Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Spaceship/Spaceship.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
86:eecd168c3a23

File content as of revision 87:832ca78426b5:

#ifndef SPACESHIP_H
#define SPACESHIP_H
 
// Included Headers ------------------------------------------------------------
#include "mbed.h"
#include "CheckCollision.h"
#include "CheckAlienCollision.h"

/** Spaceship class
 * @brief Draws and moves spaceship
 * @author Benjamin Evans, University of Leeds
 * @date April 2020
 */
class Spaceship: public CheckAlienCollision, public CheckCollision {
    public:
        /** Constructor */
        Spaceship();
        
        /** Destructor */
        ~Spaceship();
        
        /** Initalises Spaceship */
        void init();
        
        /** Draws Spaceship 
         * @param lcd @details N5110 object
         */
        void draw(N5110 &lcd);
        
        /** Move Spaceship around the screen depedning on joystick input
         * @param d_ @details Direction of joystick
         */
        void movement(Direction d_);   
        
    // Accessors and mutators --------------------------------------------------
        
        /** Gets sprtie directon if spaceship 
         * @return spaceship_sprite_direction_ @details true = east, 
         * false = west
         */
        bool get_spaceship_sprite_direction(); 
        
    private:
    // Function prototypes -----------------------------------------------------
    
        /** Sets the x, y position and sprite direction of the spaceship for
         * movement function  
         * @peram x_change 
         * @peram y_change
         * @peram sprite_change
         * @peram prite_param 
         */
        void set_spaceship_peram(int x_change,int y_change, bool sprite_change, 
        bool sprite_param);
        
        /** Checks sapceship x and y position and stops spacship comming of the 
         * screen in y direction. Keeps spaceship in middle 3rd of screen in 
         * x direction 
         */
        void off_screen_x_y_checker();
};
 
#endif