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GameEngine/GameEngine.cpp@63:4631447440cf, 2020-05-21 (annotated)
- Committer:
- evanso
- Date:
- Thu May 21 00:09:10 2020 +0000
- Revision:
- 63:4631447440cf
- Parent:
- 62:f0c86a854a9e
- Child:
- 64:e9dfc35a1738
Correct error screen show if save isn't present or sd card not inserted
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
evanso | 47:49fa1adc10b4 | 2 | |
evanso | 47:49fa1adc10b4 | 3 | /** Define acelleromter object */ |
evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
evanso | 8:dd1037c5435b | 5 | |
evanso | 49:ed569eceeaa4 | 6 | /** Define SD card object */ |
evanso | 49:ed569eceeaa4 | 7 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); |
evanso | 49:ed569eceeaa4 | 8 | |
evanso | 8:dd1037c5435b | 9 | GameEngine::GameEngine() { |
evanso | 44:2d957de3bce3 | 10 | //attach ticker to isr |
evanso | 42:3aed75338272 | 11 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
evanso | 8:dd1037c5435b | 12 | } |
evanso | 8:dd1037c5435b | 13 | |
evanso | 8:dd1037c5435b | 14 | GameEngine::~GameEngine() { |
evanso | 8:dd1037c5435b | 15 | |
evanso | 8:dd1037c5435b | 16 | } |
evanso | 8:dd1037c5435b | 17 | |
evanso | 13:12276eed13ac | 18 | void GameEngine::init() { |
evanso | 36:27aa597db3d2 | 19 | // Initalise objects |
evanso | 8:dd1037c5435b | 20 | pad.init(); |
evanso | 8:dd1037c5435b | 21 | lcd.init(); |
evanso | 8:dd1037c5435b | 22 | spaceship.init(); |
evanso | 13:12276eed13ac | 23 | map.init(pad); |
evanso | 40:71f947254fda | 24 | menu.init(); |
evanso | 47:49fa1adc10b4 | 25 | accelerometer.init(); |
evanso | 58:a9a39424df52 | 26 | saved.init(sd, lcd); |
evanso | 58:a9a39424df52 | 27 | |
evanso | 58:a9a39424df52 | 28 | //set first screen to main menu |
evanso | 58:a9a39424df52 | 29 | current_menu_part_= menu.get_current_menu_part(); |
evanso | 36:27aa597db3d2 | 30 | |
evanso | 36:27aa597db3d2 | 31 | // Set seed value |
evanso | 36:27aa597db3d2 | 32 | srand(pad.read_adc()*64000); |
evanso | 8:dd1037c5435b | 33 | } |
evanso | 8:dd1037c5435b | 34 | |
evanso | 44:2d957de3bce3 | 35 | // Menu Control----------------------------------------------------------------- |
evanso | 44:2d957de3bce3 | 36 | |
evanso | 44:2d957de3bce3 | 37 | void GameEngine::game_select_part(){ |
evanso | 44:2d957de3bce3 | 38 | switch (current_menu_part_) { |
evanso | 44:2d957de3bce3 | 39 | case main_menu: run_menu(); break; |
evanso | 44:2d957de3bce3 | 40 | case play: run_play(); break; |
evanso | 44:2d957de3bce3 | 41 | case settings: run_settings(); break; |
evanso | 44:2d957de3bce3 | 42 | case saved_games: run_saved_games(); break; |
evanso | 44:2d957de3bce3 | 43 | } |
evanso | 44:2d957de3bce3 | 44 | } |
evanso | 44:2d957de3bce3 | 45 | |
evanso | 44:2d957de3bce3 | 46 | void GameEngine::run_menu(){ |
evanso | 44:2d957de3bce3 | 47 | lcd.setContrast(pad.read_pot1()); |
evanso | 44:2d957de3bce3 | 48 | lcd.clear(); |
evanso | 44:2d957de3bce3 | 49 | |
evanso | 44:2d957de3bce3 | 50 | // Scrolls, draws and selcts menu parts |
evanso | 44:2d957de3bce3 | 51 | read_joystick_direction(); |
evanso | 44:2d957de3bce3 | 52 | menu.menu_scroll(pad, d_); |
evanso | 44:2d957de3bce3 | 53 | menu.draw_part(lcd); |
evanso | 44:2d957de3bce3 | 54 | menu.select_part(lcd, pad); |
evanso | 44:2d957de3bce3 | 55 | |
evanso | 44:2d957de3bce3 | 56 | current_menu_part_ = menu.get_current_menu_part(); |
evanso | 44:2d957de3bce3 | 57 | |
evanso | 59:0b2e43312d6b | 58 | //inititialise the game if play |
evanso | 59:0b2e43312d6b | 59 | if (current_menu_part_ == play){ |
evanso | 59:0b2e43312d6b | 60 | play_init(); |
evanso | 59:0b2e43312d6b | 61 | } |
evanso | 59:0b2e43312d6b | 62 | |
evanso | 44:2d957de3bce3 | 63 | lcd.refresh(); |
evanso | 44:2d957de3bce3 | 64 | } |
evanso | 44:2d957de3bce3 | 65 | |
evanso | 58:a9a39424df52 | 66 | void GameEngine::play_init(){ |
evanso | 58:a9a39424df52 | 67 | // Assign values to variables |
evanso | 58:a9a39424df52 | 68 | spawn_time_multipler_ = 1; |
evanso | 62:f0c86a854a9e | 69 | alien_number_ = 5; |
evanso | 58:a9a39424df52 | 70 | spawn_alien_counter_ = 0; |
evanso | 58:a9a39424df52 | 71 | spaceship_lives_ = 3; |
evanso | 58:a9a39424df52 | 72 | spaceship_destroyed_ = false; |
evanso | 58:a9a39424df52 | 73 | reset_map_counter_ = 0; |
evanso | 58:a9a39424df52 | 74 | smart_bomb_counter_ = 4; |
evanso | 58:a9a39424df52 | 75 | create_people(); |
evanso | 58:a9a39424df52 | 76 | points_ = 0; |
evanso | 58:a9a39424df52 | 77 | smart_bomb_timer_ = 0; |
evanso | 58:a9a39424df52 | 78 | bullet_timer_ = 0; |
evanso | 58:a9a39424df52 | 79 | lcd_frame_time_flag_ = 0; |
