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Dependents: Final_Coffee_Roaster
Fork of 4DGL-uLCD-SE by
Revision 7:e39a44de229a, committed 2013-11-30
- Comitter:
- 4180_1
- Date:
- Sat Nov 30 02:05:15 2013 +0000
- Parent:
- 6:b759b69cbaf9
- Commit message:
- ver1.5
Changed in this revision
--- a/uLCD_4DGL.h Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL.h Sat Nov 30 02:05:15 2013 +0000
@@ -1,7 +1,9 @@
//
// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
//
+// Fork of 4DGL library for 4D Systems LCD displays
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -20,16 +22,15 @@
#include "mbed.h"
-// Debug Verbose on terminal enabled
+// Debug Verbose off - SGE commands echoed to USB serial for debugmode=1
#ifndef DEBUGMODE
#define DEBUGMODE 0
#endif
-// Common WAIT value in millisecond
-#define TEMPO 0.05
+// Common WAIT value in milliseconds between commands
+#define TEMPO 0
-// 4DGL Functions values
-#define AUTOBAUD '\x55'
+// 4DGL SGE Function values for Goldelox Processor
#define CLS '\xD7'
#define BAUDRATE '\x0B' //null prefix
#define VERSION '\x08' //null prefix
@@ -37,10 +38,12 @@
#define TXTBCKGDCOLOR '\x7E'
#define DISPCONTROL '\x68'
#define SETVOLUME '\x76'
-#define CIRCLE '\xCC'
+#define CIRCLE '\xCD'
+#define FCIRCLE '\xCC'
#define TRIANGLE '\xC9'
#define LINE '\xD2'
-#define RECTANGLE '\xCE'
+#define FRECTANGLE '\xCE'
+#define RECTANGLE '\xCF'
#define ELLIPSE '\x65' //na
#define PIXEL '\xCB'
#define READPIXEL '\xCA'
@@ -51,19 +54,16 @@
#define TEXTBOLD '\x76'
#define TEXTITALIC '\x75'
#define TEXTINVERSE '\x74'
+#define TEXTUNDERLINE '\x73'
#define TEXTWIDTH '\x7C'
#define TEXTHEIGHT '\x7B'
#define TEXTCHAR '\xFE'
-#define GRAPHCHAR '\x74'
#define TEXTSTRING '\x06' //null prefix
-#define GRAPHSTRING '\x53'
-#define TEXTBUTTON '\x62'
-#define GETTOUCH '\x6F'
-#define WAITTOUCH '\x77'
-#define SETTOUCH '\x75'
+#define MOVECURSOR '\xE4'
#define BLITCOM '\x0A'
#define PUTCHAR '\xFE'
-
+#define DISPPOWER '\x66'
+//media commands for uSD card
#define MINIT '\xB1'
#define SBADDRESS '\xB9'
#define SSADDRESS '\xB8'
@@ -102,14 +102,8 @@
#define FONT_8X8 '\x01'
#define FONT_8X12 '\x02'
#define FONT_12X16 '\x03'
+#define MEDIAFONT '\x07'
-// Touch Values
-#define WAIT '\x00'
-#define PRESS '\x01'
-#define RELEASE '\x02'
-#define MOVE '\x03'
-#define STATUS '\x04'
-#define GETPOSITION '\x05'
// Data speed
#define BAUD_110 27271
@@ -132,6 +126,10 @@
#define BAUD_375000 8
#define BAUD_500000 6
#define BAUD_600000 4
+#define BAUD_750000 3
+#define BAUD_1000000 2
+#define BAUD_1500000 1
+#define BAUD_3000000 0
// Defined Colors
#define WHITE 0xFFFFFF
@@ -154,6 +152,7 @@
// change this to your specific screen (newer versions) if needed
// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
+//uLCD144-G2 is a 128 by 128 pixel display
#define SIZE_X 128
#define SIZE_Y 128
@@ -161,10 +160,10 @@
#define IS_PORTRAIT 1
// Screen orientation
-#define LANDSCAPE '\x01'
-#define LANDSCAPE_R '\x02'
-#define PORTRAIT '\x03'
-#define PORTRAIT_R '\x04'
+#define LANDSCAPE '\x00'
+#define LANDSCAPE_R '\x01'
+#define PORTRAIT '\x02'
+#define PORTRAIT_R '\x03'
// Parameters
#define ENABLE '\x00'
@@ -213,8 +212,7 @@
/** Reset screen */
void reset();
- /** Launch Autobaud for serial communication. This function is automatically called at startup */
- void autobaud();
+
/** Set serial Baud rate (both sides : screen and mbed)
* @param Speed Correct BAUD value (see uLCD_4DGL.h)
*/
@@ -235,8 +233,8 @@
* @param mode See 4DGL documentation
* @param value See 4DGL documentation
*/
- void display_control(char mode, char value);
-
+ void display_control(char mode);
+ void display_power(char mode);
/** Set internal speaker to specified value
* @param value Correct range is 8 - 127
*/
@@ -251,31 +249,28 @@
* @param color Circle color in HEX RGB like 0xFF00FF
*/
void circle(int x , int y , int radius, int color);
-
+ void filled_circle(int x , int y , int radius, int color);
