Revenge of the Mouse

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Committer:
jford38
Date:
Wed Oct 28 04:30:22 2015 +0000
Revision:
17:7bc7127782e4
Parent:
16:b73f0842d3cd
Child:
18:18dfc9fb33b5
Works with updates to game synchronizer. The synchronizer now contains buttons/accelerometers.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jford38 6:3be57cf4bd33 1 // Student Side.
jford38 0:899c85cd266f 2
jford38 0:899c85cd266f 3 #include "mbed.h"
jford38 15:4b27a3a95772 4
jford38 17:7bc7127782e4 5 #include "SDFileSystem.h"
jford38 17:7bc7127782e4 6 #include "Speaker.h"
jford38 17:7bc7127782e4 7 #include "wave_player.h"
jford38 17:7bc7127782e4 8
jford38 6:3be57cf4bd33 9 #include "game_synchronizer.h"
jford38 14:36c306e26317 10 #include "tank.h"
jford38 15:4b27a3a95772 11 #include "bullet.h"
jford38 14:36c306e26317 12 #include "globals.h"
jford38 10:5da9b27e050e 13
jford38 17:7bc7127782e4 14
jford38 6:3be57cf4bd33 15 DigitalOut led1(LED1);
jford38 6:3be57cf4bd33 16 DigitalOut led2(LED2);
jford38 6:3be57cf4bd33 17 DigitalOut led3(LED3);
jford38 6:3be57cf4bd33 18 DigitalOut led4(LED4);
jford38 0:899c85cd266f 19
jford38 17:7bc7127782e4 20 DigitalIn pb_u(p21); // Up Button
jford38 17:7bc7127782e4 21 DigitalIn pb_r(p22); // Right Button
jford38 17:7bc7127782e4 22 DigitalIn pb_d(p23); // Down Button
jford38 17:7bc7127782e4 23 DigitalIn pb_l(p24); // Left Button
jford38 6:3be57cf4bd33 24
jford38 17:7bc7127782e4 25 Serial pc(USBTX, USBRX); // Serial connection to PC. Useful for debugging!
jford38 17:7bc7127782e4 26 MMA8452 acc(p28, p27, 100000); // Accelerometer (SDA, SCL, Baudrate)
jford38 17:7bc7127782e4 27 uLCD_4DGL uLCD(p9,p10,p11); // LCD (tx, rx, reset)
jford38 17:7bc7127782e4 28 SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD (mosi, miso, sck, cs)
jford38 17:7bc7127782e4 29 AnalogOut DACout(p18); // speaker
jford38 17:7bc7127782e4 30 wave_player player(&DACout); // wav player
jford38 17:7bc7127782e4 31 Game_Synchronizer sync(PLAYER1); // Game_Synchronizer (PLAYER)
jford38 17:7bc7127782e4 32 Timer frame_timer; // Timer
jford38 0:899c85cd266f 33
jford38 7:9506f2d84162 34
jford38 17:7bc7127782e4 35
jford38 17:7bc7127782e4 36 // Ask the user whether to run the game in Single- or Multi-Player mode.
jford38 17:7bc7127782e4 37 // Note that this function uses uLCD instead of sync because it is only
jford38 17:7bc7127782e4 38 // writing to the local (Player1) lcd. Sync hasn't been initialized yet,
jford38 17:7bc7127782e4 39 // so you can't use it anyway. For the same reason, you must access
jford38 17:7bc7127782e4 40 // the buttons directly e.g. if( !pb_r ) { do something; }.
jford38 7:9506f2d84162 41 int game_menu(void) {
jford38 7:9506f2d84162 42
jford38 9:ee330b1ba394 43 uLCD.locate(0,1);
jford38 9:ee330b1ba394 44 uLCD.puts("Select Mode:");
jford38 9:ee330b1ba394 45 uLCD.locate(0,3);
jford38 9:ee330b1ba394 46 uLCD.puts(" Single-Player:");
jford38 9:ee330b1ba394 47 uLCD.locate(0,4);
jford38 9:ee330b1ba394 48 uLCD.puts(" Left Button");
jford38 9:ee330b1ba394 49 uLCD.locate(0,6);
jford38 9:ee330b1ba394 50 uLCD.puts(" Multi-Player:");
jford38 9:ee330b1ba394 51 uLCD.locate(0,7);
jford38 9:ee330b1ba394 52 uLCD.puts(" Right Button");
jford38 17:7bc7127782e4 53
jford38 7:9506f2d84162 54 while(1) {
jford38 17:7bc7127782e4 55 if(!pb_r) { return MULTI_PLAYER; } // Right button -> Multiplayer
jford38 17:7bc7127782e4 56 if(!pb_l) { return SINGLE_PLAYER; } // Left button -> Single player
jford38 7:9506f2d84162 57 }
jford38 7:9506f2d84162 58 }
jford38 7:9506f2d84162 59
jford38 17:7bc7127782e4 60 // Initialize the world map. I've provided a basic map here,
jford38 17:7bc7127782e4 61 // but as part of the assignment you must create more
jford38 17:7bc7127782e4 62 // interesting map(s).
