Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
85:87bc28b151d8
Parent:
82:3211b31e9421
--- a/Explosion/Explosion.cpp	Tue May 26 14:39:45 2020 +0000
+++ b/Explosion/Explosion.cpp	Tue May 26 19:38:48 2020 +0000
@@ -1,6 +1,6 @@
 #include "Explosion.h"
 
-// Defining animation states for explotion FSM
+// Defining animation states for explosion FSM
 Animation animation_fsm[2] = {
     {false, true, FILL_WHITE, FILL_BLACK},
     {true, false, FILL_TRANSPARENT, FILL_WHITE},   
@@ -24,19 +24,19 @@
 }
 
 void Explosion::draw_explosion(N5110 &lcd) {
-    // Draws each explotion frame depending on state 
+    // Draws each explosion frame depending on state 
     // Draw circle one
-    if(animation_fsm[fsm_counter_].draw_circle_one) {
+    if (animation_fsm[fsm_counter_].draw_circle_one) {
         lcd.drawCircle(position_x_, position_y_,explosion_radius_ + 1, 
         animation_fsm[fsm_counter_].circle_one);
     }
     // Draw circle two
-    if(animation_fsm[fsm_counter_].draw_circle_two) {
+    if (animation_fsm[fsm_counter_].draw_circle_two) {
         lcd.drawCircle(position_x_, position_y_,(explosion_radius_ - 2), 
         animation_fsm[fsm_counter_].circle_two);
     }
     
-    // Slows down annimation change time, so eplosion animation is longer
+    // Slows down animation change time, so explosion animation is longer
     if (draw_counter%2 == 0) {
         explosion_radius_++;
         fsm_counter_ = !fsm_counter_;
@@ -46,4 +46,4 @@
 
 int Explosion::get_explosion_radius() {
     return explosion_radius_;
-}
\ No newline at end of file
+}