void triangle(int, int, int, int, int, int, int);
void line(int, int, int, int, int);
void rectangle(int, int, int, int, int);
- void ellipse(int, int, int, int, int);
+ void filled_rectangle(int, int, int, int, int);
void pixel(int, int, int);
int read_pixel(int, int);
- void screen_copy(int, int, int, int, int, int);
void pen_size(char);
void BLIT(int x, int y, int w, int h, int *colors);
-// Texts Commands
+// Text Commands
void set_font(char);
+ void set_font_size(char width, char height);
void text_mode(char);
void text_bold(char);
void text_italic(char);
void text_inverse(char);
+ void text_underline(char);
void text_width(char);
void text_height(char);
void text_char(char, char, char, int);
- void graphic_char(char, int, int, int, char, char);
void text_string(char *, char, char, char, int);
- void graphic_string(char *, int, int, char, int, char, char);
- void text_button(char *, char, int, int, int, char, int, char, char);
-
void locate(char, char);
void color(int);
void putc(char);
@@ -292,18 +287,7 @@
void flush_media();
void display_image(int, int);
void display_video(int, int);
- void display_frame(int, int, int);
-
-
-
-
-
-// Touch Command
- void touch_mode(char);
- void get_touch(int *, int *);
- void wait_touch(int);
- void set_touch(int, int, int, int);
- int touch_status(void);
+ void display_frame(int, int, int);
// Screen Data
int type;
@@ -335,19 +319,17 @@
return 0;
};
virtual int _getc() {
- return 0;
+ return -1;
}
-
void freeBUFFER (void);
void writeBYTE (char);
void writeBYTEfast (char);
int writeCOMMAND(char *, int);
int writeCOMMANDnull(char *, int);
int readVERSION (char *, int);
- void getTOUCH (char *, int, int *,int *);
int getSTATUS (char *, int);
- void version (void);
+ int version (void);
#if DEBUGMODE
Serial pc;
#endif // DEBUGMODE
@@ -361,3 +343,4 @@
+
--- a/uLCD_4DGL_Graphics.cpp Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL_Graphics.cpp Sat Nov 30 02:05:15 2013 +0000
@@ -2,6 +2,7 @@
// uLCD_4DGL is a class to drive 4D Systems LCD screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -46,6 +47,31 @@
writeCOMMAND(command, 9);
}
+//****************************************************************************************************
+void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color) // draw a circle in (x,y)
+{
+ char command[9]= "";
+
+ command[0] = FCIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
//****************************************************************************************************
void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) // draw a traingle
@@ -141,23 +167,23 @@
}
//****************************************************************************************************
-void uLCD_4DGL :: ellipse(int x, int y , int radius_x, int radius_y, int color) // draw an ellipse
+void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
{
char command[11]= "";
- command[0] = ELLIPSE;
+ command[0] = FRECTANGLE;
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
- command[5] = (radius_x >> 8) & 0xFF;
- command[6] = radius_x & 0xFF;
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
- command[7] = (radius_y >> 8) & 0xFF;
- command[8] = radius_y & 0xFF;
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
@@ -169,6 +195,8 @@
writeCOMMAND(command, 11);
}
+
+
//****************************************************************************************************
void uLCD_4DGL :: pixel(int x, int y, int color) // draw a pixel
{
@@ -195,13 +223,13 @@
void uLCD_4DGL :: BLIT(int x, int y, int w, int h, int *colors) // draw a block of pixels
{
int red5, green6, blue5;
- writeBYTE('\x00');
- writeBYTE(BLITCOM);
- writeBYTE((x >> 8) & 0xFF);
- writeBYTE(x & 0xFF);
- writeBYTE((y >> 8) & 0xFF);
- writeBYTE(y & 0xFF);
- writeBYTE((w >> 8) & 0xFF);
+ writeBYTEfast('\x00');
+ writeBYTEfast(BLITCOM);
+ writeBYTEfast((x >> 8) & 0xFF);
+ writeBYTEfast(x & 0xFF);
+ writeBYTEfast((y >> 8) & 0xFF);
