Revenge of the Mouse
Dependencies: 4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
main.cpp@20:6a58052b0140, 2015-10-29 (annotated)
- Committer:
- jford38
- Date:
- Thu Oct 29 02:21:11 2015 +0000
- Revision:
- 20:6a58052b0140
- Parent:
- 19:7aa3af04d6a8
- Child:
- 21:edfeb289b21f
Updated to use separate functions to get button data and accelerometer data separately.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jford38 | 6:3be57cf4bd33 | 1 | // Student Side. |
jford38 | 0:899c85cd266f | 2 | |
jford38 | 0:899c85cd266f | 3 | #include "mbed.h" |
jford38 | 15:4b27a3a95772 | 4 | |
jford38 | 17:7bc7127782e4 | 5 | #include "SDFileSystem.h" |
jford38 | 17:7bc7127782e4 | 6 | #include "wave_player.h" |
jford38 | 6:3be57cf4bd33 | 7 | #include "game_synchronizer.h" |
jford38 | 14:36c306e26317 | 8 | #include "tank.h" |
jford38 | 15:4b27a3a95772 | 9 | #include "bullet.h" |
jford38 | 20:6a58052b0140 | 10 | #include "misc.h" |
jford38 | 10:5da9b27e050e | 11 | |
jford38 | 17:7bc7127782e4 | 12 | |
jford38 | 6:3be57cf4bd33 | 13 | DigitalOut led1(LED1); |
jford38 | 6:3be57cf4bd33 | 14 | DigitalOut led2(LED2); |
jford38 | 6:3be57cf4bd33 | 15 | DigitalOut led3(LED3); |
jford38 | 6:3be57cf4bd33 | 16 | DigitalOut led4(LED4); |
jford38 | 0:899c85cd266f | 17 | |
jford38 | 17:7bc7127782e4 | 18 | DigitalIn pb_u(p21); // Up Button |
jford38 | 17:7bc7127782e4 | 19 | DigitalIn pb_r(p22); // Right Button |
jford38 | 17:7bc7127782e4 | 20 | DigitalIn pb_d(p23); // Down Button |
jford38 | 17:7bc7127782e4 | 21 | DigitalIn pb_l(p24); // Left Button |
jford38 | 6:3be57cf4bd33 | 22 | |
jford38 | 17:7bc7127782e4 | 23 | Serial pc(USBTX, USBRX); // Serial connection to PC. Useful for debugging! |
jford38 | 17:7bc7127782e4 | 24 | MMA8452 acc(p28, p27, 100000); // Accelerometer (SDA, SCL, Baudrate) |
jford38 | 17:7bc7127782e4 | 25 | uLCD_4DGL uLCD(p9,p10,p11); // LCD (tx, rx, reset) |
jford38 | 17:7bc7127782e4 | 26 | SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD (mosi, miso, sck, cs) |
jford38 | 17:7bc7127782e4 | 27 | AnalogOut DACout(p18); // speaker |
jford38 | 17:7bc7127782e4 | 28 | wave_player player(&DACout); // wav player |
jford38 | 17:7bc7127782e4 | 29 | Game_Synchronizer sync(PLAYER1); // Game_Synchronizer (PLAYER) |
jford38 | 17:7bc7127782e4 | 30 | Timer frame_timer; // Timer |
jford38 | 0:899c85cd266f | 31 | |
jford38 | 20:6a58052b0140 | 32 | // Global variables go here. |
jford38 | 18:18dfc9fb33b5 | 33 | int winner = -1; |
jford38 | 19:7aa3af04d6a8 | 34 | int whose_turn = PLAYER1; |
jford38 | 17:7bc7127782e4 | 35 | |
jford38 | 20:6a58052b0140 | 36 | |
jford38 | 20:6a58052b0140 | 37 | |
jford38 | 17:7bc7127782e4 | 38 | // Ask the user whether to run the game in Single- or Multi-Player mode. |
jford38 | 17:7bc7127782e4 | 39 | // Note that this function uses uLCD instead of sync because it is only |
jford38 | 17:7bc7127782e4 | 40 | // writing to the local (Player1) lcd. Sync hasn't been initialized yet, |
jford38 | 17:7bc7127782e4 | 41 | // so you can't use it anyway. For the same reason, you must access |