evanso | 58:a9a39424df52 | 80 | paused_flag_ = false; |
evanso | 58:a9a39424df52 | 81 | exit_flag_ = false; |
evanso | 62:f0c86a854a9e | 82 | run_saved_game_flag_ = false; |
evanso | 58:a9a39424df52 | 83 | } |
evanso | 58:a9a39424df52 | 84 | |
evanso | 44:2d957de3bce3 | 85 | void GameEngine::run_play(){ |
evanso | 44:2d957de3bce3 | 86 | while (1) { |
evanso | 58:a9a39424df52 | 87 | // Checks flag and prints game loop on lcd then resets flag |
evanso | 45:fc3238cd28c6 | 88 | if (lcd_frame_time_flag_) { |
evanso | 44:2d957de3bce3 | 89 | // resets ISR flag |
evanso | 45:fc3238cd28c6 | 90 | lcd_frame_time_flag_ = 0; |
evanso | 44:2d957de3bce3 | 91 | |
evanso | 56:663d0546c235 | 92 | //Pause screen |
evanso | 58:a9a39424df52 | 93 | if (pad.start_pressed()){ |
evanso | 58:a9a39424df52 | 94 | paused_flag_ = !paused_flag_; |
evanso | 63:4631447440cf | 95 | wait(0.035); |
evanso | 58:a9a39424df52 | 96 | } |
evanso | 58:a9a39424df52 | 97 | if (paused_flag_){ |
evanso | 56:663d0546c235 | 98 | run_paused_game(); |
evanso | 57:d4ce42c24561 | 99 | |
evanso | 57:d4ce42c24561 | 100 | //Playing game |
evanso | 56:663d0546c235 | 101 | }else{ |
evanso | 56:663d0546c235 | 102 | gameplay_loop(); |
evanso | 56:663d0546c235 | 103 | } |
evanso | 44:2d957de3bce3 | 104 | |
evanso | 44:2d957de3bce3 | 105 | // break out of game loop when lives = 0 |
evanso | 59:0b2e43312d6b | 106 | if(!spaceship_lives_){ |
evanso | 59:0b2e43312d6b | 107 | draw_game_over_screen(); |
evanso | 59:0b2e43312d6b | 108 | reset_map(); |
evanso | 59:0b2e43312d6b | 109 | break; |
evanso | 59:0b2e43312d6b | 110 | } |
evanso | 56:663d0546c235 | 111 | |
evanso | 56:663d0546c235 | 112 | //Returns to mainmenu if exit slected in pause screen |
evanso | 56:663d0546c235 | 113 | if(exit_flag_){ |
evanso | 57:d4ce42c24561 | 114 | reset_map(); |
evanso | 56:663d0546c235 | 115 | break; |
evanso | 56:663d0546c235 | 116 | } |
evanso | 44:2d957de3bce3 | 117 | } |
evanso | 44:2d957de3bce3 | 118 | |
evanso | 44:2d957de3bce3 | 119 | // MCU put to sleep between each frame to save power |
evanso | 44:2d957de3bce3 | 120 | sleep(); |
evanso | 57:d4ce42c24561 | 121 | } |
evanso | 44:2d957de3bce3 | 122 | } |
evanso | 44:2d957de3bce3 | 123 | |
evanso | 13:12276eed13ac | 124 | void GameEngine::gameplay_loop() { |
evanso | 30:814674b189f0 | 125 | // clear screen and set contrast |
evanso | 13:12276eed13ac | 126 | lcd.setContrast(pad.read_pot1()); |
evanso | 8:dd1037c5435b | 127 | lcd.clear(); |
evanso | 11:ab578a151f67 | 128 | |
evanso | 41:5959256f4aab | 129 | // creat objects |
evanso | 41:5959256f4aab | 130 | spawn_aliens(); |
evanso | 41:5959256f4aab | 131 | spawn_people(); |
evanso | 41:5959256f4aab | 132 | |
evanso | 41:5959256f4aab | 133 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite |
evanso | 45:fc3238cd28c6 | 134 | if (!spaceship_destroyed_){ |
evanso | 62:f0c86a854a9e | 135 | read_joystick_direction(); |
evanso | 62:f0c86a854a9e | 136 | //read_accelerometer_direction(); |
evanso | 41:5959256f4aab | 137 | spaceship.movement(d_); |
evanso | 41:5959256f4aab | 138 | spaceship.draw(lcd); |
evanso | 47:49fa1adc10b4 | 139 | create_weapons_bullets(); |
evanso | 47:49fa1adc10b4 | 140 | create_weapons_smart_bomb(); |
evanso | 41:5959256f4aab | 141 | } |
evanso | 41:5959256f4aab | 142 | |
evanso | 41:5959256f4aab | 143 | // Draws objects |
evanso | 41:5959256f4aab | 144 | map.draw_map(lcd, d_); |
evanso | 41:5959256f4aab | 145 | draw_aliens(); |
evanso | 41:5959256f4aab | 146 | draw_bullets(); |
evanso | 41:5959256f4aab | 147 | draw_explosions(); |
evanso | 41:5959256f4aab | 148 | draw_people(); |
evanso | 45:fc3238cd28c6 | 149 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
evanso | 41:5959256f4aab | 150 | spaceship_lives_leds(); |
evanso | 41:5959256f4aab | 151 | |
evanso | 41:5959256f4aab | 152 | reset_map_timer(); |
evanso | 30:814674b189f0 | 153 | |
evanso | 56:663d0546c235 | 154 | |
evanso | 18:11068b98e261 | 155 | // refresh's screen |
evanso | 18:11068b98e261 | 156 | lcd.refresh(); |
evanso | 13:12276eed13ac | 157 | } |
evanso | 13:12276eed13ac | 158 | |
evanso | 41:5959256f4aab | 159 | void GameEngine::run_settings(){ |
evanso | 41:5959256f4aab | 160 | |
evanso | 41:5959256f4aab | 161 | } |
evanso | 41:5959256f4aab | 162 | |
evanso | 41:5959256f4aab | 163 | void GameEngine::run_saved_games(){ |
evanso | 63:4631447440cf | 164 | // Draws and interact with save screen |
evanso | 62:f0c86a854a9e | 165 | read_joystick_direction(); |
evanso | 59:0b2e43312d6b | 166 | saved.saved_games_scroll(d_); |