+ writeBYTEfast(y & 0xFF);
+ writeBYTEfast((w >> 8) & 0xFF);
writeBYTE(w & 0xFF);
writeBYTE((h >> 8) & 0xFF);
writeBYTE(h & 0xFF);
@@ -267,34 +295,6 @@
return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
}
-//******************************************************************************************************
-void uLCD_4DGL :: screen_copy(int xs, int ys , int xd, int yd , int width, int height)
-{
-
- char command[13]= "";
-
- command[0] = SCREENCOPY;
-
- command[1] = (xs >> 8) & 0xFF;
- command[2] = xs & 0xFF;
-
- command[3] = (ys >> 8) & 0xFF;
- command[4] = ys & 0xFF;
-
- command[5] = (xd >> 8) & 0xFF;
- command[6] = xd & 0xFF;
-
- command[7] = (yd >> 8) & 0xFF;
- command[8] = yd & 0xFF;
-
- command[9] = (width >> 8) & 0xFF;
- command[10] = width & 0xFF;
-
- command[11] = (height >> 8) & 0xFF;
- command[12] = height & 0xFF;
-
- writeCOMMAND(command, 13);
-}
//****************************************************************************************************
void uLCD_4DGL :: pen_size(char mode) // set pen to SOLID or WIREFRAME
@@ -303,8 +303,8 @@
command[0] = PENSIZE;
command[1] = mode;
-
writeCOMMAND(command, 2);
}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Media.cpp Sat Nov 30 02:05:15 2013 +0000
@@ -0,0 +1,177 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+
+//Media Commands
+
+//******************************************************************************************************
+int uLCD_4DGL :: media_init()
+{
+ int resp = 0;
+ char command[1] = "";
+ command[0] = MINIT;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = resp << 8 + _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_byte_address(int hi, int lo)
+{
+ char command[5]= "";
+ command[0] = SBADDRESS;
+
+ command[1] = (hi >> 8) & 0xFF;
+ command[2] = hi & 0xFF;
+
+ command[3] = (lo >> 8) & 0xFF;
+ command[4] = lo & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_sector_address(int hi, int lo)
+{
+
+ char command[5]= "";
+ command[0] = SSADDRESS;
+
+ command[1] = (hi >> 8) & 0xFF;
+ command[2] = hi & 0xFF;
+
+ command[3] = (lo >> 8) & 0xFF;
+ command[4] = lo & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+char uLCD_4DGL :: read_byte()
+{
+ char resp = 0;
+ char command[1] = "";
+ command[0] = READBYTE;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: read_word()
+{
+ int resp=0;
+ char command[1] = "";
+ command[0] = READWORD;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = resp << 8 + _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_byte(int value)
+{
+ char command[3]= "";
+
+ command[0] = WRITEBYTE;
+
+ command[1] = (value >> 8) & 0xFF;
+ command[2] = value & 0xFF;
+ writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_word(int value)
+{
+ char command[3]= "";
+
+ command[0] = WRITEWORD;
+
+ command[1] = (value >> 8) & 0xFF;
+ command[2] = value & 0xFF;
+ writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: flush_media()
+{
+ char command[1] = "";
+ command[0] = FLUSHMEDIA;
+ writeCOMMAND(command, 1);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_image(int x, int y)
+{
+ char command[6]= "";
+ command[0] = DISPLAYIMAGE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_video(int x, int y)
+{
+ char command[5]= "";
+ command[0] = DISPLAYVIDEO;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_frame(int x, int y, int w)
+{
+ char command[7]= "";
+
+ command[0] = DISPLAYFRAME;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (w >> 8) & 0xFF;
+ command[6] = w & 0xFF;
+ writeCOMMAND(command,7);
+}
+
--- a/uLCD_4DGL_Text.cpp Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL_Text.cpp Sat Nov 30 02:05:15 2013 +0000
@@ -2,6 +2,7 @@
// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -20,7 +21,21 @@
#include "uLCD_4DGL.h"
//****************************************************************************************************
-void uLCD_4DGL :: set_font(char mode) // set font size
