Fork of 4DGL lib for uLCD-144-G2.
Dependents: Final_Coffee_Roaster
Fork of 4DGL-uLCD-SE by
Diff: uLCD_4DGL_Touch.cpp
- Revision:
- 7:e39a44de229a
- Parent:
- 6:b759b69cbaf9
--- a/uLCD_4DGL_Touch.cpp Mon Nov 25 04:24:22 2013 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,247 +0,0 @@ -// -// uLCD_4DGL is a class to drive 4D Systems LCD screens -// -// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> -// -// uLCD_4DGL is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// uLCD_4DGL is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. - -#include "mbed.h" -#include "uLCD_4DGL.h" - -//****************************************************************************************************** -void uLCD_4DGL :: touch_mode(char mode) // Send touch mode (WAIT, PRESS, RELEASE or MOVE) -{ - - char command[2]= ""; - - command[0] = GETTOUCH; - command[1] = mode; - - writeCOMMAND(command, 2); -} - -//****************************************************************************************************** -void uLCD_4DGL :: get_touch(int *x, int *y) // Get the touch coordinates -{ - - char command[2] = ""; - - command[0] = GETTOUCH; - command[1] = GETPOSITION; - - getTOUCH(command, 2, x, y); -} - -//****************************************************************************************************** -int uLCD_4DGL :: touch_status(void) // Get the touch screen status -{ - - char command[2] = ""; - - command[0] = GETTOUCH; - command[1] = STATUS; - - return getSTATUS(command, 2); -} - - -//****************************************************************************************************** -void uLCD_4DGL :: wait_touch(int delay) // wait until touch within a delay in milliseconds -{ - - char command[3]= ""; - - command[0] = WAITTOUCH; - - command[1] = (delay >> 8) & 0xFF; - command[2] = delay & 0xFF; - - writeCOMMAND(command, 3); -} - -//****************************************************************************************************** -void uLCD_4DGL :: set_touch(int x1, int y1 , int x2, int y2) // define touch area -{ - - char command[9]= ""; - - command[0] = SETTOUCH; - - command[1] = (x1 >> 8) & 0xFF; - command[2] = x1 & 0xFF; - - command[3] = (y1 >> 8) & 0xFF; - command[4] = y1 & 0xFF; - - command[5] = (x2 >> 8) & 0xFF; - command[6] = x2 & 0xFF; - - command[7] = (y2 >> 8) & 0xFF; - command[8] = y2 & 0xFF; - - writeCOMMAND(command, 9); -} -//Media Commands - -//****************************************************************************************************** -int uLCD_4DGL :: media_init() -{ - int resp = 0; - char command[1] = ""; - command[0] = MINIT; - writeCOMMAND(command, 1); - while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer - if (_cmd.readable()) { - resp = _cmd.getc(); // read response - resp = resp << 8 + _cmd.getc(); - } - return resp; -} - -//****************************************************************************************************** -void uLCD_4DGL :: set_byte_address(int hi, int lo) -{ - char command[5]= ""; - command[0] = SBADDRESS; - - command[1] = (hi >> 8) & 0xFF; - command[2] = hi & 0xFF; - - command[3] = (lo >> 8) & 0xFF; - command[4] = lo & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -void uLCD_4DGL :: set_sector_address(int hi, int lo) -{ - - char command[5]= ""; - command[0] = SSADDRESS; - - command[1] = (hi >> 8) & 0xFF; - command[2] = hi & 0xFF; - - command[3] = (lo >> 8) & 0xFF; - command[4] = lo & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -char uLCD_4DGL :: read_byte() -{ - char resp = 0; - char command[1] = ""; - command[0] = READBYTE; - writeCOMMAND(command, 1); - while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer - if (_cmd.readable()) { - resp = _cmd.getc(); // read response - resp = _cmd.getc(); - } - return resp; -} - -//****************************************************************************************************** -int uLCD_4DGL :: read_word() -{ - int resp=0; - char command[1] = ""; - command[0] = READWORD; - writeCOMMAND(command, 1); - while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer - if (_cmd.readable()) { - resp = _cmd.getc(); // read response - resp = resp << 8 + _cmd.getc(); - } - return resp; -} - -//****************************************************************************************************** -void uLCD_4DGL :: write_byte(int value) -{ - char command[3]= ""; - - command[0] = WRITEBYTE; - - command[1] = (value >> 8) & 0xFF; - command[2] = value & 0xFF; - writeCOMMAND(command,3); -} - -//****************************************************************************************************** -void uLCD_4DGL :: write_word(int value) -{ - char command[3]= ""; - - command[0] = WRITEWORD; - - command[1] = (value >> 8) & 0xFF; - command[2] = value & 0xFF; - writeCOMMAND(command,3); -} - -//****************************************************************************************************** -void uLCD_4DGL :: flush_media() -{ - char command[1] = ""; - command[0] = FLUSHMEDIA; - writeCOMMAND(command, 1); -} - -//****************************************************************************************************** -void uLCD_4DGL :: display_image(int x, int y) -{ - char command[6]= ""; - command[0] = DISPLAYIMAGE; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -void uLCD_4DGL :: display_video(int x, int y) -{ - char command[5]= ""; - command[0] = DISPLAYVIDEO; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -void uLCD_4DGL :: display_frame(int x, int y, int w) -{ - char command[7]= ""; - - command[0] = DISPLAYFRAME; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - - command[5] = (w >> 8) & 0xFF; - command[6] = w & 0xFF; - writeCOMMAND(command,7); -}