Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Committer:
evanso
Date:
Tue May 19 18:32:18 2020 +0000
Revision:
54:d46459104dea
Parent:
53:01be7898c23f
Child:
59:0b2e43312d6b
Added display_saved_games function and scroll_saved_games function to SavedGames class.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 49:ed569eceeaa4 1 #ifndef SAVEDGAMES_H
evanso 49:ed569eceeaa4 2 #define SAVEDGAMES_H
evanso 49:ed569eceeaa4 3
evanso 49:ed569eceeaa4 4 // Included libraries ----------------------------------------------------------
evanso 49:ed569eceeaa4 5 #include "mbed.h"
evanso 49:ed569eceeaa4 6 #include "N5110.h"
evanso 49:ed569eceeaa4 7 #include "Gamepad.h"
evanso 50:13c8710985f4 8 #include "SDFileSystem.h"
evanso 51:35cb8e604b72 9 #include <vector>
evanso 51:35cb8e604b72 10
evanso 51:35cb8e604b72 11 struct SavedGamesData{
evanso 52:feb8cf28bcff 12 int score; /**< Score variable */
evanso 52:feb8cf28bcff 13 int lives; /**< lives left variable */
evanso 52:feb8cf28bcff 14 int smart_bombs; /**< smart_bombs left variable */
evanso 52:feb8cf28bcff 15 int alien_number; /**< number of alien on screen variable*/
evanso 51:35cb8e604b72 16 };
evanso 49:ed569eceeaa4 17
evanso 49:ed569eceeaa4 18 /** SavedGames class
evanso 49:ed569eceeaa4 19 * @brief Stores saved games on sd card, stores score, lives, smart bombs and
evanso 49:ed569eceeaa4 20 * number of current alliens
evanso 49:ed569eceeaa4 21 * @author Benjamin Evans, University of Leeds
evanso 49:ed569eceeaa4 22 * @date May 2020
evanso 49:ed569eceeaa4 23 */
evanso 49:ed569eceeaa4 24 class SavedGames{
evanso 49:ed569eceeaa4 25 public:
evanso 49:ed569eceeaa4 26 /** Constructor */
evanso 49:ed569eceeaa4 27 SavedGames();
evanso 49:ed569eceeaa4 28
evanso 49:ed569eceeaa4 29 /** Destructor */
evanso 49:ed569eceeaa4 30 ~SavedGames();
evanso 49:ed569eceeaa4 31
evanso 51:35cb8e604b72 32 /** Initalises SavedGames
evanso 51:35cb8e604b72 33 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 34 * @param sd @details sd card object
evanso 51:35cb8e604b72 35 */
evanso 50:13c8710985f4 36 void init(SDFileSystem &sd,N5110 &lcd);
evanso 49:ed569eceeaa4 37
evanso 51:35cb8e604b72 38 /** Check if sd card is inserted and print message if not
evanso 51:35cb8e604b72 39 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 40 * @param sd @details sd card object
evanso 51:35cb8e604b72 41 */
evanso 51:35cb8e604b72 42 void check_sd_present(SDFileSystem &sd,N5110 &lcd);
evanso 51:35cb8e604b72 43
evanso 53:01be7898c23f 44 /** shows error if saved data files opens incorrectly
evanso 51:35cb8e604b72 45 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 46 */
evanso 53:01be7898c23f 47 void error_open_file(N5110 &lcd);
evanso 51:35cb8e604b72 48
evanso 51:35cb8e604b72 49 /** Adds saved data to sd card
evanso 51:35cb8e604b72 50 * @param sd @details sd card object
evanso 53:01be7898c23f 51 * @param data @details SavedGamesData struct
evanso 54:d46459104dea 52 * @param lcd @details N5110 object
evanso 51:35cb8e604b72 53 */
evanso 53:01be7898c23f 54 void add_saved_data(SDFileSystem &sd, SavedGamesData data, N5110 &lcd);
evanso 53:01be7898c23f 55
evanso 53:01be7898c23f 56 /** Reads saved data to sd card
evanso 53:01be7898c23f 57 * @param sd @details sd card object
evanso 54:d46459104dea 58 * @param lcd @details N5110 object
evanso 53:01be7898c23f 59 */
evanso 53:01be7898c23f 60 void read_saved_data(SDFileSystem &sd, N5110 &lcd);
evanso 54:d46459104dea 61
evanso 54:d46459104dea 62 /** Scrolls through the diffent saved games parts
evanso 54:d46459104dea 63 * @param pad @details Gamepad object
evanso 54:d46459104dea 64 * @param d_ @details Direction of joystick
evanso 54:d46459104dea 65 */
evanso 54:d46459104dea 66 void saved_games_scroll(Gamepad &pad, Direction d_);
evanso 54:d46459104dea 67
evanso 54:d46459104dea 68 /** Draws the saved game screen
evanso 54:d46459104dea 69 * @param lcd @details N5110 object
evanso 54:d46459104dea 70 */
evanso 54:d46459104dea 71 void display_saved_games(N5110 &lcd);
evanso 49:ed569eceeaa4 72
evanso 49:ed569eceeaa4 73 // Accessors and mutators --------------------------------------------------
evanso 49:ed569eceeaa4 74
evanso 50:13c8710985f4 75 /** Gets error flag
evanso 50:13c8710985f4 76 * @return error_;
evanso 50:13c8710985f4 77 */
evanso 50:13c8710985f4 78 bool get_error();
evanso 50:13c8710985f4 79
evanso 49:ed569eceeaa4 80 private:
evanso 49:ed569eceeaa4 81
evanso 49:ed569eceeaa4 82 // Varibles ----------------------------------------------------------------
evanso 49:ed569eceeaa4 83
evanso 50:13c8710985f4 84 /** Flag for error, true = error */
evanso 50:13c8710985f4 85 bool error_;
evanso 51:35cb8e604b72 86
evanso 51:35cb8e604b72 87 /** Vector to store saved game data*/
evanso 51:35cb8e604b72 88 std::vector<SavedGamesData> saved_data_vector;
evanso 52:feb8cf28bcff 89
evanso 53:01be7898c23f 90 /** Struct of game data types */
evanso 53:01be7898c23f 91 //SavedGamesData data;
evanso 54:d46459104dea 92
evanso 54:d46459104dea 93 /** Variable for which vector data to select */
evanso 54:d46459104dea 94 int display_data_number_;
evanso 49:ed569eceeaa4 95 };
evanso 49:ed569eceeaa4 96 #endif