Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
Diff: main.cpp
- Revision:
- 11:ab578a151f67
- Parent:
- 10:aca793aa7abc
- Child:
- 12:1c0b6796aaca
--- a/main.cpp Wed Apr 22 20:02:22 2020 +0000 +++ b/main.cpp Thu Apr 23 18:17:28 2020 +0000 @@ -10,25 +10,26 @@ Date:23/02/2020 */ -// Includes libaries +/////////////// pre-processor directives /////////////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" +#include "GameEngine.h" #include "Spaceship.h" #include "Map.h" -#include "GameEngine.h" + +#ifdef SPACESHIP_TEST +# include "test.h" +#endif + // to do +// sort of objects out // add debug functions for variables -// make random calss -// fix if statmet in spaceship -// add structs in things -// use bitmap for sprite -// next commit say had to change lcd class becuse causes crash in prevous commit // add test files -// Objects +/////////////// Objects /////////////// Gamepad pad; N5110 lcd; Ticker ticker; @@ -36,21 +37,28 @@ AnalogIn pot_1(PTB2); Spaceship spaceship; Map map; +Serial usb(USBTX, USBRX); AnalogIn adc(PTD5); -//Serial usb(USBTX, USBRX); + -// Global varable definitions +///////////// Global variables ///////////// volatile int g_lcd_frame_time_flag = 0; -// Function definitions +///////////// prototypes /////////////// void lcd_frame_time_isr(); +///////////// functions //////////////// int main() { // Sets fram rate of lcd by using time-triggered tasks ticker.attach(&lcd_frame_time_isr,0.03); engine.init(lcd, spaceship, map, pad, adc); + // Compile with tests + #ifdef SPACESHIP_TEST + run_spaceship_tests(); + #endif + while (1) { // Checks flag and prints spaceship on lcd then resets flag