evanso | 59:0b2e43312d6b | 167 | saved.display_saved_games(lcd); |
evanso | 63:4631447440cf | 168 | |
evanso | 63:4631447440cf | 169 | //go back to main menu |
evanso | 59:0b2e43312d6b | 170 | if (pad.B_pressed()){ |
evanso | 63:4631447440cf | 171 | wait(0.035); |
evanso | 59:0b2e43312d6b | 172 | current_menu_part_ = main_menu; |
evanso | 59:0b2e43312d6b | 173 | } |
evanso | 63:4631447440cf | 174 | //Load save, if no file press b go back to main menu |
evanso | 59:0b2e43312d6b | 175 | if (pad.A_pressed()){ |
evanso | 63:4631447440cf | 176 | wait(0.035); |
evanso | 60:55fdc6bb29b9 | 177 | saved_game_overide_init(); |
evanso | 63:4631447440cf | 178 | if(saved.get_error()) { |
evanso | 63:4631447440cf | 179 | saved.set_error(false); |
evanso | 63:4631447440cf | 180 | current_menu_part_ = main_menu; |
evanso | 63:4631447440cf | 181 | }else{ |
evanso | 63:4631447440cf | 182 | current_menu_part_ = play; |
evanso | 63:4631447440cf | 183 | } |
evanso | 63:4631447440cf | 184 | } |
evanso | 41:5959256f4aab | 185 | } |
evanso | 41:5959256f4aab | 186 | |
evanso | 59:0b2e43312d6b | 187 | void GameEngine::saved_game_overide_init(){ |
evanso | 59:0b2e43312d6b | 188 | play_init(); |
evanso | 59:0b2e43312d6b | 189 | |
evanso | 59:0b2e43312d6b | 190 | SavedGamesData displayed_game; |
evanso | 62:f0c86a854a9e | 191 | displayed_game = saved.read_saved_data(sd, lcd); |
evanso | 59:0b2e43312d6b | 192 | |
evanso | 59:0b2e43312d6b | 193 | //Set the variables to value in the displayed saved struct |
evanso | 62:f0c86a854a9e | 194 | points_ = displayed_game.score; |
evanso | 62:f0c86a854a9e | 195 | spaceship_lives_ = displayed_game.lives; |
evanso | 62:f0c86a854a9e | 196 | smart_bomb_counter_= displayed_game.smart_bombs; |
evanso | 62:f0c86a854a9e | 197 | alien_number_ = displayed_game.alien_number; |
evanso | 59:0b2e43312d6b | 198 | } |
evanso | 59:0b2e43312d6b | 199 | |
evanso | 62:f0c86a854a9e | 200 | void GameEngine::run_save_game(){ |
evanso | 62:f0c86a854a9e | 201 | read_joystick_direction(); |
evanso | 62:f0c86a854a9e | 202 | saved.saved_games_scroll(d_); |
evanso | 62:f0c86a854a9e | 203 | saved.save_game_screen(lcd); |
evanso | 56:663d0546c235 | 204 | |
evanso | 62:f0c86a854a9e | 205 | //Save game to save file that is displayed |
evanso | 56:663d0546c235 | 206 | if (pad.A_pressed()){ |
evanso | 63:4631447440cf | 207 | wait(0.035); |
evanso | 56:663d0546c235 | 208 | //Define struct data |
evanso | 56:663d0546c235 | 209 | SavedGamesData data; |
evanso | 56:663d0546c235 | 210 | |
evanso | 56:663d0546c235 | 211 | //Set values in struct data |
evanso | 56:663d0546c235 | 212 | data.score = points_; |
evanso | 56:663d0546c235 | 213 | data.lives = spaceship_lives_; |
evanso | 56:663d0546c235 | 214 | data.smart_bombs = smart_bomb_counter_; |
evanso | 56:663d0546c235 | 215 | data.alien_number = alien_number_; |
evanso | 56:663d0546c235 | 216 | |
evanso | 56:663d0546c235 | 217 | saved.add_saved_data(sd, data, lcd); |
evanso | 62:f0c86a854a9e | 218 | //exit to main menu |
evanso | 62:f0c86a854a9e | 219 | current_menu_part_ = main_menu; |
evanso | 62:f0c86a854a9e | 220 | reset_map(); |
evanso | 62:f0c86a854a9e | 221 | exit_flag_ = true; |
evanso | 62:f0c86a854a9e | 222 | } |
evanso | 62:f0c86a854a9e | 223 | |
evanso | 62:f0c86a854a9e | 224 | } |
evanso | 62:f0c86a854a9e | 225 | |
evanso | 62:f0c86a854a9e | 226 | void GameEngine::run_paused_game(){ |
evanso | 62:f0c86a854a9e | 227 | //Save&Exit |
evanso | 62:f0c86a854a9e | 228 | if (pad.B_pressed()||run_saved_game_flag_){ |
evanso | 63:4631447440cf | 229 | wait(0.035); |
evanso | 62:f0c86a854a9e | 230 | run_saved_game_flag_ = true; |
evanso | 62:f0c86a854a9e | 231 | run_save_game(); |
evanso | 62:f0c86a854a9e | 232 | }else{ |
evanso | 62:f0c86a854a9e | 233 | draw_pause_screen(); |
evanso | 62:f0c86a854a9e | 234 | paused_flag_ = true; |
evanso | 62:f0c86a854a9e | 235 | } |
evanso | 62:f0c86a854a9e | 236 | //Exit |
evanso | 63:4631447440cf | 237 | if (pad.A_pressed()||saved.get_error()){ |
evanso | 63:4631447440cf | 238 | wait(0.03); |
evanso | 56:663d0546c235 | 239 | current_menu_part_ = main_menu; |
evanso | 56:663d0546c235 | 240 | exit_flag_ = true; |
evanso | 58:a9a39424df52 | 241 | reset_map(); |
evanso | 56:663d0546c235 | 242 | } |
evanso | 56:663d0546c235 | 243 | } |
evanso | 56:663d0546c235 | 244 | |
evanso | 56:663d0546c235 | 245 | void GameEngine::draw_pause_screen(){ |
evanso | 56:663d0546c235 | 246 | // clear screen and set contrast |
evanso | 56:663d0546c235 | 247 | lcd.setContrast(pad.read_pot1()); |
evanso | 56:663d0546c235 | 248 | lcd.clear(); |
