Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
85:87bc28b151d8
Parent:
82:3211b31e9421
diff -r f61c85a5f13a -r 87bc28b151d8 ParentClasses/CheckAlienCollision/CheckAlienCollision.h
--- a/ParentClasses/CheckAlienCollision/CheckAlienCollision.h	Tue May 26 14:39:45 2020 +0000
+++ b/ParentClasses/CheckAlienCollision/CheckAlienCollision.h	Tue May 26 19:38:48 2020 +0000
@@ -7,7 +7,7 @@
 #include "Alien.h"
 
 /** CheckAlienCollision class
-* @brief Check Alien Collision perant class
+* @brief Check Alien Collision parent class
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 */         
@@ -26,28 +26,28 @@
         /** Checks if alien collides with top right of sprite and return flag
          * @param alien @details Alien object
          * @param alien_pos @details vector2D of alien xy position
-         * @return check_collision @details check colission flag 
+         * @return check_collision @details check collision flag 
          */
         bool check_top_right(Alien alien, Vector2D alien_pos);
         
          /** Checks if alien collides with top left of sprite and return flag
          * @param alien @details Alien object
          * @param alien_pos @details vector2D of alien xy position
-         * @return check_collision @details check colission flag 
+         * @return check_collision @details check collision flag 
          */
         bool check_top_left(Alien alien, Vector2D alien_pos);
         
         /** Checks if alien collides with bottom right sprite and return flag
          * @param alien @details Alien object
          * @param alien_pos @details vector2D of alien xy position
-         * @return check_collision @details check colission flag  
+         * @return check_collision @details check collision flag  
          */
         bool check_bottom_right(Alien alien, Vector2D alien_pos);
        
         /** Checks if alien collides with bottom left sprite and return flag
          * @param alien @details Alien object
          * @param alien_pos @details vector2D of alien xy position
-         * @return check_collision @details check colission flag 
+         * @return check_collision @details check collision flag 
          */
         bool check_bottom_left(Alien alien, Vector2D alien_pos);
         
@@ -66,4 +66,4 @@
         bool alien_track;
 };
  
-#endif
\ No newline at end of file
+#endif