jford38 17:7bc7127782e4 63 // Note that calls to sync.function() will run function()
jford38 17:7bc7127782e4 64 // on both players' LCDs (assuming you are in multiplayer mode).
jford38 17:7bc7127782e4 65 // In single player mode, only your lcd will be modified. (Makes sense, right?)
jford38 10:5da9b27e050e 66 void map_init() {
jford38 17:7bc7127782e4 67
jford38 17:7bc7127782e4 68 // Fill the entire screen with sky blue.
jford38 10:5da9b27e050e 69 sync.background_color(SKY_COLOR);
jford38 17:7bc7127782e4 70
jford38 17:7bc7127782e4 71 // Call the clear screen function to force the LCD to redraw the screen
jford38 17:7bc7127782e4 72 // with the new background color.
jford38 10:5da9b27e050e 73 sync.cls();
jford38 17:7bc7127782e4 74
jford38 17:7bc7127782e4 75 // Draw the ground in green.
jford38 10:5da9b27e050e 76 sync.filled_rectangle(0,0,128,20, GND_COLOR);
jford38 17:7bc7127782e4 77
jford38 17:7bc7127782e4 78 // Draw a wall in the middle of the map. It doesn't have to be black,
jford38 17:7bc7127782e4 79 // but it shouldn't be the same color as the sky or your tanks.
jford38 17:7bc7127782e4 80 // Get creative here. You could use brown and grey to draw a mountain
jford38 17:7bc7127782e4 81 // or something cool like that.
jford38 10:5da9b27e050e 82 sync.filled_rectangle(59, 20, 69, 60, BLACK);
jford38 17:7bc7127782e4 83
jford38 17:7bc7127782e4 84 // Before you write text on the screens, tell the LCD where to put it.
jford38 17:7bc7127782e4 85 sync.locate(0,15);
jford38 17:7bc7127782e4 86
jford38 14:36c306e26317 87 sync.textbackground_color(SKY_COLOR);
jford38 17:7bc7127782e4 88 char title[] = " ECE 2035 Tanks";
jford38 17:7bc7127782e4 89 sync.puts(title, sizeof(title));
jford38 10:5da9b27e050e 90 sync.update();
jford38 10:5da9b27e050e 91 }
jford38 10:5da9b27e050e 92
jford38 6:3be57cf4bd33 93 void game_init(void) {
jford38 6:3be57cf4bd33 94
jford38 6:3be57cf4bd33 95 led1 = 0; led2 = 0; led3 = 0; led4 = 0;
jford38 6:3be57cf4bd33 96
jford38 17:7bc7127782e4 97 pb_u.mode(PullUp);
jford38 6:3be57cf4bd33 98 pb_r.mode(PullUp);
jford38 17:7bc7127782e4 99 pb_d.mode(PullUp);
jford38 17:7bc7127782e4 100 pb_l.mode(PullUp);
jford38 6:3be57cf4bd33 101
jford38 6:3be57cf4bd33 102 pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen.
jford38 6:3be57cf4bd33 103 pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far.
jford38 7:9506f2d84162 104 int mode = game_menu();
jford38 17:7bc7127782e4 105 sync.init(&uLCD, &acc, &pb_u, &pb_r, &pb_d, &pb_l, mode); // Connect to the other player.
jford38 10:5da9b27e050e 106 map_init();
jford38 6:3be57cf4bd33 107 pc.printf("Initialized...\n"); // Let us know you finished initializing.