evanso | 56:663d0546c235 | 249 | |
evanso | 56:663d0546c235 | 250 | //Draw strings |
evanso | 56:663d0546c235 | 251 | lcd.printString("Paused!",24,0); |
evanso | 56:663d0546c235 | 252 | lcd.printString("A to Exit",15,2); |
evanso | 56:663d0546c235 | 253 | lcd.printString("B to Save&Exit",0,4); |
evanso | 56:663d0546c235 | 254 | |
evanso | 56:663d0546c235 | 255 | // refresh's screen |
evanso | 56:663d0546c235 | 256 | lcd.refresh(); |
evanso | 56:663d0546c235 | 257 | } |
evanso | 56:663d0546c235 | 258 | |
evanso | 57:d4ce42c24561 | 259 | void GameEngine::draw_game_over_screen(){ |
evanso | 57:d4ce42c24561 | 260 | //game over screen then back to menu |
evanso | 57:d4ce42c24561 | 261 | lcd.clear(); |
evanso | 57:d4ce42c24561 | 262 | lcd.printString("Game Over",15,3); |
evanso | 57:d4ce42c24561 | 263 | lcd.refresh(); |
evanso | 57:d4ce42c24561 | 264 | wait(3); |
evanso | 57:d4ce42c24561 | 265 | current_menu_part_ = main_menu; |
evanso | 57:d4ce42c24561 | 266 | } |
evanso | 57:d4ce42c24561 | 267 | |
evanso | 42:3aed75338272 | 268 | void GameEngine::lcd_frame_time_isr(){ |
evanso | 42:3aed75338272 | 269 | // set ISR flag |
evanso | 45:fc3238cd28c6 | 270 | lcd_frame_time_flag_ = 1; |
evanso | 42:3aed75338272 | 271 | } |
evanso | 42:3aed75338272 | 272 | |
evanso | 39:fc5586b930e3 | 273 | //Spaceship control ------------------------------------------------------------ |
evanso | 39:fc5586b930e3 | 274 | |
evanso | 15:90b6821bcf64 | 275 | void GameEngine::read_joystick_direction(){ |
evanso | 13:12276eed13ac | 276 | d_ = pad.get_direction(); |
evanso | 18:11068b98e261 | 277 | } |
evanso | 18:11068b98e261 | 278 | |
evanso | 47:49fa1adc10b4 | 279 | void GameEngine::read_accelerometer_direction(){ |
evanso | 47:49fa1adc10b4 | 280 | float roll = accelerometer.get_roll_angle(); |
evanso | 47:49fa1adc10b4 | 281 | float pitch = accelerometer.get_pitch_angle(); |
evanso | 47:49fa1adc10b4 | 282 | // printf("Pitch = %f Roll = %f\n", pitch, roll); |
evanso | 47:49fa1adc10b4 | 283 | |
evanso | 47:49fa1adc10b4 | 284 | //north |
evanso | 47:49fa1adc10b4 | 285 | if(pitch >= -35){ |
evanso | 47:49fa1adc10b4 | 286 | if(roll >= 10){ |
evanso | 47:49fa1adc10b4 | 287 | d_ = NE; |
evanso | 47:49fa1adc10b4 | 288 | }else if (roll <= -10){ |
evanso | 47:49fa1adc10b4 | 289 | d_ = NW; |
evanso | 47:49fa1adc10b4 | 290 | }else { |
evanso | 47:49fa1adc10b4 | 291 | d_ = N; |
evanso | 47:49fa1adc10b4 | 292 | } |
evanso | 47:49fa1adc10b4 | 293 | //south |
evanso | 47:49fa1adc10b4 | 294 | }else if(pitch <= -55){ |
evanso | 47:49fa1adc10b4 | 295 | if (roll >= 10){ |
evanso | 47:49fa1adc10b4 | 296 | d_ = SE; |
evanso | 47:49fa1adc10b4 | 297 | }else if(roll <= -10){ |
evanso | 47:49fa1adc10b4 | 298 | d_ = SW; |
evanso | 47:49fa1adc10b4 | 299 | }else { |
evanso | 47:49fa1adc10b4 | 300 | d_ = S; |
evanso | 47:49fa1adc10b4 | 301 | } |
evanso | 47:49fa1adc10b4 | 302 | // East/west |
evanso | 47:49fa1adc10b4 | 303 | }else { |
evanso | 47:49fa1adc10b4 | 304 | if (roll >= 10){ |
evanso | 47:49fa1adc10b4 | 305 | d_ = E; |
evanso | 47:49fa1adc10b4 | 306 | }else if(roll <= -10){ |
evanso | 47:49fa1adc10b4 | 307 | d_ = W; |
evanso | 47:49fa1adc10b4 | 308 | }else{ |
evanso | 47:49fa1adc10b4 | 309 | d_ = CENTRE; |
evanso | 47:49fa1adc10b4 | 310 | } |
evanso | 47:49fa1adc10b4 | 311 | } |
evanso | 47:49fa1adc10b4 | 312 | } |
evanso | 47:49fa1adc10b4 | 313 | |
evanso | 39:fc5586b930e3 | 314 | void GameEngine::spaceship_lives_leds(){ |
evanso | 39:fc5586b930e3 | 315 | pad.leds_off(); |
evanso | 39:fc5586b930e3 | 316 | |
evanso | 39:fc5586b930e3 | 317 | //top two red leds on if 1 lives left |
evanso | 45:fc3238cd28c6 | 318 | if(spaceship_lives_ >= 1){ |
evanso | 39:fc5586b930e3 | 319 | pad.led(1,1); |
evanso | 39:fc5586b930e3 | 320 | pad.led(4,1); |
evanso | 39:fc5586b930e3 | 321 | } |
evanso | 39:fc5586b930e3 | 322 | |
evanso | 39:fc5586b930e3 | 323 | //middle two orange leds also on if 2 lives left |
evanso | 45:fc3238cd28c6 | 324 | if(spaceship_lives_ >= 2){ |
evanso | 39:fc5586b930e3 | 325 | pad.led(2,1); |
evanso | 39:fc5586b930e3 | 326 | pad.led(5,1); |
evanso | 39:fc5586b930e3 | 327 | } |
evanso | 39:fc5586b930e3 | 328 | |
evanso | 39:fc5586b930e3 | 329 | //bottom two red leds also on if 3 lives left |
evanso | 45:fc3238cd28c6 | 330 | if(spaceship_lives_ == 3){ |
evanso | 39:fc5586b930e3 | 331 | pad.led(3,1); |
evanso | 39:fc5586b930e3 | 332 | pad.led(6,1); |
evanso | 39:fc5586b930e3 | 333 | } |
evanso | 39:fc5586b930e3 | 334 | } |
evanso | 39:fc5586b930e3 | 335 | |
evanso | 44:2d957de3bce3 | 336 | |
evanso | 44:2d957de3bce3 | 337 | |