jford38 | 17:7bc7127782e4 | 42 | // the buttons directly e.g. if( !pb_r ) { do something; }. |
jford38 | 7:9506f2d84162 | 43 | int game_menu(void) { |
jford38 | 7:9506f2d84162 | 44 | |
jford38 | 18:18dfc9fb33b5 | 45 | uLCD.baudrate(BAUD_3000000); |
jford38 | 9:ee330b1ba394 | 46 | uLCD.locate(0,1); |
jford38 | 9:ee330b1ba394 | 47 | uLCD.puts("Select Mode:"); |
jford38 | 9:ee330b1ba394 | 48 | uLCD.locate(0,3); |
jford38 | 9:ee330b1ba394 | 49 | uLCD.puts(" Single-Player:"); |
jford38 | 9:ee330b1ba394 | 50 | uLCD.locate(0,4); |
jford38 | 9:ee330b1ba394 | 51 | uLCD.puts(" Left Button"); |
jford38 | 9:ee330b1ba394 | 52 | uLCD.locate(0,6); |
jford38 | 9:ee330b1ba394 | 53 | uLCD.puts(" Multi-Player:"); |
jford38 | 9:ee330b1ba394 | 54 | uLCD.locate(0,7); |
jford38 | 9:ee330b1ba394 | 55 | uLCD.puts(" Right Button"); |
jford38 | 17:7bc7127782e4 | 56 | |
jford38 | 7:9506f2d84162 | 57 | while(1) { |
jford38 | 17:7bc7127782e4 | 58 | if(!pb_r) { return MULTI_PLAYER; } // Right button -> Multiplayer |
jford38 | 17:7bc7127782e4 | 59 | if(!pb_l) { return SINGLE_PLAYER; } // Left button -> Single player |
jford38 | 7:9506f2d84162 | 60 | } |
jford38 | 7:9506f2d84162 | 61 | } |
jford38 | 7:9506f2d84162 | 62 | |
jford38 | 17:7bc7127782e4 | 63 | // Initialize the world map. I've provided a basic map here, |
jford38 | 17:7bc7127782e4 | 64 | // but as part of the assignment you must create more |
jford38 | 17:7bc7127782e4 | 65 | // interesting map(s). |
jford38 | 17:7bc7127782e4 | 66 | // Note that calls to sync.function() will run function() |
jford38 | 17:7bc7127782e4 | 67 | // on both players' LCDs (assuming you are in multiplayer mode). |
jford38 | 17:7bc7127782e4 | 68 | // In single player mode, only your lcd will be modified. (Makes sense, right?) |
jford38 | 10:5da9b27e050e | 69 | void map_init() { |
jford38 | 17:7bc7127782e4 | 70 | |
jford38 | 17:7bc7127782e4 | 71 | // Fill the entire screen with sky blue. |
jford38 | 10:5da9b27e050e | 72 | sync.background_color(SKY_COLOR); |
jford38 | 17:7bc7127782e4 | 73 | |
jford38 | 17:7bc7127782e4 | 74 | // Call the clear screen function to force the LCD to redraw the screen |
jford38 | 17:7bc7127782e4 | 75 | // with the new background color. |
jford38 | 10:5da9b27e050e | 76 | sync.cls(); |
jford38 | 17:7bc7127782e4 | 77 | |
jford38 | 17:7bc7127782e4 | 78 | // Draw the ground in green. |
jford38 | 10:5da9b27e050e | 79 | sync.filled_rectangle(0,0,128,20, GND_COLOR); |
jford38 | 17:7bc7127782e4 | 80 | |
jford38 | 17:7bc7127782e4 | 81 | // Draw a wall in the middle of the map. It doesn't have to be black, |
jford38 | 17:7bc7127782e4 | 82 | // but it shouldn't be the same color as the sky or your tanks. |
jford38 | 17:7bc7127782e4 | 83 | // Get creative here. You could use brown and grey to draw a mountain |
jford38 | 17:7bc7127782e4 | 84 | // or something cool like that. |
jford38 | 10:5da9b27e050e | 85 | sync.filled_rectangle(59, 20, 69, 60, BLACK); |
jford38 | 17:7bc7127782e4 | 86 | |
jford38 | 17:7bc7127782e4 | 87 | // Before you write text on the screens, tell the LCD where to put it. |
