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Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
main.cpp
- Committer:
- evanso
- Date:
- 2020-05-18
- Revision:
- 42:3aed75338272
- Parent:
- 41:5959256f4aab
- Child:
- 43:d43759dbddb9
File content as of revision 42:3aed75338272:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name:Benjamin Evans Username:el18bpe Student ID Number:201216635 Date:23/02/2020 */ // pre-processor directives ---------------------------------------------------- #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "GameEngine.h" #include "Spaceship.h" #include "Map.h" #ifdef GAME_TEST # include "test.h" #endif // TODO // deffine headers porperly by commenting out and compiling // fix alien test by doing random movement test // move game engine functions and definietion in order // change include libaries to included headers // sort out main menu header file // go through and check params and comment fofucntions in docs // spaces at start of comment // full stops at end of comment // capital letters at start // Objects --------------------------------------------------------------------- /** Define Ticker object for ISR*/ /** Define Game Engine object*/ GameEngine engine; // Global variables ------------------------------------------------------------ // Function prototypes --------------------------------------------------------- // functions ------------------------------------------------------------------- int main() { engine.init(); // Sets fram rate of lcd by using time-triggered tasks //ticker.attach(&engine, &GameEgine::lcd_frame_time_isr, 0.04); // Compile with tests #ifdef GAME_TEST run_spaceship_movement_tests(); run_spaceship_draw_tests(); run_map_draw_tests(); run_alien_movement_tests(); run_alien_collision_test(); run_weapons_draw_tests(); run_explosion_draw_tests(); run_people_draw_tests(); #endif while (1) { engine.game_select_part(); wait_ms(50); } }