Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

SDFileSystem/FATFileSystem/FATFileSystem.h

Committer:
evanso
Date:
2020-05-19
Revision:
48:e308067cfea5

File content as of revision 48:e308067cfea5:

/* mbed Microcontroller Library
 * Copyright (c) 2006-2012 ARM Limited
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
#ifndef MBED_FATFILESYSTEM_H
#define MBED_FATFILESYSTEM_H

#include "FileSystemLike.h"
#include "FileHandle.h"
#include "ff.h"
#include <stdint.h>

using namespace mbed;

/**
 * FATFileSystem based on ChaN's Fat Filesystem library v0.8 
 */
class FATFileSystem : public FileSystemLike {
public:

    FATFileSystem(const char* n);
    virtual ~FATFileSystem();

    static FATFileSystem * _ffs[_VOLUMES];   // FATFileSystem objects, as parallel to FatFs drives array
    FATFS _fs;                               // Work area (file system object) for logical drive
    char _fsid[2];

    /**
     * Opens a file on the filesystem
     */
    virtual FileHandle *open(const char* name, int flags);
    virtual int open(FileHandle **file, const char *name, int flags);
    
    /**
     * Removes a file path
     */
    virtual int remove(const char *filename);
    
    /**
     * Renames a file
     */
    virtual int rename(const char *oldname, const char *newname);
    
    /**
     * Formats a logical drive, FDISK artitioning rule, 512 bytes per cluster
     */
    virtual int format();
    
    /**
     * Opens a directory on the filesystem
     */
    virtual DirHandle *opendir(const char *name);
    virtual int open(DirHandle **dir, const char *name);
    
    /**
     * Creates a directory path
     */
    virtual int mkdir(const char *name, mode_t mode);
    
    /**
     * Mounts the filesystem
     */
    virtual int mount();
    
    /**
     * Unmounts the filesystem
     */
    virtual int unmount();

    virtual int disk_initialize() { return 0; }
    virtual int disk_status() { return 0; }
    virtual int disk_read(uint8_t *buffer, uint32_t sector, uint32_t count) = 0;
    virtual int disk_write(const uint8_t *buffer, uint32_t sector, uint32_t count) = 0;
    virtual int disk_sync() { return 0; }
    virtual uint32_t disk_sectors() = 0;

};

#endif