jford38 | 17:7bc7127782e4 | 88 | sync.locate(0,15); |
jford38 | 17:7bc7127782e4 | 89 | |
jford38 | 20:6a58052b0140 | 90 | // Set the text background color to match the sky. Just for looks. |
jford38 | 14:36c306e26317 | 91 | sync.textbackground_color(SKY_COLOR); |
jford38 | 20:6a58052b0140 | 92 | // Display the game title. |
jford38 | 17:7bc7127782e4 | 93 | char title[] = " ECE 2035 Tanks"; |
jford38 | 17:7bc7127782e4 | 94 | sync.puts(title, sizeof(title)); |
jford38 | 10:5da9b27e050e | 95 | sync.update(); |
jford38 | 10:5da9b27e050e | 96 | } |
jford38 | 10:5da9b27e050e | 97 | |
jford38 | 6:3be57cf4bd33 | 98 | void game_init(void) { |
jford38 | 6:3be57cf4bd33 | 99 | |
jford38 | 6:3be57cf4bd33 | 100 | led1 = 0; led2 = 0; led3 = 0; led4 = 0; |
jford38 | 6:3be57cf4bd33 | 101 | |
jford38 | 17:7bc7127782e4 | 102 | pb_u.mode(PullUp); |
jford38 | 6:3be57cf4bd33 | 103 | pb_r.mode(PullUp); |
jford38 | 17:7bc7127782e4 | 104 | pb_d.mode(PullUp); |
jford38 | 17:7bc7127782e4 | 105 | pb_l.mode(PullUp); |
jford38 | 6:3be57cf4bd33 | 106 | |
jford38 | 6:3be57cf4bd33 | 107 | pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen. |
jford38 | 6:3be57cf4bd33 | 108 | pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far. |
jford38 | 7:9506f2d84162 | 109 | int mode = game_menu(); |
jford38 | 17:7bc7127782e4 | 110 | sync.init(&uLCD, &acc, &pb_u, &pb_r, &pb_d, &pb_l, mode); // Connect to the other player. |
jford38 | 10:5da9b27e050e | 111 | map_init(); |
jford38 | 6:3be57cf4bd33 | 112 | pc.printf("Initialized...\n"); // Let us know you finished initializing. |
jford38 | 6:3be57cf4bd33 | 113 | } |
jford38 | 6:3be57cf4bd33 | 114 | |
jford38 | 19:7aa3af04d6a8 | 115 | void playSound(char * wav) |
jford38 | 19:7aa3af04d6a8 | 116 | { |
jford38 | 19:7aa3af04d6a8 | 117 | // open wav file |
jford38 | 19:7aa3af04d6a8 | 118 | FILE *wave_file; |
jford38 | 19:7aa3af04d6a8 | 119 | wave_file=fopen(wav,"r"); |
jford38 | 19:7aa3af04d6a8 | 120 | |
jford38 | 19:7aa3af04d6a8 | 121 | if(wave_file == NULL){ |
jford38 | 19:7aa3af04d6a8 | 122 | uLCD.locate(0,4); |
jford38 | 19:7aa3af04d6a8 | 123 | uLCD.printf("Error in SD"); |
jford38 | 19:7aa3af04d6a8 | 124 | return; |
jford38 | 19:7aa3af04d6a8 | 125 | } |
jford38 | 19:7aa3af04d6a8 | 126 | // play wav file |
jford38 | 19:7aa3af04d6a8 | 127 | player.play(wave_file); |
jford38 | 19:7aa3af04d6a8 | 128 | |
jford38 | 19:7aa3af04d6a8 | 129 | // close wav file |
jford38 | 19:7aa3af04d6a8 | 130 | fclose(wave_file); |
jford38 | 19:7aa3af04d6a8 | 131 | } |
jford38 | 19:7aa3af04d6a8 | 132 | |
jford38 | 0:899c85cd266f | 133 | int main (void) { |
jford38 | 20:6a58052b0140 | 134 | |
jford38 | 20:6a58052b0140 | 135 | int* p1_buttons; |
jford38 | 20:6a58052b0140 | 136 | int* p2_buttons; |
jford38 | 20:6a58052b0140 | 137 | |
jford38 | 20:6a58052b0140 | 138 | float ax1, ay1, az1; |
jford38 | 20:6a58052b0140 | 139 | float ax2, ay2, az2; |
jford38 | 8:e6dd05393290 | 140 | |
jford38 | 8:e6dd05393290 | 141 | game_init(); |
jford38 | 8:e6dd05393290 | 142 | |
