Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
21:f7d7834e3af1
Parent:
20:febd920ec29e
Child:
22:053c11a202e1
--- a/Alien/Alien.h	Mon May 04 10:47:06 2020 +0000
+++ b/Alien/Alien.h	Tue May 05 16:16:06 2020 +0000
@@ -27,20 +27,28 @@
         /** Draws the alien
          * @param lcd @details : N5110 object
          */
-        void draw_alien(N5110 &lcd);
+        void draw_alien(N5110 &lcd,Vector2D spaceship_pos,Direction d_);
         
         /** Checks if bullet collides with a alien 
          * @param lcd @details : N5110 object
          */
         bool check_collision(Weapons bullet);
     
-        // Accessors and mutators -----------------------------------------------
-        
-        void set_position(int position_x_alien, int opsition_y_alien);
+    // Accessors and mutators --------------------------------------------------
     
     private:
     // Function prototypes -----------------------------------------------------
-        
+       
+        /** Moves the alien towards the spaceship and around the map 
+         * @param spaceship_pos @details : Position of the spaceship
+         */
+        void move_alien(Vector2D spaceship_pos);
+       
+        /** Calulates the aliens movement depeding on spaceship positions and joystick input 
+         * @param d_ @details : Direction object of joystick
+         * @retrun integer @details move alien value for alien draw function 
+         */
+        int calc_alien_movement(Direction d_);
         
     // Variables ---------------------------------------------------------------
          
@@ -49,6 +57,10 @@
             
         // Aliens y position on lcd
         int position_y_alien_;
+        
+        // Alien movement counter
+        int alien_move_counter;     
+        
 };
  
 #endif
\ No newline at end of file