Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
22:053c11a202e1
Child:
26:1a7056eb3253
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Alien/Alien_test.h	Wed May 06 11:24:22 2020 +0000
@@ -0,0 +1,74 @@
+#ifndef ALIEN_TEST_H
+#define ALIEN_TEST_H
+
+/** Alien Test
+@brief Checks that the alien draws, moves and detects collisions
+@author Benjamin Evans, University of Leeds
+@date May 2020
+@return true if test are passed 
+*/
+
+bool alien_collision_test(bool expected_collision, bool bullet_direction,int position_x_bullet,int position_y_bullet){
+    // Objects reqired for test 
+    Alien alien;
+    Weapons bullet;
+    
+    // Initialise alien in start postion of 10, 22 
+    alien.init(); 
+    
+    printf("collision =  %s : " ,expected_collision ? "true" : "false");
+    
+    //set bullet direction and posisiton 
+    Vector2D pos = {position_x_bullet,position_y_bullet};
+    bullet.set_pos_one(pos);
+    bullet.set_direction(bullet_direction);
+    
+    // Checks collision function
+    bool actual_collision = alien.check_collision(bullet);
+    
+    // Checks if collision is espected 
+    if (actual_collision == expected_collision) {
+        printf ( "Passed!\n");
+        return true;
+    } else {
+        printf ("Failed! value = %s (expecting  %d)\n", actual_collision ? "true" : "false", expected_collision ? "true" : "false");
+        return false;
+    } 
+}
+
+bool alien_movement_test(Direction d_, int expected_x_move, int expected_y_move){
+    // Objects reqired for test 
+    Gamepad pad;
+    Alien alien;
+    Spaceship spaceship;
+    N5110 lcd;
+    
+    // Initialise alien in start postion of 10, 22 
+    pad.init();
+    alien.init(); 
+    spaceship.init();
+    
+    Vector2D start_postion = alien.get_pos();
+    int start_x_postion = start_postion.x;
+    int start_y_postion = start_postion.y;
+    printf("move_alien = %d,%d : ", start_x_postion + expected_x_move, start_y_postion + expected_y_move);
+    
+    // Moves alien
+    alien.draw_alien(lcd, spaceship.get_pos(), d_);
+    
+    //Reads finish alien positon 
+    Vector2D finish_postion = alien.get_pos();
+    
+    // Checks final position with espected
+    if (finish_postion.x == start_postion.x + expected_x_move && start_postion.y + expected_y_move) {
+        printf ( "Passed!\n");
+        return true;
+    } else {
+        int finish_x_postion = finish_postion.x ;
+        int finish_y_postion = finish_postion.y ;
+        printf ("Failed! value = %d,%d (expecting  %d,%d)\n", finish_x_postion, finish_y_postion, start_x_postion + expected_x_move, start_y_postion + expected_x_move);
+        return false;
+    } 
+}
+
+#endif
\ No newline at end of file