+void uLCD_4DGL :: set_font_size(char width, char height) // set font size
+{
+ if (current_orientation == IS_PORTRAIT) {
+ current_fx = width;
+ current_fy = height;
+ } else {
+ current_fy = height;
+ current_fx = width;
+ }
+ max_col = current_w / (current_fx*current_wf);
+ max_row = current_h / (current_fy*current_hf);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font(char mode) // set font - system or SD media
{
char command[3]= "";
@@ -40,6 +55,7 @@
switch (mode) {
case FONT_5X7 :
+
current_fx = 6;
current_fy = 8;
break;
@@ -59,6 +75,9 @@
current_fx = 12;
current_fy = 16;
break;
+ default:
+ current_fx = 8;
+ current_fy = 8;
}
max_col = current_w / (current_fx*current_wf);
@@ -118,6 +137,18 @@
}
//****************************************************************************************************
+void uLCD_4DGL :: text_underline(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTUNDERLINE;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
void uLCD_4DGL :: text_width(char width) // set text width
{
char command[3]= "";
@@ -172,34 +203,6 @@
}
-//****************************************************************************************************
-void uLCD_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) // draw a graphic char
-{
- char command[10]= "";
-
- command[0] = GRAPHCHAR;
-
- command[1] = c;
-
- command[2] = (x >> 8) & 0xFF;
- command[3] = x & 0xFF;
-
- command[4] = (y >> 8) & 0xFF;
- command[5] = y & 0xFF;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- command[8] = width;
-
- command[9] = height;
-
- writeCOMMAND(command, 10);
-}
//****************************************************************************************************
void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color) // draw a text string
@@ -233,86 +236,7 @@
writeCOMMANDnull(command, 2 + size);
}
-//****************************************************************************************************
-void uLCD_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) // draw a text string
-{
- char command[1000]= "";
- int size = strlen(s);
- int i = 0;
-
- command[0] = GRAPHSTRING;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
-
- command[5] = font;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- command[8] = width;
-
- command[9] = height;
-
- for (i=0; i<size; i++) command[10+i] = s[i];
-
- command[10+size] = 0;
-
- writeCOMMAND(command, 11 + size);
-}
-
-//****************************************************************************************************
-void uLCD_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) // draw a text string
-{
-
- char command[1000]= "";
- int size = strlen(s);
- int i = 0, red5, green6, blue5;
-
- command[0] = TEXTBUTTON;
-
- command[1] = mode;
-
- command[2] = (x >> 8) & 0xFF;
- command[3] = x & 0xFF;
-
- command[4] = (y >> 8) & 0xFF;
- command[5] = y & 0xFF;
-
- red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
- green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
- blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- command[8] = font;
-
- red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
- green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
- blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- command[11] = width;
-
- command[12] = height;
-
- for (i=0; i<size; i++) command[13+i] = s[i];
-
- command[13+size] = 0;
-
- writeCOMMAND(command, 14 + size);
-}
//****************************************************************************************************
void uLCD_4DGL :: locate(char col, char row) // place text curssor at col, row
@@ -320,7 +244,7 @@
char command[5] = "";
current_col = col;
current_row = row;
- command[0] = 0xE4; //move cursor
+ command[0] = MOVECURSOR; //move cursor
command[1] = 0;
command[2] = current_row;
command[3] = 0;
@@ -349,26 +273,40 @@
//used by virtual printf function _putc
{
char command[6] ="";
-
- if(c=='\n') {
- current_col = 0;
