Revenge of the Mouse

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Revision:
9:ee330b1ba394
Parent:
8:e6dd05393290
Child:
10:5da9b27e050e
--- a/Game_Synchronizer/game_synchronizer.h	Thu Oct 22 09:52:53 2015 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,96 +0,0 @@
-#ifndef GAME_SYNC_H__
-#define GAME_SYNC_H__
-
-#include <cmath>
-#include "uLCD_4DGL.h"
-#include "EthernetInterface.h"
-
-#define PLAYER1 true
-#define PLAYER2 false
-
-#define SINGLE_PLAYER 0
-#define MULTI_PLAYER  1
-
-#define PLAYER1_IP      "192.168.2.1"
-#define PLAYER2_IP      "192.168.2.2"
-#define SERVER_PORT                7
-#define ETH_PACKET_SIZE         1024
-
-
-class Game_Synchronizer
-{
-
-public :
-
-    int p1_p2;
-
-    enum Color
-    {
-        CLS_CMD,
-        BG_COLOR_CMD,
-        LINE_CMD,
-        CIRCLE_CMD,
-        FILLED_CIRCLE_CMD,
-        TRI_CMD,
-        RECT_CMD,
-        FILLED_RECT_CMD,
-        PIX_CMD
-    };
-
-    Game_Synchronizer(bool player);
-    
-    void init(uLCD_4DGL*, int);
-    
-    // Yes, this sucks. If you're smart, find a good way to do variable args and show me!
-    // Look into template metaprogramming!
-    
-    void  draw(int CMD);
-    void  draw(int CMD, int a);
-    void  draw(int CMD, int a, int b);
-    void  draw(int CMD, int a, int b, int c);
-    void  draw(int CMD, int a, int b, int c, int d);
-    void  draw(int CMD, int a, int b, int c, int d, int e);
-    void  draw(int CMD, int a, int b, int c, int d, int e, int f);
-    void  draw(int CMD, int a, int b, int c, int d, int e, int f, int g); 
-    void _draw(int CMD, int a, int b, int c, int d, int e, int f, int g, char nArgs);
-    
-   
-    void background_color(int color);
-    void line(int sx, int sy, int ex, int ey, int color);
-    void circle(int x , int y , int radius, int color);
-    void filled_circle(int x , int y , int radius, int color);
-    void triangle(int a, int b, int c, int d , int e, int f, int col);
-    void rectangle(int a, int b, int c, int d, int col);
-    void filled_rectangle(int a, int b, int c, int d, int col);
-    void pixel(int a, int b, int col);
-    void cls(void);
-    
-    //void BLIT(int x1, int y1, int x2, int y2, int *colors);       // I'll get to this one later.
-
-    // Reads don't need to be done on the slave side. Hopefully both sides match!
-    int  read_pixel(int x, int y);
-    
-    void set_button_state(int a, int b, int c, int d, int e);
-    
-    int* get_button_state();
-    
-    void update(void);
-    
-    ~Game_Synchronizer();
- 
-    private:
-            
-        int play_mode;
-        int buffer[ETH_PACKET_SIZE];
-        int  buffer_idx;
-        
-        TCPSocketServer* server;
-        TCPSocketConnection*  sock;
-        EthernetInterface* eth;
-        
-        uLCD_4DGL* LCD;
-        
-        int buttons[5];
-};
-
-#endif 
\ No newline at end of file