jford38 | 18:18dfc9fb33b5 | 143 | Tank t1(4, 21, 12, 8, TANK_RED); // (min_x, min_y, width, height, color) |
jford38 | 18:18dfc9fb33b5 | 144 | Tank t2(111, 21, 12, 8, TANK_BLUE); // (min_x, min_y, width, height, color) |
jford38 | 12:088a8203a9bb | 145 | Bullet b1(&t1); |
jford38 | 12:088a8203a9bb | 146 | Bullet b2(&t2); |
jford38 | 12:088a8203a9bb | 147 | |
jford38 | 5:cfec780c935b | 148 | |
jford38 | 12:088a8203a9bb | 149 | frame_timer.start(); |
jford38 | 20:6a58052b0140 | 150 | while(true) { |
jford38 | 12:088a8203a9bb | 151 | |
jford38 | 17:7bc7127782e4 | 152 | sync.set_p1_inputs(); |
jford38 | 17:7bc7127782e4 | 153 | |
jford38 | 20:6a58052b0140 | 154 | p1_buttons = sync.get_p1_buttons(); |
jford38 | 20:6a58052b0140 | 155 | p2_buttons = sync.get_p2_buttons(); |
jford38 | 20:6a58052b0140 | 156 | |
jford38 | 20:6a58052b0140 | 157 | sync.get_p1_accel_data(ax1, ay1, az1); |
jford38 | 20:6a58052b0140 | 158 | sync.get_p1_accel_data(ax2, ay2, az2); |
jford38 | 8:e6dd05393290 | 159 | |
jford38 | 20:6a58052b0140 | 160 | led1 = p2_buttons[0] ^ p2_buttons[0]; |
jford38 | 20:6a58052b0140 | 161 | led2 = p2_buttons[1] ^ p2_buttons[1]; |
jford38 | 20:6a58052b0140 | 162 | led3 = p2_buttons[2] ^ p2_buttons[2]; |
jford38 | 20:6a58052b0140 | 163 | led4 = p2_buttons[3] ^ p2_buttons[3]; |
jford38 | 20:6a58052b0140 | 164 | |
jford38 | 17:7bc7127782e4 | 165 | |
jford38 | 19:7aa3af04d6a8 | 166 | if(whose_turn == PLAYER1) { |
jford38 | 19:7aa3af04d6a8 | 167 | if(ax1 > ACC_THRESHOLD) { t1.reposition(-1, 0, 0); } |
jford38 | 19:7aa3af04d6a8 | 168 | if(ax1 < -ACC_THRESHOLD) { t1.reposition(+1, 0, 0); } |
jford38 | 19:7aa3af04d6a8 | 169 | |
jford38 | 19:7aa3af04d6a8 | 170 | if(ay1 > ACC_THRESHOLD) { t1.reposition(0, 0, +PI/30.0); } |
jford38 | 19:7aa3af04d6a8 | 171 | if(ay1 < -ACC_THRESHOLD) { t1.reposition(0, 0, -PI/30.0); } |
jford38 | 19:7aa3af04d6a8 | 172 | |
jford38 | 20:6a58052b0140 | 173 | if(p1_buttons[D_BUTTON]) { |
jford38 | 19:7aa3af04d6a8 | 174 | b1.shoot(); |
jford38 | 19:7aa3af04d6a8 | 175 | } |
jford38 | 19:7aa3af04d6a8 | 176 | |
jford38 | 20:6a58052b0140 | 177 | float dt = frame_timer.read(); |
jford38 | 20:6a58052b0140 | 178 | int pix_color = b1.time_step(dt); |
jford38 | 19:7aa3af04d6a8 | 179 | if(pix_color != CONVERT_24_TO_16_BPP(SKY_COLOR)) { pc.printf("Now it's P1's turn!\n"); whose_turn = PLAYER2; } |
jford38 | 19:7aa3af04d6a8 | 180 | if(pix_color == CONVERT_24_TO_16_BPP(t1.tank_color) || pix_color == CONVERT_24_TO_16_BPP(t2.tank_color)) { |
jford38 | 19:7aa3af04d6a8 | 181 | sync.update(); |
jford38 | 19:7aa3af04d6a8 | 182 | pc.printf("P2 wins!"); |
jford38 | 19:7aa3af04d6a8 | 183 | winner = PLAYER1; |
jford38 | 19:7aa3af04d6a8 | 184 | break; |
jford38 | 19:7aa3af04d6a8 | 185 | } |
jford38 | 19:7aa3af04d6a8 | 186 | } else if(whose_turn == PLAYER2) { |
jford38 | 19:7aa3af04d6a8 | 187 | |
jford38 | 19:7aa3af04d6a8 | 188 | if((sync.play_mode == MULTI_PLAYER && ax2 > ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ax1 > ACC_THRESHOLD)) { |
jford38 | 19:7aa3af04d6a8 | 189 | t2.reposition(-1, 0, 0); |
jford38 | 19:7aa3af04d6a8 | 190 | } |
