |
evanso | 36:27aa597db3d2 | 330 | } |
evanso | 36:27aa597db3d2 | 331 | |
evanso | 36:27aa597db3d2 | 332 | void GameEngine::check_alien_people_collision(int i){ |
evanso | 40:71f947254fda | 333 | // only a collision if all three of theses conditions are met: |
evanso | 40:71f947254fda | 334 | // check all these codition for every alien to every person |
evanso | 40:71f947254fda | 335 | // 1)person hasn't already had a collision |
evanso | 40:71f947254fda | 336 | // 2)There is an acutaual collision of people and alien |
evanso | 36:27aa597db3d2 | 337 | for (int x = 0; x < people_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 338 | if (!people_vector[x].get_alien_collision_flag() && |
evanso | 36:27aa597db3d2 | 339 | people_vector[x].check_alien_collision(alien_vector[i])){ |
evanso | 36:27aa597db3d2 | 340 | alien_vector[i].set_collision_people_element(x); |
evanso | 36:27aa597db3d2 | 341 | } |
evanso | 36:27aa597db3d2 | 342 | } |
evanso | 36:27aa597db3d2 | 343 | |
evanso | 36:27aa597db3d2 | 344 | //draws collision if detected |
evanso | 36:27aa597db3d2 | 345 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 346 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 347 | map.get_length_map(), map.get_position_x_map(),true); |
evanso | 36:27aa597db3d2 | 348 | }else{ |
evanso | 36:27aa597db3d2 | 349 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 350 | map.get_length_map(), map.get_position_x_map(),false); |
evanso | 36:27aa597db3d2 | 351 | } |
evanso | 36:27aa597db3d2 | 352 | } |
evanso | 36:27aa597db3d2 | 353 | |
evanso | 36:27aa597db3d2 | 354 | void GameEngine::alliens_fire_bullets(int i){ |
evanso | 36:27aa597db3d2 | 355 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
evanso | 36:27aa597db3d2 | 356 | Weapons alien_bullet; |
evanso | 36:27aa597db3d2 | 357 | |
evanso | 36:27aa597db3d2 | 358 | // fires bullet towards direction of spaceship |
evanso | 36:27aa597db3d2 | 359 | bool alien_bullet_direction = false; |
evanso | 36:27aa597db3d2 | 360 | Vector2D spaceship_pos = spaceship.get_pos(); |
evanso | 36:27aa597db3d2 | 361 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 362 | if(spaceship_pos.x > alien_pos.x){ |
evanso | 36:27aa597db3d2 | 363 | alien_bullet_direction = true; |
evanso | 36:27aa597db3d2 | 364 | } |
evanso | 36:27aa597db3d2 | 365 | |
evanso | 36:27aa597db3d2 | 366 | alien_bullet.init(alien_vector[i].get_pos(), |
evanso | 36:27aa597db3d2 | 367 | alien_bullet_direction , false); |
evanso | 36:27aa597db3d2 | 368 | |
evanso | 36:27aa597db3d2 | 369 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 370 | alien_bullet_vector.push_back(alien_bullet); |
evanso | 36:27aa597db3d2 | 371 | } |
evanso | 36:27aa597db3d2 | 372 | } |
evanso | 36:27aa597db3d2 | 373 | |
evanso | 36:27aa597db3d2 | 374 | void GameEngine::delete_aliens(int i){ |
evanso | 36:27aa597db3d2 | 375 | for (int x = 0; x < bullet_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 376 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
evanso | 36:27aa597db3d2 | 377 | create_explosion(alien_vector[i].get_pos()); |
evanso | 36:27aa597db3d2 | 378 | |
evanso | 36:27aa597db3d2 | 379 | //delete person object if was carried by destroyed alien |
evanso | 36:27aa597db3d2 | 380 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 381 | people_vector.erase(people_vector.begin() + |
evanso | 36:27aa597db3d2 | 382 | alien_vector[i].get_collision_people_element()); |
evanso | 36:27aa597db3d2 | 383 | } |
evanso | 36:27aa597db3d2 | 384 | |
evanso | 39:fc5586b930e3 | 385 | bullet_vector.erase(bullet_vector.begin()+ x); |
evanso | 39:fc5586b930e3 | 386 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 387 | points_ ++; |
evanso | 36:27aa597db3d2 | 388 | } |
evanso | 36:27aa597db3d2 | 389 | } |
