Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

main.cpp

Committer:
evanso
Date:
2020-05-25
Revision:
83:35d1e846eab2
Parent:
79:66bcf8fa2d2d
Child:
84:f61c85a5f13a

File content as of revision 83:35d1e846eab2:

/* 
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name:Benjamin Evans
Username:el18bpe
Student ID Number:201216635
Date:23/02/2020
*/

// pre-processor directives ----------------------------------------------------
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "GameEngine.h"
#include "Spaceship.h"
#include "Map.h"

#ifdef GAME_TEST
    #include "test.h"
#endif

// Objects ---------------------------------------------------------------------

/** Define Game Engine object*/ 
GameEngine engine;

// functions -------------------------------------------------------------------
int main()
{ 
    // Initalise The game engine
    engine.init();
    
    // Compile with tests
    #ifdef GAME_TEST
    // Spaceship tests
        run_spaceship_movement_tests();
        run_spaceship_draw_tests();
    // Map tests
        run_map_draw_tests();
    // Alien tests
        run_alien_draw_tests();
        run_check_collision_test();
    // Weapons tests
        run_weapons_draw_tests();
    // Explosion tests
        run_explosion_draw_tests();
    // People tests
        run_people_draw_tests();
    // Menu tests
        run_menu_select_part_test();
        run_menu_scroll_test();
        run_menu_draw_part_test();
    // HUD tests 
        run_HUD_draw_test();
    // Saved Games tests
        run_saved_games_scroll_test();
        run_display_saved_games_test();
        run_save_game_screen_test();
    // Settings tests
        run_settings_select_part_test();
        run_settings_scroll_test();
        run_display_settings_screen_test();
    // Play Engine tests
        run_no_high_scores_test();
    // Play Engine tests
        run_read_accelerometer_direction_test();
        run_spawn_aliens_test();
        run_create_alien_test();
        run_create_explosion_test();
        run_draw_explosions_test();
        run_spawn_people_test();
        run_reset_map_timer_test();
        run_reset_map_test();
    #endif
  
    while (1) {    
        engine.game_select_part();
        wait(0.05);
    } 
}