Vizic Technologies
/
BounceBalls_SG2
Bouncing Balls - MBED + SmartGPU2 board
main.cpp
- Committer:
- emmanuelchio
- Date:
- 2013-07-10
- Revision:
- 0:34f2953983ab
- Child:
- 1:a6f748930179
File content as of revision 0:34f2953983ab:
/**************************************************************************************/ /*SMARTGPU2 intelligent embedded graphics processor unit those examples are for use the SMARTGPU2 with the mbed microcontoller, just connect tx,rx,and reset Board: http://vizictechnologies.com/#/smart-gpu-2/4577779046 www.vizictechnologies.com Vizic Technologies copyright 2013 */ /**************************************************************************************/ /**************************************************************************************/ #include "mbed.h" #include "SMARTGPU2.h" // defines for balls #define RADIUSBALL1 15 //ball1 size #define COLOURBALL1 GREEN //ball1 colour #define RADIUSBALL2 8 //ball2 size #define COLOURBALL2 YELLOW //ball2 colour #define RADIUSBALL3 11 //ball3 size #define COLOURBALL3 RED //ball3 colour #define RADIUSBALL4 18 //ball4 size #define COLOURBALL4 BLUE //ball4 colour //variables used by move ball methods int speedBall1=3; //ball1 moving speed - amount of pixels that ball move each time int speedBall2=4; //ball2 moving speed - amount of pixels that ball move each time int speedBall3=8; //ball3 moving speed - amount of pixels that ball move each time int speedBall4=6; //ball4 moving speed - amount of pixels that ball move each time int dirx1=1; //xball1 initial positive direction int diry1=1; //yball1 initial positive direction int xBall1=300; //x initial position of ball1 int yBall1=100; //y initial position of ball1 int dirx2=-1; //xball2 initial negative direction int diry2=-1; //yball2 initial negative direction int xBall2=30; //x initial position of ball2 int yBall2=80; //y initial position of ball2 int dirx3=-1; //xball3 initial negative direction int diry3=1; //yball3 initial negative direction int xBall3=60; //x initial position of ball3 int yBall3=15; //y initial position of ball3 int dirx4=1; //xball4 initial negative direction int diry4=-1; //yball4 initial negative direction int xBall4=150; //x initial position of ball4 int yBall4=80; //y initial position of ball4 SMARTGPU2 lcd(TXPIN,RXPIN,RESETPIN); //create our object called "lcd" /***************************************************/ //Function that updates the current position of the ball1 void moveBall1(){ lcd.drawCircle(xBall1,yBall1,RADIUSBALL1,BLACK,UNFILL); // Erase previous ball position xBall1+=(dirx1*speedBall1); // Calculate new x coordinate for ball1 yBall1+=(diry1*speedBall1); // Calculate new y coordinate for ball1 lcd.drawCircle(xBall1,yBall1,RADIUSBALL1,COLOURBALL1,UNFILL); // Draw new ball position if((xBall1+speedBall1+RADIUSBALL1)>318 | (xBall1-speedBall1-RADIUSBALL1)<=1){ // if ball reaches the left or right corner, we invert moving direction dirx1= dirx1*(-1); // Invert the moving direction by multiplying by -1 } if((yBall1+speedBall1+RADIUSBALL1)>238 | (yBall1-speedBall1-RADIUSBALL1)<=1){ // if ball reaches the top or bottom corner, we invert moving direction diry1= diry1*(-1); // Invert the moving direction by multiplying by -1 } } /***************************************************/ //Function that updates the current position of the ball2 void moveBall2(){ lcd.drawCircle(xBall2,yBall2,RADIUSBALL2,BLACK,FILL); // Erase previous ball position xBall2+=(dirx2*speedBall2); // Calculate new x coordinate for ball2 yBall2+=(diry2*speedBall2); // Calculate new y coordinate for ball2 lcd.drawCircle(xBall2,yBall2,RADIUSBALL2,COLOURBALL2,FILL); // Draw new ball position if((xBall2+speedBall2+RADIUSBALL2)>318 | (xBall2-speedBall2-RADIUSBALL2)<=1){ // if ball reaches the left or right corner, we invert moving direction dirx2= dirx2*(-1); // Invert the moving direction by multiplying by -1 } if((yBall2+speedBall2+RADIUSBALL2)>238 | (yBall2-speedBall2-RADIUSBALL2)<=1){ // if ball reaches the top or bottom corner, we invert moving direction diry2= diry2*(-1); // Invert the moving direction by multiplying by -1 } } /***************************************************/ //Function that updates the current position of the ball3 void moveBall3(){ lcd.drawCircle(xBall3,yBall3,RADIUSBALL3,BLACK,FILL); // Erase previous ball position xBall3+=(dirx3*speedBall3); // Calculate new x coordinate for ball3 yBall3+=(diry3*speedBall3); // Calculate new y coordinate for ball3 lcd.drawCircle(xBall3,yBall3,RADIUSBALL3,COLOURBALL3,FILL); // Draw new ball position if((xBall3+speedBall3+RADIUSBALL3)>318 | (xBall3-speedBall3-RADIUSBALL3)<=1){ // if ball reaches the left or right corner, we invert moving direction dirx3= dirx3*(-1); // Invert the moving direction by multiplying by -1 } if((yBall3+speedBall3+RADIUSBALL3)>238 | (yBall3-speedBall3-RADIUSBALL3)<=1){ // if ball reaches the top or bottom corner, we invert moving direction diry3= diry3*(-1); // Invert the moving direction by multiplying by -1 } } /***************************************************/ //Function that updates the current position of the ball4 void moveBall4(){ lcd.drawCircle(xBall4,yBall4,RADIUSBALL4,BLACK,UNFILL); // Erase previous ball position xBall4+=(dirx4*speedBall4); // Calculate new x coordinate for ball4 yBall4+=(diry4*speedBall4); // Calculate new y coordinate for ball4 lcd.drawCircle(xBall4,yBall4,RADIUSBALL4,COLOURBALL4,UNFILL); // Draw new ball position if((xBall4+speedBall4+RADIUSBALL4)>318 | (xBall4-speedBall4-RADIUSBALL4)<=1){ // if ball reaches the left or right corner, we invert moving direction dirx4= dirx4*(-1); // Invert the moving direction by multiplying by -1 } if((yBall4+speedBall4+RADIUSBALL4)>238 | (yBall4-speedBall4-RADIUSBALL4)<=1){ // if ball reaches the top or bottom corner, we invert moving direction diry4= diry4*(-1); // Invert the moving direction by multiplying by -1 } } /***************************************************/ /***************************************************/ void initializeSmartGPU2(void){ //Initialize SMARTGPU2 Board lcd.reset(); //physically reset SMARTGPU2 lcd.start(); //initialize the SMARTGPU2 processor } /***************************************************/ /***************************************************/ /***************************************************/ /***************************************************/ int main() { initializeSmartGPU2(); //Init communication with SmartGPU2 board lcd.baudChange(BAUD7); //set a fast baud! for fast drawing lcd.drawRectangle(0,0,319,239,MAGENTA,UNFILL); //draw corners while(1){ // Loop forever moveBall1(); // move ball1 moveBall2(); // move ball2 moveBall3(); // move ball3 moveBall4(); // move ball4 wait_ms(15); // wait a little } }