- current_row++;
- command[0] = 0xE4; //move cursor to start of next line
- command[1] = 0;
- command[2] = current_row;
- command[3] = 0;
- command[4] = current_col;
- writeCOMMAND(command, 5);
+ if(c<0x20) {
+ if(c=='\n') {
+ current_col = 0;
+ current_row++;
+ command[0] = MOVECURSOR; //move cursor to start of next line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if(c=='\r') {
+ current_col = 0;
+ command[0] = MOVECURSOR; //move cursor to start of line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if(c=='\f') {
+ uLCD_4DGL::cls(); //clear screen on form feed
+ }
} else {
command[0] = PUTCHAR;
command[1] = 0x00;
command[2] = c;
writeCOMMAND(command,3);
+ current_col++;
}
if (current_col == max_col) {
current_col = 0;
current_row++;
- command[0] = 0xE4; //move cursor to next line
+ command[0] = MOVECURSOR; //move cursor to next line
command[1] = 0;
command[2] = current_row;
command[3] = 0;
@@ -377,7 +315,7 @@
}
if (current_row == max_row) {
current_row = 0;
- command[0] = 0xE4; //move cursor back to start
+ command[0] = MOVECURSOR; //move cursor back to start
command[1] = 0;
command[2] = current_row;
command[3] = 0;
--- a/uLCD_4DGL_Touch.cpp Mon Nov 25 04:24:22 2013 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,247 +0,0 @@
-//
-// uLCD_4DGL is a class to drive 4D Systems LCD screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// uLCD_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// uLCD_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "uLCD_4DGL.h"
-
-//******************************************************************************************************
-void uLCD_4DGL :: touch_mode(char mode) // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
-{
-
- char command[2]= "";
-
- command[0] = GETTOUCH;
- command[1] = mode;
-
- writeCOMMAND(command, 2);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: get_touch(int *x, int *y) // Get the touch coordinates
-{
-
- char command[2] = "";
-
- command[0] = GETTOUCH;
- command[1] = GETPOSITION;
-
- getTOUCH(command, 2, x, y);
-}
-
-//******************************************************************************************************
-int uLCD_4DGL :: touch_status(void) // Get the touch screen status
-{
-
- char command[2] = "";
-
- command[0] = GETTOUCH;
- command[1] = STATUS;
-
- return getSTATUS(command, 2);
-}
-
-
-//******************************************************************************************************
-void uLCD_4DGL :: wait_touch(int delay) // wait until touch within a delay in milliseconds
-{
-
- char command[3]= "";
-
- command[0] = WAITTOUCH;
-
- command[1] = (delay >> 8) & 0xFF;
- command[2] = delay & 0xFF;
-
- writeCOMMAND(command, 3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_touch(int x1, int y1 , int x2, int y2) // define touch area
-{
-
- char command[9]= "";
-
- command[0] = SETTOUCH;
-
- command[1] = (x1 >> 8) & 0xFF;
- command[2] = x1 & 0xFF;
-
- command[3] = (y1 >> 8) & 0xFF;
- command[4] = y1 & 0xFF;
-
- command[5] = (x2 >> 8) & 0xFF;
- command[6] = x2 & 0xFF;
-
- command[7] = (y2 >> 8) & 0xFF;
- command[8] = y2 & 0xFF;
-
- writeCOMMAND(command, 9);
-}
-//Media Commands
-
-//******************************************************************************************************
-int uLCD_4DGL :: media_init()
-{
- int resp = 0;
- char command[1] = "";
- command[0] = MINIT;
- writeCOMMAND(command, 1);
- while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
- if (_cmd.readable()) {
- resp = _cmd.getc(); // read response
- resp = resp << 8 + _cmd.getc();
- }
- return resp;
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_byte_address(int hi, int lo)
-{
- char command[5]= "";
- command[0] = SBADDRESS;
-
- command[1] = (hi >> 8) & 0xFF;
- command[2] = hi & 0xFF;
-
- command[3] = (lo >> 8) & 0xFF;
- command[4] = lo & 0xFF;
- writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_sector_address(int hi, int lo)
-{
-
- char command[5]= "";
