Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Wed May 20 18:14:42 2020 +0000
Revision:
60:55fdc6bb29b9
Parent:
59:0b2e43312d6b
Child:
61:7c4ec680a428
Added function to the screen that lets you select with file to save to

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 49:ed569eceeaa4 1 #ifndef SAVEDGAMES_H
evanso 49:ed569eceeaa4 2 #define SAVEDGAMES_H
evanso 49:ed569eceeaa4 3
evanso 49:ed569eceeaa4 4 // Included libraries ----------------------------------------------------------
evanso 49:ed569eceeaa4 5 #include "mbed.h"
evanso 49:ed569eceeaa4 6 #include "N5110.h"
evanso 49:ed569eceeaa4 7 #include "Gamepad.h"
evanso 50:13c8710985f4 8 #include "SDFileSystem.h"
evanso 51:35cb8e604b72 9 #include <vector>
evanso 51:35cb8e604b72 10
evanso 51:35cb8e604b72 11 struct SavedGamesData{
evanso 52:feb8cf28bcff 12 int score; /**< Score variable */
evanso 52:feb8cf28bcff 13 int lives; /**< lives left variable */
evanso 52:feb8cf28bcff 14 int smart_bombs; /**< smart_bombs left variable */
evanso 52:feb8cf28bcff 15 int alien_number; /**< number of alien on screen variable*/
evanso 51:35cb8e604b72 16 };
evanso 49:ed569eceeaa4 17
evanso 49:ed569eceeaa4 18 /** SavedGames class
evanso 49:ed569eceeaa4 19 * @brief Stores saved games on sd card, stores score, lives, smart bombs and
evanso 49:ed569eceeaa4 20 * number of current alliens
evanso 49:ed569eceeaa4 21 * @author Benjamin Evans, University of Leeds
evanso 49:ed569eceeaa4 22 * @date May 2020
evanso 49:ed569eceeaa4 23 */
evanso 49:ed569eceeaa4 24 class SavedGames{
evanso 49:ed569eceeaa4 25 public:
evanso 49:ed569eceeaa4 26 /** Constructor */
evanso 49:ed569eceeaa4 27 SavedGames();
evanso 49:ed569eceeaa4 28
evanso 49:ed569eceeaa4 29 /** Destructor */
evanso 49:ed569eceeaa4 30 ~SavedGames();
evanso 49:ed569eceeaa4 31
evanso 51:35cb8e604b72 32 /** Initalises SavedGames
evanso 51:35cb8e604b72 33 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 34 * @param sd @details sd card object
evanso 51:35cb8e604b72 35 */
evanso 50:13c8710985f4 36 void init(SDFileSystem &sd,N5110 &lcd);
evanso 49:ed569eceeaa4 37
evanso 51:35cb8e604b72 38 /** Check if sd card is inserted and print message if not
evanso 51:35cb8e604b72 39 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 40 * @param sd @details sd card object
evanso 51:35cb8e604b72 41 */
evanso 51:35cb8e604b72 42 void check_sd_present(SDFileSystem &sd,N5110 &lcd);
evanso 51:35cb8e604b72 43
evanso 53:01be7898c23f 44 /** shows error if saved data files opens incorrectly
evanso 51:35cb8e604b72 45 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 46 */
evanso 53:01be7898c23f 47 void error_open_file(N5110 &lcd);
evanso 51:35cb8e604b72 48
evanso 51:35cb8e604b72 49 /** Adds saved data to sd card
evanso 51:35cb8e604b72 50 * @param sd @details sd card object
evanso 53:01be7898c23f 51 * @param data @details SavedGamesData struct
evanso 54:d46459104dea 52 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 53 */
evanso 59:0b2e43312d6b 54 void add_saved_data(SDFileSystem &sd,SavedGamesData data, N5110 &lcd);
evanso 53:01be7898c23f 55
evanso 53:01be7898c23f 56 /** Reads saved data to sd card
evanso 53:01be7898c23f 57 * @param sd @details sd card object
evanso 54:d46459104dea 58 * @param lcd @details N5110 object
evanso 53:01be7898c23f 59 */
evanso 53:01be7898c23f 60 void read_saved_data(SDFileSystem &sd, N5110 &lcd);
evanso 54:d46459104dea 61
evanso 54:d46459104dea 62 /** Scrolls through the diffent saved games parts
evanso 54:d46459104dea 63 * @param d_ @details Direction of joystick
evanso 54:d46459104dea 64 */
evanso 59:0b2e43312d6b 65 void saved_games_scroll(Direction d_);
evanso 54:d46459104dea 66
evanso 54:d46459104dea 67 /** Draws the saved game screen
evanso 54:d46459104dea 68 * @param lcd @details N5110 object
evanso 54:d46459104dea 69 */
evanso 54:d46459104dea 70 void display_saved_games(N5110 &lcd);
evanso 59:0b2e43312d6b 71
evanso 60:55fdc6bb29b9 72 /** Draws the select save to save to screen
evanso 60:55fdc6bb29b9 73 * @param lcd @details N5110 object
evanso 60:55fdc6bb29b9 74 */
evanso 60:55fdc6bb29b9 75 void save_game_screen(N5110 &lcd);
evanso 60:55fdc6bb29b9 76
evanso 59:0b2e43312d6b 77 /** Vector to store saved game data*/
evanso 59:0b2e43312d6b 78 std::vector<SavedGamesData> saved_data_vector;
evanso 49:ed569eceeaa4 79
evanso 49:ed569eceeaa4 80 // Accessors and mutators --------------------------------------------------
evanso 49:ed569eceeaa4 81
evanso 50:13c8710985f4 82 /** Gets error flag
evanso 50:13c8710985f4 83 * @return error_;
evanso 50:13c8710985f4 84 */
evanso 50:13c8710985f4 85 bool get_error();
evanso 50:13c8710985f4 86
evanso 59:0b2e43312d6b 87 /** Gets the displayed saved game number
evanso 59:0b2e43312d6b 88 * @return display_data_number_;
evanso 59:0b2e43312d6b 89 */
evanso 59:0b2e43312d6b 90 int get_display_data_number();
evanso 59:0b2e43312d6b 91
evanso 49:ed569eceeaa4 92 private:
evanso 49:ed569eceeaa4 93
evanso 49:ed569eceeaa4 94 // Varibles ----------------------------------------------------------------
evanso 49:ed569eceeaa4 95
evanso 50:13c8710985f4 96 /** Flag for error, true = error */
evanso 50:13c8710985f4 97 bool error_;
evanso 51:35cb8e604b72 98
evanso 54:d46459104dea 99 /** Variable for which vector data to select */
evanso 54:d46459104dea 100 int display_data_number_;
evanso 49:ed569eceeaa4 101 };
evanso 49:ed569eceeaa4 102 #endif