Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Weapons/Weapons.h

Committer:
evanso
Date:
2020-05-01
Revision:
18:11068b98e261
Parent:
17:25d79cca203a
Child:
19:1bc0a2d22054

File content as of revision 18:11068b98e261:

#ifndef WEAPONS_H
#define WEAPONS_H
 
// Included libraries -----------------------------------------------------------
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"

/** Weapons class
@brief Draws and moves weapons 
@author Benjamin Evans, University of Leeds
@date April 2020
*/
 
class Weapons {
    public:
        /** Constructor */
        Weapons();
        
        /** Destructor */
        ~Weapons();
        
        /** Initalises Weapons */
        void init();
    
        /** Calculates bullets start postion
         * @param spaceship_pos @details x and y postion of spaceship
         * @param spaceship_sprite_direction_ @details sprite direction bool, true = E, false = W
         */
        void calc_bullets_start_pos(Vector2D spaceship_pos, bool spaceship_sprite_direction_);
        
        /** Draws the bullet and moves it in x direction each frame
         * @param lcd @details : N5110 object
         */
        void draw_bullet(N5110 &lcd);
         
        // Accessors and mutators -----------------------------------------------
          
        /** Gets the xy position of the bullet 
         * @returns position_x_bullet_, position_x_bullet_
         */
        Vector2D get_pos_one();
        
        /** Gets the 2nd xy position of the bullet for colition detection 
         * @returns position_x_bullet_ + 1, position_x_bullet_
         */
        Vector2D get_pos_two();
    private:
    // Function prototypes -----------------------------------------------------
        
        
    // Variables ---------------------------------------------------------------
         
         // bullets x position on lcd
        int position_x_bullet_;
        
        // bullets y position on lcd
        int position_y_bullet_;
    
};
 
#endif