Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
85:87bc28b151d8
Parent:
82:3211b31e9421
--- a/Menu/Menu.h	Tue May 26 14:39:45 2020 +0000
+++ b/Menu/Menu.h	Tue May 26 19:38:48 2020 +0000
@@ -7,7 +7,7 @@
 #include "Gamepad.h"
 #include "Sprites.h"
 
-/** Enum for diffent menu parts*/
+/** Enum for defend menu parts*/
 enum MenuParts {play, settings, saved_games, high_score, main_menu};
 
 /** scroll_orderStruct
@@ -20,7 +20,7 @@
 };
 
 /** Explosion class
- * @brief Selects and draws differnt menu parts 
+ * @brief Selects and draws different menu parts 
  * @author Benjamin Evans, University of Leeds
  * @date May 2020
  */      
@@ -32,11 +32,11 @@
         /** Destructor */
         ~Menu();
         
-        /** Initalises Menu*/
+        /** Initialises Menu*/
         void init();
       
         /** Sets the current menu part to the displayed when a is pressed
-         * @param pressed @details Buttom A pressed 
+         * @param pressed @details Bottom A pressed 
          */
         void select_part(bool pressed);
         
@@ -45,7 +45,7 @@
          */
         void draw_part(N5110 &lcd);
         
-        /** Scrolls through the diffent menu parts
+        /** Scrolls through the different menu parts
          * @param d_ @details Direction of joystick
          */
         void menu_scroll(Direction d_);
@@ -60,7 +60,7 @@
     private: 
     // Function prototypes -----------------------------------------------------  
        
-        /** Prints the tile screen by printing differnt letter sprites 
+        /** Prints the tile screen by printing different letter sprites 
          * @param lcd @details N5110 object
          */ 
          void title_screen(N5110 &lcd);
@@ -68,7 +68,7 @@
         /** Time-triggered interrupt to flash title screen */
         void title_screen_isr();
        
-    // Varibles ---------------------------------------------------------------- 
+    // Variables ---------------------------------------------------------------- 
     
         /** The part of the menu that is displayed */ 
         MenuParts displayed_menu_part_;
@@ -82,4 +82,4 @@
         /** Define Ticker object for flash title screen */
         Ticker ticker_title; 
 };
-#endif
\ No newline at end of file
+#endif