Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
82:3211b31e9421
Parent:
36:27aa597db3d2
Child:
85:87bc28b151d8
diff -r 78c461e6770b -r 3211b31e9421 Explosion/Explosion.cpp
--- a/Explosion/Explosion.cpp	Mon May 25 15:59:14 2020 +0000
+++ b/Explosion/Explosion.cpp	Mon May 25 18:39:51 2020 +0000
@@ -26,12 +26,12 @@
 void Explosion::draw_explosion(N5110 &lcd) {
     // Draws each explotion frame depending on state 
     // Draw circle one
-    if(animation_fsm[fsm_counter_].draw_circle_one){
+    if(animation_fsm[fsm_counter_].draw_circle_one) {
         lcd.drawCircle(position_x_, position_y_,explosion_radius_ + 1, 
         animation_fsm[fsm_counter_].circle_one);
     }
     // Draw circle two
-    if(animation_fsm[fsm_counter_].draw_circle_two){
+    if(animation_fsm[fsm_counter_].draw_circle_two) {
         lcd.drawCircle(position_x_, position_y_,(explosion_radius_ - 2), 
         animation_fsm[fsm_counter_].circle_two);
     }
@@ -44,6 +44,6 @@
     draw_counter++;
 }
 
-int Explosion::get_explosion_radius(){
+int Explosion::get_explosion_radius() {
     return explosion_radius_;
 }
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