Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
82:3211b31e9421
Parent:
75:643a509cf9ed
Child:
85:87bc28b151d8
--- a/Menu/Menu.h	Mon May 25 15:59:14 2020 +0000
+++ b/Menu/Menu.h	Mon May 25 18:39:51 2020 +0000
@@ -1,7 +1,7 @@
 #ifndef MENU_H
 #define MENU_H
 
-// Included libraries ----------------------------------------------------------
+// Included Headers ------------------------------------------------------------
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
@@ -14,7 +14,7 @@
  * @brief Struct hold differnt menu orders
  */   
 struct scroll_order {
-    MenuParts part_previous; /**< previous menu part */
+    MenuParts part_previous; /**< Previous menu part */
     MenuParts part_displayed; /**< Displayed menu part */
     MenuParts part_next; /**< Next Menu part */
 };
@@ -35,7 +35,7 @@
         /** Initalises Menu*/
         void init();
       
-        /** sets the current menu part to the displayed when a is pressed
+        /** Sets the current menu part to the displayed when a is pressed
          * @param pressed @details Buttom A pressed 
          */
         void select_part(bool pressed);
@@ -60,11 +60,13 @@
     private: 
     // Function prototypes -----------------------------------------------------  
        
-        /** Prints the tile screen by printing differnt letter sprites */ 
-       void title_screen(N5110 &lcd);
+        /** Prints the tile screen by printing differnt letter sprites 
+         * @param lcd @details N5110 object
+         */ 
+         void title_screen(N5110 &lcd);
        
-       /** Time-triggered interrupt to flash title screen */
-       void title_screen_isr();
+        /** Time-triggered interrupt to flash title screen */
+        void title_screen_isr();
        
     // Varibles ----------------------------------------------------------------