Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revisions of GameEngine/GameEngine.cpp

Revision Date Message Actions
21:f7d7834e3af1 2020-05-05 Alien now moves with the map as the spaceship moves. Alien also moves towards the x position of the spaceship by its self. File  Diff  Annotate
20:febd920ec29e 2020-05-04 Added collision detection so the alien and bullet is deleted if a bullet hits it. File  Diff  Annotate
19:1bc0a2d22054 2020-05-03 Bullets can now be shot in both directions. Began work on alien class. File  Diff  Annotate
18:11068b98e261 2020-05-01 Added functions so if button A is press the spaceship shoots a bullet. File  Diff  Annotate
17:25d79cca203a 2020-04-29 Changed spaceship class to return x and y position as a Vector2D. Added calculate bullet start position function to weapons class. File  Diff  Annotate
16:1ee3d3804557 2020-04-28 Began work on weapons class. slightly changed map movement and spaceship movement functions to adjust where the spaceship sits on the screen when moving, in order to allow space for bullets. File  Diff  Annotate
15:90b6821bcf64 2020-04-28 Added DEBUG compile macros to check calculate_map_map was producing correct output File  Diff  Annotate
13:12276eed13ac 2020-04-26 Changed spaceship unit test code so it now done properly and doesn't require my input. Changed where objects are defined to reduce the number of arguments that need passing when a function is called. Edited gamepad code to properly add ADC pin. File  Diff  Annotate
11:ab578a151f67 2020-04-23 Added test files and ran a spaceship unit test, which it passed! Also cleaned up code and comments. File  Diff  Annotate
8:dd1037c5435b 2020-04-19 Added GameEnigne class to run the different parts of the game and tidied up code. File  Diff  Annotate
7:0af4ced868f5 2020-04-18 A random map now is drawn on the screen and the map moves with joystick input making it look like the spaceship is moving through the map. File  Diff  Annotate