evanso | 36:27aa597db3d2 | 338 | //Weapon control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 339 | |
evanso | 36:27aa597db3d2 | 340 | void GameEngine::create_weapons_bullets(){ |
evanso | 39:fc5586b930e3 | 341 | // controlls speed that bullet can be fired |
evanso | 45:fc3238cd28c6 | 342 | if(bullet_timer_ <=0){ |
evanso | 39:fc5586b930e3 | 343 | if (pad.A_pressed()){ |
evanso | 36:27aa597db3d2 | 344 | // Bullet object |
evanso | 36:27aa597db3d2 | 345 | Weapons new_bullet; |
evanso | 36:27aa597db3d2 | 346 | |
evanso | 36:27aa597db3d2 | 347 | new_bullet.init(spaceship.get_pos(), |
evanso | 36:27aa597db3d2 | 348 | spaceship.get_spaceship_sprite_direction(), true); |
evanso | 36:27aa597db3d2 | 349 | |
evanso | 36:27aa597db3d2 | 350 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 351 | bullet_vector.push_back(new_bullet); |
evanso | 39:fc5586b930e3 | 352 | } |
evanso | 45:fc3238cd28c6 | 353 | bullet_timer_ = 5; |
evanso | 39:fc5586b930e3 | 354 | } |
evanso | 45:fc3238cd28c6 | 355 | bullet_timer_--; |
evanso | 36:27aa597db3d2 | 356 | } |
evanso | 36:27aa597db3d2 | 357 | |
evanso | 36:27aa597db3d2 | 358 | void GameEngine::create_weapons_smart_bomb(){ |
evanso | 39:fc5586b930e3 | 359 | // timer to stop smart bomb button be accidently pressed twice |
evanso | 45:fc3238cd28c6 | 360 | if(smart_bomb_timer_ <=0){ |
evanso | 45:fc3238cd28c6 | 361 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ |
evanso | 39:fc5586b930e3 | 362 | weapons.smart_bomb(lcd); |
evanso | 45:fc3238cd28c6 | 363 | smart_bomb_counter_--; |
evanso | 39:fc5586b930e3 | 364 | |
evanso | 39:fc5586b930e3 | 365 | //Deletes alien object if on screen |
evanso | 39:fc5586b930e3 | 366 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
evanso | 39:fc5586b930e3 | 367 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 368 | |
evanso | 39:fc5586b930e3 | 369 | // Creats explosion if alien was on the screen |
evanso | 39:fc5586b930e3 | 370 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
evanso | 39:fc5586b930e3 | 371 | create_explosion(alien_pos); |
evanso | 39:fc5586b930e3 | 372 | |
evanso | 39:fc5586b930e3 | 373 | //delete person object if was being abducted by destroyed alien |
evanso | 39:fc5586b930e3 | 374 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 39:fc5586b930e3 | 375 | people_vector.erase(people_vector.begin() + |
evanso | 39:fc5586b930e3 | 376 | alien_vector[i].get_collision_people_element()); |
evanso | 39:fc5586b930e3 | 377 | } |
evanso | 39:fc5586b930e3 | 378 | |
evanso | 39:fc5586b930e3 | 379 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 380 | points_ ++; |
evanso | 39:fc5586b930e3 | 381 | } |
evanso | 36:27aa597db3d2 | 382 | } |
evanso | 45:fc3238cd28c6 | 383 | smart_bomb_timer_ = 30; |
evanso | 39:fc5586b930e3 | 384 | } |
evanso | 39:fc5586b930e3 | 385 | } |
evanso | 45:fc3238cd28c6 | 386 | smart_bomb_timer_--; |
evanso | 36:27aa597db3d2 | 387 | } |
evanso | 36:27aa597db3d2 | 388 | |
evanso | 36:27aa597db3d2 | 389 | void GameEngine::draw_bullets(){ |
evanso | 36:27aa597db3d2 | 390 | // interates over bullet vectors, moves and draws bullet objects |
evanso | 36:27aa597db3d2 | 391 | |
evanso | 36:27aa597db3d2 | 392 | // Alien bullets |
evanso | 36:27aa597db3d2 | 393 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 394 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
evanso | 36:27aa597db3d2 | 395 | |
evanso | 36:27aa597db3d2 | 396 | // deletes alien bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 397 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 398 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 399 | } |
evanso | 36:27aa597db3d2 | 400 | |
evanso | 36:27aa597db3d2 | 401 | // Deletes bullet and shpaceship if collision detected |
evanso | 36:27aa597db3d2 | 402 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
evanso | 45:fc3238cd28c6 | 403 | !spaceship_destroyed_ ){ |
evanso | 36:27aa597db3d2 | 404 | create_explosion(spaceship.get_pos()); |
evanso | 36:27aa597db3d2 | 405 | |
evanso | 45:fc3238cd28c6 | 406 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 407 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 408 | } |
evanso | 36:27aa597db3d2 | 409 | } |
evanso | 36:27aa597db3d2 | 410 | |
evanso | 36:27aa597db3d2 | 411 | // Spaceship bullets |
evanso | 36:27aa597db3d2 | 412 | for (int i = 0; i < bullet_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 413 | bullet_vector[i].draw_bullet(lcd); |
evanso | 36:27aa597db3d2 | 414 | |
evanso | 36:27aa597db3d2 | 415 | // deletes bullet object after bullet has moved set distance |