evanso | 36:27aa597db3d2 | 390 | } |
evanso | 36:27aa597db3d2 | 391 | |
evanso | 36:27aa597db3d2 | 392 | void GameEngine::draw_aliens(){ |
evanso | 36:27aa597db3d2 | 393 | // interates over alien vector and draws each new_alien object |
evanso | 36:27aa597db3d2 | 394 | for (int i = 0; i < alien_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 395 | |
evanso | 36:27aa597db3d2 | 396 | check_alien_people_collision(i); |
evanso | 36:27aa597db3d2 | 397 | |
evanso | 36:27aa597db3d2 | 398 | // deleted spaceship if alien ship touches spaceship |
evanso | 36:27aa597db3d2 | 399 | if (spaceship.check_alien_collision(alien_vector[i]) && |
evanso | 45:fc3238cd28c6 | 400 | !spaceship_destroyed_){ |
evanso | 36:27aa597db3d2 | 401 | create_explosion(spaceship.get_pos()); |
evanso | 45:fc3238cd28c6 | 402 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 403 | } |
evanso | 36:27aa597db3d2 | 404 | |
evanso | 36:27aa597db3d2 | 405 | alliens_fire_bullets(i); |
evanso | 36:27aa597db3d2 | 406 | |
evanso | 36:27aa597db3d2 | 407 | delete_aliens(i); |
evanso | 34:85ccc16f24d2 | 408 | } |
evanso | 34:85ccc16f24d2 | 409 | } |
evanso | 34:85ccc16f24d2 | 410 | |
evanso | 36:27aa597db3d2 | 411 | |
evanso | 36:27aa597db3d2 | 412 | |
evanso | 36:27aa597db3d2 | 413 | //Explotion Control ------------------------------------------------------------ |
evanso | 36:27aa597db3d2 | 414 | |
evanso | 36:27aa597db3d2 | 415 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
evanso | 36:27aa597db3d2 | 416 | // explosion object |
evanso | 36:27aa597db3d2 | 417 | Explosion new_explosion; |
evanso | 36:27aa597db3d2 | 418 | |
evanso | 36:27aa597db3d2 | 419 | new_explosion.init(destroyed_position); |
evanso | 33:7fedd8029473 | 420 | |
evanso | 36:27aa597db3d2 | 421 | // Stores explosion object in vector |
evanso | 36:27aa597db3d2 | 422 | explosion_vector.push_back(new_explosion); |
evanso | 36:27aa597db3d2 | 423 | } |
evanso | 36:27aa597db3d2 | 424 | |
evanso | 36:27aa597db3d2 | 425 | void GameEngine::draw_explosions(){ |
evanso | 36:27aa597db3d2 | 426 | // interates over expoltion vector and draws each explosion object then |
evanso | 36:27aa597db3d2 | 427 | // deleted object after set size |
evanso | 36:27aa597db3d2 | 428 | for (int i = 0; i < explosion_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 429 | explosion_vector[i].draw_explosion(lcd); |
evanso | 31:6015e8ed859c | 430 | |
evanso | 36:27aa597db3d2 | 431 | // delete explosion after reaches set size |
evanso | 36:27aa597db3d2 | 432 | if(explosion_vector[i].get_explosion_radius() == 8){ |
evanso | 36:27aa597db3d2 | 433 | explosion_vector.erase(explosion_vector.begin()+ i); |
evanso | 31:6015e8ed859c | 434 | } |
evanso | 36:27aa597db3d2 | 435 | } |
evanso | 36:27aa597db3d2 | 436 | } |
evanso | 36:27aa597db3d2 | 437 | |
evanso | 36:27aa597db3d2 | 438 | |
evanso | 36:27aa597db3d2 | 439 | |
evanso | 36:27aa597db3d2 | 440 | //People Control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 441 | |
evanso | 36:27aa597db3d2 | 442 | void GameEngine::spawn_people(){ |
evanso | 36:27aa597db3d2 | 443 | // Keeps number of people objects constant as people objecs are erased |
evanso | 36:27aa597db3d2 | 444 | if(people_vector.size() <= 5){ |
evanso | 36:27aa597db3d2 | 445 | create_people(); |
evanso | 31:6015e8ed859c | 446 | } |
evanso | 20:febd920ec29e | 447 | } |
evanso | 20:febd920ec29e | 448 | |
evanso | 33:7fedd8029473 | 449 | void GameEngine::create_people(){ |
evanso | 33:7fedd8029473 | 450 | // People object |
evanso | 33:7fedd8029473 | 451 | People people; |
evanso | 33:7fedd8029473 | 452 | |
evanso | 33:7fedd8029473 | 453 | people.init(pad, (rand() % 168 - 84)); |
evanso | 33:7fedd8029473 | 454 | |
evanso | 33:7fedd8029473 | 455 | // Stores alien object in vector |
