Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

ParentClasses/CheckCollisions/CheckCollision.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
82:3211b31e9421

File content as of revision 87:832ca78426b5:

#ifndef CHECKCOLLISION_H
#define CHECKCOLLISION_H

// Included Headers ------------------------------------------------------------
#include "mbed.h"
#include "Position.h"
#include "Weapons.h"

/** CheckCollision class
* @brief Check Collision perant class
* @author Benjamin Evans, University of Leeds
* @date May 2020
*/         
class CheckCollision: virtual public Position{    
    public: 
    // Function prototypes -----------------------------------------------------
    
        /** Checks if bullet collides with a sprite
         * @param bullet @details Weapons object
         */
        bool check_collision(Weapons bullet); 
        
    protected:    
    // Variables ---------------------------------------------------------------
        
        /** Length of sprite in x direction */
        int sprite_x_length; 
        
        /** Length of sprite in y direction */
        int sprite_y_length; 
        
};
 
#endif