evanso | 36:27aa597db3d2 | 416 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 36:27aa597db3d2 | 417 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 36:27aa597db3d2 | 418 | } |
evanso | 36:27aa597db3d2 | 419 | } |
evanso | 36:27aa597db3d2 | 420 | } |
evanso | 36:27aa597db3d2 | 421 | |
evanso | 36:27aa597db3d2 | 422 | |
evanso | 36:27aa597db3d2 | 423 | |
evanso | 36:27aa597db3d2 | 424 | //Alien Control ---------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 425 | |
evanso | 32:c006a9882778 | 426 | void GameEngine::spawn_aliens(){ |
evanso | 51:35cb8e604b72 | 427 | if(alien_vector.size() <= alien_number_){ |
evanso | 34:85ccc16f24d2 | 428 | create_alien(); |
evanso | 32:c006a9882778 | 429 | } |
evanso | 32:c006a9882778 | 430 | |
evanso | 45:fc3238cd28c6 | 431 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); |
evanso | 45:fc3238cd28c6 | 432 | |
evanso | 34:85ccc16f24d2 | 433 | //slowley incresing the alien counter as game goes on to make harder |
evanso | 45:fc3238cd28c6 | 434 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ |
evanso | 51:35cb8e604b72 | 435 | alien_number_++; |
evanso | 45:fc3238cd28c6 | 436 | spawn_time_multipler_++; |
evanso | 32:c006a9882778 | 437 | } |
evanso | 34:85ccc16f24d2 | 438 | |
evanso | 45:fc3238cd28c6 | 439 | spawn_alien_counter_++; |
evanso | 32:c006a9882778 | 440 | } |
evanso | 32:c006a9882778 | 441 | |
evanso | 36:27aa597db3d2 | 442 | void GameEngine::create_alien(){ |
evanso | 36:27aa597db3d2 | 443 | int position_x_start = 0; |
evanso | 36:27aa597db3d2 | 444 | |
evanso | 36:27aa597db3d2 | 445 | // Alien object |
evanso | 36:27aa597db3d2 | 446 | Alien new_alien; |
evanso | 36:27aa597db3d2 | 447 | |
evanso | 36:27aa597db3d2 | 448 | //spawns aliens between x > 84 and x <0 |
evanso | 36:27aa597db3d2 | 449 | if(rand() % 2){ |
evanso | 36:27aa597db3d2 | 450 | position_x_start = rand() % 84 + 84; |
evanso | 36:27aa597db3d2 | 451 | }else{ |
evanso | 36:27aa597db3d2 | 452 | position_x_start =rand() % 83 - 84; |
evanso | 36:27aa597db3d2 | 453 | } |
evanso | 39:fc5586b930e3 | 454 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); |
evanso | 36:27aa597db3d2 | 455 | |
evanso | 36:27aa597db3d2 | 456 | // Stores alien object in vector |
evanso | 36:27aa597db3d2 | 457 | alien_vector.push_back(new_alien); |
evanso | 36:27aa597db3d2 | 458 | } |
evanso | 36:27aa597db3d2 | 459 | |
evanso | 36:27aa597db3d2 | 460 | void GameEngine::check_alien_people_collision(int i){ |
evanso | 40:71f947254fda | 461 | // only a collision if all three of theses conditions are met: |
evanso | 40:71f947254fda | 462 | // check all these codition for every alien to every person |
evanso | 40:71f947254fda | 463 | // 1)person hasn't already had a collision |
evanso | 40:71f947254fda | 464 | // 2)There is an acutaual collision of people and alien |
evanso | 36:27aa597db3d2 | 465 | for (int x = 0; x < people_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 466 | if (!people_vector[x].get_alien_collision_flag() && |
evanso | 36:27aa597db3d2 | 467 | people_vector[x].check_alien_collision(alien_vector[i])){ |
evanso | 36:27aa597db3d2 | 468 | alien_vector[i].set_collision_people_element(x); |
evanso | 36:27aa597db3d2 | 469 | } |
evanso | 36:27aa597db3d2 | 470 | } |
evanso | 36:27aa597db3d2 | 471 | |
evanso | 36:27aa597db3d2 | 472 | //draws collision if detected |
evanso | 36:27aa597db3d2 | 473 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 474 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 475 | map.get_length_map(), map.get_position_x_map(),true); |
evanso | 36:27aa597db3d2 | 476 | }else{ |
evanso | 36:27aa597db3d2 | 477 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 36:27aa597db3d2 | 478 | map.get_length_map(), map.get_position_x_map(),false); |
evanso | 36:27aa597db3d2 | 479 | } |
evanso | 36:27aa597db3d2 | 480 | } |
evanso | 36:27aa597db3d2 | 481 | |
evanso | 36:27aa597db3d2 | 482 | void GameEngine::alliens_fire_bullets(int i){ |
evanso | 36:27aa597db3d2 | 483 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
evanso | 36:27aa597db3d2 | 484 | Weapons alien_bullet; |
evanso | 36:27aa597db3d2 | 485 | |
evanso | 36:27aa597db3d2 | 486 | // fires bullet towards direction of spaceship |
evanso | 36:27aa597db3d2 | 487 | bool alien_bullet_direction = false; |
evanso | 36:27aa597db3d2 | 488 | Vector2D spaceship_pos = spaceship.get_pos(); |
evanso | 36:27aa597db3d2 | 489 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 36:27aa597db3d2 | 490 | if(spaceship_pos.x > alien_pos.x){ |
evanso | 36:27aa597db3d2 | 491 | alien_bullet_direction = true; |
