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Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player
Fork of app-board-RTOS-Threads by
Diff: main.cpp
- Revision:
- 5:36b6ce2faf88
- Parent:
- 4:79863d2ea5a0
--- a/main.cpp Sun Sep 22 17:57:46 2013 +0000 +++ b/main.cpp Tue Oct 20 17:24:08 2015 +0000 @@ -1,164 +1,392 @@ -// example to test the mbed Lab Board lcd lib with the mbed rtos -// Pot1 changes the contrast -// Pot2 changes the speed of the sin wave +#include "mbed.h" +#include "uLCD_4DGL.h" +#include "SDFileSystem.h" +#include "wave_player.h" +#include "PinDetect.h" +#include <mpr121.h> + +Serial pc(USBTX, USBRX); -#include "mbed.h" -#include "rtos.h" -#include "Small_6.h" -#include "Small_7.h" -#include "Arial_9.h" -#include "stdio.h" -#include "C12832_lcd.h" +uLCD_4DGL lcd(p9, p10, p8); +SDFileSystem sd(p5, p6, p7, p14, "sd"); //SD card +int key = 0; +int *keyptr = &key; +int turn = 0; +int *turnptr = &turn; +char won = 'n'; +char start = 'n'; + +//Speaker +AnalogOut DACout(p18); +wave_player waver(&DACout); -C12832_LCD LCD; -AnalogIn Pot1(p19); -AnalogIn Pot2(p20); -PwmOut Speaker(p26); -PwmOut RGBLED_r(p23); -PwmOut RGBLED_g(p24); -PwmOut RGBLED_b(p25); -DigitalIn joyfire(p14); -BusIn joy(p15,p12,p13,p16); -BusOut leds(LED1,LED2,LED3,LED4); - -// mutex to make the lcd lib thread safe -Mutex lcd_mutex; +FILE *wave_file; +void drawerase() +{ + wave_file=fopen("/sd/erase16.wav","r"); + waver.play(wave_file); + fclose(wave_file); +} +void drawcircle() +{ + wave_file=fopen("/sd/circle16.wav","r"); + waver.play(wave_file); + fclose(wave_file); +} +void drawcross() +{ + wave_file=fopen("/sd/cross16.wav","r"); + waver.play(wave_file); + fclose(wave_file); +} -// Thread 1 -// print counter into first line and wait for 1 s -void thread1(void const *args) +//shift brite +DigitalOut latch(p15); +DigitalOut enable(p16); +SPI spi(p11, p12, p13); +void RGB_LED(int red, int green, int blue) { - int i; - while(true) { // thread loop - lcd_mutex.lock(); - LCD.locate(0,0); - LCD.set_font((unsigned char*) Small_6); - LCD.printf("Thread1 count: %d",i); - lcd_mutex.unlock(); - i++; - Thread::wait(1000); + unsigned int low_color=0; + unsigned int high_color=0; + high_color=(blue<<4)|((red&0x3C0)>>6); + low_color=(((red&0x3F)<<10)|(green)); + spi.write(high_color); + spi.write(low_color); + latch=1; + latch=0; +} +void winningLED() +{ + while(key!=4) { + RGB_LED( 100, 0, 0); + wait(.05); + RGB_LED( 0, 100, 0); + wait(.05); + RGB_LED( 0, 0, 100); + wait(.05); } } +void tieLED() +{ + RGB_LED(100, 100, 100); +} -// Thread 2 -// print counter into third line and wait for 0,5s -void thread2(void const *args) +DigitalOut myled1(LED1); +DigitalOut myled2(LED2); +DigitalOut myled3(LED3); +DigitalOut myled4(LED4); + +int pressed[12]={0}; + +//touch pad +InterruptIn interrupt(p26); +// Setup the i2c bus on pins 9 and 10 +I2C i2c(p28, p27); +// Setup the Mpr121: +// constructor(i2c object, i2c address of the mpr121) +Mpr121 mpr121(&i2c, Mpr121::ADD_VSS); + +// Key hit/release interrupt routine +void fallInterrupt() { + int key_code=0; + int i=0; + int value=mpr121.read(0x00); + value +=mpr121.read(0x01)<<8; + // LED demo mod + i=0; + // puts key number out to LEDs for demo + for (i=0; i<12; i++) { + if (((value>>i)&0x01)==1) key_code=i+1; + } + myled4=key_code & 0x01; + myled3=(key_code>>1) & 0x01; + myled2=(key_code>>2) & 0x01; + myled1=(key_code>>3) & 0x01; + *keyptr = key_code; + start = 'y'; +} + +void drawBKG() +{ + lcd.cls(); + lcd.background_color(0x254542); + drawerase(); + lcd.line(2, 44, 126, 44, WHITE); + lcd.line(2, 85, 126, 85, WHITE); + lcd.line(44, 2, 44, 126, WHITE); + lcd.line(85, 2, 85, 126, WHITE); +} + +void winnercheck() { - int k; - while(true) { // thread loop - lcd_mutex.lock(); - LCD.locate(0,20); - LCD.set_font((unsigned char*) Arial_9); - LCD.printf("Thread 2 count : %d",k); - lcd_mutex.unlock(); - k++; - Thread::wait(500); // wait 0.5s + if (pressed[3]==pressed[7]&&pressed[7]==pressed[11]&&pressed[3]!