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People/People.h
- Committer:
- evanso
- Date:
- 2020-05-27
- Revision:
- 86:eecd168c3a23
- Parent:
- 82:3211b31e9421
File content as of revision 86:eecd168c3a23:
#ifndef PEOPLE_H #define PEOPLE_H // Included Headers ------------------------------------------------------------ #include "mbed.h" #include "RandomMovement.h" #include "CheckAlienCollision.h" /** People class * @brief Draws people and moves them if collected by aliens * @author Benjamin Evans, University of Leeds * @date May 2020 */ class People: public RandomMovement, public CheckAlienCollision { public: /** Constructor */ People(); /** Destructor */ ~People(); /** Initalises Alien * @param position_x_start @details Random x start pos of people * @param pad @detials Gamepad object */ void init(Gamepad &pad, int position_x_start); /** Draws the people * @param lcd @details N5110 object * @param d_ @details joystick direction * @param map_length @details length of the map * @param position_x_map_ @details x posisition that map starts */ void draw_people(N5110 &lcd, Direction d_, int map_length_, int position_x_map_); // Accessors and mutators -------------------------------------------------- /** Gets alien collision flag * @return alien_collision_flag */ bool get_alien_collision_flag(); private: // Function prototypes ----------------------------------------------------- /** Stops the people from moving off the edge of the map and moves * people if the map loops * @param map_length_@details : length of the map * @param position_x_map_ @detials : the drawing start posisiton of the * map */ void off_screen_x_y_checker(int map_length_, int position_x_map_); /** Move alien to top of screen if collision with alien */ void collision_with_alien(); // Variables --------------------------------------------------------------- /** People movement counter */ int people_move_counter_; }; #endif