evanso | 36:27aa597db3d2 | 492 | } |
evanso | 36:27aa597db3d2 | 493 | |
evanso | 36:27aa597db3d2 | 494 | alien_bullet.init(alien_vector[i].get_pos(), |
evanso | 36:27aa597db3d2 | 495 | alien_bullet_direction , false); |
evanso | 36:27aa597db3d2 | 496 | |
evanso | 36:27aa597db3d2 | 497 | // Stores bullet object in vector |
evanso | 36:27aa597db3d2 | 498 | alien_bullet_vector.push_back(alien_bullet); |
evanso | 36:27aa597db3d2 | 499 | } |
evanso | 36:27aa597db3d2 | 500 | } |
evanso | 36:27aa597db3d2 | 501 | |
evanso | 36:27aa597db3d2 | 502 | void GameEngine::delete_aliens(int i){ |
evanso | 36:27aa597db3d2 | 503 | for (int x = 0; x < bullet_vector.size(); x++){ |
evanso | 36:27aa597db3d2 | 504 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
evanso | 36:27aa597db3d2 | 505 | create_explosion(alien_vector[i].get_pos()); |
evanso | 36:27aa597db3d2 | 506 | |
evanso | 36:27aa597db3d2 | 507 | //delete person object if was carried by destroyed alien |
evanso | 36:27aa597db3d2 | 508 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 36:27aa597db3d2 | 509 | people_vector.erase(people_vector.begin() + |
evanso | 36:27aa597db3d2 | 510 | alien_vector[i].get_collision_people_element()); |
evanso | 36:27aa597db3d2 | 511 | } |
evanso | 36:27aa597db3d2 | 512 | |
evanso | 39:fc5586b930e3 | 513 | bullet_vector.erase(bullet_vector.begin()+ x); |
evanso | 39:fc5586b930e3 | 514 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 45:fc3238cd28c6 | 515 | points_ ++; |
evanso | 36:27aa597db3d2 | 516 | } |
evanso | 36:27aa597db3d2 | 517 | } |
evanso | 36:27aa597db3d2 | 518 | } |
evanso | 36:27aa597db3d2 | 519 | |
evanso | 36:27aa597db3d2 | 520 | void GameEngine::draw_aliens(){ |
evanso | 36:27aa597db3d2 | 521 | // interates over alien vector and draws each new_alien object |
evanso | 36:27aa597db3d2 | 522 | for (int i = 0; i < alien_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 523 | |
evanso | 36:27aa597db3d2 | 524 | check_alien_people_collision(i); |
evanso | 36:27aa597db3d2 | 525 | |
evanso | 36:27aa597db3d2 | 526 | // deleted spaceship if alien ship touches spaceship |
evanso | 36:27aa597db3d2 | 527 | if (spaceship.check_alien_collision(alien_vector[i]) && |
evanso | 45:fc3238cd28c6 | 528 | !spaceship_destroyed_){ |
evanso | 36:27aa597db3d2 | 529 | create_explosion(spaceship.get_pos()); |
evanso | 45:fc3238cd28c6 | 530 | spaceship_destroyed_ = true; |
evanso | 36:27aa597db3d2 | 531 | } |
evanso | 36:27aa597db3d2 | 532 | |
evanso | 36:27aa597db3d2 | 533 | alliens_fire_bullets(i); |
evanso | 36:27aa597db3d2 | 534 | |
evanso | 36:27aa597db3d2 | 535 | delete_aliens(i); |
evanso | 34:85ccc16f24d2 | 536 | } |
evanso | 34:85ccc16f24d2 | 537 | } |
evanso | 34:85ccc16f24d2 | 538 | |
evanso | 36:27aa597db3d2 | 539 | |
evanso | 36:27aa597db3d2 | 540 | |
evanso | 36:27aa597db3d2 | 541 | //Explotion Control ------------------------------------------------------------ |
evanso | 36:27aa597db3d2 | 542 | |
evanso | 36:27aa597db3d2 | 543 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
evanso | 36:27aa597db3d2 | 544 | // explosion object |
evanso | 36:27aa597db3d2 | 545 | Explosion new_explosion; |
evanso | 36:27aa597db3d2 | 546 | |
evanso | 36:27aa597db3d2 | 547 | new_explosion.init(destroyed_position); |
evanso | 33:7fedd8029473 | 548 | |
evanso | 36:27aa597db3d2 | 549 | // Stores explosion object in vector |
evanso | 36:27aa597db3d2 | 550 | explosion_vector.push_back(new_explosion); |
evanso | 36:27aa597db3d2 | 551 | } |
evanso | 36:27aa597db3d2 | 552 | |
evanso | 36:27aa597db3d2 | 553 | void GameEngine::draw_explosions(){ |
evanso | 36:27aa597db3d2 | 554 | // interates over expoltion vector and draws each explosion object then |
evanso | 36:27aa597db3d2 | 555 | // deleted object after set size |
evanso | 36:27aa597db3d2 | 556 | for (int i = 0; i < explosion_vector.size(); i++){ |
evanso | 36:27aa597db3d2 | 557 | explosion_vector[i].draw_explosion(lcd); |
evanso | 31:6015e8ed859c | 558 | |
evanso | 36:27aa597db3d2 | 559 | // delete explosion after reaches set size |
evanso | 36:27aa597db3d2 | 560 | if(explosion_vector[i].get_explosion_radius() == 8){ |
evanso | 36:27aa597db3d2 | 561 | explosion_vector.erase(explosion_vector.begin()+ i); |
evanso | 31:6015e8ed859c | 562 | } |
evanso | 36:27aa597db3d2 | 563 | } |
evanso | 36:27aa597db3d2 | 564 | } |
evanso | 36:27aa597db3d2 | 565 | |
evanso | 36:27aa597db3d2 | 566 | |
evanso | 36:27aa597db3d2 | 567 | |
evanso | 36:27aa597db3d2 | 568 | //People Control --------------------------------------------------------------- |
evanso | 36:27aa597db3d2 | 569 | |
