Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

main.cpp

Committer:
evanso
Date:
2020-05-21
Revision:
67:a2984682d641
Parent:
66:33f479036a5d
Child:
70:8c4572d17441

File content as of revision 67:a2984682d641:

/* 
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name:Benjamin Evans
Username:el18bpe
Student ID Number:201216635
Date:23/02/2020
*/

// pre-processor directives ----------------------------------------------------
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "GameEngine.h"
#include "Spaceship.h"
#include "Map.h"

#ifdef GAME_TEST
    #include "test.h"
#endif

// Objects ---------------------------------------------------------------------

/** Define Game Engine object*/ 
GameEngine engine;

// functions -------------------------------------------------------------------
int main()
{ 
    // Initalise The game engine
    engine.init();
    
    // Compile with tests
    #ifdef GAME_TEST
        run_spaceship_movement_tests();
        run_spaceship_draw_tests();
        run_map_draw_tests();
        run_alien_draw_tests();
        run_check_collision_test();
        run_weapons_draw_tests();
        run_explosion_draw_tests();
        run_people_draw_tests();
        run_menu_select_part_test();
        run_menu_scroll_test();
        run_HUD_draw_test();
        run_saved_games_scroll_test();
        run_display_saved_games_test();
        run_save_game_screen_test();
    #endif
  
    while (1) {    
        engine.game_select_part();
        wait(0.05);
    } 
}