jford38 6:3be57cf4bd33 108 }
jford38 6:3be57cf4bd33 109
jford38 0:899c85cd266f 110 int main (void) {
jford38 17:7bc7127782e4 111 int* p1_inputs;
jford38 17:7bc7127782e4 112 int* p2_inputs;
jford38 8:e6dd05393290 113
jford38 8:e6dd05393290 114 game_init();
jford38 8:e6dd05393290 115
jford38 12:088a8203a9bb 116 Tank t1(4, 21, 12, 8, TANK_RED);
jford38 12:088a8203a9bb 117 Tank t2(111, 21, 12, 8, TANK_BLUE);
jford38 12:088a8203a9bb 118 Bullet b1(&t1);
jford38 12:088a8203a9bb 119 Bullet b2(&t2);
jford38 12:088a8203a9bb 120
jford38 5:cfec780c935b 121
jford38 12:088a8203a9bb 122 frame_timer.start();
jford38 0:899c85cd266f 123 while(1) {
jford38 12:088a8203a9bb 124
jford38 17:7bc7127782e4 125 sync.set_p1_inputs();
jford38 17:7bc7127782e4 126
jford38 17:7bc7127782e4 127 p1_inputs = sync.get_p1_inputs();
jford38 17:7bc7127782e4 128 p2_inputs = sync.get_p2_inputs();
jford38 17:7bc7127782e4 129
jford38 17:7bc7127782e4 130
jford38 17:7bc7127782e4 131 led1 = p2_inputs[0] ^ p1_inputs[0];
jford38 17:7bc7127782e4 132 led2 = p2_inputs[1] ^ p1_inputs[1];
jford38 17:7bc7127782e4 133 led3 = p2_inputs[2] ^ p1_inputs[2];
jford38 17:7bc7127782e4 134 led4 = p2_inputs[3] ^ p1_inputs[3];
jford38 8:e6dd05393290 135
jford38 17:7bc7127782e4 136 float ax1 = (float) p1_inputs[4] / 65536.0;
jford38 17:7bc7127782e4 137 float ay1 = (float) p1_inputs[5] / 65536.0;
jford38 17:7bc7127782e4 138 float az1 = (float) p1_inputs[6] / 65536.0;
jford38 17:7bc7127782e4 139 pc.printf("P1 X: %f\tY: %f\tZ: %f\n", ax1, ay1, az1);
jford38 11:f455e907baba 140
jford38 17:7bc7127782e4 141 float ax2 = (float) p2_inputs[4] / 65536.0;
jford38 17:7bc7127782e4 142 float ay2 = (float) p2_inputs[5] / 65536.0;
jford38 17:7bc7127782e4 143 float az2 = (float) p2_inputs[6] / 65536.0;
jford38 17:7bc7127782e4 144 pc.printf("P2 X: %f\tY: %f\tZ: %f\n", ax2, ay2, az2);
jford38 17:7bc7127782e4 145
jford38 17:7bc7127782e4 146 /*
jford38 11:f455e907baba 147 if(!pb_l) t1.reposition(t1.x-1, t1.y, t1.barrel_theta);
jford38 11:f455e907baba 148 if(!pb_r) t1.reposition(t1.x+1, t1.y, t1.barrel_theta);
jford38 17:7bc7127782e4 149 if(p2_inputs[3]) t2.reposition(t2.x-1, t2.y, t2.barrel_theta);
jford38 11:f455e907baba 150 if(p2_buttons[1]) t2.reposition(t2.x+1, t2.y, t2.barrel_theta);
jford38 11:f455e907baba 151
jford38 12:088a8203a9bb 152 //if(!pb_d) t1.reposition(t1.x, t1.y, t1.barrel_theta-PI/30.0);
jford38 12:088a8203a9bb 153 if(!pb_u) t1.reposition(t1.x, t1.y, t1.barrel_theta+PI/30.0);
jford38 11:f455e907baba 154 if(p2_buttons[0]) t2.reposition(t2.x, t2.y, t2.barrel_theta+PI/30.0);
jford38 14:36c306e26317 155 //if(p2_buttons[2]) t2.reposition(t2.x, t2.y, t2.barrel_theta-PI/30.0);
jford38 11:f455e907baba 156
jford38 12:088a8203a9bb 157 if(!pb_d) { b1.shoot(); }
jford38 14:36c306e26317 158 if(p2_buttons[2]) { b2.shoot(); }
jford38 12:088a8203a9bb 159
jford38 15:4b27a3a95772 160 int retval = b1.time_step(frame_timer.read());
jford38 15:4b27a3a95772 161 if(retval) {
jford38 15:4b27a3a95772 162 sync.update();
jford38 15:4b27a3a95772 163 pc.printf("P1 wins!");
jford38 15:4b27a3a95772 164 break;
jford38 15:4b27a3a95772 165 }
jford38 15:4b27a3a95772 166 retval = b2.time_step(frame_timer.read());
jford38 15:4b27a3a95772 167 if(retval) {
jford38 15:4b27a3a95772 168 sync.update();
jford38 15:4b27a3a95772 169 pc.printf("P2 wins!");
jford38 15:4b27a3a95772 170 break;
jford38 15:4b27a3a95772 171 }
jford38 17:7bc7127782e4 172 */
jford38 17:7bc7127782e4 173 //frame_timer.reset();
jford38 11:f455e907baba 174
jford38 12:088a8203a9bb 175 sync.update();
jford38 3:3ddefff03cb2 176 }
jford38 15:4b27a3a95772 177
jford38 17:7bc7127782e4 178 // This dies after a while, and I have NO IDEA WHY.
jford38 15:4b27a3a95772 179 int i = 0;
jford38 15:4b27a3a95772 180 while(1) {
jford38 15:4b27a3a95772 181 sync.cls();
jford38 17:7bc7127782e4 182 sync.locate(i, 9);
jford38 17:7bc7127782e4 183 char msg[] = "GAME OVER!";
jford38 17:7bc7127782e4 184 sync.puts(msg, sizeof(msg));
jford38 15:4b27a3a95772 185 sync.update();
jford38 17:7bc7127782e4 186 i = (i+1)%10;
jford38 15:4b27a3a95772 187 wait(0.1);
jford38 15:4b27a3a95772 188 }
jford38 0:899c85cd266f 189 }