- command[0] = SSADDRESS;
-
- command[1] = (hi >> 8) & 0xFF;
- command[2] = hi & 0xFF;
-
- command[3] = (lo >> 8) & 0xFF;
- command[4] = lo & 0xFF;
- writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-char uLCD_4DGL :: read_byte()
-{
- char resp = 0;
- char command[1] = "";
- command[0] = READBYTE;
- writeCOMMAND(command, 1);
- while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
- if (_cmd.readable()) {
- resp = _cmd.getc(); // read response
- resp = _cmd.getc();
- }
- return resp;
-}
-
-//******************************************************************************************************
-int uLCD_4DGL :: read_word()
-{
- int resp=0;
- char command[1] = "";
- command[0] = READWORD;
- writeCOMMAND(command, 1);
- while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
- if (_cmd.readable()) {
- resp = _cmd.getc(); // read response
- resp = resp << 8 + _cmd.getc();
- }
- return resp;
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: write_byte(int value)
-{
- char command[3]= "";
-
- command[0] = WRITEBYTE;
-
- command[1] = (value >> 8) & 0xFF;
- command[2] = value & 0xFF;
- writeCOMMAND(command,3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: write_word(int value)
-{
- char command[3]= "";
-
- command[0] = WRITEWORD;
-
- command[1] = (value >> 8) & 0xFF;
- command[2] = value & 0xFF;
- writeCOMMAND(command,3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: flush_media()
-{
- char command[1] = "";
- command[0] = FLUSHMEDIA;
- writeCOMMAND(command, 1);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_image(int x, int y)
-{
- char command[6]= "";
- command[0] = DISPLAYIMAGE;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
- writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_video(int x, int y)
-{
- char command[5]= "";
- command[0] = DISPLAYVIDEO;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
- writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_frame(int x, int y, int w)
-{
- char command[7]= "";
-
- command[0] = DISPLAYFRAME;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
-
- command[5] = (w >> 8) & 0xFF;
- command[6] = w & 0xFF;
- writeCOMMAND(command,7);
-}
--- a/uLCD_4DGL_main.cpp Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL_main.cpp Sat Nov 30 02:05:15 2013 +0000
@@ -2,6 +2,7 @@
// uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -44,11 +45,7 @@
_rst = 1; // put RESET pin to high to start TFT screen
reset();
-
-// autobaud(); // send autobaud command
-// version(); // get version information
cls(); // clear screen
-
current_col = 0; // initial cursor col
current_row = 0; // initial cursor row
current_color = WHITE; // initial text color
@@ -64,7 +61,7 @@
{
_cmd.putc(c);
- wait_ms(1); //mbed is too fast for LCD at high baud rates in long commands
+ wait_us(500); //mbed is too fast for LCD at high baud rates in some long commands
#if DEBUGMODE
pc.printf(" Char sent : 0x%02X\n",c);
@@ -77,7 +74,7 @@
{
_cmd.putc(c);
- //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in some commands
+ //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in short commands
#if DEBUGMODE
pc.printf(" Char sent : 0x%02X\n",c);
@@ -151,10 +148,10 @@
freeBUFFER();
writeBYTE(0x00); //command has a null prefix byte
for (i = 0; i < number; i++) {
- if (i<16)
+ if (i<16) //don't overflow LCD UART buffer
writeBYTEfast(command[i]); // send command to serial port
else
- writeBYTE(command[i]); // send command to serial port
+ writeBYTE(command[i]); // send command to serial port with delay
}
while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
if (_cmd.readable()) resp = _cmd.getc(); // read response if any
@@ -176,16 +173,6 @@
return resp;
}
-
-//**************************************************************************
-void uLCD_4DGL :: autobaud() // send AutoBaud command (9600)
-{
- writeBYTE(AUTOBAUD);
- char command[1] = "";
- command[0] = AUTOBAUD;
- writeCOMMAND(command, 1);
-}
-