=0) { + if(pressed[3]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[3]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(23,23,107,23, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[2]==pressed[6]&&pressed[6]==pressed[10]&&pressed[2]!=0) { + if(pressed[2]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[2]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(23,65,107,65, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[1]==pressed[5]&&pressed[5]==pressed[9]&&pressed[1]!=0) { + if(pressed[1]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[1]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(23,107,107,107, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[3]==pressed[2]&&pressed[2]==pressed[1]&&pressed[3]!=0) { + if(pressed[3]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[3]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(23,23,23,107, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[7]==pressed[6]&&pressed[6]==pressed[5]&&pressed[7]!=0) { + if(pressed[7]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[7]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(65,23,65,107, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[11]==pressed[10]&&pressed[10]==pressed[9]&&pressed[11]!=0) { + if(pressed[11]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[11]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(107,23,107,107, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[3]==pressed[6]&&pressed[6]==pressed[9]&&pressed[3]!=0) { + if(pressed[3]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[3]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(23,23,107,107, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[11]==pressed[6]&&pressed[6]==pressed[1]&&pressed[11]!=0) { + if(pressed[11]==1) { + lcd.locate(4,0); + lcd.printf("circle wins"); + } else if(pressed[11]==2) { + lcd.locate(5,0); + lcd.printf("cross wins"); + } + lcd.line(107,23,23,107, WHITE); + won = 'w'; + winningLED(); + } else if (pressed[1]!=0 && pressed[2]!=0 &&pressed[3]!=0 && pressed[5]!=0 && pressed[6]!=0 && pressed[7]!=0 && pressed[9]!=0 && pressed[10]!=0 && pressed[11]!=0) { + lcd.locate(7,0); + lcd.printf("Tie"); + won = 'w'; + tieLED(); } } -// Thread 3 -// print a sin function in a small window -// the value of pot 1 changes the speed of the sine wave -void thread3(void const *args) -{ - int i,k,v; - double s,a; - k = 1; - lcd_mutex.lock(); - LCD.rect(89,0,127,17,1); - lcd_mutex.unlock(); - while(true) { // thread loop - v = Pot1.read_u16(); // get value of pot 1 - lcd_mutex.lock(); - for (i=90; i<127; i++) { - s = 8 * sin((long double)(i+k) /5); // pixel to print - a = 8 * sin((long double)(i+k-1) /5); // old pixel to erase - LCD.pixel(i,9 + (int)a ,0); // erase pixel - LCD.pixel(i,9 + (int)s ,1); // print pixel - } - LCD.copy_to_lcd(); // LCD.pixel does not update the lcd - lcd_mutex.unlock(); - k++; - Thread::wait(v/100); // value of pot1 / 100 +void resetgame(){ + drawBKG(); + int i; + for (i =0; i<=11;i++)pressed[i]=0; + *turnptr = 0; + won = 'n'; + RGB_LED(100,0,0); + } + +int main() +{ + spi.format(16,0); + spi.frequency(500000); + enable=0; + latch=0; + + interrupt.fall(&fallInterrupt); + interrupt.mode(PullUp); + + //welcome + lcd.baudrate(3000000); + lcd.text_width(2); + lcd.text_height(2); + lcd.locate(0,2); + lcd.text_mode(TRANSPARENT); + lcd.color(WHITE); + lcd.printf(" Tic\n Tac\n Toe"); + wait(3); + lcd.cls(); + lcd.color(RED); + lcd.printf("Use lower area of the keypad to draw a circle or cross\n\nKey 3 to reset the game\n\nLED indicates next player\n\nPress any key to continue..."); + while(start!