Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Fri May 15 16:31:25 2020 +0000
Revision:
36:27aa597db3d2
Parent:
Position/Position.h@31:6015e8ed859c
Child:
82:3211b31e9421
Created Parent Classes folder to hold all of the parent class files. Shortened function lengths in Game Engine class and organised function definitions.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 27:8bb2bd97c319 1 #ifndef POSITION_H
evanso 27:8bb2bd97c319 2 #define POSITION_H
evanso 27:8bb2bd97c319 3
evanso 27:8bb2bd97c319 4 // Included libraries ----------------------------------------------------------
evanso 27:8bb2bd97c319 5 #include "mbed.h"
evanso 31:6015e8ed859c 6 #include "Gamepad.h"
evanso 27:8bb2bd97c319 7
evanso 27:8bb2bd97c319 8 /** Position class
evanso 27:8bb2bd97c319 9 * @brief Postition perant class
evanso 27:8bb2bd97c319 10 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 11 * @date May 2020
evanso 27:8bb2bd97c319 12 */
evanso 31:6015e8ed859c 13 class Position {
evanso 31:6015e8ed859c 14 public:
evanso 31:6015e8ed859c 15 // Function prototypes -----------------------------------------------------
evanso 31:6015e8ed859c 16
evanso 31:6015e8ed859c 17 /** Gets the xy position of the sprite
evanso 31:6015e8ed859c 18 * @return position_x_
evanso 31:6015e8ed859c 19 * @return position_x_
evanso 31:6015e8ed859c 20 */
evanso 31:6015e8ed859c 21 Vector2D get_pos();
evanso 31:6015e8ed859c 22
evanso 31:6015e8ed859c 23 protected:
evanso 27:8bb2bd97c319 24 // Varibles ----------------------------------------------------------------
evanso 27:8bb2bd97c319 25
evanso 27:8bb2bd97c319 26 /** x position on lcd */
evanso 27:8bb2bd97c319 27 int position_x_;
evanso 27:8bb2bd97c319 28
evanso 27:8bb2bd97c319 29 /** y position on lcd */
evanso 27:8bb2bd97c319 30 int position_y_;
evanso 27:8bb2bd97c319 31
evanso 27:8bb2bd97c319 32 /** Movement direction true = East, false = West */
evanso 27:8bb2bd97c319 33 bool direction_;
evanso 27:8bb2bd97c319 34 };
evanso 27:8bb2bd97c319 35
evanso 27:8bb2bd97c319 36 #endif