//**************************************************************************
void uLCD_4DGL :: cls() // clear screen
{
@@ -193,18 +180,21 @@
command[0] = CLS;
writeCOMMAND(command, 1);
+ current_row=0;
+ current_col=0;
current_hf = 1;
current_wf = 1;
set_font(FONT_7X8); // initial font
}
//**************************************************************************
-void uLCD_4DGL :: version() // get API version
+int uLCD_4DGL :: version() // get API version
{
+
char command[2] = "";
- command[0] = VERSION;
- command[1] = OFF;
- readVERSION(command, 2);
+ command[0] = '\x00';
+ command[1] = VERSION;
+ return readVERSION(command, 2);
}
//**************************************************************************
@@ -279,6 +269,18 @@
case 600000 :
newbaud = BAUD_600000;
break;
+ case 750000 : //rates over 600000 are not documented, but seem to work
+ newbaud = BAUD_750000;
+ break;
+ case 1000000 :
+ newbaud = BAUD_1000000;
+ break;
+ case 1500000 :
+ newbaud = BAUD_1500000;
+ break;
+ case 3000000 :
+ newbaud = BAUD_3000000;
+ break;
default :
newbaud = BAUD_9600;
speed = 9600;
@@ -292,7 +294,8 @@
command[2] = char(newbaud % 256);
wait_ms(1);
for (i = 0; i <3; i++) writeBYTEfast(command[i]); // send command to serial port
- wait_ms(10); //dont change baud until all characters get sent out
+ for (i = 0; i<10; i++) wait_ms(1);
+ //dont change baud until all characters get sent out
_cmd.baud(speed); // set mbed to same speed
i=0;
while ((!_cmd.readable()) && (i<25000)) {
@@ -377,16 +380,16 @@
}
//****************************************************************************************************
-void uLCD_4DGL :: display_control(char mode, char value) // set screen mode to value
+void uLCD_4DGL :: display_control(char mode) // set screen mode to value
{
char command[3]= "";
command[0] = DISPCONTROL;
- command[1] = mode;
- command[2] = value;
+ command[1] = 0;
+ command[2] = mode;
if (mode == ORIENTATION) {
- switch (value) {
+ switch (mode) {
case LANDSCAPE :
current_orientation = IS_LANDSCAPE;
break;
@@ -404,7 +407,16 @@
writeCOMMAND(command, 3);
set_font(current_font);
}
+//****************************************************************************************************
+void uLCD_4DGL :: display_power(char mode) // set screen mode to value
+{
+ char command[3]= "";
+ command[0] = DISPPOWER;
+ command[1] = 0;
+ command[2] = mode;
+ writeCOMMAND(command, 3);
+}
//****************************************************************************************************
void uLCD_4DGL :: set_volume(char value) // set sound volume to value
{
@@ -418,48 +430,6 @@
//******************************************************************************************************
-void uLCD_4DGL :: getTOUCH(char *command, int number, int *x, int *y) // read screen info and populate data
-{
-
-#if DEBUGMODE
- pc.printf("\n");
- pc.printf("New COMMAND : 0x%02X\n", command[0]);
-#endif
- int i, temp = 0, resp = 0;
- char response[5] = "";
-
- freeBUFFER();
-
- for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port
-
- while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
-
- while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
- temp = _cmd.getc();
- response[resp++] = (char)temp;
- }
-
-#if DEBUGMODE
- pc.printf(" Answer received %d : 0x%02X 0x%02X 0x%02X 0x%02X\n", resp, response[0], response[1], response[2], response[3]);
-#endif
-
- switch (resp) {
- case 4 : // if OK populate data
- *x = ((response[0]<<8)+ response[1]) * (response[0] != 0xFF);
- *y = ((response[2]<<8)+ response[3]) * (response[2] != 0xFF);
- break;
- default :
- *x = -1;
- *y = -1;
- break;
- }
-
-#if DEBUGMODE
- pc.printf(" X,Y : %03d,%03d\n", *x, *y);
-#endif
-}
-
-//******************************************************************************************************
int uLCD_4DGL :: getSTATUS(char *command, int number) // read screen info and populate data
{
@@ -496,3 +466,4 @@
return resp;
}
+
