Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

People/People.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
86:eecd168c3a23

File content as of revision 87:832ca78426b5:

#ifndef PEOPLE_H
#define PEOPLE_H
 
// Included Headers ------------------------------------------------------------
#include "mbed.h"
#include "RandomMovement.h"
#include "CheckAlienCollision.h"

/** People class
 * @brief Draws people and moves them if collected by aliens
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 */ 
class People: public RandomMovement, public CheckAlienCollision {
    public:
        /** Constructor */
        People();
        
        /** Destructor */
        ~People();
        
        /** Initalises Alien 
         * @param position_x_start @details Random x start pos of people
         * @param pad @detials Gamepad object
         */
        void init(Gamepad &pad, int position_x_start);
        
        /** Draws the people
         * @param lcd @details N5110 object
         * @param d_ @details joystick direction 
         * @param map_length @details length of the map
         * @param position_x_map_ @details x posisition that map starts 
         */
        void draw_people(N5110 &lcd, Direction d_, int map_length_, 
        int position_x_map_);
    
    // Accessors and mutators --------------------------------------------------
        
        /** Gets alien collision flag
         * @return alien_collision_flag
         */
        bool get_alien_collision_flag();
        
    private:
    // Function prototypes -----------------------------------------------------
        
        /** Stops the people from moving off the edge of the map and moves 
         * people if the map loops
         * @param map_length_@details : length of the map  
         * @param position_x_map_ @detials : the drawing start posisiton of the 
         * map 
         */
        void off_screen_x_y_checker(int map_length_, int position_x_map_);
        
        /** Move alien to top of screen if collision with alien */
        void collision_with_alien();
        
    // Variables ---------------------------------------------------------------
        
        /** People movement counter */
        int people_move_counter_; 
        
};
 
#endif