Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
17:25d79cca203a
Parent:
16:1ee3d3804557
Child:
18:11068b98e261
--- a/Weapons/Weapons.h	Tue Apr 28 23:31:22 2020 +0000
+++ b/Weapons/Weapons.h	Wed Apr 29 12:35:14 2020 +0000
@@ -1,5 +1,5 @@
-#ifndef SPACESHIP_H
-#define SPACESHIP_H
+#ifndef WEAPONS_H
+#define WEAPONS_H
  
 // Included libraries -----------------------------------------------------------
 #include "mbed.h"
@@ -23,23 +23,28 @@
         /** Initalises Weapons */
         void init();
         
-        /** Draws laser bullets
-         * @param lcd, paosition_x_spaceship_, position_y_spaceship_ @details : N5110 object, x and y spaceship positions
+        /** Calculates bullets start postion
+         * @param spaceship_pos @details x and y postion of spaceship
+         * @param spaceship_sprite_direction_ @details sprite direction bool, true = E, false = W
          */
-        void draw_laser_bullets(N5110 &lcd, int position_x_spaceship_, int position_y_spaceship_, bool spaceship_sprite_direction_);
+        void calc_bullets_start_pos(Vector2D spaceship_pos, bool spaceship_sprite_direction_);
         
         // Accessors and mutators -----------------------------------------------
         
+        /** Gets the xy position of the bullet 
+         * @returns position_x_spaceship_, position_x_spaceship_
+         */
+        Vector2D get_pos();
     private:
     // Function prototypes -----------------------------------------------------
         
     // Variables ---------------------------------------------------------------
-    
-        // Spaceships x position on lcd
-        int position_x_bullets_;
+         
+         // bullets x position on lcd
+        int position_x_bullet_;
         
-        // Spaceships y position on lcd
-        int position_y_bullets_;
+        // bullets y position on lcd
+        int position_y_bullet_;
     
 };