jford38 | 19:7aa3af04d6a8 | 191 | if((sync.play_mode == MULTI_PLAYER && ax2 < -ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ax1 < -ACC_THRESHOLD)) { |
jford38 | 19:7aa3af04d6a8 | 192 | t2.reposition(+1, 0, 0); |
jford38 | 19:7aa3af04d6a8 | 193 | } |
jford38 | 19:7aa3af04d6a8 | 194 | if((sync.play_mode == MULTI_PLAYER && ay2 > ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ay1 > ACC_THRESHOLD)) { |
jford38 | 19:7aa3af04d6a8 | 195 | t2.reposition(0, 0, -PI/30.0); |
jford38 | 19:7aa3af04d6a8 | 196 | } |
jford38 | 19:7aa3af04d6a8 | 197 | if((sync.play_mode == MULTI_PLAYER && ay2 < -ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ay1 < -ACC_THRESHOLD)) { |
jford38 | 19:7aa3af04d6a8 | 198 | t2.reposition(0, 0, +PI/30.0); |
jford38 | 19:7aa3af04d6a8 | 199 | } |
jford38 | 20:6a58052b0140 | 200 | if((sync.play_mode == MULTI_PLAYER && p2_buttons[D_BUTTON]) || (sync.play_mode == SINGLE_PLAYER && p1_buttons[D_BUTTON])) { |
jford38 | 19:7aa3af04d6a8 | 201 | b2.shoot(); |
jford38 | 19:7aa3af04d6a8 | 202 | } |
jford38 | 19:7aa3af04d6a8 | 203 | |
jford38 | 20:6a58052b0140 | 204 | float dt = frame_timer.read(); |
jford38 | 20:6a58052b0140 | 205 | int pix_color = b2.time_step(dt); |
jford38 | 19:7aa3af04d6a8 | 206 | if(pix_color != CONVERT_24_TO_16_BPP(SKY_COLOR)) { pc.printf("Now it's P1's turn!\n"); whose_turn = PLAYER1; } |
jford38 | 19:7aa3af04d6a8 | 207 | if(pix_color == CONVERT_24_TO_16_BPP(t1.tank_color) || pix_color == CONVERT_24_TO_16_BPP(t2.tank_color)) { |
jford38 | 19:7aa3af04d6a8 | 208 | sync.update(); |
jford38 | 19:7aa3af04d6a8 | 209 | pc.printf("P1 wins!"); |
jford38 | 19:7aa3af04d6a8 | 210 | winner = PLAYER2; |
jford38 | 19:7aa3af04d6a8 | 211 | break; |
jford38 | 19:7aa3af04d6a8 | 212 | } |
jford38 | 19:7aa3af04d6a8 | 213 | } |
jford38 | 12:088a8203a9bb | 214 | |
jford38 | 18:18dfc9fb33b5 | 215 | frame_timer.reset(); |
jford38 | 12:088a8203a9bb | 216 | sync.update(); |
jford38 | 3:3ddefff03cb2 | 217 | } |
jford38 | 15:4b27a3a95772 | 218 | |
jford38 | 20:6a58052b0140 | 219 | playSound("/sd/wavfiles/BUZZER.wav"); |
jford38 | 19:7aa3af04d6a8 | 220 | |
jford38 | 17:7bc7127782e4 | 221 | // This dies after a while, and I have NO IDEA WHY. |
jford38 | 15:4b27a3a95772 | 222 | int i = 0; |
jford38 | 15:4b27a3a95772 | 223 | while(1) { |
jford38 | 15:4b27a3a95772 | 224 | sync.cls(); |
jford38 | 17:7bc7127782e4 | 225 | sync.locate(i, 9); |
jford38 | 18:18dfc9fb33b5 | 226 | if(winner == PLAYER1) { |
jford38 | 18:18dfc9fb33b5 | 227 | char msg[] = "P1 Wins!"; |
jford38 | 18:18dfc9fb33b5 | 228 | sync.puts(msg, sizeof(msg)); |
jford38 | 18:18dfc9fb33b5 | 229 | } else if(winner == PLAYER2) { |
jford38 | 18:18dfc9fb33b5 | 230 | char msg[] = "P2 Wins!"; |
jford38 | 18:18dfc9fb33b5 | 231 | sync.puts(msg, sizeof(msg)); |
jford38 | 18:18dfc9fb33b5 | 232 | } |
jford38 | 18:18dfc9fb33b5 | 233 | |
jford38 | 15:4b27a3a95772 | 234 | sync.update(); |
jford38 | 17:7bc7127782e4 | 235 | i = (i+1)%10; |
jford38 | 15:4b27a3a95772 | 236 | wait(0.1); |
jford38 | 15:4b27a3a95772 | 237 | } |
jford38 | 0:899c85cd266f | 238 | } |