Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
31:6015e8ed859c
Parent:
28:a5958497d5ce
Child:
34:85ccc16f24d2
diff -r 814674b189f0 -r 6015e8ed859c Weapons/Weapons.cpp
--- a/Weapons/Weapons.cpp	Thu May 14 17:37:37 2020 +0000
+++ b/Weapons/Weapons.cpp	Thu May 14 18:34:56 2020 +0000
@@ -20,6 +20,17 @@
     bullet_delete_counter_ = 0;
 }
 
+void Weapons::smart_bomb(N5110 &lcd){
+    lcd.backLightOff();
+    wait(0.02);
+    lcd.backLightOn();
+    wait(0.02);
+    lcd.backLightOff();
+    wait(0.02);
+    lcd.backLightOn();
+}
+
+
 void Weapons::calc_bullets_start_pos(Vector2D spaceship_pos, 
 bool spaceship_sprite_direction_){
     // Sets start position of bullet to spaceships nose
@@ -83,21 +94,11 @@
     }
 }
 
-Vector2D Weapons::get_pos_one(){
-    Vector2D pos = {position_x_,position_y_};
-    return pos;
-}
-
 void Weapons::set_pos_one(Vector2D pos){
     position_x_ = pos.x;
     position_y_ = pos.y;
 }
 
-Vector2D Weapons::get_pos_two(){
-    Vector2D pos = {position_x_+1,position_y_};
-    return pos;
-}
-
 void Weapons::set_direction(bool sprite_direction){
     direction_ = sprite_direction;   
 }