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Diff: Explosion/Explosion.cpp
- Revision:
- 85:87bc28b151d8
- Parent:
- 82:3211b31e9421
--- a/Explosion/Explosion.cpp Tue May 26 14:39:45 2020 +0000 +++ b/Explosion/Explosion.cpp Tue May 26 19:38:48 2020 +0000 @@ -1,6 +1,6 @@ #include "Explosion.h" -// Defining animation states for explotion FSM +// Defining animation states for explosion FSM Animation animation_fsm[2] = { {false, true, FILL_WHITE, FILL_BLACK}, {true, false, FILL_TRANSPARENT, FILL_WHITE}, @@ -24,19 +24,19 @@ } void Explosion::draw_explosion(N5110 &lcd) { - // Draws each explotion frame depending on state + // Draws each explosion frame depending on state // Draw circle one - if(animation_fsm[fsm_counter_].draw_circle_one) { + if (animation_fsm[fsm_counter_].draw_circle_one) { lcd.drawCircle(position_x_, position_y_,explosion_radius_ + 1, animation_fsm[fsm_counter_].circle_one); } // Draw circle two - if(animation_fsm[fsm_counter_].draw_circle_two) { + if (animation_fsm[fsm_counter_].draw_circle_two) { lcd.drawCircle(position_x_, position_y_,(explosion_radius_ - 2), animation_fsm[fsm_counter_].circle_two); } - // Slows down annimation change time, so eplosion animation is longer + // Slows down animation change time, so explosion animation is longer if (draw_counter%2 == 0) { explosion_radius_++; fsm_counter_ = !fsm_counter_; @@ -46,4 +46,4 @@ int Explosion::get_explosion_radius() { return explosion_radius_; -} \ No newline at end of file +}