='y') { + wait(1); } -} - -// Thread 4 -// input pot 2 and change the contrast of LCD -void thread4(void const *args) -{ - int k; - while(true) { // thread loop - k = Pot2.read_u16(); // get the value of poti 2 - k = k >> 10; // need only 6 bits for contrast - lcd_mutex.lock(); - LCD.set_contrast(k); - lcd_mutex.unlock(); - Thread::wait(500); // wait 0.5s - } -} -// Thread 5 -// RGB LED -void thread5(void const *args) -{ - while(true) { // thread loop - RGBLED_r = 0.5 + (rand() % 11)/20.0; - RGBLED_g = 0.5 + (rand() % 11)/20.0; - RGBLED_b = 0.5 + (rand() % 11)/20.0; - Thread::wait(1667); // wait 1.5s + + lcd.cls(); + lcd.background_color(0x254542); + resetgame(); + lcd.textbackground_color(0x254542); + while (1) { + if (key == 4) { + resetgame(); + } + else if (pressed[key]==0 && won == 'n') { + if (key == 1) { + if (turn == 0) { + lcd.circle(23, 107, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(18, 100, 28, 114, BLUE); + lcd.line(18, 114, 28, 100, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[1]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 2) { + if (turn == 0) { + lcd.circle(23, 65, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(18, 58, 28, 72, BLUE); + lcd.line(18, 72, 28, 58, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[2]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 3) { + if (turn == 0) { + lcd.circle(23, 23, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(18, 16, 28, 30, BLUE); + lcd.line(18, 30, 28, 16, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[3]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 5) { + if (turn == 0) { + lcd.circle(65, 107, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(60, 100, 70, 114, BLUE); + lcd.line(60, 114, 70, 100, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[5]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 6) { + if (turn == 0) { + lcd.circle(65, 65, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(60, 58, 70, 72, BLUE); + lcd.line(60, 72, 70, 58, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[6]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 7) { + if (turn == 0) { + lcd.circle(65, 23, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(60, 16, 70, 30, BLUE); + lcd.line(60, 30, 70, 16, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[7]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 9) { + if (turn == 0) { + lcd.circle(107, 107, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(102, 100, 112, 114, BLUE); + lcd.line(102, 114, 112, 100, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[9]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 10) { + if (turn == 0) { + lcd.circle(107, 65, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(102, 58, 112, 72, BLUE); + lcd.line(102, 72, 112, 58, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[10]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } else if (key == 11) { + if (turn == 0) { + lcd.circle(107, 23, 10, RED); + drawcircle(); + RGB_LED(0,0,100); + } else if(turn == 1) { + lcd.line(102, 16, 112, 30, BLUE); + lcd.line(102, 30, 112, 16, BLUE); + drawcross(); + RGB_LED(100,0,0); + } + pressed[11]=turn+1; + *turnptr = (turn+1)%2; + winnercheck(); + } + } } } -// Thread 6 -// Speaker -void thread6(void const *args) -{ - while(true) { // thread loop - Speaker.period(1.0/800.0); - Speaker = 0.01; - Thread::wait(1000); // wait 1.0s - Speaker.period(1.0/969.0); - Speaker = 0.01; - Thread::wait(1000); // wait 1.0s - } -} - -// Thread 7 -// Joystick controls onboard mbed LEDs -void thread7(void const *args) -{ - while(true) { // thread loop - if (joyfire) { - leds = 0xf; - } else { - leds = joy; - } - Thread::wait(200); // wait 0.25s - } -} - - - -int main() -{ - int j; - LCD.cls(); - - Thread t1(thread1); //start thread1 - Thread t2(thread2); //start thread2 - Thread t3(thread3); //start thread3 - Thread t4(thread4); //start thread4 - Thread t5(thread5); //start thread5 - Thread t6(thread6); //start thread6 - Thread t7(thread7); //start thread7 - - while(true) { // main is the next thread - lcd_mutex.lock(); - LCD.locate(0,9); - LCD.set_font((unsigned char*) Small_7); - j = LCD.get_contrast(); // read the actual contrast - LCD.printf("contrast : %d",j); - lcd_mutex.unlock(); - Thread::wait(500); // wait 0.5s - } -}