Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
34:85ccc16f24d2
Parent:
31:6015e8ed859c
Child:
36:27aa597db3d2
--- a/Weapons/Weapons.cpp	Thu May 14 22:41:16 2020 +0000
+++ b/Weapons/Weapons.cpp	Fri May 15 12:05:33 2020 +0000
@@ -76,24 +76,12 @@
     
     //Moves bullet in random direction and accomodates for spaceship movement
     move_direction();
-    position_x_ += calc_bullet_movement(d_);
+    position_x_ += calc_sprite_movement(d_);
     
     // increments counter
     bullet_delete_counter_++;
 }
 
-int Weapons::calc_bullet_movement(Direction d_){  
-    // moves the bullets in oposite direction to spaceship when it's position is 
-    // at min and max x positions and joystick has direction     
-    if (d_ == W || d_ == NW || d_ == SW){ 
-        return 2;
-    }else if (d_ == E || d_ == NE || d_ == SE){ 
-        return -2; 
-    }else {
-        return 0;
-    }
-}
-
 void Weapons::set_pos_one(Vector2D pos){
     position_x_ = pos.x;
     position_y_ = pos.y;