evanso | 33:7fedd8029473 | 456 | people_vector.push_back(people); |
evanso | 33:7fedd8029473 | 457 | } |
evanso | 33:7fedd8029473 | 458 | |
evanso | 33:7fedd8029473 | 459 | void GameEngine::draw_people(){ |
evanso | 33:7fedd8029473 | 460 | for (int i = 0; i < people_vector.size(); i++){ |
evanso | 34:85ccc16f24d2 | 461 | people_vector[i].draw_people(lcd, d_, |
evanso | 34:85ccc16f24d2 | 462 | map.get_length_map(), map.get_position_x_map()); |
evanso | 34:85ccc16f24d2 | 463 | |
evanso | 34:85ccc16f24d2 | 464 | //errase person if at top of screen as captured by alien and alien is |
evanso | 34:85ccc16f24d2 | 465 | //set to track mode |
evanso | 34:85ccc16f24d2 | 466 | Vector2D people_pos = people_vector[i].get_pos(); |
evanso | 40:71f947254fda | 467 | |
evanso | 40:71f947254fda | 468 | for (int x = 0; x < alien_vector.size(); x++){ |
evanso | 40:71f947254fda | 469 | Vector2D alien_pos = alien_vector[x].get_pos(); |
evanso | 40:71f947254fda | 470 | if(people_pos.y < 30 && alien_pos.y < 9){ |
evanso | 40:71f947254fda | 471 | |
evanso | 40:71f947254fda | 472 | //set alien who abducted person to track mode |
evanso | 34:85ccc16f24d2 | 473 | if(alien_vector[x].get_collision_people_element() == i){ |
evanso | 34:85ccc16f24d2 | 474 | alien_vector[x].set_track_flag(true); |
evanso | 40:71f947254fda | 475 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 476 | } |
evanso | 40:71f947254fda | 477 | |
evanso | 40:71f947254fda | 478 | } |
evanso | 34:85ccc16f24d2 | 479 | |
evanso | 34:85ccc16f24d2 | 480 | } |
evanso | 33:7fedd8029473 | 481 | } |
evanso | 33:7fedd8029473 | 482 | } |
evanso | 33:7fedd8029473 | 483 | |
evanso | 19:1bc0a2d22054 | 484 | |
evanso | 25:70b55f5bfc87 | 485 | |
evanso | 36:27aa597db3d2 | 486 | //Map Control------------------------------------------------------------------- |
evanso | 19:1bc0a2d22054 | 487 | |
evanso | 36:27aa597db3d2 | 488 | void GameEngine::reset_map_timer(){ |
evanso | 45:fc3238cd28c6 | 489 | if(spaceship_destroyed_){ |
evanso | 45:fc3238cd28c6 | 490 | reset_map_counter_++; |
evanso | 36:27aa597db3d2 | 491 | |
evanso | 36:27aa597db3d2 | 492 | // stops map movement |
evanso | 36:27aa597db3d2 | 493 | d_ = CENTRE; |
evanso | 36:27aa597db3d2 | 494 | |
evanso | 36:27aa597db3d2 | 495 | // reset map after set time |
evanso | 45:fc3238cd28c6 | 496 | if(reset_map_counter_ == 50){ |
evanso | 36:27aa597db3d2 | 497 | reset_map(); |
evanso | 25:70b55f5bfc87 | 498 | } |
evanso | 36:27aa597db3d2 | 499 | } |
evanso | 25:70b55f5bfc87 | 500 | } |
evanso | 36:27aa597db3d2 | 501 | |
evanso | 30:814674b189f0 | 502 | void GameEngine::reset_map(){ |
evanso | 36:27aa597db3d2 | 503 | // Reassign values to variables |
evanso | 30:814674b189f0 | 504 | spaceship.init(); |
evanso | 45:fc3238cd28c6 | 505 | spaceship_lives_--; |
evanso | 45:fc3238cd28c6 | 506 | spaceship_destroyed_ = false; |
evanso | 45:fc3238cd28c6 | 507 | reset_map_counter_ = 0; |
evanso | 33:7fedd8029473 | 508 | |
evanso | 34:85ccc16f24d2 | 509 | // erase aliens so redrawn in random positions when respawning spaceship |
evanso | 34:85ccc16f24d2 | 510 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 511 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 512 | } |
evanso | 36:27aa597db3d2 | 513 | |
evanso | 34:85ccc16f24d2 | 514 | // erase all people so redrawn at bottom of map |
evanso | 34:85ccc16f24d2 | 515 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 516 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 517 | } |
evanso | 36:27aa597db3d2 | 518 | |
evanso | 36:27aa597db3d2 | 519 | // erase all alien bullets |
evanso | 34:85ccc16f24d2 | 520 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 521 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 33:7fedd8029473 | 522 | } |
evanso | 20:febd920ec29e | 523 | } |