evanso | 36:27aa597db3d2 | 570 | void GameEngine::spawn_people(){ |
evanso | 36:27aa597db3d2 | 571 | // Keeps number of people objects constant as people objecs are erased |
evanso | 36:27aa597db3d2 | 572 | if(people_vector.size() <= 5){ |
evanso | 36:27aa597db3d2 | 573 | create_people(); |
evanso | 31:6015e8ed859c | 574 | } |
evanso | 20:febd920ec29e | 575 | } |
evanso | 20:febd920ec29e | 576 | |
evanso | 33:7fedd8029473 | 577 | void GameEngine::create_people(){ |
evanso | 33:7fedd8029473 | 578 | // People object |
evanso | 33:7fedd8029473 | 579 | People people; |
evanso | 33:7fedd8029473 | 580 | |
evanso | 33:7fedd8029473 | 581 | people.init(pad, (rand() % 168 - 84)); |
evanso | 33:7fedd8029473 | 582 | |
evanso | 33:7fedd8029473 | 583 | // Stores alien object in vector |
evanso | 33:7fedd8029473 | 584 | people_vector.push_back(people); |
evanso | 33:7fedd8029473 | 585 | } |
evanso | 33:7fedd8029473 | 586 | |
evanso | 33:7fedd8029473 | 587 | void GameEngine::draw_people(){ |
evanso | 33:7fedd8029473 | 588 | for (int i = 0; i < people_vector.size(); i++){ |
evanso | 34:85ccc16f24d2 | 589 | people_vector[i].draw_people(lcd, d_, |
evanso | 34:85ccc16f24d2 | 590 | map.get_length_map(), map.get_position_x_map()); |
evanso | 34:85ccc16f24d2 | 591 | |
evanso | 34:85ccc16f24d2 | 592 | //errase person if at top of screen as captured by alien and alien is |
evanso | 34:85ccc16f24d2 | 593 | //set to track mode |
evanso | 34:85ccc16f24d2 | 594 | Vector2D people_pos = people_vector[i].get_pos(); |
evanso | 40:71f947254fda | 595 | |
evanso | 40:71f947254fda | 596 | for (int x = 0; x < alien_vector.size(); x++){ |
evanso | 40:71f947254fda | 597 | Vector2D alien_pos = alien_vector[x].get_pos(); |
evanso | 40:71f947254fda | 598 | if(people_pos.y < 30 && alien_pos.y < 9){ |
evanso | 40:71f947254fda | 599 | |
evanso | 40:71f947254fda | 600 | //set alien who abducted person to track mode |
evanso | 34:85ccc16f24d2 | 601 | if(alien_vector[x].get_collision_people_element() == i){ |
evanso | 34:85ccc16f24d2 | 602 | alien_vector[x].set_track_flag(true); |
evanso | 40:71f947254fda | 603 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 604 | } |
evanso | 40:71f947254fda | 605 | |
evanso | 40:71f947254fda | 606 | } |
evanso | 34:85ccc16f24d2 | 607 | |
evanso | 34:85ccc16f24d2 | 608 | } |
evanso | 33:7fedd8029473 | 609 | } |
evanso | 33:7fedd8029473 | 610 | } |
evanso | 33:7fedd8029473 | 611 | |
evanso | 19:1bc0a2d22054 | 612 | |
evanso | 25:70b55f5bfc87 | 613 | |
evanso | 36:27aa597db3d2 | 614 | //Map Control------------------------------------------------------------------- |
evanso | 19:1bc0a2d22054 | 615 | |
evanso | 36:27aa597db3d2 | 616 | void GameEngine::reset_map_timer(){ |
evanso | 45:fc3238cd28c6 | 617 | if(spaceship_destroyed_){ |
evanso | 45:fc3238cd28c6 | 618 | reset_map_counter_++; |
evanso | 36:27aa597db3d2 | 619 | |
evanso | 36:27aa597db3d2 | 620 | // stops map movement |
evanso | 36:27aa597db3d2 | 621 | d_ = CENTRE; |
evanso | 36:27aa597db3d2 | 622 | |
evanso | 36:27aa597db3d2 | 623 | // reset map after set time |
evanso | 45:fc3238cd28c6 | 624 | if(reset_map_counter_ == 50){ |
evanso | 36:27aa597db3d2 | 625 | reset_map(); |
evanso | 25:70b55f5bfc87 | 626 | } |
evanso | 36:27aa597db3d2 | 627 | } |
evanso | 25:70b55f5bfc87 | 628 | } |
evanso | 36:27aa597db3d2 | 629 | |
evanso | 30:814674b189f0 | 630 | void GameEngine::reset_map(){ |
evanso | 36:27aa597db3d2 | 631 | // Reassign values to variables |
evanso | 30:814674b189f0 | 632 | spaceship.init(); |
evanso | 45:fc3238cd28c6 | 633 | spaceship_lives_--; |
evanso | 45:fc3238cd28c6 | 634 | spaceship_destroyed_ = false; |
evanso | 45:fc3238cd28c6 | 635 | reset_map_counter_ = 0; |
evanso | 33:7fedd8029473 | 636 | |
evanso | 34:85ccc16f24d2 | 637 | // erase aliens so redrawn in random positions when respawning spaceship |
evanso | 34:85ccc16f24d2 | 638 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 639 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 640 | } |
evanso | 36:27aa597db3d2 | 641 | |
evanso | 34:85ccc16f24d2 | 642 | // erase all people so redrawn at bottom of map |
evanso | 34:85ccc16f24d2 | 643 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 644 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 645 | } |
evanso | 36:27aa597db3d2 | 646 | |
evanso | 36:27aa597db3d2 | 647 | // erase all alien bullets |
evanso | 34:85ccc16f24d2 | 648 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 649 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 33:7fedd8029473 | 650 | } |
evanso | 20:febd920ec29e | 651 | } |