Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
RandomMovement/RandomMovement.h@28:a5958497d5ce, 2020-05-13 (annotated)
- Committer:
- evanso
- Date:
- Wed May 13 23:07:52 2020 +0000
- Revision:
- 28:a5958497d5ce
- Child:
- 31:6015e8ed859c
Added Random Movement base class which is inherited by alien bullets and alien direction. Alien now shoots bullets randomly towards the spaceship.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 28:a5958497d5ce | 1 | #ifndef RANDOMMOVEMENT_H |
evanso | 28:a5958497d5ce | 2 | #define RANDOMMOVEMENT_H |
evanso | 28:a5958497d5ce | 3 | |
evanso | 28:a5958497d5ce | 4 | // Included libraries ---------------------------------------------------------- |
evanso | 28:a5958497d5ce | 5 | #include "mbed.h" |
evanso | 28:a5958497d5ce | 6 | #include "Position.h" |
evanso | 28:a5958497d5ce | 7 | |
evanso | 28:a5958497d5ce | 8 | /** Random Movement class |
evanso | 28:a5958497d5ce | 9 | * @brief Random Movement perant class |
evanso | 28:a5958497d5ce | 10 | * @author Benjamin Evans, University of Leeds |
evanso | 28:a5958497d5ce | 11 | * @date May 2020 |
evanso | 28:a5958497d5ce | 12 | */ |
evanso | 28:a5958497d5ce | 13 | class RandomMovement: protected Position{ |
evanso | 28:a5958497d5ce | 14 | protected: |
evanso | 28:a5958497d5ce | 15 | // Function prototypes ----------------------------------------------------- |
evanso | 28:a5958497d5ce | 16 | |
evanso | 28:a5958497d5ce | 17 | /** Changes the x and y positions of the sprite bject depeding on the |
evanso | 28:a5958497d5ce | 18 | * movement direction |
evanso | 28:a5958497d5ce | 19 | * @param x_change @details number to change sprite x position by |
evanso | 28:a5958497d5ce | 20 | * @param y_change @detials number to change sprite y position by |
evanso | 28:a5958497d5ce | 21 | */ |
evanso | 28:a5958497d5ce | 22 | void set_sprite_direction(int x_change,int y_change); |
evanso | 28:a5958497d5ce | 23 | |
evanso | 28:a5958497d5ce | 24 | /** Generates the random move dirction and length for the sprite */ |
evanso | 28:a5958497d5ce | 25 | void set_random_move(); |
evanso | 28:a5958497d5ce | 26 | |
evanso | 28:a5958497d5ce | 27 | /** Gets the movement direction of the sprite */ |
evanso | 28:a5958497d5ce | 28 | void move_direction(); |
evanso | 28:a5958497d5ce | 29 | |
evanso | 28:a5958497d5ce | 30 | // Variables --------------------------------------------------------------- |
evanso | 28:a5958497d5ce | 31 | |
evanso | 28:a5958497d5ce | 32 | /** Sprite random move counter */ |
evanso | 28:a5958497d5ce | 33 | int random_move_counter_; |
evanso | 28:a5958497d5ce | 34 | |
evanso | 28:a5958497d5ce | 35 | /** Random direction variable */ |
evanso | 28:a5958497d5ce | 36 | int random_direction_; |
evanso | 28:a5958497d5ce | 37 | }; |
evanso | 28:a5958497d5ce | 38 | |
evanso | 28:a5958497d5ce | 39 | #endif |