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Bouncing Balls - MBED + SmartGPU2 board
Diff: main.cpp
- Revision:
- 0:34f2953983ab
- Child:
- 1:a6f748930179
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Jul 10 03:26:11 2013 +0000 @@ -0,0 +1,134 @@ +/**************************************************************************************/ +/*SMARTGPU2 intelligent embedded graphics processor unit + those examples are for use the SMARTGPU2 with the mbed microcontoller, just connect tx,rx,and reset + Board: + http://vizictechnologies.com/#/smart-gpu-2/4577779046 + + www.vizictechnologies.com + Vizic Technologies copyright 2013 */ +/**************************************************************************************/ +/**************************************************************************************/ + +#include "mbed.h" +#include "SMARTGPU2.h" + +// defines for balls +#define RADIUSBALL1 15 //ball1 size +#define COLOURBALL1 GREEN //ball1 colour +#define RADIUSBALL2 8 //ball2 size +#define COLOURBALL2 YELLOW //ball2 colour +#define RADIUSBALL3 11 //ball3 size +#define COLOURBALL3 RED //ball3 colour +#define RADIUSBALL4 18 //ball4 size +#define COLOURBALL4 BLUE //ball4 colour + +//variables used by move ball methods +int speedBall1=3; //ball1 moving speed - amount of pixels that ball move each time +int speedBall2=4; //ball2 moving speed - amount of pixels that ball move each time +int speedBall3=8; //ball3 moving speed - amount of pixels that ball move each time +int speedBall4=6; //ball4 moving speed - amount of pixels that ball move each time +int dirx1=1; //xball1 initial positive direction +int diry1=1; //yball1 initial positive direction +int xBall1=300; //x initial position of ball1 +int yBall1=100; //y initial position of ball1 +int dirx2=-1; //xball2 initial negative direction +int diry2=-1; //yball2 initial negative direction +int xBall2=30; //x initial position of ball2 +int yBall2=80; //y initial position of ball2 +int dirx3=-1; //xball3 initial negative direction +int diry3=1; //yball3 initial negative direction +int xBall3=60; //x initial position of ball3 +int yBall3=15; //y initial position of ball3 +int dirx4=1; //xball4 initial negative direction +int diry4=-1; //yball4 initial negative direction +int xBall4=150; //x initial position of ball4 +int yBall4=80; //y initial position of ball4 + +SMARTGPU2 lcd(TXPIN,RXPIN,RESETPIN); //create our object called "lcd" + +/***************************************************/ +//Function that updates the current position of the ball1 +void moveBall1(){ + lcd.drawCircle(xBall1,yBall1,RADIUSBALL1,BLACK,UNFILL); // Erase previous ball position + xBall1+=(dirx1*speedBall1); // Calculate new x coordinate for ball1 + yBall1+=(diry1*speedBall1); // Calculate new y coordinate for ball1 + lcd.drawCircle(xBall1,yBall1,RADIUSBALL1,COLOURBALL1,UNFILL); // Draw new ball position + if((xBall1+speedBall1+RADIUSBALL1)>318 | (xBall1-speedBall1-RADIUSBALL1)<=1){ // if ball reaches the left or right corner, we invert moving direction + dirx1= dirx1*(-1); // Invert the moving direction by multiplying by -1 + } + if((yBall1+speedBall1+RADIUSBALL1)>238 | (yBall1-speedBall1-RADIUSBALL1)<=1){ // if ball reaches the top or bottom corner, we invert moving direction + diry1= diry1*(-1); // Invert the moving direction by multiplying by -1 + } +} + +/***************************************************/ +//Function that updates the current position of the ball2 +void moveBall2(){ + lcd.drawCircle(xBall2,yBall2,RADIUSBALL2,BLACK,FILL); // Erase previous ball position + xBall2+=(dirx2*speedBall2); // Calculate new x coordinate for ball2 + yBall2+=(diry2*speedBall2); // Calculate new y coordinate for ball2 + lcd.drawCircle(xBall2,yBall2,RADIUSBALL2,COLOURBALL2,FILL); // Draw new ball position + if((xBall2+speedBall2+RADIUSBALL2)>318 | (xBall2-speedBall2-RADIUSBALL2)<=1){ // if ball reaches the left or right corner, we invert moving direction + dirx2= dirx2*(-1); // Invert the moving direction by multiplying by -1 + } + if((yBall2+speedBall2+RADIUSBALL2)>238 | (yBall2-speedBall2-RADIUSBALL2)<=1){ // if ball reaches the top or bottom corner, we invert moving direction + diry2= diry2*(-1); // Invert the moving direction by multiplying by -1 + } +} + +/***************************************************/ +//Function that updates the current position of the ball3 +void moveBall3(){ + lcd.drawCircle(xBall3,yBall3,RADIUSBALL3,BLACK,FILL); // Erase previous ball position + xBall3+=(dirx3*speedBall3); // Calculate new x coordinate for ball3 + yBall3+=(diry3*speedBall3); // Calculate new y coordinate for ball3 + lcd.drawCircle(xBall3,yBall3,RADIUSBALL3,COLOURBALL3,FILL); // Draw new ball position + if((xBall3+speedBall3+RADIUSBALL3)>318 | (xBall3-speedBall3-RADIUSBALL3)<=1){ // if ball reaches the left or right corner, we invert moving direction + dirx3= dirx3*(-1); // Invert the moving direction by multiplying by -1 + } + if((yBall3+speedBall3+RADIUSBALL3)>238 | (yBall3-speedBall3-RADIUSBALL3)<=1){ // if ball reaches the top or bottom corner, we invert moving direction + diry3= diry3*(-1); // Invert the moving direction by multiplying by -1 + } +} + +/***************************************************/ +//Function that updates the current position of the ball4 +void moveBall4(){ + lcd.drawCircle(xBall4,yBall4,RADIUSBALL4,BLACK,UNFILL); // Erase previous ball position + xBall4+=(dirx4*speedBall4); // Calculate new x coordinate for ball4 + yBall4+=(diry4*speedBall4); // Calculate new y coordinate for ball4 + lcd.drawCircle(xBall4,yBall4,RADIUSBALL4,COLOURBALL4,UNFILL); // Draw new ball position + if((xBall4+speedBall4+RADIUSBALL4)>318 | (xBall4-speedBall4-RADIUSBALL4)<=1){ // if ball reaches the left or right corner, we invert moving direction + dirx4= dirx4*(-1); // Invert the moving direction by multiplying by -1 + } + if((yBall4+speedBall4+RADIUSBALL4)>238 | (yBall4-speedBall4-RADIUSBALL4)<=1){ // if ball reaches the top or bottom corner, we invert moving direction + diry4= diry4*(-1); // Invert the moving direction by multiplying by -1 + } +} + +/***************************************************/ +/***************************************************/ +void initializeSmartGPU2(void){ //Initialize SMARTGPU2 Board + lcd.reset(); //physically reset SMARTGPU2 + lcd.start(); //initialize the SMARTGPU2 processor +} + +/***************************************************/ +/***************************************************/ +/***************************************************/ +/***************************************************/ +int main() { + + initializeSmartGPU2(); //Init communication with SmartGPU2 board + + lcd.baudChange(BAUD7); //set a fast baud! for fast drawing + lcd.drawRectangle(0,0,319,239,MAGENTA,UNFILL); //draw corners + + while(1){ // Loop forever + moveBall1(); // move ball1 + moveBall2(); // move ball2 + moveBall3(); // move ball3 + moveBall4(); // move ball4 + wait_ms(15); // wait a little + } +} \ No newline at end of file