Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
26:1a7056eb3253
Parent:
22:053c11a202e1
Child:
27:8bb2bd97c319
--- a/Alien/Alien_test.h	Tue May 12 23:08:08 2020 +0000
+++ b/Alien/Alien_test.h	Wed May 13 12:02:51 2020 +0000
@@ -12,9 +12,10 @@
     // Objects reqired for test 
     Alien alien;
     Weapons bullet;
+    Gamepad pad;
     
     // Initialise alien in start postion of 10, 22 
-    alien.init(); 
+    alien.init(pad); 
     
     printf("collision =  %s : " ,expected_collision ? "true" : "false");
     
@@ -36,16 +37,18 @@
     } 
 }
 
-bool alien_movement_test(Direction d_, int expected_x_move, int expected_y_move){
+bool alien_movement_test(int random_direction, int expected_x_move, int expected_y_move){
     // Objects reqired for test 
     Gamepad pad;
     Alien alien;
     Spaceship spaceship;
     N5110 lcd;
+    Map map;
+    Direction d_;
     
     // Initialise alien in start postion of 10, 22 
     pad.init();
-    alien.init(); 
+    alien.init(pad); 
     spaceship.init();
     
     Vector2D start_postion = alien.get_pos();
@@ -54,7 +57,7 @@
     printf("move_alien = %d,%d : ", start_x_postion + expected_x_move, start_y_postion + expected_y_move);
     
     // Moves alien
-    alien.draw_alien(lcd, spaceship.get_pos(), d_);
+    alien.draw_alien(lcd,start_postion,d_, map.get_length_map(), map.get_position_x_map());
     
     //Reads finish alien positon 
     Vector2D finish_postion = alien.get_pos();